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  1. #61
    Community Member Edwardt's Avatar
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    The Raider's trunk is back and better than ever!
    Filled with terrific items to help you get the most out of raiding without flagging! Includes:

    · 10 Shiny Flagging Bypass Jewels
    · 10 Bigby's Advising Hands 'this is my save spot'
    · 5 Sovereign I XP Boost Potions
    · 5 Huge Jewel of Fortune
    · 5 Greater Treasure Hunter's Elixirs
    · Rare bound cosmetic outfit "Shroud of the Lazy"
    · 5 Raid Timer Bypass Hourglass
    · 5 legendary Raid Timer Bypass Hourglass

    I bet it would sell
    Global channel for raids: /joinchannel wayfinderraids

  2. #62
    Founder Tyrande's Avatar
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    Quote Originally Posted by Edwardt View Post
    The Raider's trunk is back and better than ever!
    Filled with terrific items to help you get the most out of raiding without flagging! Includes:

    · 10 Shiny Flagging Bypass Jewels
    · 10 Bigby's Advising Hands 'this is my save spot'
    · 5 Sovereign I XP Boost Potions
    · 5 Huge Jewel of Fortune
    · 5 Greater Treasure Hunter's Elixirs
    · Rare bound cosmetic outfit "Shroud of the Lazy"
    · 5 Raid Timer Bypass Hourglass
    · 5 legendary Raid Timer Bypass Hourglass

    I bet it would sell
    You forgot:

    1. 42 Supreme Leader kill 'monster' buttons. Upon a press of a button, the mob dies.
    2. 777 Win buttons. Easy Peasy, "I win" buttons. Upon pressing the button, the flagging quest is auto-completed.

    With Great Power Comes Great Responsibility

  3. #63
    Community Member Renvar's Avatar
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    Flagging is a "thing" because it is a part of the storytelling aspect of the game. One of the vestiges of this being a D&D RPG and not just an MMO.

    MMO's are all about getting people to play a game together. D&D is about storytelling, role-playing, immersion. These two things are at odds. In a fully immersive world, an elven or human quest giver in FR would not give a quest to a drow character unless they had a reputation (earned X favor from a certain patron group). However, such role playing/immersion tactics work great in "campaign" games like Skyrim, or Dragon Age, or Baldur's Gate, but in an MMO, the idea of developing content and then having some portion of the player base be unable to play it on demand is a negative. For the developer and the players.

    I'd say the game could use an "RPG" or "Campaign" setting in the UI Options for players who prefer that kind of immersion and playstyle, but could be turned off for players who are more MMO oriented and just want to run content, get XP and loot and do builds and character progression. Flagging is one of the things that could be toggled with this setting. As well as any other "chain" progressions.

    There are a lot of things they could do with a more "RPG"/immersive setting. Including having it be a multi-level setting that gets more and more immersive. Again, all at each player's voluntary level. Players could temporarily change it, as well, when they wanted to group with others, as needed, and then turn it back to return to their preferred setting later.
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  4. #64
    Community Member nokowi's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    And still would be and in many cases would be something they plan to run anyway. The thing is, unless one happened to see that LFM (which would be less likely to be posted anyway) sometime between flagging and out leveling that LFM, it really wouldn't matter that it was flagging content.
    What we know for sure is that some people that currently flag for raids will not need to run those quests.

    Thinking everyone that flags will still flag would be ridiculous.

    So players find it easier to raid, but more difficult to run the flagging quests.

    Those of you not wanting to group in flagging quests think this is great. Those that enjoy grouping for pre-raid quest will not when there are less people available for those quests.

    Saying it doesn't harm anything is not true. Negative for some, positive for others.

    Positive for all would be to have better reasons to run raids - more people flagging and more people in the raids.

    The solution is so obvious and yet people keep trying to address the symptom over the cause.

  5. #65
    Community Member Chai's Avatar
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    Quote Originally Posted by Edwardt View Post
    The Raider's trunk is back and better than ever!
    Filled with terrific items to help you get the most out of raiding without flagging! Includes:

    · 10 Shiny Flagging Bypass Jewels
    · 10 Bigby's Advising Hands 'this is my save spot'
    · 5 Sovereign I XP Boost Potions
    · 5 Huge Jewel of Fortune
    · 5 Greater Treasure Hunter's Elixirs
    · Rare bound cosmetic outfit "Shroud of the Lazy"
    · 5 Raid Timer Bypass Hourglass
    · 5 legendary Raid Timer Bypass Hourglass

    I bet it would sell
    But I still have to actually P-L-A-Y the raid?

    If you're going to sell me the ability to bypass everything else, just sell me the ability to bypass playing the raid but still get the end reward. Call it something like "Raid Angst Bypass." Include some random screenshots of raid completions on top of the deal.
    Quote Originally Posted by Teh_Troll View Post
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  6. #66
    Community Member arkonas's Avatar
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    the only one i think should be like titan is abbot. I think raid completions should persist through trs. You want to know i have been saying for a while now we need reasons to run raids right? how many times is this something that needs to be said. How many dead raids do we have? look at other games with dead raids as well. Why? some of the best raids in any game were made at different points. Yet once you passed it or get what you want. What is the point of running them right? we have systems in place like valor and whatever legendary tokens will be. I just would love to see a raiding one.

    we don't need more power from whatever it is but just having something to chase would be a reason to run a raid whatever it maybe. tomes or potions of deathward etc. cosmetics.

  7. #67
    Community Member nokowi's Avatar
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    Quote Originally Posted by arkonas View Post
    I think raid completions should persist through trs.
    Yes.

  8. #68
    Hero JOTMON's Avatar
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    Quote Originally Posted by arkonas View Post
    the only one i think should be like titan is abbot. I think raid completions should persist through trs. You want to know i have been saying for a while now we need reasons to run raids right? how many times is this something that needs to be said. How many dead raids do we have? look at other games with dead raids as well. Why? some of the best raids in any game were made at different points. Yet once you passed it or get what you want. What is the point of running them right? we have systems in place like valor and whatever legendary tokens will be. I just would love to see a raiding one.

    we don't need more power from whatever it is but just having something to chase would be a reason to run a raid whatever it maybe. tomes or potions of deathward etc. cosmetics.
    To be fair Titan has its own issues for why no one plays it anymore... and it is one where the sigil can be reused to not have to reflag every life.

    Abbot is a long flag due to redoing litany 4x for each side. over and above flagging the 4 quests for Litany..

    I am all for the flag once and have a permanent sigil.. would be great for me..
    would be even better if Raid completion counters persisted through TR lives too.. I would Run a lot more raids while TR'ing if they did.
    in many cases there's no point to flagging if you don't plan to run the raid in that life and it isn't Von (which has great XP and is run each life because of the great XP)..

    Also, many of the raids just are not worth running anymore since their named loots don't hold up to the OP power blow out with new randomgens and Cannith crafting.
    Without interesting loot or decent XP.. why run flag/raid content that doesn't hold up.
    a named loot pass is long past due... an XP revamp would be of benefit as well..

    One of the issues I see with not reflagging through TR lives is the impact on new players and players that haven't flagged initially..
    Its going to be a lot tougher for those players to get flagged when all the veterans don't need to flag and go straight to raiding.
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  9. #69
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    Quote Originally Posted by Renvar View Post
    Flagging is a "thing" because it is a part of the storytelling aspect of the game. One of the vestiges of this being a D&D RPG and not just an MMO.
    Not sure if this already came up in this thread, but to stick with the storytelling aspect, raids could require only one person having done the flagging and "unlocking" the raid for the rest. I think some of the raid NPCs even say something along the lines of "bring friends".

  10. #70
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    Quote Originally Posted by Algreg View Post
    Not sure if this already came up in this thread, but to stick with the storytelling aspect, raids could require only one person having done the flagging and "unlocking" the raid for the rest. I think some of the raid NPCs even say something along the lines of "bring friends".
    I think this is more about not bypassing raid mechanics, like 3 day wait and 20th lists.

  11. #71
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    Quote Originally Posted by Edwardt View Post
    The Raider's trunk is back and better than ever!
    Filled with terrific items to help you get the most out of raiding without flagging! Includes:

    · 10 Shiny Flagging Bypass Jewels
    · 10 Bigby's Advising Hands 'this is my save spot'
    · 5 Sovereign I XP Boost Potions
    · 5 Huge Jewel of Fortune
    · 5 Greater Treasure Hunter's Elixirs
    · Rare bound cosmetic outfit "Shroud of the Lazy"
    · 5 Raid Timer Bypass Hourglass
    · 5 legendary Raid Timer Bypass Hourglass

    I bet it would sell
    But why, I'm gonna do all my raiding at cap... how about a potion of double 20th completion advancement.

  12. #72
    Community Member Annex's Avatar
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    I am not very knowledgeable of such things but offer a few small ideas to add to the discussion:

    1) Any "Sigil" requires precious storage space in Bound character storage. Perhaps converting all "Sigil" type items into permanent Character Feats would offer more utility?

    2) Increasing experience and updating treasure from a Raid certainly increases the allure of the Raid, but only for those already predisposed to Raid. Perhaps consider increasing experience and updating treasure from the Flagging quests as well?

    * Everyone gains a benefit including those not predisposed to Raid.
    * Those not predisposed to Raid naturally flag more often, perhaps enticing them to try a Raid.
    * Those predisposed to Raid naturally flag more often, putting them in position to join more Raids.
    * Those predisposed to lead Raids ("Team Captains") naturally flag more often, putting them in position to start Raids.
    * With more people naturally flagged "Team Captains" have a better chance of filling a Raid.

    3) Perhaps offering some heavy incentive to running a Raid on Normal difficulty would cast a very wide net, drawing in many players otherwise disinclined to Raid?

  13. #73
    Community Member Captain_Wizbang's Avatar
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    Quote Originally Posted by tralfaz81 View Post
    . I'm tired of.
    I'm tired of people that come here on the forums and cry about running here and there, and flagging, and coyle, the list goes on.


  14. #74
    Community Member zehnvhex's Avatar
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    So far the most compelling reason to not allow red boxing is...they don't wanna.

    From a story perspective how many of the zones you can't red box have a reason you can't bring some friends? It's been awhile since I cared enough to remember the specifics but I'm fairly certain only one person would need to break all 4 control crystals to be able to enter the ascension chamber. Fairly certain nothing specially happens in VoN 1-4 that would prevent you from bringing a cousin along into V5.

    I mean at least going through V5 to get to V6 makes some sense since the zone entrance to 6 is in 5. Having to pass the acrhon trials makes sense.

    But why again can't you zone into the Tor until you've done the quests?

    "Hey, the Stormreaver is about to blow up all of Eberron, come help!"
    "Sorry mate, I need to go kill the Madstone lich guy first so I can eventually find out that I need to go to Tor!"
    "But I already did that and I'm telling you we need to go in!"
    "But I didn't do it yet so I can't know even through word of mouth!"
    "But...."
    "Timelines bruh!"
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  15. #75
    Community Member Captain_Wizbang's Avatar
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    I went back and read some of this thread. Same substance as the other 200 threads on this.

    Why don't we just make every quest/raid all stand-alone quests, with a solo setting to boot.


    This isn't any other MMO that has that watered down atmosphere.

    YES you have to run to Yarkuch 6 times. The Friar, Bruku & Hragg, Same as Threnal, Delara's.............

    That is how this game is designed, you complete missions to advance story arcs sometimes. Others, like necro, all let you run the pre-quals as long as you acquire the quest. Vale of Twilight took that to the next level with walk-up quest bestow.

    No matter,......... deal with it, that's the design of a GREAT 11 year old game.


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