That's only on high skulls, in low-mid skulls they are perfectly fine. On high skulls everyone beats on CC'd mobs, ranged DPS too. Ranged DPS don't stand a chance on high skulls without CC either, you may be able to kite a few melee type mobs for a while if you are skilled enough but sooner or later you die. Hitting while running when all mobs can 1 shot you anytime is easier said than done. Also hitting non CC'd mobs often is kind of unwise and couterproductive in high skulls no matter what you play, since you are just making it harder for the casters to do mass CC by splitting mobs around...