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Well it doesn't matter to me since I have zero interest in running r10 and I haven't played a melee for years. I'm just trying to explain to those who constantly complain about no one to play end game (r10) with them, the reason why everyone else ignores it. Which is not easy task given that the powers of retention of those few seem to be as wet as a warthog's backside![]()
Last edited by KingNite; 09-21-2017 at 04:11 PM.
-I can dance on the head of a pin as well. Fleet of foot and all that. Heh, the tourists love that stuff.
-You require my counsel, yes? -Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. A trap most devious for the careless of foot.
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Reaper should have been what the players asked for:
A place for challenge and grouping that only those that are interested in achievement would be interested in.
1. Very little power rewards that make content easier (this will happen through normal non-reaper gear progression)
2. Achievement based non power rewards (title, cosmetics, monthly ladder (1x per class per server) for free SSG points, guild based rewards, ability to name your sentient weapon, forum picture/title, wall of fame for in-game tavern, etc).
3. A few small power teasers (+2 stat item, mythic versions) would have been fine.
A few other game fixes:
4. Incentives for raid completion (the place where grouping and cooperation are maximized) - completing a raid once per life preserves your completions for that raid). 20x Reaper raid completion guarantees a mythic drop.
5. Racial lives are now racial destiny (earn 4,000,000 Heroic XP or 20,000,000 Epic XP, spend to gain a racial past life in your current race)
Now reaper design can be about fun and engaging game play over easy rewards.
Only in an individual's mind.
In reality, reality is reality.
For example, there is an actual number of dollars the game brings in.
Do you think if we stepped into the way-back machine a decade or so and asked people if they'd like the game to reskin wraiths and add them to every single quest it would have a lot of support?
How about the class balance that exists now? Would that have support?
IDK
The only real positive IMO for the design of Reaper as a new setting is that it was very cost effective for the dev team.
That said, obviously a new setting was needed.
I don't have an issue with Reaper, per se, rather just some of the details that negate too many play-styles.
But then again I don't understand what DDO "really is" and "want to make it something it's not" (which happens to be what DDO once was). Also I like to "adversely affect other players who like Reaper", in fact that's my thing, so pay no attention.![]()
BONGO FURY - Ghallanda - Thingfish - Wizard, Diuni - Ninja, Gheale - Angel, Dullknife - Tank, Noodlefish - Gimp, Jaquaby - Treacherous and other gimps.
If that were true, the best solution would be to simply remove melee as it's just a poorer way of doing the same basic thing. Poorer due to having to dive up much survivablility and having much less flexibility due to needing to move from target to target. It's also not true outside of maybe mid-high skull reaper, regardless of content.
It's not a matter of one side being wrong and the other not. It's one side looking at the game as something to figure out the META of and then executing it (or for which the META fits their preferred play style) and the other trying to fins a way to make their preferred game style work. I just see a disconnect where one side is discussing how to make melee work like second rate ranged characters and the other discussing ways of making melee work like they think melee should work.
It could be an issue of overall mind sets as well. I've played with those who try to avoid taking any damage in game (as well as those who do the same outside it) and those who see it as an expectation in game as long as it accomplishes something (and those who are the same outside it, think full contact football or hockey players).
It's not a matter of not liking LGS CC (not to mention that that is only available at level 28, dire charge 27), but the whole idea that CC is more than a situational option rather than something that is an expectation. That's what I mean by formulaic, that CC should always precede DPS.
This is what I mean by two different conversations. While you are trying to find ways to make the META work for melees, others are saying something other than the META should work (maybe instead of META "most effective tactic available", we should use OETA for "only effective tactic available").
My perception of the game is that one-shot did not exist initially or was rare, but became commonplace from various changes over time. That means a natural constriction of game play options.
It seems to me that the suggestions given here and in other recent threads, while well meaning, are misguided in the sense that they are tinkering at the edges and not addressing the core issue. Will tinkering at the edges be anything more than a short-term fix?
Not really over time, It became suddenly commonplace in high reaper settings with reaper introduction. As suddenly as all players stoped playing it. There was a lot of people at cap before reaper, 1 shot was not commonplace anywhere. Those few places like LEshroud were some people got 1 shoted were far from popular already.
Rolling back would be the only true solution to this mess but since aint't gona happen I guess that's the best peps interested in running end game as it is now can hope for. They can also farm trees and stuff (or wait for the others to farm it) for 5 more years till reaper 10 feels like current r 6 o 7 and then everybody will play r10. Just like it happened with elite. Or they can enjoy r10 as it is playing with themselves because no one else seems interested.
Last edited by KingNite; 09-21-2017 at 02:02 PM.
-I can dance on the head of a pin as well. Fleet of foot and all that. Heh, the tourists love that stuff.
-You require my counsel, yes? -Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. A trap most devious for the careless of foot.
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Very good initial post by Erky.
Has melee been able to achieve anything better then ranged in the last 5 years?
Devs should take a lesson from other games in how to properly balance a game. All classes gets reviewed every 3 months, clear directions with the intended end product in mind. I weep, when I see this and then think of DDO.
https://forum-en.guildwars2.com/foru...ugust-8-2017-3
In my opinion, this game should stick with the fast paced action style that it used to be and still is at certain points ... The quagmire of high reaper doesn't suit ... but we already know this from the old epics (the first lvl20, where mass-holds, firewall and picks was the META) so why did DDO take up this, obviously and proven failed direction again is a mystery beyond Deleras to me?
erm
2006 ogres in waterworks at launch
2006-07 queen lailat in preraid and raid would not only oneshot toons but oneshot entire groups with her multi-attacks
various stuff om elite in shroud 2008
all the way to
steroided dragons in thunder peaks
champions
reaper
etc. therer's ALWAYS been oneshots. Players adjust, improve equipment, specify what gear to use vs mobs etc etc.
Well is not the same that some mobs can 1 shot some players sometimes, that every mob 1 shots everyone always. We didn't see something like that ever before reaper . Even in necro 4 upgarded most mobs didn't 1 shot players who were ready for it, you could find the odd champ who would do it sometimes but definetly no commonplace.
Last edited by KingNite; 09-21-2017 at 02:47 PM.
-I can dance on the head of a pin as well. Fleet of foot and all that. Heh, the tourists love that stuff.
-You require my counsel, yes? -Be doubly careful. I'm sure all manner of stupid mousetraps await our toes in the dark. A trap most devious for the careless of foot.