+1 on some stuff, not so much on other.
Yes, IK/charm carries many groups in high end content. Some people don't want to charm as much, not because of efficiency reasons, but rather because they don't enjoy the "cheese". Then they need more raw DPS /and more insta kills.
For the places where charm isn't ideal (or just not desired) you still need raw DPS for DWed mobs and bosses. There I suggest you bring a ranged DPSer, because of all the reasons described all along the thread.
why olay melee...cause u like it maybe? it's fun for whoever does like it, i would say
i like the swf or s&b animation, or the appearance of wiealding 1 big hammer or 2 hammers, not fan of axes (i like urgrosh but i would say there are not in DDO)
same way for ranged i like repeating crossbows over GXB or bows or shurikens.... in fact i hate shurikens, maybe throwing darts or hammers....xD
casters.... i like instakill cause the utility ofc, however i enjoy a lot more a big fireball in the top of enemies' nose... but fire is bad for web, and that makes me sad
so, why play anything subpar at all? cause it's funny and you like it, instead you think is funny roflstomping content? in that case (and in any game) the options are really narrow, that's why i thinl it's not funny, in fact i use to wait for the meta to change if i like the idea after a roflstomping build like... juggernaut, haven't played it yet xD
psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm
Part of it too is the lack of urgency in DDO.
Let's ballpark it and say you have good melee and good ranged players. The good melee may end up doing ~10% more dps on the handful of fights you can't brute force your way through with IK's. This is accounting for having to back in/back out/having to wait for a heal if you get swiped but not killed, etc...
Considering how little of the content that accounts for, who is in that much of a hurry that you would ever prioritize a melee over a ranged? Considering that in DDO most of us will take anybody with a pulse these days I think a lot of people who -want- to do high skull reaper are going to naturally gravitate towards ranged.
Not that melee can't do it, it's just not worth the extra effort. I like DDO but you have to play a lot of it so it's nice to be able to play builds/classes that can Netflix their way through dungeons. You have to pay way too much attention as a melee.
Unfortunately the ship has kinda sailed on adjusting any of it.
So I would say worry more about R1/R2 where, honestly, things are pretty balanced outside of warlock and artificer shenanigans.
https://www.reddit.com/r/ddo
Building a Better DDO
Ooh free TP! Can solo cartman's chain on R3 at level 1 on a melee no problem.
But seriously... hireling allowed or not? If yes, I could easily provide examples of me soloing R3 on my current fighter/monk build, and actual quests, not just Cartman freebies. If not; I might be more limited in the quests that I could currently complete with my pastlives/build since I don't have significant self-healing built into it, and I really don't want to restore 400 HP through csw pots on R3 when I need to.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
It takes a wizard FOREVER to TR, gear up, supreme tombs etc. It is not easy to be a DC caster. It is not easy to be a wizard at all IMO. We run out of mana in 5 minutes and need to constantly chug potions that aren't free. The real problem is broken mechanics with DC casting and other things being broken and needing to be fixed. They also need to overall pretty much every class tree and put them on par with a warlock. All they keep doing is nerfing, and NOT fixing the real problems, which are other class tree's being horrible.
Stop giving us new ways to TR and start fixing the real problems!
(This just in! Turbine released a new heart of the garden! Now you can reincarnate into your favorite fruit or vegetable and enjoy all the benefits of those past lives!)
May be you should make it a server contest game where you have contestants and you can walk into a completed dungeon before they loot the final chest and examine things.
But prepare those 500TP for each contestant! If you are going to Sarlona, I am sure a lot of people want to participate for free 500TP.![]()
With Great Power Comes Great Responsibility
When did this happen? I'd sware it was only ~3 weeks ago I ran Catacombs (base level *3) on Reaper with a level 3 character, and was awarded Reaper XP on every *quest for doing so. Was it a very recently patched-in change?
*except last quest; it's level base level 4 and I didn't want to bother killing more than the boss so I didn't Reaper it.
I would still like to see... Something that tests character versatility and player adaptability rather than character focus strength and quest knowledge.I play the quests for the content of the quests not just as an XP/min merry-go-round.Actual play experience is worth infinitely more than theorycrafting...
This is false. You can start earning rxp by running the base level 2 quests on Reaper. My TR group started our latest cycle on Monday and was still earning rxp from level 2 and 3 quests. Of course you still can't spend your Reaper AP until your character is level 4, but that's always been the case since Reaper was introduced.
Frets warchanter ¤ Haemorrhage reaper killer ¤ Humbucking mechanic ¤ Coercive warlock ¤ Hemolytic paladin ¤ Thwart tree ¤ Incise fury-shuri ¤ Carpal monk ¤ Unhealer cleric
Leader, ~Elite Raiders~ of Khyber ...
Your reply says it all.
I didn't think an intelligent conversation would be possible, and those interested can compare Backpack Method vs Charm with a few seconds of work.
Instead of an intelligent discussion about tactics in reaper (and how to reward them), we would have a series of threads where people claim they are victims, and where they tell other people why they can't have opinions, instead of discussing and responding to the things being said.
I mentioned nothing about shaming, but you are free to think a post about skilled play (past vs reaper) equates to shame.
My words have repeatedly said to not blame the people who use easy button tactics, but to discuss whether having such tactics is good for the game. Yes, you can suggest something within the game is poor design without shaming those who take advantage of it.
Melee players benefit when the weakest challenges of reaper are addressed, making it relevant to the thread. Doing this also addresses your own complaints about bags of HP's on bosses, and would give you better RXP/time (yet another one of your complaints) while giving you more challenge.
An intelligent discussion would find solutions that address all the issues --> but I don't believe that is possible here.
Last edited by nokowi; 09-06-2017 at 07:37 PM.