
Originally Posted by
whoolsey
Mounts are useless, we have airships and teleporters everywhere (don't bother bringing up forgotten realms trash area's, they should never have been made or rewritten to fit into Eberron).
Underwater fighting, the devs tried but couldn't get it to work.
Flying and Air Combat, engine limitations and the closest we got was a E3BC quest
Becoming a King, ruling land, an army, not possible in the current lore and what if you did? you're gone sit on a throne 8 hours a day?
Sentient Weapons engine limitation, the best you can hope for, within what the devs have shown us the last decade, is a blank item we can upgrade, like any other item.
Climbing Walls would break so many quests in ddo
Grappling why? best we got is earth-grab atm, grapling would require new animations (from a team that doesn't like to introduce thieflings due to the tail animations), grapling (wich is poorly supported in the p&p game) would work poorly on anything bigger then you and impossible against red named and bosses.
Spears and spear combat the way ranged combat and spell casting is abused in the current meta, i'm glad they didn't include this.
Spell Range like what fly?, wish, pass wall? stone to mud?, shape change, polymorf? limited wish? many d&d spells would break the game
More Randomization, random doesn't work, take for example prey on the hunter, if the game was really random, there is a possibility you won't make it through the maze at all.
Random fails in many regards, like reapers spawning in places you can't reach at all.
another issue is money, why create 30 versions of a dungeon when 2 weeks down the line people will yell the version number through the mic and people will check the correct page on the wiki?
or it results in people complaining on the forum a party member killed them with a potion of wonder.
Simple answer, engine limitations and in game lore
Now about this:
That mistake has been nurtured and fed until it has turned into this ugly boring game process that was never has anything to do with the original intent of this game.
and your clambering to P&P:
P& paper had some huge flaws, power creep in books, melee's needing weird splashes to be mildly useful, casters dominating the game, wanted to play a melee? the only question was CoDzilla, cleric or druid was the only real option, sure a chain wielding FB did more damage but all it needed to destroy a years worth of work and thus kill the party was getting the party in a small room and damage the barb.
past level 5 a melee was seriously under powered, past lv 10 you were the casters whipping boy and you started spending more and more time away from the game table eating cheetos and drinking mountain dew on the couch, hoping the dm would do a party wipe and you were needed at the table again for lowbie levels.
I'm really glad this game had sporadic periods where melees had at least a moment of spotlight.
As for original intent? what was that exactly?
What was the original intent for ddo? because i can ask 20 players in game and get at least 10 different opinions about the subject.