Quote Originally Posted by Wonedream View Post
If you are talking about MoTu or Reaper, I find these both to be great adds, they did alter the niche base, and game saw some hits, but in the long rung they will pay off, because overall they give more to do and just need some balancing. ... I do not find my approach to discussing the pitfall of PLs wrong. The entire TR thing is based on a mistake and someone asking to reroll their build. That mistake has been nurtured and fed until it has turned into this ugly boring game process that was never has anything to do with the original intent of this game. Having it has an option is good. Having it has the only option is absolutely frustrating, boring, and setting my game experience back a huge huge HUGE amount! ... I am concerned with seeing more content for capped level 30 to do. ...As to this game becoming like a standard, that should not be the aim, but to make this game like the paper and pen should be. Paper and Pen had nothing to do with TRs. I can let PRR slide, it doesn't bother me, but TRs are dreadful to me and those like me, and WE don't want them! WE REJECT THEM and do them reluctantly. ... TRs do NOT make this game unique. Its quests, its character building, and its connection to being a Dungeons and Dragons experience makes it unique. ... TRing for PLs is not appealing to the typical gamer.
I agree with you that the game should be more like P&P, and the quests in DDO that I enjoy the most are ones made with intelligence, humour, passion and delight (as crafted by the best DMs in RL).

I'm not keen on the idea of mounts, as Eberron has plenty of other ways of getting around (horses for hire in The Forgotten Realms might be appropriate?), but I'd love to see housing introduced so we all get to have our own little foothold in the world that we can play with. (As a quick unrelated aside, as I've mentioned elsewhere, I'd also love world chat to be finally introduced so it can unite players, wherever they might be roaming.)

As for TRs, well, I miss the Big Tree. I used to love winding up one life and heading to Kruz by the Big Tree to spill myself back into the earth and rise again anew (just a little stronger). It *was* like P&P - it was a strange, weird, unique quirk introduced by the DM to keep the game interesting and fresh, which allowed you to invest in one soul that could live through multiple lives. It was fun doing a whole new build and seeing how I fared against quests, and I still find it very much fun today. I've never felt the urge to grind out a ton of past lives to add tiny dashes of improvement to my characters; I live and die at my own pace, and have a multitude of alts with weird builds, which I enjoy playing. Some I've TRed, some I haven't; it all depends on the character and how I want it to develop. And, character customisation is so vast that I still can't see the end of things to experiment with. But, yes, I miss the old sacrificial ritual at the Big Tree and how it made TRing feel like something that could and possibly should exist within the game-world.

I'm not about numbers, I'm all about enjoying a different, handcrafted world complete with unusual quests and Dungeon Masters that have their own personalities. DDO has buckets of charm and I still find it delightful with every life, even after years of TRing/not TRing. I don't care for champions or Reaper, but I don't resent anyone for enjoying them as other people love these things, so I'm glad it encourages them to play the game. Your passion for the game is admirable, Wonedream, but people play all sorts of ways and it's that grand scope that I feel truly makes DDO a magnificent game. I believe we can all find our own niches to thrive in and to enjoy within this strange and tangled, literally fantastic, Dungeons & Dragons multiverse