
Originally Posted by
BigErkyKid
Really? So you can either pay money for XP boosters (tomes of learning, XP pots, VIP), or you can take X times, with X>1, to achieve the same amount of character progression as someone who is buying store options. Of course paying is optional, but then for equal time you will have an objectively worse character. Because people love having worse characters than the other people in their group.
Do you really think that design is not affected by the store? Do you honestly believe XP curves and requirements, drop rates of tomes, and other crucial game design decisions are not taken with sales in mind?
Please, it is painfully obvious that the store is the motivation behind many decisions.
The really sad truth is that micro transactions are now ruling how a lot of MMOs are designed. The goal is no longer to maximize revenue via convincing people to play. The goal is to maximize revenue by getting the people who play to pay.
This is very different, and in an extremely bad way for players. If the goal is to just convince people to buy in, you want a very appealing game. If the goal is to get people playing to pay, you need to design the game so that paying is more fun than not paying.
A very appealing game is objectively good for the players. There are some concerns over swallow flashy games, but ultimately quality is good.
A game designed to make you pay while playing is bad. Why? Because the vast majority of micro transactions are designed to prey on our cognitive biases. Heat of the moment decisions, keeping up with the Joneses, veiling spending via artificial currencies, lottery based systems, you are almost there mechanisms, pay for convenience. Non of the design choices between micro transactions benefit the players in the least.
Even if you can ignore all the "nudges" towards spending, you are worse off. Why? Because extra long grinds, power imbalances, all those mechanisms are affecting your gameplay. You may not pay, but you then "suffer" the consequences. Obviously in a micro based game not paying HAS to be less fun than paying. So if you are not paying you keep your money, but your fun suffers.
People may be more or less aware of how micro trans are hurting their experience, but have no doubt, it is most definitely making the game worse.