Originally Posted by
Thrudh
When the cap was 20, I found the game to be the best. You couldn't repeat epic quests over and over and over in the same day, so people were doing many different quests at cap. Good variety. Gear was the goal at cap. Either epic shard/seal/scrolls or raid gear. Plenty of raid groups every day.
And when you got tired of that, you could TR and enjoy the 1-20 game again. Usually when people got back to 20, they didn't immediately TR again. Instead they would stick at cap for a while and do some more epic questing to work on more gear.
It was a good balance.
I agree. TRs are not mandatory. Most of the TR systems are heavily front-loaded, and you can get 70%-80% of the benefits with just a few heroic PLs, or a few epic PLs. Racial TRing, however, is the exception. It's heavily back-loaded, which is annoying, but one can still +2 to your main stat with only 4 racial past-lives.
I do too, assuming you are talking about epic elite and legendary elite. None of my guys are running 5+ reaper though, until I get more reaper XP (which technically isn't a TR system, but until the devs fix reaper XP at cap, it heavily drives one to TR).