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  1. #61
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    Quote Originally Posted by Yamani View Post
    Sorry to say against this, but this dev response was posted on the lamania forums just after a patch went up. Where dev's where looking for player feedback on all the new stuff. Aasimar/Vistani/cosmetics/dagger down and such that guys post just happened to be caught up in the mix.
    Finding an example of a dev saying that something is WAI is just a matter of looking through the dev tracker.
    It was not a serious attempt of a proof. It was only to show the hilarity of the other guys argument.

  2. #62
    Community Member Spadedragon's Avatar
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    Quote Originally Posted by Hugoleo View Post
    Finding an example of a dev saying that something is WAI is just a matter of looking through the dev tracker.
    It was not a serious attempt of a proof. It was only to show the hilarity of the other guys argument.
    So in other words some of the things that players think are bugs are actually WAI which just goes to prove my point.
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  3. 10-09-2017, 01:52 PM


  4. #63
    Hopeless Romantic dunklezhan's Avatar
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    You know, it's a fair question to ask, the text on the feat in game does suggest it should be any reflex save to avoid damage where you would otherwise take half.

    And so it would be good to get a dev response. Have you tried PMing Cordovan and just asking directly?
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  5. #64
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    Quote Originally Posted by Spadedragon View Post
    So in other words some of the things that players think are bugs are actually WAI which just goes to prove my point.
    And many things that players are bugs are actually bugs which just goes to prove my point.

  6. #65
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    Quote Originally Posted by Hugoleo View Post
    And many things that players are bugs are actually bugs which just goes to prove my point.
    Well said.

  7. #66
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    Quote Originally Posted by Hugoleo View Post
    And many things that players are bugs are actually bugs which just goes to prove my point.
    Quote Originally Posted by Hugoleo View Post
    Well said.

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  8. #67
    Community Member Hobgoblin's Avatar
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    so since its not the weekend.....

    can this go up?


    would like a dev to chime in and say something. "yes its wai" would suck, but be ok. "we know and we have it fixed in our private build" would be awesome. Even "read by qa" would be acceptable. Maybe at this point - " hob, your mom wears combat boots and you need to shut up" would be something!


    so my ticket is 27769 and i have done the following tests - not conclusive.

    went into invaders with a monk. level 30. reflex save of 69. got hit 55 times by blast. made save 54 of those. half damage on the saves half damage on the fail. fell down on fail. (imp evasion if it makes a difference.)
    went into von 2 - only 20 but 20 saves half damage.

    rolled up a fresh gnome wizard. went into bargain of blood.

    real inconclusive here - first set of archers - cast blast 3 times. 2 didnt save knocked down and dead by third blast. so failed reflex full damage and knock down.
    last archer - was slivered knocked down. when he stood up he took a blast and had the save symbol over his head and took no damage. on second cast died.

    hope that helps!

  9. #68
    Community Member Hobgoblin's Avatar
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    poke poke?

  10. #69
    Community Member Hobgoblin's Avatar
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    and up you go.


    may you rise up and get attention from someone, somewhere, somehow!

  11. #70
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by Hobgoblin View Post
    and up you go.


    may you rise up and get attention from someone, somewhere, somehow!
    Here is the reality of this issue and bugs in general in this game ...

    Fixing things like this that are originally coded in outdated systems, platforms, etc are beyond the scope of the devs expertise. I mean half the spells and class enhancements are bugged and can't be efficiently fixed without starting over; however, that is not priority for the devs. Thus this issue is a microcosm why numerous bugs will continue to accumulate without any hint of fixation.

  12. #71
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    I suspect the reason evasion doesn't help with this spell is that there was an issue with it requiring 3 saves or something, which was fixed at some point.

    I'd also like a fix for this. Have you checked that you're actually making a reflex save? (could be making a fortitude, like in energy burst from draconic) If you are indeed making a reflex save, then I suppose the save part of the spell has a crude script hardcoded.
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  13. #72
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    It is most likely a bug that a character with Improved Evasion continues to take half-damage on a successful Reflex save for Cyclonic Blast. Since Improved Evasion negates damage against an effect that normally does half damage when saved against, and Cyclonic Blast's damage does half damage when saved against, a successful reflex save should negate the damage. Ultimately, it's probably a pretty low-priority bug, but sure, it's a bug.
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  14. #73
    Community Member Dragavon's Avatar
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    Quote Originally Posted by Cordovan View Post
    It is most likely a bug that a character with Improved Evasion continues to take half-damage on a successful Reflex save for Cyclonic Blast. Since Improved Evasion negates damage against an effect that normally does half damage when saved against, and Cyclonic Blast's damage does half damage when saved against, a successful reflex save should negate the damage. Ultimately, it's probably a pretty low-priority bug, but sure, it's a bug.
    No, the bug is that there is no save whatsoever against cyclonic blast now. Everyone takes full damage, evasion or not.

  15. #74
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    Quote Originally Posted by Dragavon View Post
    No, the bug is that there is no save whatsoever against cyclonic blast now. Everyone takes full damage, evasion or not.
    My understanding is that there is a saving throw, which when successful avoids falling down. It's that the damage part is not properly connected to the saving throw.
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  16. #75
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by Cordovan View Post
    It is most likely a bug that a character with Improved Evasion continues to take half-damage on a successful Reflex save for Cyclonic Blast. Since Improved Evasion negates damage against an effect that normally does half damage when saved against, and Cyclonic Blast's damage does half damage when saved against, a successful reflex save should negate the damage. Ultimately, it's probably a pretty low-priority bug, but sure, it's a bug.
    at least we know now.

    maybe its something that can be assigned to an intern next time you get one?

  17. #76
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    Quote Originally Posted by Cordovan View Post
    My understanding is that there is a saving throw, which when successful avoids falling down. It's that the damage part is not properly connected to the saving throw.
    Indeed, and it can be really frustrating. Going around the rock-step area in Undermine with a champion caster at the end who can see and target you (but whom is out of my range, ***?) and cyclonic blast-spams my rogue for massive, unsavable damage is just nuts.

  18. 03-14-2018, 06:05 PM


  19. #77
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    Quote Originally Posted by Spadedragon View Post
    The fact that is doesn't work right now and has been a known issue for a long time implies that it is WAI.

    Quote Originally Posted by Cordovan View Post
    It is most likely a bug that a character with Improved Evasion continues to take half-damage on a successful Reflex save for Cyclonic Blast. Since Improved Evasion negates damage against an effect that normally does half damage when saved against, and Cyclonic Blast's damage does half damage when saved against, a successful reflex save should negate the damage. Ultimately, it's probably a pretty low-priority bug, but sure, it's a bug.

    I think someone needs to go on an apology tour!

  20. #78
    Community Member Halciet's Avatar
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    Default Extensive Testing - 2020/04/15

    How the spell currently functions it has no coded interaction with Evasion or Improved Evasion
    If it is Wai a simple note in the spell text remarking "This spell bypasses Evasion" would be appreciated.

    - Reflex Save for Half Damage

    Successful Save - Take Half Damage
    Failed Save - Take Full Damage, Make an additional Save vs Knockdown Effect

    - Spell Absorption

    The spell is correctly absorbed as a single level 5 spell and does bypass a Lich's Mantle of Invulnerability

  21. #79
    Casual Hero rizd999's Avatar
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    Confirmed this today that this bug is still an issue.... 3 years later?

    Rolled a save on a character with evasion and still took half damage. I actually looked it up to find this post and I see that it's already outstanding because... dang... that was on the hardcore server! That could have been 15 levels down the drain because of an ancient bug! Lol

    FYI on Reflex based spells-
    -A character without evasion should take half damage on a save and full damage on a fail

    -A character with evasion should take NO damage on a save and full damage on a fail

    -A character with improved evasion should take NO damage on a save and half damage on a fail

    The falling down part should be a different roll altogether after failing the initial save and evasion has no play on that. Strictly a strength or dex check after that.

    After 3 years now, can this be put on a bit higher priority level to fix?

  22. #80
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    Quote Originally Posted by rizd999 View Post

    After 3 years now, can this be put on a bit higher priority level to fix?
    I think Cordovan essentially answered that question. And since then, more bugs of great import have entered the game. If anything, bugslike this slip down the list, not up it, as the game ages.

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