Community Member
You know, it's a fair question to ask, the text on the feat in game does suggest it should be any reflex save to avoid damage where you would otherwise take half.
And so it would be good to get a dev response. Have you tried PMing Cordovan and just asking directly?
Disciplines Disciples - 54 Alts on Khyber and countingOriginally Posted by grodon9999
"I'm beginning to think a lot of people play this game because it's cheaper than paying for a Dominatrix."
so since its not the weekend.....
can this go up?
would like a dev to chime in and say something. "yes its wai" would suck, but be ok. "we know and we have it fixed in our private build" would be awesome. Even "read by qa" would be acceptable. Maybe at this point - " hob, your mom wears combat boots and you need to shut up" would be something!
so my ticket is 27769 and i have done the following tests - not conclusive.
went into invaders with a monk. level 30. reflex save of 69. got hit 55 times by blast. made save 54 of those. half damage on the saves half damage on the fail. fell down on fail. (imp evasion if it makes a difference.)
went into von 2 - only 20 but 20 saves half damage.
rolled up a fresh gnome wizard. went into bargain of blood.
real inconclusive here - first set of archers - cast blast 3 times. 2 didnt save knocked down and dead by third blast. so failed reflex full damage and knock down.
last archer - was slivered knocked down. when he stood up he took a blast and had the save symbol over his head and took no damage. on second cast died.
hope that helps!
and up you go.
may you rise up and get attention from someone, somewhere, somehow!
Here is the reality of this issue and bugs in general in this game ...
Fixing things like this that are originally coded in outdated systems, platforms, etc are beyond the scope of the devs expertise. I mean half the spells and class enhancements are bugged and can't be efficiently fixed without starting over; however, that is not priority for the devs. Thus this issue is a microcosm why numerous bugs will continue to accumulate without any hint of fixation.
I suspect the reason evasion doesn't help with this spell is that there was an issue with it requiring 3 saves or something, which was fixed at some point.
I'd also like a fix for this. Have you checked that you're actually making a reflex save? (could be making a fortitude, like in energy burst from draconic) If you are indeed making a reflex save, then I suppose the save part of the spell has a crude script hardcoded.
My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts
It is most likely a bug that a character with Improved Evasion continues to take half-damage on a successful Reflex save for Cyclonic Blast. Since Improved Evasion negates damage against an effect that normally does half damage when saved against, and Cyclonic Blast's damage does half damage when saved against, a successful reflex save should negate the damage. Ultimately, it's probably a pretty low-priority bug, but sure, it's a bug.
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Have fun, and don't forget to gather for buffs!
Follow DDO on: Facebook Twitter YouTube
Join us on Twitch!
Hello from Standing Stone Games! Facebook Twitter
For Support: https://help.standingstonegames.com
Community Member
How the spell currently functions it has no coded interaction with Evasion or Improved Evasion
If it is Wai a simple note in the spell text remarking "This spell bypasses Evasion" would be appreciated.
- Reflex Save for Half Damage
Successful Save - Take Half Damage
Failed Save - Take Full Damage, Make an additional Save vs Knockdown Effect
- Spell Absorption
The spell is correctly absorbed as a single level 5 spell and does bypass a Lich's Mantle of Invulnerability
Confirmed this today that this bug is still an issue.... 3 years later?
Rolled a save on a character with evasion and still took half damage. I actually looked it up to find this post and I see that it's already outstanding because... dang... that was on the hardcore server! That could have been 15 levels down the drain because of an ancient bug! Lol
FYI on Reflex based spells-
-A character without evasion should take half damage on a save and full damage on a fail
-A character with evasion should take NO damage on a save and full damage on a fail
-A character with improved evasion should take NO damage on a save and half damage on a fail
The falling down part should be a different roll altogether after failing the initial save and evasion has no play on that. Strictly a strength or dex check after that.
After 3 years now, can this be put on a bit higher priority level to fix?