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  1. #1
    Community Member
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    Jun 2009
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    192

    Default Rogue Mashine Gun Build

    This is a Work in Progress Build just for the Info before someone Blame me

    Will Post a Video next days or u can check my Twitch Account so u can see me in Action or when i get Killed

    Twitch:https://www.twitch.tv/shmendrick01


    Race:Shadarkai 36 Point
    Lvl´s:
    10 Rogue
    4 Arti
    6 Fighter

    Start Stats:
    8 Str
    18 Dex
    14 Con
    18 Int
    10 Wis
    8 Char

    15 Action Boost Endles Fusilade
    15 Action Boost Attack Speed

    Feats: (hope i remind the taken,plenty feats on that build^^)

    Dodge
    Mobility
    Point Blank
    Shoot on the Run
    Evasion+Improved Evasion
    Precise + Imporved precision
    Scion of Ethereal Plane
    Improved Cirt Range
    Wep Focus Ranged
    Wep Spec. Ranged
    Past Life Rog
    Rapid Shoot
    Insightfull Reflexes

    Epic:
    Martial Sphere-Ada,Silver
    Primal Sphere Doubleshoot
    Blinding Speed
    Overwhelming Critical
    Watchful Eyes

    Equip atm.

    Head Legendary Sojourners Cowl
    Goggles Deadly 10 Insightfull Int +6
    Bracers Epic Armbands of the Silenced One´s
    Ring Legendary Chieftain,Crafted Slaver´s Cpn 17,Accuracy,Tendon Slice
    Boots Legendary Knife Toed Boots
    Gloves Hasty 15 Armor piercing 20
    Belt Skullduggery Kit
    Cloack Legendary Mantle of the dwarven Commander
    Trinket Manual of the Stealthy Pilfering
    Neck Epic´s Lion Mane need another 1

    Weapon Main: Epic Divine Artellery
    Weapon 2 Working on a Salt Crossbow
    Quiver Dynamistic Quiver
    Runearm Bee 1 from Hox

    Destiny Legendary Dreadnought
    Frost Stance
    Rejuvenation Coocon
    Divine Energy
    Technician



    Screenshoots with Stats,Enhance etc.

    http://www.directupload.net/file/d/4...ljmms4_jpg.htm
    http://www.directupload.net/file/d/4...2riyps_jpg.htm
    http://www.directupload.net/file/d/4...kagqpm_jpg.htm
    http://www.directupload.net/file/d/4...xr2rhb_jpg.htm

    Feel free to Comment and Blame me if u want^^
    EX EU Keeper Player new Home since 2009 Thelanis.

    Alts:Kleineq,Nummon,Antep,Antep-1 and others
    Guild: Bacardi

  2. #2
    Community Member DrawingGuy's Avatar
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    Feb 2008
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    1,094

    Default

    I'd consider 6 Ranger over 6 Fighter. 6 Ranger provides some feats you'd want anyways making the feat loss minimal, 2 useful spells (camouflage to boost Scion of Ethereal and +20 to Jump), and more importanly it gives access to Deepwood Stalker. DWS increases SA and Point Blank range, access to Sniper Shot which is a hard hitting move that qualifies you for SA, as well as more SA. Unfortunately fitting Merciful Shot is tough.

    Core AP spends:
    24 into Battle Engineer for Endless Fusilade
    11 into Deepwood Stalker for Sniper Shot
    34 into Mechanic for Sniper and Mechanical Reloader

    That leaves 11 AP, which you could either:
    11 AP into Assassin for Assassin's Trick and 2d6 SA
    11 more into DWS for Merciful Shot
    3 into Harper for INT to Hit; 6 into Mechanic for Doubleshot, Damage, and Time Bomb for AOE knockdown (always wear a Disable Device item for this DC, which you should have for other useful CC traps you craft anyways); 1 into BE for Shatter Defense; 1 wherever

    Personally if you don't dump Dex, I'd go for Assassin's trick for the greater SA and getting SA on more targets. If you do dump it, I'd take the last option for the to-hit and DPS.


    A few important notes:
    - Mechanical Reloader does not stack with Haste or Blinding Speed, making that a waste of a feat unless you're not taking T5 Mechanic (which would be silly not to do)
    - Reload speed has a cap, and after feats and Mechanic Reloader, you're close to that cap. That means Haste Boost adds less than 10% attack speed (in my testing I do ~80 shots per minute without Haste Boost, and ~88 per minute with). You're better off with a damage boost, which you can take from DWS.
    - Investing into a Draconic Reinvigoration TF xBow means you be able to recover action boosts. Pop it out once every two minutes until you get a trigger and then pop back to your main weapon (or usual cycle if you're better about weapon control). It can easily make up for the extra clicks fighter gave, and keeps working beyond a time where you might have even used 15 clicks.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  3. #3
    Community Member
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    Default

    Was running 6 Ranger on Life before didnt realy like it,the 6 Fighter to get Action Boost up and enough feats.

    To get a Thunderforge will take a while^^
    EX EU Keeper Player new Home since 2009 Thelanis.

    Alts:Kleineq,Nummon,Antep,Antep-1 and others
    Guild: Bacardi

  4. #4
    Community Member Hobgoblin's Avatar
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    Default

    is shot on the run still broken?

    and also - what is the dps like compared to pure or almost pure rogue?

  5. #5
    Community Member DrawingGuy's Avatar
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    Fighter is only a two feat gain over Ranger, as I mentioned Haste Boost is weak on Mechanic's Repeater as they already get most of their possible attack speed as base, and there are ways around action boost limitations. Ranger is stronger in pretty much every way over fighter. But then meta gaming means little - if you enjoy the extra Fusilade clicks and it fits better into how you want to play, more power to you. I've played a pure Monk through all of its ups and downs even though I knew of many splits over the years that would be stronger than a Pure in all aspects because that's how I wanted to play.


    @Hobgoblin - Your common splits are:
    - Pure Rogue: Gets capstone that give 2d6 SA, +3 damage, and an endless heal/stat potion. While far better than old capstones, it's not build defining, so can afford to be lost.
    - 1/2 Arty splash: 1 arty gives Rapid Shot for free freeing up a feat slot as well as giving infinite ammo due to Conjure Bolts. 2 arty gives Rune Arm use, which provides the utility gains of Rune Arms. Arty and Rune arms do not really make up for the SA die losses from Rogue level 19 and capstone, but IMO the utility gain is greater than what is provided by the capstone, so is worth it.
    - 16 Rogue / 4 Arty: This is to provide Endless Fusilade. This being a win or loss really depends on how much you can keep Fusilade up as you're giving up +2 crit damage multiplier from Rogue 18 core, as well as the SA damage + Killer that you can no longer afford from Assassin.

    There are, of course, millions of other options that you can theory craft. Ranger's Deepwood Stalker ties in well, Pally can give Holy Sword and a bunch of saves and heals, etc. The power of T5 Mechanic is truly what defines GxBow use, which only takes 5 Rogue. 6 Rogue provides cheap Int to Damage, but that can be covered by Harper tree or Arty buff if your level split doesn't allow.

    Though the concept of a build that can keep up Fusilade may be the cake winner for Reaper mode. Due to the serious damage scaling, being able to better spam the knockdowns as well as paralyze/vorpal/etc procs could be a nice combo.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  6. #6
    Community Member
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    Default

    My only Limit to Endles Fusilade is the Next Shrine^^

    Not many times now Happen that i used all of my 15 Action Boosts in a Quest if LE or Reaper+
    EX EU Keeper Player new Home since 2009 Thelanis.

    Alts:Kleineq,Nummon,Antep,Antep-1 and others
    Guild: Bacardi

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