Hi folks!
Going to start a static group with 3 others...I have tried to tell them we do not need a thief, but they have decided I am to be the thief for this life cycle. The only reason we need a thief is for traps - silly people do you not know where the traps are yet? We are casual gamers who regularly do EH and occasionaly EE I suspect with the self imposed gimping of the following build I'll be quite fine as is, but welcome any additional suggestions.
Our group will consist of the following:
Drow Favoured Soul - Dual Shortsword wielding Warpriest - to flavor for my taste, but looking forward to the Domain pass coming up.
Half-Orc Barbarian - Berserker/Ravager build variant
Human - Warlock - Charisma Based Blast variant
Warforged - Shirardi Caster - likely gimped 15 Wiz/3 Rouge/2 FS based on Slarden's Shiradi Wizard - Staff wielding
I've substituted the 3 Rougue levels for the Paladin levels for the obvious Rogue trapping, but also for the core skill of Diplomacy to obtain audience with the queen giving the build a final endgame playability. I will be missing out on all the Bladeforged and Paladin survivability, but will gain Evasion is there anything else to be gained from the Rogue levels other then the Diplomacy? Really looking for input here to change or modify enhancements.
Should I give up Concentration for Spot - I'll have Quicken plus the 3 mental toughness feats to offset the usage plus the Metamagic offset, Reconstruct healing will be at risk with scrolls while attempting to save spell points, but at least an after combat top off is plausible.
I'll play around with Arcane Bolt and Blast, but I'm not certain how I will accept the Reflex save - there are too many archers/elves/thief types in the game, but willing to give it a try.
Should I consider some Pale Master for additional servivability, but not a large enough investment to make it a PM build.
This will likely be a work in progress - I feel very comfortable form level 1 through 11, but can't get to Arcane Blast until level 14 or 12th level in Wizard.
Recommendations and thoughts are welcome - fire away!
Sorry for the sloppy Skills section, but first time with the forums and the Lite builder?!
Warforged Wiz/Theif
15/3/2 Wizard/Rogue/Favored Soul
True Neutral Warforged
Level Order
1. Rogue 6. Wizard 11. Wizard 16. Rogue
2. Wizard 7. Wizard 12. Wizard 17. Favored Soul
3. Wizard 8. Wizard 13. Wizard 18. Favored Soul
4. Wizard 9. Rogue 14. Wizard 19. Wizard
5. Wizard 10. Wizard 15. Wizard 20. Wizard
Stats
32pt Tome Level Up
---- ---- --------
Strength 8 +7 4: INT
Dexterity 8 +7 8: INT
Constitution 18 +7 12: INT
Intelligence 18 +7 16: INT
Wisdom 10 +7 20: INT
Charisma 8 +7 24: INT
28: INT
Skills
R W W W W W W W R W W W W W W R F F W W
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
------------------------------------------------------------
Repair 4 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 2 23
Spellcr 2 1 1 2 2 1 1 1 1 1 1 1 1 1 1 2 1 1 1 23
Disable 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Search 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23
Diplo 4 6 9 1 1 1 1 23
Spot 4 1 1 5 1 1 1 1 1 1 1 1 1 1 1 22
UMD 4 ½ ½ ½ ½ 1 7
Jump 4 1 5
Open Lo 4 4
Balance 4 4
Haggle 4 4
Perform 1 1
Bluff 1 1
Tumble 1 1
------------------------------------------------------------
48 6 6 7 7 7 7 8 14 8 8 9 9 9 9 16 10 10 10 11
Feats
1 : Mithral Body
2 Wizard : Maximize Spell
3 : Empower Spell
6 : Extend Spell
6 Wizard : Quicken Spell
9 : Insightful Reflexes
12 : Mental Toughness
12 Wizard : Improved Mental Toughness
15 : Spell Focus: Evocation
17 Deity : Follower of: Aureon
18 : Toughness
20 Wizard : Enlarge Spell
21 Epic : Wellspring of Power
24 Epic : Master of: Knowledge
26 Destiny: Epic Spell Power: Force
27 Epic : Intensify Spell
28 Destiny: Hellball
29 Destiny: Arcane Pulse
30 Epic : Epic Mental Toughness
30 Legend : Scion of: Plane of Fire
Spells
Wizard
1. Repair Light Damage, Magic Missile, Detect Secret Doors, Nightshield, Jump
2. Knock, Scorching Ray, Repair Moderate Damage, Web, Resist Energy
3. Chain Missiles, Haste, Displacement, Fireball, Frost Lance
4. Force Missiles, Ice Storm, Dimension Door, Wall of Fire, Stoneskin
5. Eladar's Electric Surge, Niac's Biting Cold, Teleport, Break Enchantment, Dismissal
6. Greater Heroism, Reconstruct, Disintegrate, Globe of Invulnerability
7. Delayed Blast Fireball, Otto's Sphere of Dancing, Prismatic Spray
8. Otto's Irresistible Dance, Polar Ray
Favored Soul
1. Remove Fear, Cure Light Wounds, Protection from Evil
Enhancements (80 AP)
Archmage (48 AP)
• Magic Missile, Gust of Wind, Chain Missile, Fire Shield
1. Energy of the Scholar III, Traditionalist Caster III, Spell Critical, Wand and Scroll Mastery III
2. Efficient Maximize III, Efficient Quicken III, Spell Critical
3. Arcane Bolt III, Spell Critical, Intelligence
4. Spell Critical, Intelligence
5. Arcane Blast III, Arcane Supremacy
Angel of Vengeance (14 AP)
• Font of Power
1. Scourge III, Animus III, Smiting
2. Just Reward III, Smiting
Eldritch Knight (Wizard) (11 AP)
• Eldritch Strike, Spellsword: Acid
1. Improved Mage Armor III, Toughness III
2. Improved Shield III
Warforged (7 AP)
• Improved Fortification
1. Mechanist I, Inscribed Armor III
2. Damage Reduction I
Leveling Guide
1. WF0 Improved Fortification; WF1 Inscribed Armor I, II, III
2. AM0 Magic Missile; AM1 Spell Critical; AM1 Traditionalist Caster I
3. AM1 Energy of the Scholar I; AM2 Spell Critical
4. AM0 Gust of Wind; AM1 Traditionalist Caster II; AM3 Arcane Bolt I, II
5. AM3 Arcane Bolt III; AM3 Spell Critical; AM1 Traditionalist Caster III
6. AM1 Energy of the Scholar II; AM3 Intelligence
7. AM0 Chain Missile; AM4 Intelligence; EKw0 Eldritch Strike
8. EKw1 Improved Mage Armor I, II, III; EKw1 Toughness I
9. EKw1 Toughness II, III; AM1 Energy of the Scholar III
10. AM4 Spell Critical; EKw2 Improved Shield I, II
11. EKw2 Improved Shield III; AM2 Efficient Maximize I; AM1 Wand and Scroll Mastery I
12. AM2 Efficient Maximize II, III
13. AM2 Efficient Quicken I, II
14. AM5 Arcane Blast I, II, III; AM0 Fire Shield
15. AM5 Arcane Supremacy; WF1 Mechanist I
16. EKw0 Spellsword: Acid; WF2 Damage Reduction I; AM2 Efficient Quicken III
17. AoV0 Font of Power; AoV1 Smiting; AoV1 Scourge I
18. AoV1 Animus I; AoV2 Just Reward I; AoV2 Smiting
19. AoV1 Scourge II, III; AoV1 Animus II; AoV2 Just Reward II
20. AoV1 Animus III; AoV2 Just Reward III; AM1 Wand and Scroll Mastery II, III