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  1. #1
    Community Member Hurunewyz's Avatar
    Join Date
    Mar 2006
    Posts
    24

    Default Looking to Start a New Small Tight Knit Group of Dungeon-Crawlers w/PD 'Feel'

    Hi,

    I'd like to run with a small community of regular Guildies, interested in Leveling & Fun with the 'additional' challenge of knowing the Death of a familiar/liked character in a group IS something that needs to be considered...

    ONLY 2-3 Inquiries since july 2017. SO? No Actual 'Interested' Players.

    Have you done your own research at all? No, you just want 'the same' without the effort of doing the work involved
    Or, will you just blame 'the language' of proposal?

    Request & Offer, Withdrawn...

    No real surprises and, Will NOT ask again, Sarlona.
    Last edited by Hurunewyz; 01-29-2018 at 04:02 PM. Reason: Requesting Moderator CLOSE THREAD

  2. #2
    Community Member
    Join Date
    Oct 2006
    Posts
    105

    Default

    Quote Originally Posted by Hurunewyz View Post
    Hi,

    I'd like to run with a small community of regular Guildies, interested in Leveling & Fun with the 'additional' challenge of knowing the Death of a familiar/liked character in a group IS something that needs to be considered...The feel of alot of my experience in DDO, so many PUGs - has unfortunately been that 'Zerg' all quests means, 'Choice' does not really matter - only quest completion time, etc.

    PM me here, Please. We can talk more in-game. Voice chat is preferable, but not mandatory. My own VC headset situation is in need of help

    Here are a few ideas. Have just recently returned to the game - after a long hiatus: housing/work changes. But, looking forward to diving back in...

    The Inevitables (PD/DungeonCrawl Guild)
    Max 3 characters per person In Guild 1 for each Character levels: 1-10, 11-20, 21-30+
    Some ideas garniered from 'Toy Soldiers: PD Guild' w/variations

    GENERAL RULES
    Very Much Honor-System Based, with an eye towards a more thoughtful 'less zerg-like' dungeon-crawl feel.
    1. A Guild Run is any Quest ran with 2, or more Guild Members in the Party
    2. A Guild Member's IN-GUILD toon is limited to one rez Item in inventory, regardless of type, ie, Only 1 self /other rez allowed per toon
    3. A Cleric/FvS/Druid with a Raise Dead / True Rez spell may only cast that spell once on a Guild member's toon.
    4. You May pass currency, gear, anything from your shared bank to your toon in guild. You also can send yourself gear from your other toons.
    5. If everyone in the party dies and there is no way to reach a shrine, 'permadeath'
    6. If you die in a quest with no shrine, and there is no way to raise you, 'permadeath'
    7. Come as you are, new toon just created, or MultiPastLife/Racial Past Life...
    8. Guild is intended for respectful, fun, mature players - ?Play to Enjoy. If You're upset from work/home, best to not log into Guild Play that day, etc. #Reasonable


    We probably can come up with a more accurate term (if Necessary) for 'Permadeath', but basically we can decide the toon must be removed from Guild after more than (ie, >) 1 DEATH/Guild Quest. We can come up with a spreadsheet record, of our toon's names and How long they've survived 'In Guild' Honestly, not looking for numbers or super cool amenities. So - Currently, I'll go with Guild Membership will **NEVER** exceed ?20, total. Max of ?60/toons. etc

    Monday: Lowbies (1-10)
    Wednesday: Middlings (11-20)
    Friday: Epic (21-30+)
    Tues, Thurs, Sat & Sundays - Ad Lib
    Raids: 1/week arranged? Rotating Lowbie, Middle, Epic>Repeat.


    Thanks For Your time... Hope to hear from interested people, soon.

    - Synister of Sarlona
    Sounds like a cool idea. I need to roll up a toon on Sarlona.

  3. #3
    Community Member
    Join Date
    Jan 2014
    Posts
    250

    Default

    Heck ya I'm down..I'm in Cali..have other groups I'm in..so time is gonna have to be right

  4. 07-20-2017, 07:58 AM


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