Mage Armor
Given that AC does not work on the d20 system in this game vs PnP, should the defensive mage spells translate as well? Would it be possible to adjust the mage armor spell to be a competitive option for spell casters?
Just a couple standalone suggestions i thought up
- change the bonus type to insight armor
- add level scaling up to a cap
- Specialize the spell to provide bonus AC or bonus PRR against incorporeal creatures
Transmutation stat spells
These are cool thematically but not terribly useful. For example, I struggle to find a situation where AOE bear's endurance would benefit my group at the level i can select this spell. My question is: should these spells continue to exist as PnP flavor or offer a richer game mechanic? Unfortunately i cant think of a way to adjust these spells without shifting too far from their original 3.5 implementation.
Dispel Magic and their equivalents
It feels frustrating as an instakill dc caster when you cannot dispel things like deathward off a drow priestess. Is there a spell option that allows for unraveling protective spells cast by the enemy (i see her cast it as soon as the mob is aggroed). Even looking at the DDO wiki for Mordenkainen's Disjunction says "This spell serves little actual purpose in Player versus Monster combat" which feels absolutely awful.
Fear
I really like the idea of fear as a spell. Unfortunately, after several annoyed melees vehemently told me to stop casting it (ever), i never slotted the spell for group play. Can the mechanics change to have monsters occasionally cower over running forever in random directions? A simple QoL change to make the spell a competitive cc option for necro specced casters.
What do you think?