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  1. #201
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    Quote Originally Posted by jakeelala View Post
    Of all the things to comment on here its this?

    ive got news for everyone: the great terror was not actually that awesome. Its boss DPS was terrible, and anything deathwarded pretty much ignored it.

    This is an example of a bunch of hairtrigger forum casual players freaking out about something they didn't understand.

    The only thing needing fixing here was that PK arrows on a great xbow only required 1 saving throw. That was the only true exploit caused by AA imbues on great xbows with increased threat range. Without that this build wpuld have been a lower DPs niche build that was outclassed by a pure rogue.

    full disclosure: i built and played a shuriken version that was better even with double saves on a vorpal (20 only) and it was fun and different but not really any better than a regular Thrower. If devs listened to people who know what theyre talking about, balance would be a lot easier.


    So you never played a Great Terror, or Primal Terror did you? I guess that's because you are so married to your shuriken builds, maybe you were afraid it would be better and just couldn't risk it. Whatever the case here is what you missed about an actual Great Terror build by not playing it, and why it had to be fixed.

    Reasons it was broken:

    ~Vorpal effect on a 19 & 20 (how did you miss that?)
    ~only 1 save against PK
    ~GxB firing at PK's maximum rate during endless fusilade
    ~The broken 18 Sneak attack dice that could be bumped up to 24 dice effect every time you stepped into a quest
    ~The 9.50[2d8]+16+12 magic damage profile
    ~The broken way you could use manyshot timing to short-cut the Endless fusilade animation and start firing right away. (huge)
    ~Using the PK and Terror effects to proc strength of spirit on the Primal variant.
    ~The runearm shot-rates being amplified by the EF, reloader, fletching effects
    ~The runearm damage being amplified by being twinned with dispel/shatter/lacerater shots
    ~The boost recharging with imbued thunderforged GxB (obnoxious)

    And those are just the really broken stuff, the damage profile on bosses was insane as well and dwarfed anything I could do with a thrower or other ranged build. The way dispelling and shattermantle added even more 3[W] constantly was sick. I never did as much damage as I did with that build. In 8 years of playing, and 5 years playing builds I'd never swamped the kill counts or mopped up the boss like those builds did. It was hysterical at first, my buddies and I couldn't believe how easy it was, but it got boring really quick and even started to marginalize teammates, and leave then standing around and such. It was so broken and so pre-meditated, granted it was 'technically' a legal build because it was using mistakes and oversights of the devs but a couple weeks playing it, especially in Reaper made it clear to anyone that it was OP and a unintentional result of the developers. In a way I'm glad the Great terror build was made and so widely posted because that finally got the attention of the developers and Sev. Up until then most of the builds abusing the AA were fudging in a way that was cheesy but not game breaking the way the great terror was. I've played chuckers and chucker builds (including some of yours) for years, and they were fun and a change of pace if a little cheesy but never so bad that you could see that the spirit of the game was being bent backwards. But the great terror bent and then broke the spirit of the game, it used combination of tons of past lives, EDs, and a toxic mix of enhancements to absolutely super-charge those AA tree mistakes and oversights in a way that it hadn't before and the result was so bad that Sev had to step in and fix it. Bravo!


    ~on a personal note I don't know why you are trying to play down the impact of the great terror after the fact, are you actually trying to massage your builder ego over a build that is gone? Revisionist much?
    Last edited by HappyHunter; 08-22-2017 at 08:23 PM.

  2. #202
    Community Member Renvar's Avatar
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    Quote Originally Posted by HappyHunter View Post
    So you never played a Great Terror, or Primal Terror did you? I guess that's because you are so married to your shuriken builds, maybe you were afraid it would be better and just couldn't risk it. Whatever the case here is what you missed about an actual Great Terror build by not playing it, and why it had to be fixed.

    Reasons it was broken:

    ~Vorpal effect on a 19 & 20 (how did you miss that?)
    ~only 1 save against PK
    ~GxB firing at PK's maximum rate during endless fusilade
    ~The broken 18 Sneak attack dice that could be bumped up to 24 dice effect every time you stepped into a quest
    ~The 9.50[2d8]+16+12 magic damage profile
    ~The broken way you could use manyshot timing to short-cut the Endless fusilade animation and start firing right away. (huge)
    ~Using the PK and Terror effects to proc strength of spirit on the Primal variant.
    ~The runearm shot-rates being amplified by the EF, reloader, fletching effects
    ~The runearm damage being amplified by being twinned with dispel/shatter/lacerater shots
    ~The boost recharging with imbued thunderforged GxB (obnoxious)

    And those are just the really broken stuff, the damage profile on bosses was insane as well and dwarfed anything I could do with a thrower or other ranged build. The way dispelling and shattermantle added even more 3[W] constantly was sick. I never did as much damage as I did with that build. In 8 years of playing, and 5 years playing builds I'd never swamped the kill counts or mopped up the boss like those builds did. It was hysterical at first, my buddies and I couldn't believe how easy it was, but it got boring really quick and even started to marginalize teammates, and leave then standing around and such. It was so broken and so pre-meditated, granted it was 'technically' a legal build because it was using mistakes and oversights of the devs but a couple weeks playing it, especially in Reaper made it clear to anyone that it was OP and a unintentional result of the developers. In a way I'm glad the Great terror build was made and so widely posted because that finally got the attention of the developers and Sev. Up until then most of the builds abusing the AA were fudging in a way that was cheesy but not game breaking the way the great terror was. I've played chuckers and chucker builds (including some of yours) for years, and they were fun and a change of pace if a little cheesy but never so bad that you could see that the spirit of the game was being bent backwards. But the great terror bent and then broke the spirit of the game, it used combination of tons of past lives, EDs, and a toxic mix of enhancements to absolutely super-charge those AA tree mistakes and oversights in a way that it hadn't before and the result was so bad that Sev had to step in and fix it. Bravo!


    ~on a personal note I don't know why you are trying to play down the impact of the great terror after the fact, are you actually trying to massage your builder ego over a build that is gone? Revisionist much?
    Lol. Grand first post. Thanks for giving me something to read and a chuckle on laundry day.
    Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber

  3. #203
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    Quote Originally Posted by HappyHunter View Post
    a Great Terror[/I]
    More like great disappointment. You ever wondered why the build was never adopted by the achievement focused end game guilds? Or even by anyone who posted videos? Because that **** was trash, bruh. Had less boss burst than shuriken and wouldn't even come close to red named times that dedicated monkchers were putting up. You really never wondered why the build was never prominent in any end game circles? LOL. Cute build that never cracked fotm despite your own best efforts of posting it and brigading your won threads with multiple socks.

  4. #204
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    Quote Originally Posted by jakeelala View Post
    They took away any reason to play a druid at all ...
    I have always played a caster Druid, never melee, and enjoy it, one of my favourite builds.

    https://www.ddo.com/forums/showthrea...asi-tank-build
    Main toon - Galing (Sarlona)
    Heroic Completionist x1 - 11/03/2016. Epic Completionist x1 - 12/04/2016
    Current life #43 (14 Epic, 23 Heroic, 3 Iconic, 3 Racial): Warforge 20 Arti 10 Epic

  5. #205
    Community Member Chai's Avatar
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    Quote Originally Posted by SeveredSteel View Post
    More like great disappointment. You ever wondered why the build was never adopted by the achievement focused end game guilds? Or even by anyone who posted videos? Because that **** was trash, bruh. Had less boss burst than shuriken and wouldn't even come close to red named times that dedicated monkchers were putting up. You really never wondered why the build was never prominent in any end game circles? LOL. Cute build that never cracked fotm despite your own best efforts of posting it and brigading your won threads with multiple socks.
    Trash killers and boss DPSers are typically two different types of build focus. While the boss DPS builds typically (and obviously) have the better boss kill times, the trash killer builds typically have the best quest completion + conquest times.

    That being said, terror builds were a gimmick, but their gimmick was META for what we do most in DDO, which is killing trash mobs.

    As for achievement focused end game guilds, who are these specifically? Do they even exist anymore, or did the vast majority of them leave when the primary focus of most players became grinding RPLs and reaper XP in heroics?

    Most of the accomplishment integrity is gone in DDO, as there are too many ways to cheese our way past having to play the game as intended at this point, and few if any will post solid visual confirmation that none of those were used.
    Last edited by Chai; 08-23-2017 at 11:47 AM.
    Quote Originally Posted by Teh_Troll View Post
    We are no more d000m'd then we were a week ago. Note - This was posted in 10/2013 (when concurrency was ~4x what it is today)

  6. #206
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    Quote Originally Posted by Chai View Post
    Trash killers and boss DPSers are typically two different types of build focus. While the boss DPS builds typically (and obviously) have the better boss kill times, the trash killer builds typically have the best quest completion + conquest times.
    Not really, no. Shuri throwers had both sustained dps and big burst damage. Shiradis too. Trees and wolves were also high on trash kills and boss damage. It's almost as if dps really means dps? Wow, chai....

  7. 08-23-2017, 03:24 PM


  8. 08-23-2017, 03:28 PM


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