Originally Posted by
cdemeritt
Just some observations from 2 weeks of running this build. These are more for new people looking to use this build to get into reapers rather than those who are used to reapers.
1: 3 Skull Reaper isn't that difficult especially the older content. For new content such as the Feywilds, I had to drop to 1 skull. I probably could have pushed 2 skull, but I just wanted to finish the chain quickly. I do however, currently have a 25% quest failure at 3 skull reaper, mostly from seriously unlucky spawns of champions and reapers in tight quarters during difficult fights. I suspect as I build up Reaper points, the failure rate will drop. I do have a 100% success rate at 1 skull.
2: Reapers aren't as bad if you can keep out of melee range of them.
3: Thank the Host I had upgraded my Pale Lavender Ioun Stone and had a stack of Ruby of Ghostbane from the last Night Revels. I still need (ransacked multiple times over mulitple lives) a Jack Jibbers blade.
4: Silver Flame heal potions are far more useful in reaper than elite. Still not a good combat healing, but if you can find a quite spot for a couple minutes, 50-60 hp per is much better than 5-10hp. The debuff usually makes me save SF pots for emergencies, but are helpful here.
5: Yugoloth potions have been very helpful as well. At lvl 20 or so, +30 HP isn't much. at Lvl 4, +30 HP is a lot. Penalties can be an issue, but not too much of one.
6: The Artifacer pet is nearly useless, due to the class split. It is frequently 1 shotted, and is a major mana sponge. I did make it a box breaker, which is somewhat helpful, but due to AI bug out, it frequently becomes stuck on a single box, and doesn't smash it. I'm not sure how many more levels before I simple stop summoning it.
7: In spite of a Lawful Good alignment (yes, I know, There are better choices, but since the "Ring of the Ancestors" as a "good" alignment requirement... maybe this life I'll make a GS raise dead clickie), I actually play closer to chaotic evil... Sending my hires, pets, summons to their certain death while I stay safely out of range.
8: Newer content seems designed to quickly drain Ioun Stones, much like orthons drain stoneskin. A single pixie enchanter in the Feywilds Wilderness Zone will drain about 8-10 charges off an Ioun stone with a single magic missle. Better to take the Ioun Stone off and use Nightshield scroll until you get to your quest.
9: The past lives prerequisites of monk/ranger are not necessary, but I'm sure helpful. I would not recommend trying this build with anything less than a 36 pt build, but it works with my Wizard/Barbarian/Rogue/Sorcerer past lives, and a few Epic lives. Mainly, don't skip this build just because you don't have everything recommended.
10: This build is weak against anything with a DR/pierce, mainly Skellies and Zombies. Plan Accordingly. Example: The Catacombs chain, I did all of the quests on Reaper 3, with the exception of The Crypt of Gerard Dryden, as this is a very long quest with mostly skellies, A real PITA. For this one I dropped to 1 skull. Same with Deleras chain.
11: I miss having DDoor. Most builds I play either have it as a spell, or I take human + mark of passage. They really need to start selling DDoor scrolls again.
12: I'm sure there's more, but I don't remember them.
Now I do have one question, How would you rate the Barovian's Morninglord's HRC vs. Ratcatcher? While it seems with the better crit range Ratcatcher is the better weapon, I have the Morninglords HRC, I don't have Ratcatcher, and I really don't like the Threnal chain. Is it Day/night better, or just a little bit so? Just wondering how much farming effort I need to make.