I have to say as well that I agree with your choice of Shot on the Run-- I never stop moving, and all of my shots are landing just fine. Thanks!
Not sure it's going to change much - altho' on paper it's a "-4 penalty", the way the formula works (as I understand it) it's at best a 1 in 20 diff - and if your Int is good enough, you'll rarely see that as a miss on a 2.
However, the +3 Ranged Power still adds in, and may be the best DPS boost available by that level.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~
When I went to make mine I used a character planner and started w/ the original from the OP in this thread - for those who prefer that layout, here's a token of my appreciation, that same original version from the OP*, but in char-planner format (99.9% original, at least - perfection not guaranteed, but I tried)...
(* Jan '20 Edit: The OP states that this build is still valid "for fleshies" even after recent changes. He also states that, for Hard Core, he would go Warforged with a slightly diff mix for better survivability.
See:
https://www.ddo.com/forums/showthrea...=1#post6289505)
Slarden's Reaper Original
12/6/2 Artificer/Fighter/Monk
Lawful Neutral (non-specific race - see comments in OP)
Level Order
1. Artificer. . . .6. Monk. . . . . .11. Artificer . . .16. Fighter
2. Artificer. . . .7. Fighter . . . .12. Artificer . . .17. Artificer
3. Fighter . . . . 8. Artificer . . .13. Artificer . . .18. Artificer
4. Fighter . . . . 9. Fighter. . . . 14. Artificer. . . 19. Artificer
5. Monk. . . . . .10. Artificer . . .15. Fighter. . . . 20. Artificer
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ----. . .--------
Strength. . . . 14. . . . . . . . 4: INT
Dexterity . . . 16. . . .+3. . . .8: INT
Constitution. . 16. . . . . . . .12: INT
Intelligence. . 16. . . . . . . .16: INT
Wisdom. . . . . .8. . . . . . . .20: INT
Charisma. . . . .8. . . . . . . .
Skills
. . . . . A. A. F .F. M .M. F .A .F. A. A. A. A. A. F .F. A. A. A. A
. . . . . 1. 2. 3 .4. 5 .6. 7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 4. 1. . . . 3 .1. . .2 . . 1. 2. 1. 1. 1. . .1. 1. 2. 1. 1. 23
Disable . 4. 1. . .2. . .2. 1 .1 . . 2. 1. 1. 1. 1. 1 . . 2. 1. 1. 1. 23
Search. . 4. 1. 1 .½. ½ .1. 2 .1 . . 2. 1. 1. 1. 1. 1 . . 2. 1. 1. 1. 23
Spot. . . 4. 1. . . . 3 .1. . .2 . . . .3 .1 .1 .1 . . 1 .1 .2 .1 .1 .23
UMD . . . 4. 1. . . . . . . . .3 .1. 4. 1. 1. 1. 1. . .1. 1. 2. 1. 1. 23
Jump. . . 1½ ½ .4. 1 .1. . . . . .3. . . . . . . ½. 3 .2. 1½ . . . . .18
Open Lo . 4. 1. . . . . . . . . . 1 . . 1. 4. . .1 . . . . . 2. . .2 .16
Tumble. . ½. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ½
. . . . .------------------------------------------------------------
. . . . .28. 7. 5 .6. 8 .8. 6 .9 .7. 9. 9. 9. 9. 9. 7 .8 10 10 10 10
Feats
.1. . . . : Point Blank Shot
.3. . . . : Skill Focus: Use Magic Device
.3 Fighter: Rapid Shot
.4 Fighter: Precise Shot
.5 Monk . : Precision
.6. . . . : Insightful Reflexes
.6 Monk . : Dodge
.9. . . . : Combat Casting
.9 Fighter: Weapon Focus: Ranged
10 Arti . : Improved Critical: Ranged
12. . . . : Mobile Spellcasting
14 Arti . : Improved Precise Shot
15. . . . : Weapon Specialization: Ranged
16 Fighter: Mobility
18. . . . : Quicken Spell
20 Arti . : Shot on the Run
Spells
Artificer- Repair Light Damage, Conjure Bolts, Enchant Weapons, Enchant Armor, Resist Energy
- Repair Moderate Damage, Elemental Weapons, Byeshk Weapons, Admixture: Cure Moderate Wounds
- Repair Serious Damage, Adamantine Weapons, Admixture: Cure Serious Wounds, Admixture: Remove Disease
- Cold Iron Weapons, Armor of Speed
- Radiant Forcefield
Note - re Enhancements, there are some irregularities as posted on the first page (all in the Battle Engineer tree). Regarding those, the OP stated...
Originally Posted by
slarden
At some point I slightly reworked my enhancement spend and made a few mistakes in there trying to patch it... Basically at that point you are working towards the top of the tree so you just keep filling it in each additional level.
So, below is the "original", w/ notes re those items, plus the "obvious" patches (i.e. pre-req's, etc.). All are noted below, so feel free to "re-patch" them if you prefer.
Enhancements (78 of 80 AP) Errors
Battle Engineer (39 AP)- Battle Engineer, Infused Weapons, Infused Armor
- Crossbow Training, Field Scrapper III
- Crossbow Training, Wracking Shot III, Caustic Shot I, Extra Action Boost III, Action Boost: Power III
- Crossbow Training, Shatter Defenses III
- Crossbow Training, Endless Fusilade, Agility Engine III
- Reconstructed Crossbows, Thunder-Shock: Crossbow, Unlock Potential, Tactical Mobility
Kensei (17 AP)- Kensei Focus: Crossbows, Spiritual Bond, Strike with No Thought
- Extra Action Boost III
- Improved Dodge III, Ascetic Training: Agility III
- Athletic Mastery II
Harper Agent (12 AP)- Agent of Good I, Intelligence
- Harper Enchantment, Strategic Combat
- Know the Angles III
- Strategic Combat
Stalwart Defender (6 AP)- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery I
Arcanotechnician (4 AP)- Arcanotechnician
- Wand and Scroll Mastery III
Shintao (1 AP)
Leveling Guide (Errors)- Hrp0 Agent of Good I; Hrp1 Harper Enchantment
- Hrp1 Strategic Combat; Hrp2 Know the Angles I, II, III
- Hrp0 Intelligence; Hrp3 Strategic Combat
- Arc0 Arcanotechnician; Arc1 Wand and Scroll Mastery I, II, III
- Shi0 Bastion of Purity; BE0 Battle Engineer; BE1 Crossbow Training
- BE1 Field Scrapper I, II*; (Bank 2 AP) (* & see these comments)
- SD0 Toughness; SD1 Durable Defense I, II, III; SD1 Stalwart Defensive Mastery I; SD0 Stalwart Defense
- BE0 Infused Weapons*, BE1 Field Scrapper III; BE2 Crossbow Training; (* "Field Scrapper x2" double-listed, Infused Armor is pre-req, AP math stays the same)
- BE2 Action Boost: Power I, II, III; BE3 Crossbow Training (re "Infused Armor" - not possible until Arti 6, Char Lvl 12. "X-bow Training" moved up from Lvl 9)
- BE2 Extra Action Boost I; (Bank 1 AP)
- BE2 Extra Action Boost II, III; (Bank 1 AP)
- BE0 Infused Armor*, BE4 Crossbow Training; BE4 Endless Fusilade; (* see Lvl 8 notes)
- BE2 Wracking Shot I, II, III; BE2 Caustic Shot I;
- BE4 Agility Engine I; BE3 Shatter Defenses I*, BE5 Reconstructed Crossbows; BE5 Unlock Potential; BE5 Thunder-Shock: Crossbow; (* Originally listed Lvl 18, this is needed for required 30 AP spent, and also is a pre-req for Thunder-Shock)
- Ken0 Kensei Focus: Crossbows; Ken1 Extra Action Boost I;
- Ken1 Extra Action Boost II, III;
- Ken0 Spiritual Bond; Ken2 Improved Dodge I, II; Ken0 Strike with No Thought;
- BE4 Agility Engine II, III (*re "BE3 Shatter Defenses I", see Lvl 14; "Thunder Shock" double-listed)
- Ken2 Improved Dodge III; Ken2 Ascetic Training: Agility I, II, III;
- BE5 Tactical Mobility; Ken3 Athletic Mastery I, II; (Bank 2 AP)
And that leaves 2 AP unaccounted for. Go crazy.
Thanks again, S!
o7
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~
Slarden, your builds are always great, but I'm having a particularly good time with this one.
+1, 100%, this is a gem.
For my 1st run I tweaked it some, to achieve 3 goals:
1) Only a 32 point build, and only had a +2 Dex Tome, so adjusted starting stats and the level-added stat points as needed.
2) Maximize early levels with Artificer as dominant class, to get a better shot at a good crossbow. Didn't have one starting out, and can't craft a Vorpal crossbow, so having almost all levels 1-15 (except 8, 9, 10, & 14) offering repeating cross-bows in the loot lists was a blessing.
This order sacrifices a (very) little in front-loading power, but this is the best shot at solving that.
Alternate Level Order (for maximizing Arti loot lists)
1. Artificer . . . 6. Fighter. . . . 11. Artificer . . .
2. Artificer . . . 7. Monk. . . . . .12. Artificer. . .
3. Fighter . . . . 8. Fighter. . . . 13. Fighter . . . .
4. Monk . . . . . .9. Fighter . . . .14. Fighter. . . .
5. Artificer . . .10. Artificer. . . 15. Artificer . . .
3) For my purposes, I wanted a Monk past life, so I finished the above with Monk rather than Arti. Lost all the upper-level spells, of course, and some UMD, but didn't slow down the crossbow DPS afaict.
For any interested, posting that build here: https://www.ddo.com/forums/showthrea...=1#post6079660