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Thread: Melee-Ock

  1. #1
    Community Member Deivonte's Avatar
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    Default Melee-Ock

    Note: This is a mistake, A regular warlock build it way better.

    A melee Warlock just in time for the Nerfs. Because I support bad builds. Even some good builds? Which one is this? You can decide.

    Melee-ock
    12/8 Warlock/Fighter
    Chaotic Good Dragonborn


    Level Order

    1. Warlock. . . . .6. Fighter . . . .11. Warlock . . . .16. Warlock
    2. Warlock. . . . .7. Fighter . . . .12. Warlock . . . .17. Warlock
    3. Fighter . . . . 8. Fighter. . . . 13. Warlock. . . . 18. Warlock
    4. Fighter . . . . 9. Fighter. . . . 14. Warlock. . . . 19. Warlock
    5. Fighter . . . .10. Fighter. . . . 15. Warlock. . . . 20. Warlock



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 18. . . .+3. . . .4: STR
    Dexterity . . . .8. . . .+3. . . .8: STR
    Constitution. . 18. . . .+3. . . 12: STR
    Intelligence. . 10. . . .+3. . . 16: STR
    Wisdom. . . . . .8. . . .+3. . . 20: STR
    Charisma. . . . 16. . . .+3. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . W. W. F .F. F .F. F .F. F .F. W. W. W. W. W. W. W. W. W. W
    . . . . . 1. 2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Intim . . 4. 1. . . . . . . 1 .1. 1 .1. 2. 2. 2. 1. 2. 1. 1. 1. 1. 1. 23
    UMD . . . 4. 1. 1 .1. 1 .1. 1 .1. 1 .1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Jump. . . . . . . . . . . . . . . . . . . . . . .1 . . 1. 1. 1. 1. 1. .6
    . . . . .------------------------------------------------------------
    . . . . . 8. 2. 2 .2. 2 .2. 3 .3. 3 .3. 3. 3. 3. 3. 3. 3. 3. 3. 3. 3



    Feats

    .1. . . . : Power Attack
    .1 Dragon : Draconic Ancestry: Black
    .1 Warlock: Pact: Fey
    .3. . . . : Cleave
    .3 Fighter: Weapon Focus: Slashing
    .4 Fighter: Two Handed Fighting
    .6. . . . : Great Cleave
    .6 Fighter: Weapon Specialization: Slashing
    .8 Fighter: Improved Two Handed Fighting
    .9. . . . : Improved Critical: Slashing
    10 Fighter: Greater Weapon Focus: Slashing
    12. . . . : Quicken Spell
    15. . . . : Extend Spell
    18. . . . : Greater Two Handed Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Epic Eldritch Blast
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Toughness
    28 Destiny: Epic Arcane Eldritch Blast
    29 Destiny: Dire Charge OR Arcane Warrior
    30 Epic . : Epic Toughness
    30 Legend : Scion of: Feywild


    Enhancements (80 AP)

    Enlightened Spirit (33 AP)
    • Eldritch Aura, Aura of Courage, Shape Vestments, Aura of Menace
      1. Resilience of Body III, Spiritual Defense III, Resilience of Soul III
      2. Spiritual Bastion III, Power of Enlightenment III, Shield
      3. Spiritual Ward III, Power of Enlightenment III
      4. Medium Armor Proficiency, Spiritual Retribution III, Brilliance

    Kensei (30 AP)
    • Kensei Focus: Heavy Blades, Spiritual Bond, Strike with No Thought
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery III, Weapon Group Specialization, Shattering Strike II
      4. Opportunity Attack, Weapon Group Specialization, Liquid Courage, Strike at the Heart

    Stalwart Defender (13 AP)
    • Toughness, Stalwart Defense
      1. Durable Defense III, Stalwart Defensive Mastery II
      2. Resilient Defense III
      3. Tenacious Defense III

    Soul Eater (4 AP)
    • Inhuman Understanding
      1. Hungry for Destruction III


    Destiny (24 AP)

    Legendary Dreadnought
    1. Extra Action Boost II, Strength
    2. Momentum Swing III, Imp. Power Attack
    3. Lay Waste, Critical Damage III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Headman's Chop

    Twists of Fate (10 fate points)
    1. Sense Weakness (Tier 4 Fury)
    Last edited by Deivonte; 10-29-2017 at 03:20 PM.

  2. #2
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    I think your experience of the build is going to depend on whether you have played a pure Warlock before or not.

    If you have it will seem underpowered on offense. If you have not it will seem really strong on defense. Brilliance and the extra PRR/MRR from EA are a nice package to prevent sudden overruns in a crowd. The BAB difference between a pure melee/pure ES Warlock and your split will be minor, just -3 so no big deal. The HP will be a wash with Tenacious Defense III giving you the same 20% boost that Ultimate Enlightenment gives a pure ES Warlock.

    I ran a Paladin with Warlock splash (for EA and Brilliance) for awhile, both S&B and 2H and I found the offense to be a bit lacking. I was running a PDK for CHA to hit and damage and both were acceptable but nothing special. The defenses were really good though between high CHA and CON and Pally saves. I went for the KoTC Cleaves however and with only 5 Warlock levels the aura didn't hit for much. I'd say you were going to have a better result with 12 Warlock levels however I think it's going to be a small difference after the nerfs. I had 3d6 plus 3d6 from Spiritual Retribution and you'll have 4d6 plus 3d4 from 12 levels of Warlock. On the pact side I only had 2d4 damage but a very high CHA to make the DC. You'll have 6d4 but lots of mobs will make the Reflex save for half or no damage. I might go Great Old One instead of Fey for the +5MM and +25% Fortification and Will saves instead of Reflex. However with a lower CHA that might just be a waste since mobs may well make the saves against pact damage anyway.

  3. #3
    Community Member C-Dog's Avatar
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    Quote Originally Posted by KoobTheProud View Post
    I...However with a lower CHA that might just be a waste since mobs may well make the saves against pact damage anyway.
    Remember that "Pact damage" is only part of the damage done. They're still taking full Blast damage, for which there is no save.

  4. #4
    Community Member Arctigis's Avatar
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    Quote Originally Posted by C-Dog View Post
    Remember that "Pact damage" is only part of the damage done. They're still taking full Blast damage, for which there is no save.
    Blast damage at L12 is now 4D6. This build previously could've used Spirit Blast (instead of a cleave) for 10D6 + 3D6 + 6D6 + 6D4.
    This is now 4D6 + 3D4 + 4D6 + 6D4. A 38% damage reduction - all other things being equal.

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