hey guys i just want too ask why not make reaper exp per account? imo it would save dying alts... so vote
Yes! its good idea.
No i dont like it
hey guys i just want too ask why not make reaper exp per account? imo it would save dying alts... so vote
Leader of Radical Dreamers
Character's:
Kylerr Past life's 183/183 Reaper ap 170
Artiemis Past life's 174/183 Reaper ap 117 , Nadzieja Past life's 61/174 Reaper ap 50
Hm...
Tell me what you think about next thing.
Create iconic character for run Gianthold on reaper 5+ (gh is really easy for run) or other old quest (for example Shadow of a Doubt is a really easy on r10 with light damage and CC)
Pass equipment (cannith crafting gear set) to this character.
Fast and easy run for a lot of reaper xp.
Return equipment to the shared bank.
Delete this char and repeat.
(so this is really easy farm)
So, I see only two solution:
1. Separate Rexp
2. Account and character Rexp. Where account Rexp = sum of Rexp from all existing character on account. And I don't think that SSG want to spend time on this.
Last edited by ramzes7asit4; 06-29-2017 at 02:41 AM.
mate i got my main with all x3 pl my alt got 52/123 pl i know what you mean but reaper is somthing else on reaper there is 24kk rxp to max and this game is like 11 years old...
like i said i give up my alt bc of reaper , lots of my friend and other ppl now play only 1 toon bc of it (yes i know the reaper is only for elist bla bla bla , gimmie a break 40% more first time bonus did that now every1 do reaper) so imo too stop alt dying reaper should be per account thats all.
Leader of Radical Dreamers
Character's:
Kylerr Past life's 183/183 Reaper ap 170
Artiemis Past life's 174/183 Reaper ap 117 , Nadzieja Past life's 61/174 Reaper ap 50
Seems to me like taking all that time to level an iconic to level 15 and transfer gear would take long enough that farming rxp on a first life character would be very inefficient (you might be surprised how much power those pastlives add if you've only ran a completionist for a few years now).
Not to mention that you won't get any pastlives on your main if you did that.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
Bounty Hunter
i am one that is for Rxp being solely on the toon that earned the RXp, not for account wide.
the problem is Reaper is one big pile of dung.
reaper was for challenge but they gave a bonus to regular xp so it has become the meta trying to find a group for anything but reaper in heroics is low and epics you have normal dailies played and reaper cap play.
reaper was spose to be hard but they gave you trees to make it easier to do
reaper was something to give you group play by damaging your damage out put and hurt your self healing.
so much for group play im soloing R5 from levels 1 -20 for racial past lives with a LFM up but few takers
i play 7 toons out of 13 on a regular basis and my highest is 29 reaper points lowest is 11points.
what i have seen is people only wanting to play one toon so they log in sitt on the airship and sign out 10 minutes later because no groups in there range
i have ssen more people leave because of lack of groups then anything else in this game.
reaper has formed tighter across guild groups that run quests through the friends list then the lfm.
reaper is making a large devide in this game. and hurting the player base i see few people on now then than the past month. the 3 guilds i am member of has had a substantial loss of players.
if Rxp being made across the server has people playing different toons instead of just their main an logging off because no one in their range, i would be for it. i want people to play and group not just log in on main see no groups in their range and log off.
this is a mmo, its a online game to play with others, not soloers online.
I would say that's slow and not efficient to do (with 1st run you would get less rxp than running a quest at cap without first binus at 2-3 skulls), also like someone said... If you delete the toon, you lose the rxp from that toon, since you can't have 2 toons logged at once, when you log another toon the reaper points are reset (yes, for free, caude the amount looks like only goes up lol) so you have to relocate again
I would also add all pastlifes to be account wide, that way people with altoholism can have several toons ready to group if that's the case, at least that would increase the chances for that people to buy tomes and such, because with current game's state only hardcire players would spend some money on mules, for rest of players the generak thought is that it's wasting time
For me is funny to have gimp toons to play with and enjoy the real difficult balance around ddo was created, so max elite or r1, if not it's always hold or dire charge or soundburst and helpless damage for the reaper xp grind lol
psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm
Hi all,
I also think that account wise reaper xp is wrong.
But I would like to see Reaper Veteran Status for alts!
When the first character at each server earns X reaper xp, all new characters (or existing after a reincarnation) start with some reaper XP.
It could be 4/7/10 enchantments worth of xp.
Cheers
I am with the majority that shared rxp is a good idea, but I doubt it will happen due to the cost to implement.
Obviously, many of you have no concept of how multiple characters of one player work in an mmoRPG... No other character has any knowledge (IE. experience) of any other character. In fact, many MUDS or other PW MMORPG's will delete characters or ban players who use knowledge gained by one of their characters with another. Each character is supposed to be an individual in the world that is DDO. Allowing them all access to the knowledge gained by one will further diminish the RPG aspect of this mmoRPG (The reason I change the capitalization of MMORPG from time to time is because what is being asked for is even farther away from what an MMORPG is supposed to be than DDO has already traveled). What ROLE is anyone playing when they can all CC, Insta-kill, Self-heal, and disarm/evade/punch through traps? The ROLE in any mmoRPG or RPG in general is to promote different play styles that compliment each other and are necessary to complete a shared goal or quest.
DDO initially had some of this aspect but has trended away from it. If they want to continue to do this by sharing experience server wide they should change it's classification to that of an MMOG and not an mmoRPG.
- My two cents as a DDO'er (of over 10 years), MUDD'er, and PnP'er of over 30 years.
Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
Not sure what you meant by "same community" but I'm not saying that, if the player base desires it, this idea is a bad thing, just that they need to change DDO's classification to that of an MMOG instead of an MMORPG as most, if not all, role-playing aspects (The RP part of MMORPG) of the game will be gone.
Dennis the Peasant: Listen. Strange women lying in ponds distributing swords is no basis for a system of government. Supreme executive power derives from a mandate from the masses, not from some farcical aquatic ceremony.
I think it is quite clear- we are on the DDO forum, so the community is DDO players.
DDO's classification is currently and with the change, will still be perfectly accurate as an MMORPG. Changing it to MMOG would be totally inaccurate. None of the RPG elements will be lost if the idea was incorporated. Your reasoning makes no sense to me.
Last edited by wraxzz; 11-15-2018 at 04:30 AM.