Page 1 of 2 12 LastLast
Results 1 to 20 of 38
  1. #1
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default Gigglelock - Post-nerf, happy fun time Great Old CC and DPS Warlock

    (Updated for Feb 2021)This build prioritizes crowd control, followed by damage, and is one of the higher damage builds a warlock can achieve. This build will do very well in low skull reapers, and is designed to do well in low skull reapers particularly in epics. This build is designed to be easy to gear and easy to play, with very narrowly focused gameplay and gearing options. This is a good build to play if you want to play a caster but hate DC casting.

    For high skull reaper, I'd recommend a necro focused build.


    I like it when my enemies can't reach me because they're busy getting controlled or doing something else.
    I also like CC that comes out quickly and stays for a while. I really don't like slow casting CC.
    I also like having some sort of insta-kill available for that one pesky mob.
    And I like damage. But I don't like running out of spell points.

    Introducing!!!

    Gigglelock - Laughter is the best medicine. Also acid, apparently.

    This is a warlock based on the Conjuration spell school, with the great old one pact, using the Shiradi tree to introduce the mad deeps and random crowd control.

    Why conjuration?
    Evards and Web are muh jams, and both are quite effective and can be stacked on top of each other for maximum giggles. They come out fast and have unique properties. Evards is effective as a slow regardless of save, and web is a solid backup CC just in case Evards is on cooldown.

    The Dragonborn acid breath is based on conjuration, giving you a solid nuke option for when you really wanna watch things melt.

    Why GOO?
    (Sorta) no save confusion is cool.
    Acid blasts being will save for extra damage is awesome.
    Power Word: Kill is fantastic for this kind of build.
    I enjoy being able to knock on doors when I want them open. Rhythmic tapping and all that.
    Lawful alignment is for squares.

    Why Shiradi?
    Bewitching blast, evards, and nerve vemon all work together to make sure I don't get touched. I don't like germs.
    It means I can pretend to do good DPS for free.
    I do enjoy a tea break now and again.

    Put it all together and you have a group of confused mobs all hitting each other, getting stunned with no save, and tangled up in webs and tentacles like we're on the dark corners of the internet. All the while dying to the bouncy bouncy chain blasts of the warlock.


    Gigglelock (TM)
    Warlock 20
    True Neutral Dragonborn


    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 10. . . .+6. . . .4: CHA
    Dexterity . . . .8. . . .+6. . . .8: CHA
    Constitution. . 16. . . .+6. . . 12: CHA
    Intelligence. . 12. . . .+6. . . 16: CHA
    Wisdom. . . . . .8. . . .+6. . . 20: CHA
    Charisma. . . . 20. . . .+6. . . 24: CHA
    . . . . . . . . . . . . . . . . .28: CHA


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. 1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . . . . . . . . . . . . . ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. .9
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Maximize Spell
    .1 Warlock: Pact: Great Old One
    .1 Dragonb: Draconic Ancestry: Black
    .3. . . . : Empower Spell
    .6. . . . : Quicken Spell
    .9. . . . : Heighten Spell
    12. . . . : Spell Penetration
    15. . . . : Greater Spell Penetration
    18. . . . : Spell Focus: Conjuration
    21 Epic . : Epic Eldritch Blast
    24 Epic . : Epic Spell Penetration
    26 Destiny: Epic Arcane Eldritch Blast
    27 Epic . : Mental Toughness (alternatively: Ruin)
    28 Destiny: Epic Spell Power: Force
    29 Destiny: Arcane Pulse (alternatively Epic Spell Power: Acid or Diefic Warding if you aren't fond of pulse)
    30 Epic . : Improved Mental Toughness (alternatively: Greater Ruin)
    30 Legend : Scion of: Plane of Fire


    Spells
    1. Jump, Shield, Entangle
    2. Sleet Storm, Invisibility, Knock
    3. Dark Discorporation, Displacement, Phantasmal Killer
    4. Evard's Black Tentacles, Hold Monster, Dominate Person
    5. Undeath to Death, Finger of Death, Mass Suggestion
    6. Wail of the Banshee, Hold Monster, Mass, Power Word: Kill


    Enhancements - With Feydark (80 AP)
    Tainted Scholar (42 AP)
    • Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component, Heretical Lore
      1. Feigned Health III, Strong Pact
      2. Utterdark Blast, Eldritch Chain Shape, Strong Pact
      3. Faltering Blast, Confusion III, Strong Pact, Charisma
      4. Enervating Shadow, Bewitching Blast III, Strong Pact, Penetrating Blast
      5. Eldritch Power, Spell Focus: Conjuration, Planar Focus


    Feydark Illusionist (24 AP)
    • Find Familiar, Charisma, Greater Color Spray, Charisma
      1. Twist Reality, Illusory Weapons
      2. Reality Bulwark III, You've Got My Back
      3. Spell Penetration III, Magical Attunement I, Charisma
      4. Magical Attunement II, Charisma


    Soul Eater (14 AP)
    • Inhuman Understanding, Inhuman Nature
      1. Taint the Blood, Consume, Hungry for Destruction I
      2. Feeding Frenzy, Taint the Aura
      3. Eldritch Blast Shape: Cone, Charisma


    Enhancements - Without Feydark (80 AP)
    Tainted Scholar (42 AP)
    • Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component, Heretical Lore
      1. Feigned Health III, Strong Pact
      2. Utterdark Blast, Eldritch Chain Shape, Strong Pact
      3. Faltering Blast, Confusion III, Strong Pact, Charisma
      4. Enervating Shadow, Bewitching Blast III, Strong Pact, Penetrating Blast
      5. Eldritch Power, Spell Focus: Conjuration, Planar Focus


    Soul Eater (31 AP)
    • Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II, Eldritch Seeker
      1. Consume, Hungry for Destruction III
      2. Stricken III, Feeding Frenzy, Taint the Aura
      3. Strickened Soul, Eldritch Cone Shape, Charisma
      4. Strickened Form, Greater Hunger, Immortal Will, Charisma


    Dragonborn (7 AP)
    • Hardy I, Dragonborn Charisma
      1. Resilience
      2. Dragon Breath


    If you have racial AP, get more goodies from the Dragonborn tree.

    Destiny (24 AP)

    Shiradi Champion
    1. Healing Spring III, Illusion of Well Being II
    2. Prism, Pin II, Fey Spring III, Fey Form III
    3. Rainbow
    4. Double Rainbow
    5. Nerve Venom III
    6. Audience with the Queen


    Good Twists (Unordered)
    • Empyrean Magic (For Soul Eater version)
    • Piercing Spellcraft
    • Energy Burst
    • Spell Specialist: Conjuration / Precise Casting: Conjuration
    • Rejuvination Cacoon
    • Sense Weakness
    • Arcane Hymn


    Just pick and choose to your taste. I personally generally will pick things that give me more DCs over more damage.


    This build does not require the tomes listed, or any tomes at all.
    It can be played on a first life character and is easily adjustable to taste.
    It also does not require past lives, but Wizard, Favored Soul, and Sorcerer past lives will help.
    The less of these things you have, the harder it will be for you to control enemies and thereby live.

    SHOULD I PLAY AS FEYDARK OR NOT HELP ME MAELO
    The feydark version is better if you:
    • Have Feydark Illusionist
    • Like Color Spray (which you should, it's the only way for this build to control reapers)
    • Want more damage on evards
    • Want more damage on piercing blast
    • Don't want to have to worry about light spell power, but instead need to worry about illusion DCs
    • Want a ton more spell penetration
    • Want to use phantasmal killer
    • Want to make your weapon purple
    • Want to use Ruin, Greater Ruin, and/or Arcane Pulse in epics
    • Want more Charisma
    • Want more AP flexibility


    The Soul Eater version is better if you:
    • Don't have feydark illusionist
    • Want to debuff bosses
    • Want vulnerability application for higher single target damage
    • Want a negligibly higher amount of crit chance
    • Enjoy feasting on puppy souls
    • Want enough AP for Dragon breath without racials


    TL;DR the feydark version is better and more flexible, handles reapers better, and gives a lot more flexibility in both build and gear. Good choice whimsical happy feydark times.

    Notes
    • Dragonborn, Drow, and Tiefling all work fine here. Most races are fine for this. If you have a bunch of racial AP, use Dragonborn.
    • Other than powering through heroics while undergeared, I don't consider enlightened scholar to be beneficial to this playstyle at all.
    • A 41 Tainted Scholar (Capstone) / 39 Soul Eater (T5s) split is the absolutely highest amount of damage this build can do and has a good split between single and multi-target damage, as well as adds an extra FOD cooldown. It might be worth looking at if you're a blaster first and insta-killer second.
    • Cone does more damage than chain, however chain tends to synergize better with staying as far away as possible from monsters, as chain can both hit things further away, and bounce to things much further away. It also looks cool and goes boing.
    • This build is heavily based around being undergeared but still useful at all stages of play. Mass Confusion is fantastic for soloing and should be considered if you like the TS playstyle and don't mind getting your DCs up.


    Build Variants
    • Carceri Storm pact with blue dragonborn and evocation should also be heavily considered. Having access to Creeping Cold, Greater Creeping Cold, and Niac's Biting Cold is really awesome for single target. Evard's doing plenty of force damage and needing conjuration DCs, as well as having phantasmal killer as an illusion based insta-kill makes GOO more synergistic to this playstyle, but it's worth considering especially if you already have real good cold spell power gear and don't mind missing out on some of the GOO fun.
    • If you decide you don't want to be in easymode control anymore and just want to blow things up, switching to draconic is real fun.
    • Dragon Breath good. Extra DCs on Dragonborn good. Both should be considered.


    Heroic Leveling Notes
    • This build is built for breezing through epics and the things that work in heroics is much different. Since there is no Shiradi-ing in heroics, the easiest way I've found to play this there is using Enlightened Spirit if you aren't well geared, and a mix of TS and SE if you are well geared. More details on heroic loot and enhancement layout can be found in this post here.
    • I'd highly recommend grabbing color spray out of Feydark Illusionist if you have that tree, and using that throughout heroics. Combine with Dragon Breath for some luls.
    • Grab a Morninglord's Scepter for free from Ravenloft for some great extra potency.
    • Slaver's gear will take you to epics easily.
    • Farm the anniversary event for spell power sticks, they good.



    ------
    Fun build 10/10 highly recommended.

    Feedback is always welcome.
    Last edited by Maelodic; 03-30-2021 at 11:53 AM.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  2. #2
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Maelodic View Post
    I like it when my enemies can't reach me because they're busy getting controlled or doing something else. I smile when this happens.
    I also like CC that comes out quickly and stays for a while. And I really don't like slow casting CC.
    I also like having some sort of insta-kill available for that one pesky mob.
    And I like damage. But I don't like running out of spell points.

    Introducing!!!

    GiggleLock - Laughter is the best medicine. Also acid, apparently.

    This is a warlock based on the Conjuration spell school, with the great old one pact, using the Shiradi tree to introduce the mad deeps and random crowd control.

    Why conjuration?
    Evards and Web are muh jams, and both are quite effective and can be stacked on top of each other for maximum giggles. They come out fast and have unique properties. Evards is effective as a slow regardless of save, and web is a solid backup CC just in case Evards is on cooldown.

    Why GOO?
    (Sorta) no save confusion is cool.
    Acid blasts being will save for extra damage is awesome.
    Power Word: Kill is fantastic for this kind of build.
    I enjoy being able to knock on doors when I want them open. Rhythmic tapping and all that.
    Lawful alignment is for squares.

    Why Shiradi?
    Bewitching blast, evards, and nerve vemon all work together to make sure I don't get touched. I don't like germs.
    It means I can pretend to do good DPS for free.
    I do enjoy a tea break now and again.

    Put it all together and you have a group of confused mobs all hitting each other, getting stunned with no save, and tangled up in webs and tentacles like we're on the dark corners of the internet. All the while dying to the bouncy bouncy chain blasts of the warlock.


    Gigglelock (TM)
    Warlock 20
    True Neutral Drow


    Stats
    . . . . . . . .32pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . .9. . . .+6. . . .4: CHA
    Dexterity . . . 10. . . .+6. . . .8: CHA
    Constitution. . 15. . . .+6. . . 12: CHA
    Intelligence. . 12. . . .+6. . . 16: CHA
    Wisdom. . . . . .8. . . .+6. . . 20: CHA
    Charisma. . . . 20. . . .+6. . . 24: CHA
    . . . . . . . . . . . . . . . . .28: CHA


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. 1. 1. 1. 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . . . . . . . . . . . . . ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. .9
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .12. 3. 3. 3. 3. 3. 4. 4. 4. 4. 4. 4. 4. 4. 5. 5. 5. 5. 5. 5



    Feats

    .1. . . . : Maximize Spell
    .1 Warlock: Pact: Great Old One
    .3. . . . : Empower Spell
    .6. . . . : Quicken Spell
    .9. . . . : Heighten Spell
    12. . . . : Spell Penetration
    15. . . . : Greater Spell Penetration
    18. . . . : Spell Focus: Conjuration
    21 Epic . : Epic Eldritch Blast
    24 Epic . : Epic Spell Penetration
    26 Destiny: Epic Arcane Eldritch Blast
    27 Epic . : Mental Toughness (alternatively: Ruin)
    28 Destiny: Epic Spell Power: Light
    29 Destiny: Arcane Pulse (alternatively Epic Spell Power: Acid or Diefic Warding if you aren't fond of pulse)
    30 Epic . : Improved Mental Toughness (alternatively: Greater Ruin)
    30 Legend : Scion of: Plane of Fire


    Spells
    1. Jump, Nightshield, Entangle
    2. Sleet Storm, Invisibility, Knock
    3. Dimension Door, Displacement, Phantasmal Killer
    4. Evard's Black Tentacles, Teleport, Dominate Person
    5. Waves of Exhaustion, Mass Protection from Elements, Mass Suggestion
    6. Power Word: Stun, Mass Hold Monster, Power Word: Kill


    Enhancements (80 AP)

    Tainted Scholar (42 AP)
    • Tainted Spellcasting, Tainted Lore, Stanch, Tainted Lore II, Blood Component, Heretical Lore
      1. Feigned Health III, Strong Pact
      2. Utterdark Blast, Eldritch Chain Shape, Strong Pact
      3. Efficient Heighten II, Confusion III, Strong Pact, Charisma
      4. Enervating Shadow, Bewitching Blast III, Strong Pact
      5. Eldritch Power, Spell Focus: Conjuration, Planar Focus

    Soul Eater (31 AP)
    • Inhuman Understanding, Inhuman Nature, No Worse Fate, Inhuman Nature II, Eldritch Seeker
      1. Consume, Hungry for Destruction III
      2. Stricken III, Feeding Frenzy, Taint the Aura
      3. Strickened Soul, Eldritch Cone Shape, Charisma
      4. Strickened Form, Greater Hunger, Immortal Will, Charisma

    Drow (7 AP)
    • Spell Resistance, Charisma, Spell Resistance II, Charisma, Spell Resistance III


    Destiny (24 AP)

    Shiradi Champion
    1. Healing Spring III, Illusion of Well Being II
    2. Prism, Pin II, Fey Spring III, Fey Form III
    3. Rainbow
    4. Double Rainbow
    5. Nerve Venom III
    6. Audience with the Queen

    Twists of Fate (31 fate points)
    1. Piercing Spellcraft (Tier 3 Exalted) (Take Energy Burst instead if this twist is not needed for the content)
    2. Empyrean Magic (Tier 3 Crusader)
    3. School Specialist: Conjuration (Tier 2 Magister)
    4. Rejuvenation Cocoon (Tier 1 Primal) (Sort of optional)
    5. Interrogation (Tier 1 Crusader) (Optional)



    This build does not require the tomes listed, or any tomes at all.
    It can be played on a first life character. Just drop CON a bit.
    It also does not require past lives, but Wizard, Favored Soul, and Sorcerer past lives will help.
    The less of these things you have, the harder it will be for you to control enemies and thereby live.

    ---- Notes and thoughts

    I use drow for the new U36 easymode spell resistance, but human and dragonborn are also both solid picks. (NOTE: Drow SR is still being reviewed and is subject to change, but there is little difference between playing this as a human, drow, or dragonborn)
    I also use Tainted Scholar/Soul Eater setup because while ES had great trash clear, the single target DPS of it was a bit too unbearable for me personally. You can play safe enough to do well with this combination, particularly with the no save spells and control granted by this setup.
    Playing with ES does work particularly if you find yourself dying a lot, but you trade single target damage for it. This build works a lot better with Bewitching Blast- especially with the new agro changes- so you wouldn't really want to go with a ES/SE setup.
    Playing with SE T5s gives you more AoE through the stellar eldritch wave and more damage through the extra crit, but I like my DCs tasty. You'll still want the TS capstone in this instance so it makes APs a lot more tight.

    I playtested this solo in several Epic R1 quests on Lamaland using a hireling and not-very-optimal equipment- the hardest quests for this build are quests with a lot of range. Luckily, most of the time you can take cover from the hail of arrows or spells and play it out slowly. Saves weren't a huge deal because of the MRR+SR combination, though right now the extra drow SR is pretty nuts - if you can get the same result or even 3/4s of the same SR with gear+drow, you still won't be threatened by many control spells.

    If all things stay similar, I'll be rolling into this build for my next life on my now-overused bard.

    I laughed a lot as I was playing, and that hasn't happened in a while.

    Feedback is always welcome. I've been out of the game for a year so I might be a tad rusty.
    Stricken and Consume do Chaotic damage. Is there a particular magic element type which boosts the damage (force, light, etc.)?

  3. #3
    Community Member Jetrule's Avatar
    Join Date
    Mar 2015
    Posts
    891

    Default

    Yes to the above. Light affects alignment damage and crit chance.
    Percivaul Dusol, BadRandall and Shortpact--The Silver Legion

  4. #4
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Jetrule View Post
    Yes to the above. Light affects alignment damage and crit chance.
    So for GOO the main things would be Acid for Eldritch (with Force also being useful), and Light for Stricken/Consume?

  5. #5
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Jasparion View Post
    So for GOO the main things would be Acid for Eldritch (with Force also being useful), and Light for Stricken/Consume?
    With utterdark blast, all you really need is acid and light since it makes Eldritch light based.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  6. #6
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Maelodic View Post
    With utterdark blast, all you really need is acid and light since it makes Eldritch light based.
    Awesome. Thanks.

  7. #7
    Community Member
    Join Date
    Aug 2013
    Posts
    783

    Default

    Was actually thinking about taking these feats for GOO before I read this. I have not been taking spell pen. And taking evocation instead of conjuration. Which I have been thinking was a mistake. The last few ER's I have been running in Shiradi and Draconic. The stand-by of Exalted was getting boring. Really like Shiradi.

  8. #8
    Community Member
    Join Date
    Apr 2015
    Posts
    244

    Default

    Just to point out, Empyrean Magic doesn't proc on chain, cone or basic shape (because they're considered force spells, even if it does evil/light damage). It only procs with the Aura, the two ES bursts, Eldritch Wave and Eldritch Ball. I'm not sure if this is WAI.

  9. #9
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by niknight View Post
    Just to point out, Empyrean Magic doesn't proc on chain, cone or basic shape (because they're considered force spells, even if it does evil/light damage). It only procs with the Aura, the two ES bursts, Eldritch Wave and Eldritch Ball. I'm not sure if this is WAI.
    Doesn't it proc on Consume/Stricken?
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  10. #10
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Dnarth View Post
    Was actually thinking about taking these feats for GOO before I read this. I have not been taking spell pen. And taking evocation instead of conjuration. Which I have been thinking was a mistake. The last few ER's I have been running in Shiradi and Draconic. The stand-by of Exalted was getting boring. Really like Shiradi.
    If you just want to blast and use epic spells, evo is fine by itself.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  11. #11
    Ultimate Completionist
    2014 DDO Players Council
    Open Guild for All Founder - Hardcore

    Join Date
    Nov 2009
    Posts
    0

    Default

    Try adding these?


    Faltering Blast: Eldritch Essence Stance: Your Eldritch Blast attacks have a 10% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.

    AP Cost: 2
    Ranks: 1
    Progression: 10
    Requires: Utterdark Blast


    &

    Legendary Salt
    Attacks and offensive spells have a [100%] chance to greatly reduce enemy movement speed and attack speed [about -90% slowdown]. This inflicts 8 stacks, which fade overtime. Has a short internal cooldwon [1/4 seconds]. Doesn't affect bosses. [duration 11 seconds]



    Its most interesting in action...one player bragged nothing could reach his toon with all the procures.


    You can probably swap out Enervating Shadow for Faltering Blast but keep Utterdark Blast for times when you want to consolidate spell powers for increased dps.
    Last edited by Silverleafeon; 07-05-2017 at 05:49 AM.

  12. #12
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Silverleafeon View Post
    Try adding these?


    Faltering Blast: Eldritch Essence Stance: Your Eldritch Blast attacks have a 10% chance to slow enemy movement speed by 50% for 6 seconds. This doesn't affect bosses.

    AP Cost: 2
    Ranks: 1
    Progression: 10
    Requires: Utterdark Blast


    &

    Legendary Salt
    Attacks and offensive spells have a [100%] chance to greatly reduce enemy movement speed and attack speed [about -90% slowdown]. This inflicts 8 stacks, which fade overtime. Has a short internal cooldwon [1/4 seconds]. Doesn't affect bosses. [duration 11 seconds]



    Its most interesting in action...one player bragged nothing could reach his toon with all the procures.


    You can probably swap out Enervating Shadow for Faltering Blast but keep Utterdark Blast for times when you want to consolidate spell powers for increased dps.
    I think faltering blast is great, but I traded out enervating shadow for it because I simply didn't find myself using faltering by comparison.

    And yeah, Salt is amazing with this.
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

  13. #13
    Community Member Thoden's Avatar
    Join Date
    May 2006
    Posts
    152

    Default Actually

    Quote Originally Posted by Maelodic View Post
    With utterdark blast, all you really need is acid and light since it makes Eldritch light based.
    I would still bump Force/Impulse if you can... isn't part of the damage from Evard's untyped?
    Balladeer Blackcloud (don't step on my Blue Slaad shoes!), Phantom Company (now you see us, now you don't).
    My Alts on Sarlona include Archi Medes, Pythagoras (Knows the Angles!), Techmech, Deepshade, and Doctrine.

  14. #14
    The Hatchery sirgog's Avatar
    Join Date
    Apr 2007
    Posts
    11,175

    Default

    Quote Originally Posted by Thoden View Post
    I would still bump Force/Impulse if you can... isn't part of the damage from Evard's untyped?
    Evard's isn't a damage spell. It happens to do some, but that's just a minor side effect not the reason you cast it.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

  15. #15
    Community Member
    Join Date
    Sep 2009
    Posts
    3,038

    Default

    Evard's can do a lot of damage if you have Impulse power and crit and your DC's are high enough to get mobs entangled. 2d4 per level *5 scaling with spell power can turn into a fair amount of damage. It's enough to kill casters and ranged mobs that have trouble making the Strength check and also the Fort save.

  16. #16
    Community Member DrawingGuy's Avatar
    Join Date
    Feb 2008
    Posts
    1,094

    Default

    Quote Originally Posted by sirgog View Post
    Evard's isn't a damage spell. It happens to do some, but that's just a minor side effect not the reason you cast it.
    I'd have to agree with Koob - the damage of Evard's is definitely nothing to scoff at. I get consistent 4 digit ticks even before crits, so using metas, each cast is an AOE that will do 10-20k damage over it's 10s (of course before reaper damage nerf scaling). While still not worth casting on bosses as them not being able to be entangled causes it to do only half damage, the power of it against general targets pretty much insures that I can kill everything inside it before the timer runs out. And with Ruins and Force dots, Force is worth investing even if you use Utterdark.

    Of course Evard's is useful even if it did 0 damage - an AOE CC move that forces multiple saves against a strength check rather than against the inflated standard saves is invaluable. So turning off all meta's for it other than DC boosting ones and not caring about force damage, it will still be the most used Warlock spell.
    Pinc Punch - Unarmed Monk (Uber Completionist) // Porc the Orc - Paladin // Thunderborn - Warlock // Imustbe Emo - PewPew Rogue // Aquamine Artifact - Crafting Artificer (shelved)

  17. #17
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by Maelodic View Post
    If you just want to blast and use epic spells, evo is fine by itself.
    At the Heroic level, what were the major damage dealers with this build? Im only going to level 20 then TRing.

    Cheers.

  18. #18
    Community Member
    Join Date
    Jul 2010
    Posts
    1,115

    Default

    Quote Originally Posted by sirgog View Post
    Evard's isn't a damage spell. It happens to do some, but that's just a minor side effect not the reason you cast it.
    i would beg to differ here im afraid, back before reaper when epic elite was the thing i could round up
    a pile of mobs throw down a evards and move on knowing it would kill most things. the problem with
    evards is you need to build for it to work properly and 99.9% dont and why should they there playing a
    lock.

    your friend sil

  19. #19
    Community Member
    Join Date
    Oct 2009
    Posts
    1,847

    Default

    Quote Originally Posted by silinteresting View Post
    i would beg to differ here im afraid, back before reaper when epic elite was the thing i could round up
    a pile of mobs throw down a evards and move on knowing it would kill most things. the problem with
    evards is you need to build for it to work properly and 99.9% dont and why should they there playing a
    lock.

    your friend sil
    How do you build for it? Im thinking it will quite possibly be the primary damage dealer for me in Heroic. I assume Maximise, Empower, and get the DCs up with Completionist and PL: Wizard, and then Heighten at higher level.

    Im going to be using Rock Boots for Acid damage, then can use Radiance of Radiance, and Impulse of Kinetic for weapons.

  20. #20
    Eternally Mediocre Girl Maelodic's Avatar
    Join Date
    Feb 2010
    Posts
    1,275

    Default

    Quote Originally Posted by Jasparion View Post
    How do you build for it? Im thinking it will quite possibly be the primary damage dealer for me in Heroic. I assume Maximise, Empower, and get the DCs up with Completionist and PL: Wizard, and then Heighten at higher level.

    Im going to be using Rock Boots for Acid damage, then can use Radiance of Radiance, and Impulse of Kinetic for weapons.
    Just like you build for any spell. Conjuration gear and force SP/crit will work to make this move go far. Works well with my build feats, and then you have to pick between the extra DC of TS, extra damage and survivability of ES, or a bit of both and lots of other goodies with SE
    ~Sarlona~
    Maelodic - Soundblaster| | Kinsys - Cookie Cutter Monk

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload