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  1. #21
    Community Member adrian69's Avatar
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    Default Gnome 1 or 2: Field Agent of KAoS

    New Build
    13/4/3 Rogue/Artificer/Bard
    Neutral Good Gnome


    Level Order

    1. Rogue. . . . . .6. Bard. . . . . .11. Rogue . . . . .16. Rogue
    2. Artificer . . . 7. Artificer. . . 12. Rogue. . . . . 17. Rogue
    3. Artificer . . . 8. Artificer. . . 13. Rogue. . . . . 18. Rogue
    4. Bard. . . . . . 9. Rogue . . . . .14. Rogue . . . . .19. Rogue
    5. Bard. . . . . .10. Rogue . . . . .15. Rogue . . . . .20. Rogue



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 10. . . .+7. . . .4: INT
    Dexterity . . . .8. . . .+7. . . .8: INT
    Constitution. . 17. . . .+7. . . 12: INT
    Intelligence. . 20. . . .+7. . . 16: INT
    Wisdom. . . . . .8. . . .+7. . . 20: INT
    Charisma. . . . 11. . . .+7. . . 24: INT
    . . . . . . . . . . . . . . . . .28: INT


    Skills
    . . . . . R. A .A. B .B. B .A. A .R .R .R .R .R .R .R .R .R .R .R .R
    . . . . . 1. 2 .3. 4 .5. 6 .7. 8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Disable . 4. 1 . . 1 .1. 1 .2. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Open Lo . 4. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Search. . 4. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Hide. . . 4. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Move Si . 4. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    UMD . . . 4. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .23
    Concent . 2. 1 .1. 1 .1. 1 .1. 1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .1 .21
    Balance . 4. . .1. 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . 7
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .33. 9 10 11 10 11 10 .9. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8. 8
    . . . . .52 10 10 13 13 13 11 12 16 16 16 17 17 17 17 18 18 18 18 19



    Feats

    .1. . . . : Single Weapon Fighting
    .3. . . . : Power Attack
    .6. . . . : Cleave
    .8 Arti . : Empower Healing Spell
    .9. . . . : Improved Single Weapon Fighting
    12. . . . : Improved Critical: Piercing
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Insightful Reflexes
    21 Epic . : Overwhelming Critical
    24 Epic . : Precision
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Blinding Speed
    28 Destiny: Perfect Single Weapon Fighting
    29 Destiny: Dire Charge
    30 Epic . : Completionist
    30 Legend : Scion of: Ethereal Plane

    17 Rogue. : Opportunist
    20 Rogue. : Improved Evasion


    Spells

    Artificer
    1. Enchant Weapons, Conjure Bolts, Admixture: Cure Light Wounds
    2. Admixture: Cure Moderate Wounds, <Any>

    Bard
    1. Feather Fall, Focusing Chant, Merfolk's Blessing


    Enhancements (80+8 AP)

    Vistani Knife Fighter (43 AP)
    • Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master
      1. Vistani Knife Training, Mist Stalker, Rapid Attack
      2. Vistani Knife Training, Mist Stalker, Haste Boost III
      3. Vistani Knife Training, Mist Stalker, Deadly Blades, Intelligence
      4. Vistani Knife Training, Celerity, Mist Stalker, Single Dagger, Intelligence
      5. Vistani Knife Training, Mist Stalker, Blessed Blades, Vendetta

    Swashbuckler (19 AP)
    • Confidence, Swashbuckling
      1. On Your Toes III, Limber Up II
      2. En Pointe III
      3. Cannoneer, Resonant Arms III, Two Steps Ahead

    Gnome (8 AP)
    • Gnomish Perserverance, Intelligence, Gnomish Perserverance II, Intelligence II
      1. Wand and Scroll Mastery I
      2. Permanent Blur

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Strategic Combat
      2. Know the Angles III

    Renegade Mastermaker (7 AP)
    • Renegade Defender, Alchemical Shield
      1. Easily Fixed, Toughness III
      2. Kinetic Discharge I

    Thief-Acrobat (3 AP)
    • Staff Control
      1. Fast Movement

  2. #22
    Community Member Vish's Avatar
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    Default

    Quote Originally Posted by adrian69 View Post


    On RTR Life 15: The Kitchen Sink.
    Did you ever run this build?
    Recall how it played?
    Kil Glory
    30 alchemist
    HOW
    Sarlona

  3. #23
    Community Member adrian69's Avatar
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    Default

    Quote Originally Posted by Vish View Post
    Did you ever run this build?
    Recall how it played?
    Yeah, I did. It played well enough. However, I came to enjoy the 9 monk 8 ftr 3 (paladin for disease immunity helps in some of the RL quests or favored soul for divine will) better due to having greater evasion if you wanna give up power surge from not going 12 ftr. There's enough work around going 12 ftr 6 monk 2 ranger I later found out to pick up many shot. Just never got around to posting that one I don't think. Any of the 8+ ftr 6 monk builds seem to play about the same at their core.

  4. #24
    Community Member adrian69's Avatar
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    Default Updated Human Monk

    New Build
    Monk 20
    Human


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . .8. . . .+7. . . .4: DEX
    Dexterity . . . 16. . . .+7. . . .8: DEX
    Constitution. . 16. . . .+7. . . 12: DEX
    Intelligence. . 14. . . .+7. . . 16: DEX
    Wisdom. . . . . 16. . . .+7. . . 20: DEX
    Charisma. . . . .8. . . .+7. . . 24: DEX
    . . . . . . . . . . . . . . . . .28: DEX


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Hide. . . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Move Si . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    UMD . . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    Balance . 3. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .20. 3. 5. 3. 5. 3. 5. 3. 5. 3. 5. 3. 5. 3. 5. 3. 5. 3. 5. 3
    . . . . .28. 8. 8. 8. 8. 8. 9. 9. 9. 9. 9. 9. 9. 9 10 10 10 10 10 10



    Feats

    .1. . . . : Two Weapon Fighting
    .1 Human. : Dodge
    .1 Monk . : Stunning Fist
    .2 Monk . : Mobility
    .3. . . . : Combat Expertise
    .6. . . . : Whirlwind Attack
    .6 Monk . : Spring Attack
    .9. . . . : Improved Two Weapon Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Greater Two Weapon Fighting
    18. . . . : Precision
    21 Epic . : Overwhelming Critical
    24 Epic . : Improved Martial Arts
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Reflexes
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge OR Harbinger of Chaos OR Deific Warding
    30 Epic . : Past Life: Rogue OR Deflect Arrows
    30 Legend : Scion of: Ethereal Plane OR Astral Plane

    .3 Monk . : Path of Harmonious Balance


    Enhancements (80+10 AP)

    Shintao (44 AP)
    • Bastion of Purity, Protection from Tainted Creatures, Iron Hand, Argent Fist, Touch the Void Dragon, To Seek Perfection
      1. Difficulty at the Beginning, Reed in the Wind III, Deft Strikes III
      2. Lifting the Veil, Smite Tainted Creature, Iron Skin III, Fists of Iron
      3. Restoring the Balance, Jade Strike, Dismissing Strike, Constitution
      4. The Receptive Earth, Tomb of Jade, Instinctive Defense I, Constitution
      5. Empty Hand Mastery, Kukan-Do, Violence Begets Violence, Meditation of War, Rise of the Phoenix

    Human (17 AP)
    • Attack Boost, Dexterity, Skills Boost, Constitution
      1. Improved Recovery, Don't Count Me Out II
      2. Ambidexterity III
      3. Improved Recovery
      4. Improved Recovery

    Ninja Spy (15 AP)
    • Basic Ninja Training, Advanced Ninja Training, Shadow Veil
      1. Sneak Attack Training, Acrobatic III
      2. Agility III, Sneak Attack Training
      3. Sneak Attack Training

    Harper Agent (8 AP)
    • Agent of Good I
      1. Harper Enchantment, Traveler's Toughness II
      2. Know the Angles III

    Henshin Mystic (6 AP)
    • Riddle of Fire, Ki Bolt
      1. Mystic Training II, Way of the: Patient Tortoise

  5. #25
    Community Member adrian69's Avatar
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    Default My VFK PL Build

    New Build
    15/3/2 Favored Soul/Barbarian/Fighter
    Half-Elf


    Level Order

    1. Barbarian . . . 6. Favored Soul. .11. Favored Soul. .16. Favored Soul
    2. Fighter . . . . 7. Favored Soul. .12. Favored Soul. .17. Favored Soul
    3. Fighter . . . . 8. Barbarian. . . 13. Favored Soul . 18. Favored Soul
    4. Favored Soul . .9. Barbarian . . .14. Favored Soul. .19. Favored Soul
    5. Favored Soul . 10. Favored Soul . 15. Favored Soul . 20. Favored Soul



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+7. . . .4: CHA
    Dexterity . . . 13. . . .+7. . . .8: CHA
    Constitution. . 15. . . .+7. . . 12: CHA
    Intelligence. . 10. . . .+7. . . 16: CHA
    Wisdom. . . . . .8. . . .+7. . . 20: CHA
    Charisma. . . . 18. . . .+7. . . 24: CHA
    . . . . . . . . . . . . . . . . .28: CHA


    Skills (Errors)
    . . . . .Bn Fi Fi Fv Fv Fv Fv Bn Bn Fv Fv Fv Fv Fv Fv Fv Fv Fv Fv Fv
    . . . . . 1 .2. 3 .4 .5 .6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Heal. . . 2 . . 1 . . 2. 1. 1. ½ .½. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 20
    UMD . . . 2 . . 1 . . 1. . .1 . . 1 . . 1. . .1 . . 1. . .1 . . 1. . .11
    Balance . 2 . . . .1 . . 1. . .1. . .1 .1 . . . . . . . . . . . . . . .7
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .14 .0. 4 .2 .4 .3 .3 .3. 3 .4 .5 .1 .3 .1 .3 .1 .3 .1 .3 .1
    Max . . .16 .3. 3 .3 .3 .3 .4 .6. 6 .4 .4 .4 .4 .4 .5 .5 .5 .5 .5 .5



    Feats

    .1. . . . : Power Attack
    .2 Fighter: Cleave
    .3. . . . : Single Weapon Fighting
    .3 Fighter: Quick Draw
    .6. . . . : Empower Healing Spell
    .9. . . . : Improved Single Weapon Fighting
    12. . . . : Improved Critical: Piercing
    15. . . . : Greater Single Weapon Fighting
    18. . . . : Quicken Spell
    21 Epic . : Overwhelming Critical
    24 Epic . : Force of Personality
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Completionist OR Epic Reflexes OR Bow Strength
    28 Destiny: Perfect Single Weapon Fighting
    29 Destiny: Dire Charge OR Harbinger of Chaos
    30 Epic . : Wellspring of Power
    30 Legend : Scion of: Plane of Fire OR Arborea

    .1 HalfElf: Half-Elf Dilettante: Warlock

    .5 FavSoul: Grace of Battle
    12 FavSoul: Stout of Heart

    10 FavSoul: Energy Absorption: Fire
    15 FavSoul: Energy Absorption: Sonic
    20 FavSoul: Energy Absorption: Electricity

    .4 Deity. : Follower of: The Blood of Vol
    11 Deity. : The Blood is The Life


    Spells

    1. Protection from Evil (4), Nightshield (4), Divine Favor (5), Nimbus of Light (6)
    2. Soundburst (7), Deific Vengeance (10), Lesser Restoration (12), Hold Person (14)
    3. Mass Aid (11), Protection from Energy (12), Searing Light (14), Cure Serious Wounds (16)
    4. Cure Critical Wounds (13), Freedom of Movement (14), Death Ward (16), Dismissal (18)
    5. Divine Punishment (15), Greater Command (16), Spell Resistance (18), Protection from Elements (20)
    6. Heal (17), Blade Barrier (18), Cometfall (20)
    7. Destruction (19), Greater Restoration (20)


    Enhancements (80 of 80+10 AP)

    Vistani Knife Fighter (45 AP)
    • Knife Expertise, Knife Juggler, Knife Specialist, One With Blades, Vistani Fortune, Knife Master
      1. Vistani Knife Training, Mist Stalker, Rapid Attack
      2. Vistani Knife Training, Bleeding Cuts, Mist Stalker, Haste Boost I
      3. Vistani Knife Training, Fan of Knives, Mist Stalker, Deadly Blades, Charisma
      4. Vistani Knife Training, Celerity, Mist Stalker, Single Dagger, Charisma
      5. Vistani Knife Training, Mist Stalker, Blessed Blades, Vendetta

    Frenzied Berserker (15 AP)
    • Die Hard, Frenzied Toughness
      1. Die Harder III, Athletics I
      2. Blood Tribute III, Extra Action Boost III
      3. Supreme Cleave III

    War Soul (9 AP)
    • Smite Foe: Melee, Resilience of Battle
      1. Divine Presence III, Righteous Weapons
      2. Smite Weakness

    Occult Slayer (7 AP)
    • Weapon Bond
      1. Ear Smash II, Uncanny Dodger II
      2. Knockout II

    Ravager (4 AP)
    • Furious Rage
      1. Barbarian Power Attack III


    Destiny (24 AP)

    Divine Crusader
    1. Bane of Undeath, Purge the Wicked, Charisma
    2. Consecration III
    3. Sacred Ground, Blessed Blades
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down

    Twists of Fate (22 fate points)
    1. Reign (Tier 3 Fatesinger)
    2. Critical Damage (Tier 3 Dreadnought)
    3. Lithe (Tier 2 Shadowdancer)

  6. #26
    Community Member adrian69's Avatar
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    Default Dun Gnot Dum Beta

    PDK version retracted
    Last edited by adrian69; 01-05-2019 at 11:19 PM.

  7. #27
    Community Member adrian69's Avatar
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    Default Dun Gnot Dum Alpha 1.1 Theory

    Dun Gnot Dum
    8/6/6 Druid/Barbarian/Cleric
    Aasimar Scourge

    Taking your cleric or barbarian levels first is up to you. I've made this build twice and it can be done with one +1 heart. I take cleric first for Silvanus' threat range. At LTR I swap the ranger level out for barbarian. That's just the cheapest way. In Post 31 I do this level order and swap out ranger for barbarian around minute 11 with only a +1 heart. The audio sucks though, so be forewarned.

    In post 44 you can find suggested gear.


    Level Order

    1. Barbarian . . . 6. Druid . . . . .11. Cleric . . . . 16. Barbarian
    2. Druid. . . . . .7. Druid. . . . . 12. Cleric. . . . .17. Barbarian
    3. Druid. . . . . .8. Druid. . . . . 13. Cleric. . . . .18. Barbarian
    4. Druid. . . . . .9. Druid. . . . . 14. Cleric. . . . .19. Barbarian
    5. Druid. . . . . 10. Cleric. . . . .15. Cleric . . . . 20. Barbarian



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 17. . . .+8. . . .4: STR
    Dexterity . . . .8. . . .+8. . . .8: STR
    Constitution. . 15. . . .+8. . . 12: STR
    Intelligence. . .8. . . .+8. . . 16: STR
    Wisdom. . . . . 15. . . .+8. . . 20: STR
    Charisma. . . . 16. . . .+8. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . B .D .D .D .D .D .D .D .D .C. C .C. C .C. C .B. B .B. B .B
    . . . . . 1 .2 .3 .4 .5 .6 .7 .8 .9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Hide. . . 1 .1 . . 1. . .1 . . 1. . .1. . .1. . .1. . .1. . .1. . .1. 11
    UMD . . . 2 . . 1. . .1 . . 1. . .1 . . 1 . . 1 . . 1 . . 1 . . 1 . . 11
    Tumble. . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . . 8 .2 .2 .2 .2 .2 .2 .2 .2 .2. 2 .2. 2 .2. 2 .2. 2 .2. 2 .2
    Max . . .12 .4 .4 .4 .4 .4 .5 .5 .5 .3. 3 .3. 3 .3. 4 .6. 6 .6. 6 .6



    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Natural Fighting
    .9. . . . : Natural Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Natural Fighting
    18. . . . : Precision
    21 Epic . : Overwhelming Critical
    24 Epic . : Quicken Spell
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Reflexes
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Past Life: Rogue
    30 Legend : Scion of: Ethereal Plane

    .3 Druid. : Wild Shape 1: Wolf
    .6 Druid. : Wild Shape 1: Bear
    .9 Druid. : Wild Shape 2: Winter Wolf

    11 Cleric : Strength Domain

    10 Deity. : Follower of: Silvanus
    15 Deity. : Blessing of Silvanus


    Spells

    Druid
    1. Ram's Might (2), Longstrider (2), Magic Fang (3), Takedown (5), Faerie Fire (8)
    2. Align Fang (4), Gust of Wind (4), Cure Light Wounds (5), Lesser Restoration (7)
    3. Spiderskin (6), Baiting Bite (6), Sleet Storm (7), Cure Moderate Wounds (9)
    4. Freedom of Movement (8), Cure Serious Wounds (8), Harrowing Pack (9)

    Cleric
    1. Cure Light Wounds (10), Divine Favor (10), Protection from Evil (10), Nightshield (11), Nimbus of Light (13)
    2. Cure Moderate Wounds (12), Seek Eternal Rest (12), Close Wounds (12), Aid (13), <Any>
    3. Cure Serious Wounds (14), Magic Circle Against Evil (14), Remove Curse (14), <Any>


    Enhancements (80+12 AP)

    Occult Slayer (37 AP)
    • Weapon Bond, Resistance, Elemental Defense
      1. Extend Rage III, Ear Smash II, Parrying Bond III
      2. Knockout II, Guarding Bond III
      3. Bond of Retribution, Arcane Encumberance III, Constitution
      4. Vicious Strike II, Driving Force III, Constitution
      5. Bond of Destruction, Seeker's Strike III, Occult Metalline

    Nature's Warrior (16 AP)
    • Natural Adept, Nature's Senses
      1. Take Down II, Beastial Nature II
      2. Flight III, Ghost Wolf
      3. Fight III, Prey on the Weak II

    Frenzied Berserker (16 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Blood Tribute III, Extra Action Boost III
      3. Supreme Cleave III

    Aasimar Scourge (13 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons
      3. Improved Recovery

    Nature's Protector (6 AP)
    • Nature's Protector, Nature's Defense
      1. Enchanted Defense III, Fey's Blessing I

    Warpriest (4 AP)
    • Smite Foe: Melee
      1. Divine Might III


    Destiny (24 AP)

    Legendary Dreadnought
    1. Attack Boost II, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)





    Original order________LR+1
    1. Ranger -----> Barbarian
    2. Druid -----> Druid
    3. Druid -----> Druid
    4. Druid -----> Druid
    5. Druid -----> Druid
    6. Druid -----> Druid
    7. Druid -----> Druid
    8. Druid -----> Druid
    9. Cleric -----> Cleric
    10. Cleric -----> Cleric
    11. Cleric -----> Cleric
    12. Cleric -----> Cleric
    13. Cleric -----> Cleric
    14. Cleric -----> Cleric
    15. Cleric -----> Cleric
    Last edited by adrian69; 01-17-2019 at 03:37 PM. Reason: Post 44

  8. #28
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    Default

    In which skills you invest on Dun Gnot Dum Alpha 1.1 Theory build?

  9. #29
    Community Member adrian69's Avatar
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    Default Notes on Leveling Dun Gnot Dum with a +1 Heart, Skills, Spells and leveling order.

    Quote Originally Posted by byllaras View Post
    In which skills you invest on Dun Gnot Dum Alpha 1.1 Theory build?
    Note that that's not the proper leveling order if you want max skill points. Take the Barbarian level at 14 first and precede as indicated. It'll require a +1 Heart of Wood. So on you're first level up do 1 Ranger, 8 druid, 6 Cleric, so that you can relevel 1 Barbarian, 8 Druid, 6 cleric or however you want if you find a better leveling sequence. All that matter is that you take 8 druid*, 6 cleric, and 5 barbarian levels***.

    Max UMD, Hide, Spot** for Ferocious Bit DC, 1 point in Tumble, and whatever else you want with what's left over. I'll probably max Search since it's useful in some quests for some extra XP.

    *You gotta have 3 druid levels before Natural Fighting feats open up.

    **Spot: Ferocious bit DC is fairly decent with low investment if you have a high wisdom score and tomes. I'll probably just put 7 in it.

    ***I've been considering probably go 9 Druid for level 5 spells vs Barbarian core 6 abilities. It's probably boils down to personal preference/convenience. Barbarian 5 is giving +2 Multiplier and +1 Threat Range.


    Spell Lists: *Marks Anything Essential.

    • Druid
    • 1 Ram's Might*, Longstrider, Magic Fang*, Take Down, Faerie Fire
    • 2 Align Fang*, Gust of Wind, Lesser Restoration
    • 3 Spider Skin*, Sleet Storm*, CMW*, Baiting Bite*
    • 4 FOM*, CSW*, Harrowing Pack
    • 5 Greater Vigor*, Animal Growth*


    • Cleric
    • 1 Divine Favor, Protection From Evil*, Nightshield*, Nimbus of Light
    • 2 Seek Eternal Rest*, Aid, Close Wounds, Resist Paralysis
    • 3 Whatever floats your boat.

  10. #30
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    Quote Originally Posted by adrian69 View Post
    Note that that's not the proper leveling order if you want max skill points. Take the Barbarian level at 14 first and precede as indicated. It'll require a +1 Heart of Wood. So on you're first level up do 1 Ranger, 8 druid, 6 Cleric, so that you can relevel 1 Barbarian, 8 Druid, 6 cleric or however you want if you find a better leveling sequence. All that matter is that you take 8 druid*, 6 cleric, and 5 barbarian levels***.

    Max UMD, Hide, Spot** for Ferocious Bit DC, 1 point in Tumble, and whatever else you want with what's left over. I'll probably max Search since it's useful in some quests for some extra XP.

    *You gotta have 3 druid levels before Natural Fighting feats open up.

    **Spot: Ferocious bit DC is fairly decent with low investment if you have a high wisdom score and tomes. I'll probably just put 7 in it.

    ***I've been considering probably go 9 Druid for level 5 spells vs Barbarian core 6 abilities. It's probably boils down to personal preference/convenience. Barbarian 5 is giving +2 Multiplier and +1 Threat Range.


    Spell Lists: *Marks Anything Essential.

    • Druid
    • 1 Ram's Might*, Longstrider, Magic Fang*, Take Down, Faerie Fire
    • 2 Align Fang*, Gust of Wind, Lesser Restoration
    • 3 Spider Skin*, Sleet Storm*, CMW*, Baiting Bite*
    • 4 FOM*, CSW*, Harrowing Pack
    • 5 Greater Vigor*, Animal Growth*


    • Cleric
    • 1 Divine Favor, Protection From Evil*, Nightshield*, Nimbus of Light
    • 2 Seek Eternal Rest*, Aid, Close Wounds, Resist Paralysis
    • 3 Whatever floats your boat.
    Did they fix the LR process? For years it required two hearts and two reincarnations to replace a third class with another. You could not just swap out the first level ranger for barb. You would have to swap putt ranger fir either druid or cleric, then LR again and swap it out for barb.

    Can anyone confirm if this has finally been fixed?

  11. #31
    Community Member adrian69's Avatar
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    Quote Originally Posted by spyder7723 View Post
    Did they fix the LR process? For years it required two hearts and two reincarnations to replace a third class with another. You could not just swap out the first level ranger for barb. You would have to swap putt ranger fir either druid or cleric, then LR again and swap it out for barb.

    Can anyone confirm if this has finally been fixed?
    I have always done it this way. If you have only one level of a class and two of another, you can then swap it out for a level of another class, cause then it adds back up to three. You just couldn't expect to replace druid or cleric levels with levels of another class. I'll post a video when I get around too it in December. I'm 250k from 20, and I got one more halfling life to go for racial completionist and it takes me an average of about 9 days, give or take a day or so, to run through a heroic life.


    Edit: Here you go. Skip to minute 9+ish to see the reincarnation. I just wanted to document the whole process. I realize no one needs to see needless leveling.

    https://youtu.be/Vrgu51dFsZs

    Last edited by adrian69; 11-16-2018 at 11:06 AM. Reason: Edit

  12. #32
    Community Member psykopeta's Avatar
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    Quote Originally Posted by adrian69 View Post
    I have always done it this way. If you have only one level of a class and two of another, you can then swap it out for a level of another class, cause then it adds back up to three. You just couldn't expect to replace druid or cleric levels with levels of another class. I'll post a video when I get around too it in December. I'm 250k from 20, and I got one more halfling life to go for racial completionist and it takes me an average of about 9 days, give or take a day or so, to run through a heroic life.


    Edit: Actually, if Lammania is up I'll go ahead and do that. I don't know if it is, but it's updating for some reason.
    What spyder says is... If u wanna swap the 1st level for a3rd class you don't have any level yet, the gane won't allow because it thinks you have 4 classes at same time

    The one you remove the only 1st lvl, the 2 that won't change, and the one you put next

    So you should change the ranger level for something that isn't barb, and then change another level for barb (because past the 1st level the game understands you only have 2 classes)

    If not, it won't work IIRC
    psykopeta is finally baconpletionist because there isn't anything to delay it more - thelanis, where the gimps claim to be pros and noobs claim to be pros, no newbies allowed(unless they claim to be pros), we have enough drama w/o them. PS: I post only in the latest thread shown in main page, in the weird case u want something from me, feel free to send pm

  13. #33
    Community Member adrian69's Avatar
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    Quote Originally Posted by psykopeta View Post
    What spyder says is... If u wanna swap the 1st level for a3rd class you don't have any level yet, the gane won't allow because it thinks you have 4 classes at same time

    The one you remove the only 1st lvl, the 2 that won't change, and the one you put next

    So you should change the ranger level for something that isn't barb, and then change another level for barb (because past the 1st level the game understands you only have 2 classes)

    If not, it won't work IIRC
    I only knew it worked because I had an 18 druid 1 barb, 1 fighter 6 weeks ago. I took the fighter level at level 4 and wanted to swap it out with a level of Favor Soul in epics and that worked. After I played on it for 3 weeks before I +20 into a pure ranger just by because I went 1 barb, 2 druid, 1 FvS, druid. You don't need to do multiple LRs or LR down to 2 classes in certain cases, but it is all depends on what you're attempting to do and the amount of changes on your heart.

    Needless, to answer his question, you can do this with just +1 heart.

  14. #34
    Community Member adrian69's Avatar
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    Default Great White Wolf Ideas

    New Build
    Druid 20
    Neutral Good Aasimar Scourge


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+7. . . .4: STR
    Dexterity . . . 12. . . .+7. . . .8: STR
    Constitution. . 15. . . .+7. . . 12: STR
    Intelligence. . 11. . . .+7. . . 16: STR
    Wisdom. . . . . 20. . . .+7. . . 20: STR
    Charisma. . . . .8. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 2. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 2. 1. 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 3. 3. 23
    Hide. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    UMD . . . 1. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .11
    Listen. . . . . . . . . . . . . . . . . 1. 1. 1. . . . . . . . . . . . 3
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7. 7. 8. 8



    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Quicken Spell
    12. . . . : Improved Critical: Slashing
    15. . . . : Natural Fighting
    18. . . . : Natural Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Burst of Glacial Wrath
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Wellspring of Power
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Insightful Reflexes
    30 Legend : Scion of: Ethereal Plane OR Plane of Water OR Arborea

    .2 Druid. : Wild Shape 1: Wolf
    .5 Druid. : Wild Shape 1: Bear
    .8 Druid. : Wild Shape 2: Winter Wolf
    11 Druid. : Wild Shape 2: Dire Bear
    13 Druid. : Wild Shape 3: Fire Elemental
    17 Druid. : Wild Shape 3: Water Elemental


    Spells

    1. Summon Nature's Ally I (1), Faerie Fire (1), Magic Fang (1), Ram's Might (2), Jump (4), Takedown (7)
    2. Summon Nature's Ally II (3), Align Fang (3), Creeping Cold (3), Gust of Wind (4), Lesser Restoration (6), Fire Trap (9)
    3. Summon Nature's Ally III (5), Baiting Bite (5), Quench (5), Spiderskin (6), Sleet Storm (8), Contagion (11)
    4. Summon Nature's Ally IV (7), Cure Serious Wounds (7), Enveloping Swarm (7), Harrowing Pack (8), Freedom of Movement (10), Ice Storm (13)
    5. Summon Nature's Ally V (9), Wall of Fire (9), Cold Breath (9), Greater Vigor (10), Cure Critical Wounds (12), Call Lightning Storm (15)
    6. Summon Nature's Ally VI (11), Frostbite (11), Greater Creeping Cold (11), Jaws of Winter (12), Fire Shield (14), Word of Balance (17)
    7. Summon Nature's Ally VII (13), Creeping Doom (13), Regenerate (13), Mass Greater Vigor (14), True Seeing (16), Sunbeam (19)
    8. Summon Nature's Ally VIII (15), Earthquake (15), Fires of Purity (15), Heal (16), Howl of Terror (18), Sunburst (20)
    9. Summon Nature's Ally IX (17), Snowslide (17), Mass Regenerate (17), Storm of Vengeance (18), Mantle of the Icy Soul (19), Anger of the Noonday Sun (20)


    Enhancements (80+12 AP)

    Nature's Warrior (43 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
      1. Extra Wild Empathy II, Beastial Nature II
      2. Flight III, Ghost Wolf
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II, Wisdom
      4. Fatal Harrier III, Ferocity III, Great White Wolf III, Wisdom
      5. Alpha Strike I, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill

    Falconry (31 AP)
    • White Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II
      1. Practiced Accuracy II, Hunter's Knowledge, Out in Nature II
      2. Killer Instinct I, Diving Strike II, Sprint Boost I
      3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Expose Weakness

    Aasimar Scourge (12 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose

    Nature's Protector (6 AP)
    • Nature's Protector, Nature's Defense
      1. Enchanted Defense III, Fey's Blessing I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Stand and Be Judged I, Sacred Ground, Empyrean Magic
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III
    2. Seeking Balance III
    3. Balanced Attacks III, Summer Smoke III
    4. Symetric Strikes, Autumn Harvest III, Stormrage
    5. (none)
    6. Nature's Fury: Crit Multiplier

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Reign (Tier 3 Fatesinger)
    4. Purge the Wicked (Tier 1 Crusader)



    Fatesinger
    1. O Fortuna III, Allure III
    2. Masked Ball II
    3. Reign III, Aria III
    4. Echoes of Martial
    5. Bound Fate III, Fragment of Valor II
    6. Grim Fate II, Turn of the Tide

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Fury of the Wild
    1. Tunnel Vision III, Primal Scream III, Fast Healing III
    2. Acute Instincts III, Damage Reduction II
    3. (none)
    4. Sense Weakness III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury

    Twists of Fate (31 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Lithe (Tier 2 Shadowdancer)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Unearthly Reactions (Tier 1 Magister)




    Shadowdancer
    1. Stealthy III, Technician I
    2. Lithe III, Skill Mastery
    3. Shrouding Shot I, Meld into Darkness III, Grim Precision III
    4. Improved Invisibility I, Pierce the Gloom
    5. Untouchable, Executioner's Strike I, Sealed Soul
    6. Shadow Form

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Reign (Tier 3 Fatesinger)
    4. Purge the Wicked (Tier 1 Crusader)

  15. #35
    Community Member
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    Default

    Quote Originally Posted by adrian69 View Post
    New Build
    Druid 20
    Neutral Good Aasimar Scourge


    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 13. . . .+7. . . .4: STR
    Dexterity . . . 12. . . .+7. . . .8: STR
    Constitution. . 15. . . .+7. . . 12: STR
    Intelligence. . 11. . . .+7. . . 16: STR
    Wisdom. . . . . 20. . . .+7. . . 20: STR
    Charisma. . . . .8. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . 1. 2. 3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Heal. . . 2. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spellcr . 2. 1. 1. 1. 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
    Spot. . . . . . . . . . . . 1. 1. 1. 1. 1. 1. 1. 2. 2. 2. 2. 2. 3. 3. 23
    Hide. . . 2. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 11
    UMD . . . 1. 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 . . 1. . .1 .11
    Listen. . . . . . . . . . . . . . . . . 1. 1. 1. . . . . . . . . . . . 3
    Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
    . . . . .------------------------------------------------------------
    . . . . .16. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7. 7. 7. 8. 8



    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Great Cleave
    .9. . . . : Quicken Spell
    12. . . . : Improved Critical: Slashing
    15. . . . : Natural Fighting
    18. . . . : Natural Fighting
    21 Epic . : Overwhelming Critical
    24 Epic . : Burst of Glacial Wrath
    26 Destiny: Perfect Single Weapon Fighting
    27 Epic . : Wellspring of Power
    28 Destiny: Mass Frog
    29 Destiny: Dire Charge
    30 Epic . : Insightful Reflexes
    30 Legend : Scion of: Ethereal Plane OR Plane of Water OR Arborea

    .2 Druid. : Wild Shape 1: Wolf
    .5 Druid. : Wild Shape 1: Bear
    .8 Druid. : Wild Shape 2: Winter Wolf
    11 Druid. : Wild Shape 2: Dire Bear
    13 Druid. : Wild Shape 3: Fire Elemental
    17 Druid. : Wild Shape 3: Water Elemental


    Spells

    1. Summon Nature's Ally I (1), Faerie Fire (1), Magic Fang (1), Ram's Might (2), Jump (4), Takedown (7)
    2. Summon Nature's Ally II (3), Align Fang (3), Creeping Cold (3), Gust of Wind (4), Lesser Restoration (6), Fire Trap (9)
    3. Summon Nature's Ally III (5), Baiting Bite (5), Quench (5), Spiderskin (6), Sleet Storm (8), Contagion (11)
    4. Summon Nature's Ally IV (7), Cure Serious Wounds (7), Enveloping Swarm (7), Harrowing Pack (8), Freedom of Movement (10), Ice Storm (13)
    5. Summon Nature's Ally V (9), Wall of Fire (9), Cold Breath (9), Greater Vigor (10), Cure Critical Wounds (12), Call Lightning Storm (15)
    6. Summon Nature's Ally VI (11), Frostbite (11), Greater Creeping Cold (11), Jaws of Winter (12), Fire Shield (14), Word of Balance (17)
    7. Summon Nature's Ally VII (13), Creeping Doom (13), Regenerate (13), Mass Greater Vigor (14), True Seeing (16), Sunbeam (19)
    8. Summon Nature's Ally VIII (15), Earthquake (15), Fires of Purity (15), Heal (16), Howl of Terror (18), Sunburst (20)
    9. Summon Nature's Ally IX (17), Snowslide (17), Mass Regenerate (17), Storm of Vengeance (18), Mantle of the Icy Soul (19), Anger of the Noonday Sun (20)


    Enhancements (80+12 AP)

    Nature's Warrior (43 AP)
    • Natural Adept, Nature's Senses, Nature's Bounty, A True Hunter, Howl of Winter, Beast Form Mastery
      1. Extra Wild Empathy II, Beastial Nature II
      2. Flight III, Ghost Wolf
      3. Fight III, Prey on the Weak II, Ghost Wolf Pack, Essence of the Shrike II, Wisdom
      4. Fatal Harrier III, Ferocity III, Great White Wolf III, Wisdom
      5. Alpha Strike I, Swift Hunter, Throat Rip, Jaws of Ice, Go for the Kill

    Falconry (31 AP)
    • White Falcon, Wisdom, Well Rounded, Wisdom, Well Rounded II
      1. Practiced Accuracy II, Hunter's Knowledge, Out in Nature II
      2. Killer Instinct I, Diving Strike II, Sprint Boost I
      3. Killer Instinct II, Strike for the Eyes: Strike I, Conditioning, Eyes of the Eagle
      4. Deadly Instinct III, No Mercy III, Expose Weakness

    Aasimar Scourge (12 AP)
    • Stronger Bonds, Wisdom, Stronger Bonds II, Wisdom, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons, Divine Purpose

    Nature's Protector (6 AP)
    • Nature's Protector, Nature's Defense
      1. Enchanted Defense III, Fey's Blessing I


    Destiny (24 AP)

    Legendary Dreadnought
    1. Legendary Tactics III, Extra Action Boost III, Constitution
    2. Imp. Power Attack, Constitution
    3. Critical Damage III, Haste Boost III
    4. (none)
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Divine Crusader
    1. Bane of Undeath, Interrogation, Purge the Wicked
    2. Consecration III, Flames of Purity I
    3. Stand and Be Judged I, Sacred Ground, Empyrean Magic
    4. No Regret, Crusade
    5. Castigation, Heavenly Presence, Celestial Champion
    6. Strike Down

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Primal Avatar
    1. Ephemeral Evolution III, Rejuvenation Cocoon III
    2. Seeking Balance III
    3. Balanced Attacks III, Summer Smoke III
    4. Symetric Strikes, Autumn Harvest III, Stormrage
    5. (none)
    6. Nature's Fury: Crit Multiplier

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Reign (Tier 3 Fatesinger)
    4. Purge the Wicked (Tier 1 Crusader)



    Fatesinger
    1. O Fortuna III, Allure III
    2. Masked Ball II
    3. Reign III, Aria III
    4. Echoes of Martial
    5. Bound Fate III, Fragment of Valor II
    6. Grim Fate II, Turn of the Tide

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Unearthly Reactions (Tier 1 Magister)




    Fury of the Wild
    1. Tunnel Vision III, Primal Scream III, Fast Healing III
    2. Acute Instincts III, Damage Reduction II
    3. (none)
    4. Sense Weakness III, Overwhelming Force III
    5. Fury Eternal
    6. Unbridled Fury

    Twists of Fate (31 fate points)
    1. Balanced Attacks (Tier 3 Primal)
    2. Meld into Darkness (Tier 3 Shadowdancer)
    3. Lithe (Tier 2 Shadowdancer)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Unearthly Reactions (Tier 1 Magister)




    Shadowdancer
    1. Stealthy III, Technician I
    2. Lithe III, Skill Mastery
    3. Shrouding Shot I, Meld into Darkness III, Grim Precision III
    4. Improved Invisibility I, Pierce the Gloom
    5. Untouchable, Executioner's Strike I, Sealed Soul
    6. Shadow Form

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Reign (Tier 3 Fatesinger)
    4. Purge the Wicked (Tier 1 Crusader)
    Couple Questions from a returning player, 1.) Why putting lvl ups in str and not wis? 2.) Are you using scimitars? wouldnt 2H be better?

  16. #36
    Community Member adrian69's Avatar
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    Quote Originally Posted by zuhyr17 View Post
    Couple Questions from a returning player, 1.) Why putting lvl ups in str and not wis? 2.) Are you using scimitars? wouldnt 2H be better?
    I converted build from an 8/6/6 to pure. I just forgot to swap Str to Wisdom level ups.


    2H is better, but giving up the offhand slot hurts since the build also DoTs. It's easier to slot RL Scepter in OH to make up for the spell power or Ice Orb for Ice Dots. If I ran the build I'd probably swap a feat out for Falchions (or run Helf w/ Fighter Dilly) for Trash and use Scimitar/orb or scepter (spell power)/shield (added defense). Nightshard is probably ideal.

    This thread is mainly for me to remember things I've ran I've liked or worked or to compare builds next to each other. Some builds are just theory crafted.

  17. #37
    Community Member Luxmus's Avatar
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    Default

    Quote Originally Posted by adrian69 View Post
    Dun Gnot Dum
    8/6/6 Druid/Barbarian/Cleric
    Aasimar Scourge


    Level Order

    1 Barb or Cleric/8 Druid/6 barb or cleric/last 5 levels or whatever you started at level 1.

    1Barbarian 6. Druid. . . . . 11. Cleric. . . . .16. Barbarian
    2. Druid. . . . . .7. Druid. . . . . 12. Cleric. . . . .17. Barbarian
    3. Druid. . . . . .8. Druid. . . . . 13. Cleric. . . . .18. Barbarian
    4. Druid. . . . . .9. Cleric. . . . .14. Druid . . . 19. Barbarian
    5. Druid. . . . . 10. Cleric. . . . .15. Cleric . . . . 20. Barbarian



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ----. . .--------
    Strength. . . . 17. . . .+8. . . .4: STR
    Dexterity . . . .8. . . .+8. . . .8: STR
    Constitution. . 15. . . .+8. . . 12: STR
    Intelligence. . .8. . . .+8. . . 16: STR
    Wisdom. . . . . 15. . . .+8. . . 20: STR
    Charisma. . . . 16. . . .+8. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Feats

    .1. . . . : Power Attack
    .3. . . . : Cleave
    .6. . . . : Natural Fighting
    .9. . . . : Natural Fighting
    12. . . . : Improved Critical: Bludgeoning
    15. . . . : Natural Fighting
    18. . . . : Precision
    21 Epic . : Overwhelming Critical
    24 Epic . : Quicken Spell
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Epic Reflexes
    28 Destiny: Elusive Target
    29 Destiny: Dire Charge
    30 Epic . : Past Life: Rogue
    30 Legend : Scion of: Ethereal Plane

    .2 Druid. : Wild Shape 1: Wolf
    .5 Druid. : Wild Shape 1: Bear
    .8 Druid. : Wild Shape 2: Winter Wolf

    10 Cleric : Strength Domain

    .9 Deity. : Follower of: Silvanus
    15 Deity. : Blessing of Silvanus


    Enhancements (80+12 AP)

    Occult Slayer (37 AP)
    • Weapon Bond, Resistance, Elemental Defense
      1. Extend Rage III, Ear Smash II, Parrying Bond III
      2. Knockout II, Guarding Bond III
      3. Bond of Retribution, Arcane Encumberance III, Constitution
      4. Vicious Strike II, Driving Force III, Constitution
      5. Bond of Destruction, Seeker's Strike III, Occult Metalline

    Nature's Warrior (16 AP)
    • Natural Adept, Nature's Senses
      1. Take Down II, Beastial Nature II
      2. Flight III, Ghost Wolf
      3. Fight III, Prey on the Weak II

    Frenzied Berserker (16 AP)
    • Die Hard, Frenzied Toughness, Frenzy
      1. Extra Rage III, Die Harder I
      2. Blood Tribute III, Extra Action Boost III
      3. Supreme Cleave III

    Aasimar Scourge (13 AP)
    • Stronger Bonds, Strength, Stronger Bonds II, Strength, Stronger Bonds III
      1. Scourge Weapons, Improved Recovery
      2. Improved Scourge Weapons
      3. Improved Recovery

    Nature's Protector (6 AP)
    • Nature's Protector, Nature's Defense
      1. Enchanted Defense III, Fey's Blessing I

    Warpriest (4 AP)
    • Smite Foe: Melee
      1. Divine Might III


    Destiny (24 AP)

    Legendary Dreadnought
    1. Attack Boost II, Strength
    2. Imp. Power Attack, Strength
    3. Critical Damage III, Haste Boost III
    4. Anvil of Thunder
    5. Advancing Blows, Devastating Critical
    6. Master's Blitz, Pulverizer

    Twists of Fate (35 fate points)
    1. Sense Weakness (Tier 4 Fury)
    2. Balanced Attacks (Tier 3 Primal)
    3. Meld into Darkness (Tier 3 Shadowdancer)
    4. Rejuvenation Cocoon (Tier 1 Primal)
    Do you think it will be duable with a 32 point build?

  18. #38
    Community Member adrian69's Avatar
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    Quote Originally Posted by Luxmus View Post
    Do you think it will be duable with a 32 point build?
    No. It relies on having at least 18 racial past lives plus +1 racial tome for Aasimar Healing Hands and lost of gearing. Not sure what I'd begin sacrificing elsewhere to come up with it. I don't think it's new player/1st life friendly by any means. But if you don't care about that aspect and are casual and are looking for fun it may work out, but it doesn't hit its stride until late epics.

    9 wolf 8 fighter 3 monk may be more friendlier. defenses aren't revolving, a little more healing with healing curse, and it has evasion.

    Fallen Aasimar 12 FvS/8 Wolf Vol VKF may also be an easier concept for a 32 point build with out much gear. Wisdom or Charisma for attack damage. Loads of healing. Decent Damage. Not stuck with it to 30 if you don' like it, nor are you wasting money.

  19. #39
    Community Member Luxmus's Avatar
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    Quote Originally Posted by adrian69 View Post
    No. It relies on having at least 18 racial past lives plus +1 racial tome for Aasimar Healing Hands and lost of gearing. Not sure what I'd begin sacrificing elsewhere to come up with it. I don't think it's new player/1st life friendly by any means. But if you don't care about that aspect and are casual and are looking for fun it may work out, but it doesn't hit its stride until late epics.

    9 wolf 8 fighter 3 monk may be more friendlier. defenses aren't revolving, a little more healing with healing curse, and it has evasion.

    Fallen Aasimar 12 FvS/8 Wolf Vol VKF may also be an easier concept for a 32 point build with out much gear. Wisdom or Charisma for attack damage. Loads of healing. Decent Damage. Not stuck with it to 30 if you don' like it, nor are you wasting money.
    alright. Thanks a lot for the reply .

  20. #40
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    Quote Originally Posted by adrian69 View Post
    Dun Gnot Dum
    8/6/6 Druid/Barbarian/Cleric
    Purple Dragon Knight


    Level Order

    1. Druid. . . . . .6. Druid. . . . . 11. Cleric. . . . .16. Barbarian
    2. Druid. . . . . .7. Druid. . . . . 12. Cleric. . . . .17. Barbarian
    3. Druid. . . . . .8. Druid. . . . . 13. Cleric. . . . .18. Barbarian
    4. Druid. . . . . .9. Cleric. . . . .14. Barbarian. . . 19. Barbarian
    5. Druid. . . . . 10. Cleric. . . . .15. Cleric . . . . 20. Barbarian


    Nice theory build, but not even close to possible without (2) LR+1 tomes.

    1st lvl has to be fighter due to PDK, which needs to be changed out to Druid later
    2nd lvl is Druid
    9th is Cleric
    14th is Barb

    This build needs an edit

    ... kinda bummed because I'm looking for a nice 'Tremor' build

    Doesn't matter how you order the classes, this split will always start off with 4 classes by 15th level, and you can't do an LTR (+1 or otherwise) on an iconic until after you've completed your 15 level ups.

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