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  1. #1
    Community Member Captain_Wizbang's Avatar
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    Jan 2008
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    Default Dragonborn issues

    1) the AP cost for breath weapon is not worth it. Ive talked with many people, and did my own homework, this feature needs to have a simpler focus on the tree. To make the weapon effective at any level (forget epics) the amount of points vs reward is terrible, and it seams that there is a conflict of what "enhances" that weapon, pell pen/dc's etc.. It's too spread out imo.

    2) When running and swinging the character "slides" across the floor.

    3) Attack animations are borked and fidgety. Sometimes 3rd & 4th attacks don't register or show at all.

    4) Paladin Vanguard, Shield tactics are NOT WAI.

    5) *ahem* they run slower than a Dwarf Cleric.

    6) The "flight" mechanic is just the same as the Cannith Boot propulsion, and yields very little benefit.

    7) TBD*

    It's a great addition to the game, it just needs a little dev love.

  2. #2
    Community Member BandVP's Avatar
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    Oct 2014
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    270

    Default

    Quote Originally Posted by ferd View Post
    1) the AP cost for breath weapon is not worth it. Ive talked with many people, and did my own homework, this feature needs to have a simpler focus on the tree. To make the weapon effective at any level (forget epics) the amount of points vs reward is terrible, and it seams that there is a conflict of what "enhances" that weapon, pell pen/dc's etc.. It's too spread out imo.

    2) When running and swinging the character "slides" across the floor.

    3) Attack animations are borked and fidgety. Sometimes 3rd & 4th attacks don't register or show at all.

    4) Paladin Vanguard, Shield tactics are NOT WAI.

    5) *ahem* they run slower than a Dwarf Cleric.

    6) The "flight" mechanic is just the same as the Cannith Boot propulsion, and yields very little benefit.

    7) TBD*

    It's a great addition to the game, it just needs a little dev love.
    I totally agree, however i have not had the attack animation happen yet. I also have not had too much of the character sliding, i only really have it when i use an item, not when swinging. Hopefully this gets patched

  3. #3
    Community Member raclaw's Avatar
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    Sep 2009
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    78

    Default too fat too

    and they have to squeeze them in the waist because they are too fat

  4. #4
    Hero JOTMON's Avatar
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    Oct 2008
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    5,415

    Default

    Quote Originally Posted by raclaw View Post
    and they have to squeeze them in the waist because they are too fat
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
    Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
    Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)

  5. #5
    Bwest Fwiends Memnir's Avatar
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    Default

    it's not "issues", per say - they just kinda suck.






    ***edit*

    dammit.
    Last edited by Memnir; 07-01-2017 at 01:14 PM.
    Exit, pursued by a bear. ~ William Shakespeare (stage direction from The Winter's Tale)

    .60284.

  6. #6
    Community Member Captain_Wizbang's Avatar
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    Default

    Dragonborn use a stupid looking head-butt for a stunning blow. It never worked right from lvl 1 through 30.

    The race is terrible for melee tactical's and efficiency. I have 3 of the same build, WF & human are WAI, Dragonborn is not.

    As far as I can see, the race has more shortcomings than what's it's worth to make a build adapt to it's quirkiness.

    The amount of points needed to make the breath weapon viable isn't worth it.

    I call it like I see it, for my melee's I couldn't get out of that race fast enough.

  7. #7
    Community Member Romaniac's Avatar
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    Aug 2013
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    20

    Default Active rune arm feat

    On an artificer with activated rune arm the animation is looking like 'a toddler running'. Shooting, swinging a weapon or casting is not animated properly.

    When the feat is deactivated, all movements are fine as intended.

  8. #8
    Community Member Captain_Wizbang's Avatar
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    Default

    I couldn't cap the toon fast enough to get out of that terrible race.

    Head butt for a stun animation give me a break. And then it never worked because of how long the animation took.

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