Hello, I finally decided to start my own thread about warlocks
So first of all, I will state my reasons why I think warlocks are OP in heroics and some ideas how to balance them out. I'm talking about heroics not epics. So the proposed "nerfs" won't effect warlocks performance in epics.
Warlocks get spells to early.
- wail of banshee/mass hold on lvl 16? Before the wizards get it??
- finger of death and circle of death same time as wizzy?
I always though that arcane spells should be aquired in the following order:
1) wizards
2) sorcerer
3) warlock and bard
Fix: modify spell progression table (e.g. levl 6 spells on lvl 19 instead of 16, after wizard and sorcerer)
Spirit blasts to much damage
Not much to add here. Insane damage on heroics with metas on.
Fix: Remove metamagics but increase spellower to 150%. Result: lower damage on heroics, and higher damage on epics (600 light spellower -> 900 light spellower, so increase of 300, more than maximize + empower).
Eldritch blast to much damage.
Fix:Increase casting time by 50%. This will affect epics to, so to counter that, continue the Eldritch Blast damage increase to epic levels as well ("deals 1d6 damage at level 1, and increases by +1d6 at Warlock level 3, 5, 7, 9, 11, 14, 17, and 20; for a total of 9d6 at level 20". Change to: 3,5,7,9,11,14,17,20,22,24,26,28,30 which is 13d6 by lvl 30, 50% more than it is at this moment.
Shining through
Fix: Increase HP gain (even 20xcon is OK), but increase cooldown to atleast 2 minutes.
So how do you like the ideas? Do you think some of those things aren't to strong in heroics? Have more things to add?