Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Some fixes and a little bit of test development to cover the proposed changes to melee survivability. As it is handled by a toggled stance it can be left turned off to have no effect on current game setup.
Lamannia Changes: (Proposed changes to allow melee survivability - has no effect on build if stance not activated)
---New: Epic Feat "Epic Defensive Fighting" auto awarded at level 21
---Fix: Non stacking Percent items filtered out correctly
---Barbarian DR now starts at 3%
Self and Party Buffs - New buffs have arrived
---Stone of change eldritch rituals
---Madstone Rage
UI: Auto spend in skill dialog now displays a wait cursor
Fix: Skills dialog Autospend is now more efficient
Efficientcy: Epic Destinies no longer redraw due to an Enhancement core or Tier5 enhancement train/revoke action
Primal Avatar: Symetric Strikes options now have descriptions.
Eldritch Knight: Spellsword I selector descriptions updated
Eldritch Knight: Spellsword II selector descriptions updated
Eldritch Knight: Spellsword III selector descriptions updated
Eldritch Knight: Spellsword IV selector descriptions updated
Half-Elf: Skill Focus description updated
Curative Admixture: Cure Moderate Wounds description added
Cure Light Wounds description updated
Augments: Some augments with missing descriptions updated
Past Life: Disciple of the Fist description and effects updated (0.5[W] handwraps damage)
Many erroneous typed "Enchantment" bonus's converted to "Enhancement"
Fix: Effects that give a stat bonus to a total will now be correct if the stat in question changes
---This got broken in build 1.0.0.45
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Mostly fixes this time around. A little more work for the proposed Lamannia changes also.
Fix: All "Least Dragonmark of ...." feats can now be taken at any level (Reported by RetroDark)
Internal: Data will now only be verified on my local builds due to a command line switch of /debug. Should now start faster.
Fix: Aasimar core enhancements now have correct min level requirements (were missing)
Fix: Aasimar Scourge core enhancements now have correct min level requirements (were missing)
Fix: Dragonborn core enhancements now have correct min level requirements (were missing)
Fix: Human core enhancements now have correct min level requirements (incorrect min levels for this one)
UI: All spelling mistakes of "yout" changed to "your" in various feats/spells etc
Feat: Past Life: Sneak of Shadows stance and effects added
Item Fix: Duality, the Moral Compass now has the correct critical range
Fix: Enhancement selection sub item tooltips will now show the required min spend of APs
Fix: "MonkWeaponDie" effect retired and all effects changed to weapon base damage for Handwraps and Unarmed
---Unarmed strike feat
---Past Life: Disciple of the Fist
Fix: The Prowess Filigree set now correctly gives +75 Melee power for an action boost (not 100)
Fix: Improved Martial Arts now grants +1[W] correctly to handwraps (not 0.5)
UI: All [W] text now shown consistently as [W] and not [W] and [w]
New: Dismiss Charm now shows up as a SLA
New: Dismiss Rage now shows up as a SLA
New: Quivering Palm now shows up as an SLA. Feat description updated.
UI: Stunning Fist description updated
Fix: Effects with a weapon class such as Power Attack will now be listed in totals correctly
Lamannia Changes:
---Epic Defensive Fighting HP bonus updated to 5/10/15/20/25% tiers
---Correct feat icon now in use
---Now a single buff only instead of one per class of fighting feats
---Aasimar Protector bonus 10% Hitpoint bonus is now a Sacred bonus
---Sacred Defender: Tenacious Defense is now a Competence bonus and will also apply in no armor but with a shield equipped
---Barbarian DR% effects reworked to give correct totals
As per usual see my signature for a link to the most recent release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Not much in this one. I think the project is coming into maintenance mode now. Just fixing things as they are reported now.
Changes in this version:
Fix: "Shintao: Dismissing Strike" is now correctly a Clickie enhancement
Fix: Enhancement and Destiny Clickie item selection icons are now drawn 1 pixel lower in the correct location
Fix: "Shintao: Meditation of War" Dodge Cap effects now have more descriptive names for Earth and Ocean stances
Fix: Feat "Construct Essence" can now be correctly selected by all non-forged races such as Aasimar (Reported by wolvemd)
Fix: "Inactive Items" header in breakdowns list is no longer shown if there are no inactive items
Fix: Effects which were incorrectly using "Earth Stance" rather than "Mountain Stance" fixed
---Shintao: Meditation of War
---Ring: Legendary Perfect Pinacle
UI: Auto-controlled stances are now only shown when they are active to reduce UI clutter
Drop Locations for the following items Updated:
---Epic Cursed Shard
---Epic Memories of Immortality
---Epic Memories of Charity, also renamed from Clarity
Fix: Legendary Softsole Slippers are now correctly part of the "Adherent of the Mists Set (Legendary)"
As per usual, see my signature for a link to the most recent release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
I wonder if it is possible to include the option to have a "Past life" folder or something that allows the user to track multiple builds with-in one save file? That way the user could track the assorted builds they used (or are going to use) on their way to the super-uber build. I keep multiple build files that are associated with my main build in tabs across the top... so i can look back (or ahead) and see what I've done or what I need to do at a glance, but it's a PITA to open every file every time I want to review my build. The extra builds need not be as complete as the main build but instead could be just an overview - like ED's builder.
I hope I'm explaining the request clearly enough.... it makes perfect sense in my head.... Capish?
/Mac
This is a very good suggestion and it is something I have been thinking about over the last week. But having said that, its not going to be implemented for quite some time if at all in this version.
That said, I am thinking about the features I would want if I moved to a version 2 build of DDOBuilder, this would allow the following features:
All effects can have proper requirements rather than on/off due to a stance, this would allow much more complicated apply if scenarios such as: "Only applies if this feat and these enhancements are trained".
All gear going back to level 1
Plan a character to a specific level of your choice (not always level 30)
Multiple builds in the same file. As an example think of your character file as a top level element in a tree, each leaf in this tree will be a specific build, under each build can be multiple leafs that show the build at a particular level.
An upgrade to Cannith and random gear when you use a drop list selection for the gears level to get the appropriate effect levels instead of having to enter he values manuallyCode:[+] Character [+] Build 1 - Build 1 at level 10 - Build 1 at level 20 - Build 1 at level 30 [+] Build 2 - Build 2 at level 30
Augments with a drop list level selection to get the different tiers
An optional Banking tab for each character that allows you to tracks all the items you have on that character outside of the game, with relevant search options.
All this stuff is at a theoretical planning stage in my head.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Quite a few fixes in this one and a small amount of development for some new ideas I have had. But these have yet to make it to this live version.
Fix: Arcane Archer Ranger and Elf variant trees split as they have different requirements that cannot be modeled as a single tree
---You cannot train in both trees as an elven ranger
Fix: Reaper tree core enhancements 2..6 in each reaper tree now apply outside of Reaper mode
New: Gear menu commands have moved from the Edit menu to its own Gear menu
New: New Gear menu command "Paste" added
---Equivalent button added to the Inventory view. How To guide updated
---The functionality of the Copy command updated to copy to the clipboard as a private clipboard format
---This allows paste of Gear Sets between the same and other characters
---Minor layout change of controls
Fix: Changes to the skill weighting "Auto Spend" of skill points feature
---Bards will now prioritise UMD
---War/Bladeforged will also prioritise Repair
---Spell Craft now has lower priority for non caster classes
UI: Some item icons cleaned up
UI: Drop locations added for the following items:
---Epic Memories of the Mighty
---Epic Coalesced Coinage
---Epic Bludgeoning Bankroll
Warchanter: Ironskin Chant is now shown as a passive enhancement
Warchanter: Reckless Chant is now shown as a passive enhancement
---Also no longer requires Bard level 4 twice
Warchanter: Words of Encouragement no longer requires Bard level 2 twice
Warchanter: Victory Song now correctly requires Bard level 18
Swashbuckler: Tier 5 enhancements reordered to match DOOWiki screen shot
Warpriest: Divine Vessel is now correctly 1 rank only (not 3)
Dwarf Fortress: Is now shown correctly as a passive icon
War Soul: Silence the Wicked: Is now shown as a clickie icon
Stalwart Defender: Counter Attack is now correctly a requirement for Reprisal
Morninglord: Light of the Sun God is now correctly a passive enhancement
Air Savant: Electric Loop is now correctly a requirement for lightning Bolt
Vanguard: Unbalancing Shove now correctly costs 1AP and has 3 tiers
Vistani: Celerity now shown as a passive enhancement
Tainted Scholar: Tainted Lore is now correctly a requirement for Blood Component
UI: User and Auto stance controls will now draw correctly on all resize events
Helpless Damage: Standard +50% helpless damage effect added
Guild Buffs: Game Hunter +5% Helpless Damage retyped as a guild bonus
Export: Dodge Bypass added to weapon export section
Export: Helpless Damage bonus added to weapon export section
Export: Updated how MRR Cap shown in Character Header section
Engine: New Effect "WeaponPlus" added
---All weapons updated to use new effect type
---Fixes a clash issue between AttackBonus, DamageBonus, CriticalAttackBonus and Seeker effects with weapons Enchantment
Fix: Snake Bite Set Bonus: Melee and Missile Attacks now correctly applies at tier 3
Fix: Echo of Ravenkind - Eternal Holy Burst now has the correct critical damage bonus effect, breakdown description updated
Fix: Stone of Change: Force Damage Ritual - Effects updated to given 1 Force damage on critical hits also
Mass Frog: Now shows up as a SLA
Falconry: Ability II - Now has the correct display cost when no item selected
In Development, but not in UI yet:
---A new DC object type that will allow calculation of effect DCs to be displayed
---These will be shown in item tooltips for effects
---Existing tactical breakdowns will become bonus lists only for tactical types
As per usual see my signature for a link to the latest release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Well I must say this is a very impressive character planner; I was amazed at how much information you could put into a character; specifically gearing it up and getting the breakdowns while in stances but... I ran into quite a few bugs when I tried to create an at-cap handaxe swashbuckler.
I'm using the latest version 1.0.0.49 downloaded from your signature a couple days ago
1) I'm having great trouble getting the swashbuckling stance to actually turn on. Handaxe and buckler with light armor should qualify for swashbuckling (with the skirmisher enhancement); yet there's no "swashbuckling" in the available stances on/off nor in the passive stances. Meanwhile about 80% of the benefits from the tree don't apply to the stat breakdowns; including critical profile (displaying as 17-18 x3, 19-20 x4 with the legendary forgotten axe; it should be
15-20 x4, 19-20 x7) - which also suggests that it's missing kensai strike with no thought and legendary dreadnaught critical increases. Doublestrike (swashbuckling bonuses are listed as "inactive" and that if I turn it on it should increase my doublestrike by 3); and damage.
2) Similarly; the greater stalwart defense isn't turning on (a shield makes me qualify for it; even if it's a buckler); this means I'm not getting my 20% HP or my +6 con.
3) A number of enhancements don't seem to be properly calculated; I noticed specifically that shield expertise isn't adding to my damage (tier 3 stalwart defender; it increases the weapon's bonus); that Know the Angles (when toggled on) does increase tactical DC's but not damage on my weapon; and that the grim barricade capstone lists and grants the incorrect bonuses (it says +1 dodge, +2 mrr/prr; it should be +1 dodge cap, +2 mrr/prr) *Edit: When I tried adding sentient to the forgotten axe; shield expertise started adding to damage; but somehow I lost dex-to-damage through swashbuckling with different tack.
4) You're missing the level 28 swashbuckler; and the level 24 swashbuckler has out-of-date stats.
Last edited by Selvera; 09-11-2018 at 12:18 PM.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
Yikes, so much wrong in swashbuckler then. I must admit, there is so much data and stances, that sections just get a cursory overview to see if they appear to working correctly, and I tend to go back and fix things when I try a build myself that doesn't quite work right.
Any chance you can mail me your build file and I will have a look at all the issues you raised in this post. I will PM you my e-mail address.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
email with my .ddocp file sent.
Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Just as I thought I was at maintenance mode, new ideas popped into my head. This release sees the introduction of a new view that shows ability DCs for tactical attacks from almost all sources. There is also a plethora of bug fixes for issues found and reported in the last week.
Changes in this version are:
New Items:
---Legendary Cursebane Ring (Ring) - (Reported missing by Kamdragon)
---Epic Cutthroat's Smallblade (Level 28) (Shortsword - Treasure of the Crystal Cove update)
---Epic Ornamented Dagger (Level 28) (Dagger - Treasure of the Crystal Cove update)
---Epic Broken Oar (Level 28) (Quarterstaff - Treasure of the Crystal Cove update)
---Epic Brawling Gloves (Level 28) (Gloves - Treasure of the Crystal Cove update)
---Epic Ring of the Buccaneer (Level 28) (Ring- Treasure of the Crystal Cove update)
---Epic Treasure Hunter's Spyglass (Level 28) (Trinket- Treasure of the Crystal Cove update)
---Note that Level 24 versions of Crystal cove loot that now have level 28 versions have been renamed to include (Level 24) in their titles
Augments: Missing "Mythic Shield Boost" augment added
Fix: "Half-Elf Dilettante: Barbarian DR" effects broken away from new Barbarian %DR as they are officially different
---Enhancement descriptions updated to clarify
Fix: Toughness can now correctly be selected as an Epic Destiny feat (Reported by Kamdragon)
Fix: Debug ASSERT in stances view fixed
Fix: Incorrect condition that required a weapon to be both thrown and finessable for swashbuckling to be enabled was fixed. (Reported by Selvera)
Fix: Swashbuckler: Resonant Arms dice effects vector sizes fixed (Found in build supplied by Selvera)
Fix: Grim Barricade: Reaper's Defense VI now correctly gives +1% dodge cap, not +1% dodge (Reported by Selvera)
Fix: A clash between Harper Agent: Know the Angles for weapon damage and effects for weapon attack/damage type abilities was fixed. (Reported by Selvera)
Fix: A bug in <AnyOfStance> enabled code was fixed
Fix: Sacred Defense and Stalwart Defense HP effects updated so will now apply correctly if your in stance and using a shield. (Reported by Selvera)
Fix: Fighter/Paladin Tenachious Defense no longer stacks with Epic Defensive Fighting hp bonus (Both Competence)
Fix: Ability damage for main hand weapons when single weapon fighting is now correctly scaled by the SWF line of feats.
Fix: Many "MovementSpeed" effects had "ApplyAsItemEffect" flag added to solve incorrect stacking issues.
---There may still be some issues with the stacking of movement speeds
Fix: Inactive items are now excluded before considering stacking rules
Fix: Inactive items are now listed correctly in the breakdown UI
Fix: Percentage bonus items no longer add a percentage of other percentage items.
---This is from testing on live for multiple percentage hp bonus's. (Aasimar +10%, Epic Defensive Fightning +25%)
---If you have 1000hp and a 10% bonus and a 20% bonus you would get:
------1000hp @ 10% = +100hp
------1000hp @ 20% = +200hp
------Total 1300hp not (1000 * 1.1 * 1.2) = 1320hp
Fix: Arcane Archer (Elf): Shattermantle Shot now correctly states it uses half character level, not ranger levels
Engine: Duplicate spell school type "Dragon Breath" eliminated
Engine: Many DCs modelled as "SpellSchool" changed to be modelled as "Tactical" to get effects to work correctly
Engine: Effects can now have multiple tactical items listed in replace of "All"
---All tactical "All" effects updated
---All old build files with items that use "All" will automatically update
Engine: New spell school "Global DC" added to total universal DC bonus's that affect spells such as "Mass Frog"
---Relevant effects added
New: Reaper Enhancements View now shows total spent Reaper point count, and required Reaper xp for those points in its title
New: New DC View added
---Tactical breakdowns now only show bonus's to that tactic type only
------Additional tactical breakdowns displayed
------Check the new DCs view for actual tactical DC effect totals
---Forum export for Tactical DC export updated
---DCs can now be defined for Feats, Enhancements and items
---Enhancement DCs:
------Battle Engineer: Shatter Defenses (Crossbow)
------Battle Engineer: Shatter Defenses (Melee)
------Battle Engineer: Thunder-Shock Weapon (Crossbow)
------Battle Engineer: Thunder-Shock Weapon (Melee)
------Renegade Mastermaker: Mighty Slam
------Ravager: Demoralizing Success
------Spellsinger: Enthrallment
------Deep Gnome: Conjure Stone
------Dragonborn: Dragon Breath
------Drow: Darkfire
------Nature's Protector: Big Claws
------Nature's Protector: Savage Roar
------Nature's Protector: Bear Charge
------Nature's Warrior: Throat Rip
------Nature's Warrior: Go for the Kill
------Dwarf: Hands of Stone
------Arcane Archer (Elf): Shattermantle Shot
------Arcane Archer (Elf): Terror Arrows
------Arcane Archer (Elf): Banishing Arrows
------Arcane Archer (Elf): Paralyzing Arrows
------Arcane Archer (Elf): Smiting Arrows
------Falconry: Diving Shot
------Falconry: Diving Strike
------Falconry: Shoot for the Eyes
------Falconry: Strike for the Eyes
------Falconry: Coordinated Cleave
------Falconry: Shoot and Destroy
------Falconry: Death From Above
------Falconry: Death From Above Shot
------Half-Elf: Tanglefoot
------Henshin Mystic: Unbalancing Strike
------Ninja Spy: Unbalancing Strike
------Ninja Spy: Flash Bang (Blind)
------Ninja Spy: Flash Bang (Daze)
------Ninja Spy: Touch of Death
------Shintao: Smite Tainted Creature
------Shintao: Unbalancing Strike
------Shintao: Jade Strike
------Shintao: Dismissing Strike
------Shintao: Tomb of Jade
------Shintao: Kukan-Do
------Knight of the Chalice: Holy Retribution
------Arcane Archer: Shattermantle Shot
------Arcane Archer: Terror Arrows
------Arcane Archer: Banishing Arrows
------Arcane Archer: Paralyzing Arrows
------Arcane Archer: Smiting Arrows
------Assassin: Heartseeker Poison
------Assassin: Ice Chill Poison
------Assassin: Soulshatter Poison
------Assassin: Shadow Dagger
------Mechanic: Tanglefoot
------Mechanic: Thunderstone
------Mechanic: Ooze Flask
------Mechanic: Time Bomb
------Thief-Acrobat: Sweeping Strikes
------Earth Savant: Earthgrab
------Fire Savant: Heat Death
------Water Savant: Icy Prison
------Soul Eater: Devour the Soul
------Soul Eater: Stricken
------Tainted Scholar: Stunning Blast
------Divine Crusader: Stand and Be Judged
------Draconic Incarnation: Go out with a bang
------Draconic Incarnation: Daunting Roar
------Draconic Incarnation: Energy Burst
------Draconic Incarnation: Flyby Attack (Damage)
------Draconic Incarnation: Flyby Attack (Knockdown)
------Draconic Incarnation: Energy Vortex
------Exalted Angel: Avenging Light
------Exalted Angel: Soundburst
------Exalted Angel: Sun Bolt
------Exalted Angel: Divine Wrath
------Fury of the Wild: Boulder Toss
------Fury of the Wild: Fury Made Placid
------Grandmaster of Flowers: Orchid Blossom
------Grandmaster of Flowers: Drfiting Lotus
------Grandmaster of Flowers: A Scattering of Petals
------Grandmaster of Flowers: Everything is Nothing (Erasure)
------Grandmaster of Flowers: Everything is Nothing (Damage)
------Legendary Dreadnought: Lay Waste
------Primal Avatar: Stormrage
------Shadowdancer: Shadow Lance
------Shadowdancer: Shadow Manipulation
------Shadowdancer: Executioner's Strike/Shot
---Feat DCs:
------Breath of the Fire Dragon
------Curse of the Void
------Falling Star Strike
------Freezing The Lifeblood
------Improved Sunder
------Improved Trip
------Pain Touch
------Path of Inevitable Dominion: Fists of Darkness
------Quivering Palm
------Shining Star
------Stunning Blow
------Stunning Fist
------Sunder
------The Gathering Storm
------The Raging Sea
------The Trembling Earth
------Touch Of Despair
------Trip
------Warlock: Hurl Through Hell
------Warlock: Pact: Fey
------Warlock: Pact: Fiend
------Warlock: Pact: Great Old One
------Dire Charge
------Mass Frog
------Silver Flame Exorcism
------Animal Domain Tier IV
---Item DCs:
------Epic Sirocco
As per usual see my signature for a link to the latest release.
As a note, I am on holiday for the next 2 weeks so there will likely be no updates during this period.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Lots of change sin this version, to bring it compatible with Update 40 which was released 2 days ago. We get the new Wood Elf race, enhancement tree. The new update 40 Killing Time raid items. Additional development of the DC views feature, and a host of item updates for Crystal Cove, along with quite a few bug fixes.
Update 40 Changes:
---Unarmed Strike now gives +1 attack bonus to Handwraps/Unarmed instead of 0.5[W] per tier
---Wood Elves are now supported
------+2 Dex, -2 Int
------Racial Enhancement Tree added
------Automatic feats for elves updated to include Wood Elf
------Deity feats updated (Undying Court)
Divine Crusader: Crusade - Description updated
U40 Items:
---Epic Spectre Deflector (level 28) (Buckler)
---The Staff of Shadows (Quarterstaff)
---Brilliant Crescent (Sickle)
---Chaosbow (Longbow)
---Hellstroke (Heavy Mace)
---Tornado (Handaxe)
---Timeshard (Shortsword)
---Nightshard (Scimitar)
---Staff of Irian (Quarterstaff)
---Lightning Coil (Light Mace)
---Mail of the Mroranon (Medium Armor)
---Nullcloth Armor (Heavy Armor)
---Gauntlets of the Stormreaver (Gloves)
---Ring of the Silver Tongue (Ring)
---Clouded Dreams (Ring)
---Trinket of Freewill (Trinket)
---Elyd Charm (Necklace)
------All Items with Anthem effects updated
---Bracers of the Mountain (Bracers)
---Cloak of the Mountain (Cloak)
---Windhowler Mask (Helmet)
---The Reflection of Blackrazor (Great Sword)
---Soulrazor (Longsword)
---The Reflection of Whelm (Warhammer)
---Overwhelming impact (Throwing Hammer)
---The Reflection of Wave (Quarterstaff)
---Sphere of Waves (Orb)
---Reflection of Angdrelve (Great Sword)
---Soul's Sorrow (Bastard Sword)
---The Reflection of the Frostblade (Scimitar)
Other work:
Fix: Kukan-Do DC breakdown now correctly includes "Stun" bonuses in its total
Fix: Bad iterator increment after list item removal fixed
Fix: Cleric "War Priest" and Favored Soul "War Soul" favored Weapon effects will now work correctly. (Reported by Frinkky)
New: DCs now show their current value under the icon. You no longer have to mouse over to see the total.
---Redrawn on a change that can affect its value
---How To Guide updated.
Fix: Enhancements tree update order changed to avoid tree destruction while in use causing a crash
New: Additional Self and Party Buffs added:
---Aura of Courage
---Aura of Good
---Mabar Candy: Almond-Coated Shaadow Apple
---Mabar Candy: Darkswirl Caramel Bite
---Mabar Candy: Sweet Cinnamon Cloud
New: DCs can now have an optional "other" field used for arbitrary text (e.g. "1d20")
New: Fascinate now has a DC listing
Fix: Quivering Palm DC is now listed correctly as a Fortitude save (Not Will)
Fix: All Shield items updated to use the correct "WeaponPlus" mechanic
Fix: Divine Crusader: Extraordinary Virtue is now shown correctly as a passive enhancement
Fix: Cannith/Random loot "Insightful Necromancy Focus" and "Insightful Transmutation Focus" augments can now correctly have values entered for them.
Items: (Update of Crystal Cove items)
---Glass Cannon (Level 24) - Stats updated (Rune Arm)
---Epic Ratkiller (Level 24) - Stats updated (Maul)
---Epic Ratkiller (Level 28) - Added (Maul)
---Epic Brigand's Cutlass (Level 24) - Stats updated (Scimitar)
---Epic Brigand's Cutlass (Level 28) - Added (Scimitar)
---Epic Cutthroat's Smallblade (Level 24) - Stats updated (Shortsword)
---Epic Cutthroat's Smallblade (Level 28) - Stats updated (Shortsword)
---Epic Ornamented Dagger (Level 24) - Stats updated (Dagger)
---Epic Ornamented Dagger (Level 28) - Stats updated (Dagger)
---Epic Broken Oar (Level 24) - Added (Quarterstaff)
---Epic Broken Oar (Level 28) - Stats updated (Quarterstaff)
---Epic Flotsam (Level 24) - Added (Dagger)
---Epic Flotsam (Level 28) - Added (Dagger)
---Epic Swashbuckler (Level 24) - Stats updated (Buckler)
---Epic Swashbuckler (Level 28) - Added (Buckler)
---Epic Cavalry Plate (Level 24) - Added (Heavy Armor)
---Epic Cavalry Plate (Level 28) - Added (Heavy Armor)
---Epic Duelist's Leathers (Level 24) - Stats updated (Light Armor)
---Epic Duelist's Leathers (Level 28) - Added (Light Armor)
---Epic Brawling Gloves (Level 24) - Stats updated (Gloves)
---Epic Brawling Gloves (Level 28) - Stats updated (Gloves)
---Epic Ring of the Buccaneer (Level 24) - Stats updated (Ring)
---Epic Ring of the Buccaneer (Level 28) - Stats updated (Ring)
---Epic Treasure Hunter's Spyglass (Level 24) - Stats updated (Trinket)
---Epic Treasure Hunter's Spyglass (Level 28) - Stats updated (Trinket)
Items: (TOEE)
---All 4 variants of Epic Bastard Swords done
As per usual, see my signature for a link to the most recent release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
A couple of fixes and a couple of new items only. With so few bug reports coming in, there is likely not going to be any additional changes for a while.
Changes in this version:
New: Intimidate now has a DC entry
New: Diplomacy now has a DC entry
New: Bluff now has a DC entry
New: Turn Undead now has a DC entry
Fix: War Soul "Divine Presence" and "Divine Will" now have stance icons
Fix: Divine Might now only applies the Charisma modifier and not the stat value to Strength as a bonus
Fix: Divine Grace now only applies the Charisma modifier and not the stat value to Saves as a bonus
Fix: Divine Presence now only applies the half Charisma modifier and not the stat value to Tactics as a bonus
Fix: Divine Will now only applies the half Wisdom modifier and not the stat value to Tactics as a bonus
Fix: Seek Eternal Rest will no longer have 2 stacks in the Turn Hit Dice breakdown
Fix: Twists of Fate forum export formatting fixed
Fix: Mass Frog DC now uses "Transmutation" in its DC calculation
New: Enhancement selections can now have the clickie flag
---Corrects a drawing issue where a passive enhancement has a clickie type selection option (or vice-versa)
---Enhancement selections updated:
------Aasimar: Divine Purpose
------Aasimar: Ascendant Bond
------Battle Engineer: Wrack Construct
------Battle Engineer: Caustic Strike
------Battle Engineer: Action Boost Selector
------Battle Engineer: Shatter Defenses
------Battle Engineer: Battle Mastery
------Battle Engineer: Thunder Shock Weapon
------Renegade Mastermaker: Action Boost
------Renegade Mastermaker: Unbreakable Forcefields
------Spellsinger: Multiple Enhancement Selector I
------Spellsinger: Mass Hold/Horn of Thunder
------Swashbuckler: Blow By Blow
------Swashbuckler: Insults
------Swashbuckler: Action Boost
------Swashbuckler: Swashbucking Style II
------Warchanter: Skaldic Rage / Skaldic Constitution
------Warchanter: Movement Booster
------Divine Disciple: Prophetic Zenith I
------Divine Disciple: Prophetic Zenith II
------Divine Disciple: Prophetic Zenith IV
------Warpriest: Smite Foe
------Warpriest: Implacable Foe
------War Priest: Radiant Flourish
------War Priest: Silence the Wicked
------Eldritch Knight: Spellsword I
------Eldritch Knight: Spellsword II
------Eldritch Knight: Spellsword III
------Eldritch Knight: Spellsword IV
------Arcane Archer (Elf): Elemental Arrows I
------Arcane Archer (Elf): Elemental Arrows II
------Arcane Archer (Elf): Elemental Arrows III
------Arcane Archer (Elf): Elemental Arrows IV
------Arcane Archer (Elf): Action Boost
------Falconry: Summon Falcon
------Falconry: Diving Shot
------Falconry: Strike for the Eyes
------Falconry: Coordinated Strikes
------Falconry: Death From Above
------Falconry: Thrill of the Hunt
------Falconry: Mark the Prey
------Angel of Vengeance: Ascendancy Shine Bright
------Beacon of Hope: True Resurrection
------Beacon of Hope: Might's Reward
------War Soul: Smite Foe
------War Soul: Implacable Foe
------War Soul: Divine Might
------War Soul: Radiant Flourish
------War Soul: Silence the Wicked
------Kensei: Action Boost
------Kensei: Shattering Strike
------Kensei: A Good Death
------Kensei: Deadly Strike
------Half-Elf: Elven Accuracy / Human versatility I
------Half-Elf: Elven Accuracy / Human versatility II
------Half-Elf: Dilettante Special Ability II
------Half-Orc: Brute Force
------Human: Versatility I
------Human: Versatility II
------Human: Versatility III
------Henshin Mystic: Elemental Words I
------Henshin Mystic: Elemental Words II
------Henshin Mystic: Elemental Ki Strikes
------Henshin Mystic: Elemental Words III
------Henshin Mystic: Elemental Words IV
------Henshin Mystic: Balance in Dawn
------Ninja Spy: Ninjutsu I
------Ninja Spy: Ninjutsu II
------Ninja Spy: Elemental Ki Strikes
------Ninja Spy: Ninjutsu III
------Ninja Spy: Ninjutsu IV
------Shintao: Elemental Curatives I
------Shintao: Elemental Curatives II
------Shintao: Elemental Ki Strikes
------Shintao: Elemental Curatives III
------Shintao: Elemental Curatives IV
------Purple Dragon Knight: Versatility I
------Purple Dragon Knight: Versatility II
------Purple Dragon Knight: Versatility III
------Arcane Archer: Elemental Arrows I
------Arcane Archer: Elemental Arrows II
------Arcane Archer: Action Boost
------Arcane Archer: Elemental Arrows III
------Arcane Archer: Elemental Arrows IV
------Deepwood Stalker: Called Shot
------Deepwood Stalker: Action Boost
------Tempest: Action Boost
------Tempest: Cuts
------Assassin: Poison Strikes I
------Assassin: Poison Strikes II
------Assassin: Poison Strikes III
------Mechanic: Wrack Construct
------Enlightened Spirit: Brutality
------Soul Eater: Dark Feeding
------Arch-Mage: Specialization I
------Arch-Mage: Specialization II
------Arch-Mage: Specialization III
------Arch-Mage: Specialization IV
------Arch-Mage: Specialization V
------Wood Elf: Forest's Versatility
Items:
---The Astral Projector (Level 21) (Rune Arm)
---Pick of Endless Light (Level 28) (Light Pick)
As per usual, see my signature for a link to the most recent release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Been looking through my things to do list and also on a bug hunt by comparing the enhancement trees directly against the game for the ones I have not looked at for a while, so some enhancement fixes also.
Changes in this version:
UI: Enhancements will no longer show as "Not Allowed" due to enhancement needed requirements
UI: Many missing U40 item icons harvested
Fix: Weapon Critical attack/damage breakdowns now have the correct internal id
Fix: "Battle Engineer: Master Engineer" will now correctly grant its +3 implement bonus per main hand weapon plus in spell power
Fix: Debug ASSERT in item select dialog for sentient weapons fixed
Fix: Fighting with a runearm or orb in the off hand no longer counts as TWF
Fix: Battle Engineer: Weapon Attachment no longer erroneously requires "Battle Engineer: Weapon Training IV" as a requirement
Fix: Item select dialog augment tooltips will now show more reliably
Fix: Enhancements view will no longer steal the focus when changing Race or Alignment
New: Vanguard: Shield Champion - Shield stun now has a DC entry
New: Vanguard: Stunning Shield - Now has a DC entry
New: Armor and Shield percent bonus breakdowns added as children of the AC breakdown
---Relevant enhancement/destiny effects updated to work correctly
New: AC breakdown now includes Armor and Shield bonus effects in its total
Fix: Arcanotechnician: Runic Efficacy is now shown correctly as a clickie type enhancement (AND JUST SPOTTED IN GAME ITS A PASSIVE, SO THE WIKI IS WRONG, TOO LATE TO ROLL THIS BACK IN THIS VERSION)
Fix: Arcanotechnician: Efficient Metamagic - Efficient Empower now requires the Empower Spell feat
Fix: Arcanotechnician: Evocation now correctly costs 1ap per tier
Fix: Arcanotechnician Imbue Defender, Automated repairs, Arcane Engine and Master Defender no longer are a requirements chain of enhancements
Fix: Battle Engineer: Extra Action Boost now correctly costs 2ap per tier
Fix: Battle Engineer: Disable Construct now correctly costs 1ap per tier
Fix: Renegade Mastermaker: Reconstruct now correctly costs 2ap per tier
As per usual, see my signature for a link to the latest release.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Hi I've been testing the character planner and everything ok except the spell tab and the epic destinies tab appear on gray to me and I can't access them. I can setup spells on each level but can't access the full list.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Hi Morrissey87,
The screenshot shows that the problem is in Rons Character Planner which can be found in the thread https://www.ddo.com/forums/showthrea...er-Series-4-xx
So it is not an issue with the one in this thread. As far as I know there is no current ongoing development with that planner, and it had never supported Epic Destinies (at least in recent memory).
A link to my planner can be found in my signature.
Sorry I cannot be of any further help.
Cannith Server: Maetrim - Once again complete
Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases
Oh! sorry, my mistake. I will download you program then. Thanks and sorry for the mistake, should have checked it was the same program.