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  1. #121
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    Quote Originally Posted by Dielzen View Post
    In my Enchantment DC breakdown it appears that the Slavelords: Sorcery set grants an "Artefact" bonus
    I am unable to figure out how to slot in my Sapphire of Armored Agility +2
    The augments for Spell DC lists it as a "Spell Focus: Enhancement" gem

    As near as I can tell you're not including any of the bonuses for the Spellsinger Cores to DCs or Skills
    It also doesn't appear that you're adding in the DC bonus for the T5 ability Prodigy
    No CHA bonus to DC is listed, either

    Also I can't see how to add in my free Racial AP Tome, nor my Remnant-purchased Tomes for Spellpower and PRR/MRR (never-mind, I see these now, a scroll bar to access things that are wrapped off screen would help here, I only found it when I made this window bigger.)

    Hope I don't sound like a nitpicker, I'm really loving the gear integration, I just want to see if I can get it to match my actual character

    edit - it lists my dodge as 22% (what my gear is) with underneath it saying my cap is 8%, but my in-game is 12 (counting the +2 MDB aug) - This is while wearing the Medium Shadowcaster Armor
    Also it doesn't appear to be adding in the +50PRR from my Legendary Lore-Fueled Packbanner
    None of this is nitpicking. I want the planner to match in game as close as possible, so any report on things not work right is what I need from the community as there is so much data in this game I do not have the time to verify I entered it all correctly at the time I implement it. Take the Thunderforged armor, only needs 1 miss placed number and max dex/max dodge is messed up for a given build.

    I will add this list to my things to do and check each one. Will fix where I can and the planner engine allows.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  2. #122
    The Hatchery Dielzen's Avatar
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    I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)

    For reference, I'm testing my character on the ship with the only buffs being from the Amenity bar and Inspire Excellence (which your breakdowns assume)
    Playing (and dying) since Open Beta...

  3. #123

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    Quote Originally Posted by Dielzen View Post
    I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)
    Yes, the Fencing Master gives +2 MDB and +2% maximum dodge.

  4. #124
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    Quote Originally Posted by Dielzen View Post
    I'm not 100%, but I think one of the ship buffs grants +2 to Max Dex of armor? If that's the case, then your app would match the in-game amount (once the +2 aug is included)

    For reference, I'm testing my character on the ship with the only buffs being from the Amenity bar and Inspire Excellence (which your breakdowns assume)
    This is already modeled correctly if you select guild buff and have guild level of at least 43.

    As a note I have already verified and fixed in my local build the Spellsinger core and T5 enhancement
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  5. #125
    The Hatchery Dielzen's Avatar
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    Quote Originally Posted by Ordinary View Post
    This is already modeled correctly if you select guild buff and have guild level of at least 43.
    Ahhhh...I'm going to admit that that was not intuitive to me, I checked that I wanted guild buffs, then that I wanted a level 30 character (in my mind) Once I set that to 200 it worked correctly.
    Playing (and dying) since Open Beta...

  6. #126
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    Default Build 1.0.0.29 Now available

    Lots of items and a couple of fixes in this one. Started introducing the U38 changes that are preview on Lamannia at the moment. Only included the items/filigrees and the new Artificer enhancement tree as these have no direct effect on making the planner match live at this time.


    Update 38 stuff: (Holding off on stuff that affects builds in live)
    ---The City's Beacon Filigree set added
    ---Artificer Tree: Renegade Mastermaker now available (Lamannia Preview #2 version)
    ---Trace of Madness Augments added:
    ------Melodic Guard
    ------Hysteria
    ------Obsession
    ------Paranoia
    ------Delirium
    ------Solipsism
    ------Alien Mind
    ------Uncanny Awareness
    ------Subtle Ambition
    ------Chaotic Ambition
    ---Items:
    ------Lilting Song (Club)
    ------Planar Spike (Light Pick)
    ------Hunter of Wilds (Short Bow)
    ------Hands of House Jorasco (Gloves)
    ------Mighty Stormreach Guardian's Helm (Helmet)
    ------Helm of the Vulkoorim (Helmet)
    ------Unbreakable Stormreach Guardian's Helm (Helmet)
    ------Mantle of Madness (Helmet)
    ------Drow Sage's Mantle (Helmet)
    ------Compliance (Helmet)
    ------Beacon of Night (Heavy Mace)
    ------Beacon of Day (Heavy Mace)
    ------Cursekeeper (Trinket)
    ------Cursed Skull Orb (Large? Shield)
    ------Wild Frost (Sickle)
    ------Wild Flame (Sickle)
    ------Scales of Exile (Heavy Armor)
    ------Giant's Platter (Large Shield)
    ------Vulkoor's Edge (Scimitar)
    ------Tail of the Scorpion (Falchion)
    ------Stormreach Guardian's Axe (Dwarven Axe)
    ------Stormreach Guardian's Hammer (War Hammer)
    ------Stormreach Guardian's Crossbow (Repeating Light Crossbow)
    ------Construct Champion's Bands (Bracers)
    ------Quarantine (Rune Arm)

    Other Updates:
    Fix: Any War/Bladeforged character with "Adamantine Body" trained is in Heavy Armor mode even if no Docent is equipped.
    Spellsinger: Cores now give their correct bonuses to skills, Spell Lore and Spell DC
    Spellsinger: Prodigy now correctly grants skills, Spell Penetration and Enchantment DCs
    Spellsinger: Many other enhancements had descriptions updated and missing effects added.
    Feats: Epic Power now no longer erroneously requires Stance "All" to be active.
    Purple Dragon Knight: Human Adaptability I/II now correctly costs 2ap
    Purple Dragon Knight: Fighting style options now have correct ap cost
    Engine: Effects can now list multiple skills. Following entries updated:
    ---Augments:
    ------The Long Shadow: Stealth
    ------Twilight's Cloak: Stealth
    ------Trapper's Delight: Alertness
    ------Trapper's Delight: Intelligence
    ------Trapper's Delight: Reflex
    ------Trapper's Delight: Dexterity
    ------Trapper's Delight: Trap Saves
    ------Vigilance: Alertness
    ------Treachery: Stealth
    ---Feats:
    ------Acrobatic
    ------Alertness
    ------Athletic
    ------Elven Keen Senses
    ------Gnomish Proficiencies
    ------Half-Elven Keen Senses
    ------Halfling Agility
    ------Negotiator
    ------Nimble Fingers - erroneous Diplomacy bonus removed
    ------Self Sufficient
    ------Stealthy
    ------Past Life: Artificer
    ------Coin Lord Finishing School Training
    ------Epic Reputation
    ------Animal Domain Tier I
    ------Aasimar Racial Traits
    ---Guild Buffs:
    ------Throne Room
    ------Danger Room
    ------Forbidden Library
    ------Otto's Irresistible Dancehall
    ------House Kunderak Battlemaster
    ---Spells:
    ------Wild Instincts
    ---Enhancements:
    ------Aasimar: Counsel
    ------Aasimar Scourge: Counsel
    ------Battle Engineer: Field Engineer
    ------Frenzied Berserker: Athletics
    ------Occult Slayer: Awareness
    ------Ravager: Ritual Scarring
    ------Spellsinger: Music of the Sewers
    ------Spellsinger: Music of the Dead
    ------Spellsinger: Music of the Makers
    ------Spellsinger: Virtuoso
    ------Spellsinger: Maestro of Life and Death
    ------Spellsinger: Charlatan
    ------Spellsinger: Prodigy
    ------Swashbuckler: Limber Up
    ------Warchanter: Focused
    ------Bladeforged: Communion of Sentinel
    ------Radiant Servant: Altruism
    ------Warpriest: Awareness
    ------Deep Gnome: Stealth or Awareness
    ------Dragonborn: Draconic Visage
    ------Drow: Keen Senses
    ------Nature's Warrior: Beast Form Mastery
    ------Nature's Warrior: Athletic
    ------Season's Herald: Negotiator
    ------Eldritch Knight: Battlemage
    ------Elf: Keen Senses
    ------Angel of Vengeance: Ascendancy
    ------Angel of Vengeance: Inquisition
    ------War Soul: Awareness
    ------Stalwart Defender: Threatening Countenance
    ------Gnome: Stealth or Awareness
    ------Half-Elf: Skill Focus
    ------Half-Elf: Arcane Fluidity - Erroneous field removed
    ------Halfling: Stealthy
    ------Harper Agent: Awareness
    ------Human: Skill Focus I
    ------Human: Skill Focus II
    ------Henshin Mystic: Negotiator
    ------Ninja Spy: Acrobatic
    ------Shintao: Exemplar
    ------Morninglord: Keen Senses
    ------Purple Dragon Knight: Skill Focus
    ------Arcane Archer: Awareness
    ------Deepwood Stalker: Stealthy
    ------Tempest: Acrobatic
    ------Assassin: Stealthy
    ------Mechanic: Mechanics
    ------Mechanic: Awareness
    ------Thief-Acrobat: Followthrough
    ------Thief-Acrobat: Thief Acrobatics
    ------Thief-Acrobat: Charming
    ------Shadar-Kai: Keen Senses
    ------Shadar-Kai: Stealthy
    ------Air Savant: Acrobatic
    ------Earth Savant: Stability
    ------Fire Savant: Intensity
    ------Water Savant: Fluidity
    ------Vanguard: Armor Training
    ------Vistani: Acrobatic
    ------Enlightened Spirit: Rewards of Tribute
    ------Soul Eater: Daunting Presence
    ------Tainted Scholar: Eldritch Focus
    ------Fatesinger: Grandeur
    ------Fatesinger: Allure
    ------Fatesinger: Lucidity
    ------Fatesinger: Grandmaster of Flowers
    ------Fury of the Wild: Acute Instincts
    ------Grandmaster of Flowers: Perfect Balance
    ------Grandmaster of Flowers: Perfection of Soul
    ------Primal Avatar: Seeking Balance
    ------Shadowdancer: Shadow Training II
    ------Shadowdancer: Stealthy
    ------Shadowdancer: Acrobatic
    ------Shadowdancer: Technician
    ------Shiradi Champion: Stay Frosty
    ---Items:
    ------Epic Spare Hand
    ------Epic Dustless Boots
    ------Bracers of Twisting Shade
    ------Legendary Magewright's Toolkit
    ------Ventilated Armbands
    ------Buckler of the Celestial Soldier
    ------Cloak of Night
    ------Drow Piwafwi
    ------Epic Cloak of the Silver Concord
    ------Epic Phiarlan Mirror Cloak
    ------Legendary Shadowhail Cloak
    ------Mantle of Escher
    ------Patience Through Peril
    ------Shadowscale Outfit
    ------Shadowscale Robe
    ------Memory of a Tailor's Duress
    ------Shadowscale Docent
    ------Shadow Dragonhide Armor
    ------Shadow Dragonplate Armor
    ------Shadow Dragonscale Armor
    ------Gauntlets of Immortality
    ------Epic Glimpse of the Soul
    ------Epic Goggles of Time-Sensing
    ------Epic Kundarak Delving Goggles
    ------Epic Sandstorm Glasses
    ------Legendary Lenses of the Orator
    ------Platemail of Strahd
    ------Eloquence
    ------Epic Muffled Veneer
    ------Mythic Muffled Veneer
    ------Vestments of Ravenloft
    ------Coat of Van Richten
    ------Dark Diversion
    ------Epic Golden Guile
    ------Epic Shimmering Pendant
    ------Legendary Pendant of Hidden Tools
    ------Epic Ring of the Stalker
    ------Legendary Keylock Ring
    ------Ring of Deceit
    ------Ring of Shadows
    ------Epic Resplendence
    ------Epic Cutthroat's Smallblade
    ------Epic Eagle's Eye
    ------Epic Treasure Hunter's Spyglass
    ------Legendary Planar Compass
    ------Manual of Stealthy Pilfering
    Missing Augments Added:
    ---Armored Agility
    ---Spell Agility
    Item Fixes:
    ---Legendary Lore-Fuelled Packbanner now grants its 50 PRR
    ---Thunderforged Light (Dragonhide) and Medium (Dragonscale) armors are no longer swapped over. Re-equip to fix any builds using these items.
    ---All Legendary Barovian weapons renamed as Legendary Morninglord's XXX and effects fixed.
    ---All items with Keen that gives additional critical multiplier effects now stack correctly.
    ------Coffin Nail
    ------Hunter's Slayer
    ------The Fatal Flaw
    ------Hunter Of Wilds
    ------Spite, The Fractured Shards
    Fix: All "Artefact" spelling errors renamed "Artifact". ~300 Occurrences
    Images:
    ---Sentient Jewel of the Timid Harvested
    ---Redone many Barovian weapon images to remove "broken" and unproficiency from images.
    ---Cleric Protection Domain images Tiers2/3/4 harvested. (I rolled one)
    Update 37 Items:
    ---Legendary Nightmother Bastard Sword
    ---Legendary Nightmother Battle Axe
    ---Legendary Nightmother Sceptre (Club)
    ---Legendary Nightmother Composite Longbow
    ---Legendary Nightmother Composite Shortbow
    ---Legendary Nightmother Dart
    ---Legendary Nightmother Dwarven Axe
    ---Legendary Nightmother Falchion
    ---Legendary Nightmother Great Axe
    ---Legendary Nightmother Great Club
    ---Legendary Nightmother Great Crossbow
    ---Legendary Nightmother Great Sword
    ---Legendary Nightmother Hand Axe
    ---Legendary Nightmother Heavy Crossbow
    ---Legendary Nightmother Heavy Mace
    ---Legendary Nightmother Heavy Pick
    ---Legendary Nightmother Kama
    ---Legendary Nightmother Khopesh
    ---Legendary Nightmother Kukri
    ---Legendary Nightmother Light Crossbow
    ---Legendary Nightmother Light Hammer
    ---Legendary Nightmother Light Mace
    ---Legendary Nightmother Light Pick
    ---Legendary Nightmother Longsword
    ---Legendary Nightmother Maul
    ---Legendary Nightmother Morningstar
    ---Legendary Nightmother Quarterstaff
    ---Legendary Nightmother Rapier
    ---Legendary Nightmother Repeating Heavy Crossbow
    ---Legendary Nightmother Repeating Light Crossbow
    ---Legendary Nightmother Scimitar
    ---Legendary Nightmother Shortsword
    ---Legendary Nightmother Shuriken
    ---Legendary Nightmother Sickle
    ---Legendary Nightmother Throwing Axe
    ---Legendary Nightmother Throwing Dagger
    ---Legendary Nightmother Throwing Hammer
    ---Legendary Nightmother Warhammer

    As per usual, see my signature for a link to the most recent release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  7. #127
    The Hatchery Dielzen's Avatar
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    Love the updates/fixes!

    As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

    Right now the program lists

    Dodge 22.0 (clicking this shows the breakdowns)
    --Dodge Cap 12 (click for b/d)

    Ideally it should list something like

    Dodge 12 (of 22) (no b/d shown)
    --Dodge Cap 12 (b/d here)
    --Dodge Gear 22 (b/d here)

    This would make it so that without expanding a tree you see your actual dodge.
    Playing (and dying) since Open Beta...

  8. #128

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    Quote Originally Posted by Dielzen View Post
    Love the updates/fixes!

    As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

    Right now the program lists

    Dodge 22.0 (clicking this shows the breakdowns)
    --Dodge Cap 12 (click for b/d)

    Ideally it should list something like

    Dodge 12 (of 22) (no b/d shown)
    --Dodge Cap 12 (b/d here)
    --Dodge Gear 22 (b/d here)

    This would make it so that without expanding a tree you see your actual dodge.
    I'd make it three numbers: Dodge, MDB, and Dodge Cap. Note that MDB also include tower shields as a separate MDB value, and whichever is lower (worse) is applied. Something like:

    Dodge 26 (click for breakdown)
    --MDB 26 (click for breakdown)
    --Cap 27 (click for breakdown)

  9. #129
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    Quote Originally Posted by Dielzen View Post
    Love the updates/fixes!

    As a display thing, I would prefer to see how my Dodge is listed changed in some manner.

    Right now the program lists

    Dodge 22.0 (clicking this shows the breakdowns)
    --Dodge Cap 12 (click for b/d)

    Ideally it should list something like

    Dodge 12 (of 22) (no b/d shown)
    --Dodge Cap 12 (b/d here)
    --Dodge Gear 22 (b/d here)

    This would make it so that without expanding a tree you see your actual dodge.
    This sounds a sensible thing to do. I did MRR in this way such that if it exceeds its cap it has a note against it.

    The whole area of Dodge, Dodge Cap, MDB and MDB when shields are present all needs a good going over. It's a bit of a hack for no MDB when no cap applies at present (It just gives you 999) when it should say "No Limit".
    It is an area I am not likely to work on immediately as it is working just not perfect. I would want to get much more gear entered before teckling it.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  10. #130
    The Hatchery Dielzen's Avatar
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    Quote Originally Posted by Ordinary View Post
    I would want to get much more gear entered before teckling it.
    Realistically, how much gear do you plan to add?

    Planning gear out for TRing and the like is better served using an app like LSD's crafting app

    Seems like your app is better suited to level 30 applications of gear, and I don't see the gain in doing much gear Pre-RL. Slavers still has a place, as does some ToEE stuff, but anything prior to the Black&Blue pack (mostly the raid stuff) isn't really end-game anymore with those couple of exceptions.
    Playing (and dying) since Open Beta...

  11. #131
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    Quote Originally Posted by Dielzen View Post
    Realistically, how much gear do you plan to add?

    Planning gear out for TRing and the like is better served using an app like LSD's crafting app

    Seems like your app is better suited to level 30 applications of gear, and I don't see the gain in doing much gear Pre-RL. Slavers still has a place, as does some ToEE stuff, but anything prior to the Black&Blue pack (mostly the raid stuff) isn't really end-game anymore with those couple of exceptions.
    I aim to have all level 20+ items added. In the future I may go for lower level stuff. But for now, min level 20 gear.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  12. #132
    Hero QuantumFX's Avatar
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    I love this builder, it is delightfully meticulous!

    It would be kind of nice if the Tomes had a Supreme Tome option, and you could quickly change all level ups to a specific stat.
    Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
    • Epic and Legendary Mysterious ring upgrades, please.
    • Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
    • Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
    • Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
    • Redoing the drop rates of tomes in generic and raid loot tables.

  13. #133
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    Quote Originally Posted by QuantumFX View Post
    I love this builder, it is delightfully meticulous!

    It would be kind of nice if the Tomes had a Supreme Tome option, and you could quickly change all level ups to a specific stat.
    This is something I have thought about and would not be too difficult to do. I'll add it to my list.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  14. #134
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    Default Build 1.0.0.30-Late Alpha Now available

    Mainly Greensteel in this release plus a few other items and fixes:

    Fix: Product version info embedded in exe will no longer become hard coded when resources edit by visual studio.
    ---Correct version number will now show on Details tab on Properties of executable.
    Fix: Automatic shield stances no longer remain enabled when you have no item in the off-hand.
    Engine: Augments can now define stances.
    Items: Items can now have a "IsGreensteel" flag specified for them.
    Engine: On item equip/unequipped:
    ---Greensteel Dominion, Escalation and Opposition stances activated by dominant count.
    ---Must also have at least 2 Greensteel items equipped.
    Fix: Goggles_LegendaryNegotiatorsSpectacles image was wrong size
    Fix: Legendary Nightmother's Sceptre now has the correct name.
    Fix: "No Armor" effects will no longer add additional stacks when changing equipment with no Armor equipped.
    Update 19 Items:
    ---Prison Break (Dwarven Axe)
    ---The Morning Star (Shuriken)
    ---Fell Shiv (Dagger)
    ---First Blood (Bastard Sword)
    ---Trapsmith's Crossbow (Repeating Heavy Crossbow)
    ---Magistrate's Scepter (Heavy Mace)
    ---Nether Orb (Orb)
    ---Master's Riposte (Longsword)
    ---Giant's Fist (Maul)
    ---Elemental Fury (Short Sword)
    ---Shield of Morning (Large shield)
    ---Frostbite Blade (Scimitar)
    ---Thunder And Lightning (Handwraps)
    Items: Legendary Greensteel has arrived
    ---Note that no attempt has been made to validate weapon Active bonus enhancements.
    ---As these should be dependant on the tier foci types.
    New Greensteel Equipment Augments:
    ---Legendary Greensteel Tier 1 - Acid Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Cold Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Electric Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Fire Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Negative Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Positive Spell Critical Damage 20%
    ---Legendary Greensteel Tier 1 - Electric damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - Acid damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - Cold damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - Fire damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - Evil damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - Good damage on being hit - 8d6
    ---Legendary Greensteel Tier 1 - +22 Charisma Skills / +6 UMD, +151 Spell Points
    ---Legendary Greensteel Tier 1 - +22 Wisdom Skills, +151 Spell Points
    ---Legendary Greensteel Tier 1 - +22 Intelligence Skills, +151 Spell Points
    ---Legendary Greensteel Tier 1 - +22 Dexterity Skills, +28 Hit Points
    ---Legendary Greensteel Tier 1 - +22 Constitution Skills, +28 Hit Points
    ---Legendary Greensteel Tier 1 - +22 Strength Skills, +28 Hit Points
    ---Legendary Greensteel Tier 1 - +13 Reflex Save
    ---Legendary Greensteel Tier 1 - +13 Fortitude Save
    ---Legendary Greensteel Tier 1 - +13 Will Save
    ---Legendary Greensteel Tier 1 - +50 Electric Resistance
    ---Legendary Greensteel Tier 1 - +50 Acid Resistance
    ---Legendary Greensteel Tier 1 - +50 Fire Resistance
    ---Legendary Greensteel Tier 1 - +50 Cold Resistance
    ---Legendary Greensteel Tier 1 - +4 Insight bonus against Disease and Blindness immunity
    ---Legendary Greensteel Tier 1 - +128 Unconsciousness Range, 16 healing every 10 seconds (Enhancement)
    ---Legendary Greensteel Tier 2 - Electric Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Acid Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Fire Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Cold Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Negative Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Positive Spell Critical Damage 10% (Insightful)
    ---Legendary Greensteel Tier 2 - Electric damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - Acid damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - Fire damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - Cold damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - Evil damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - Good damage on being hit - 10d6
    ---Legendary Greensteel Tier 2 - +11 Charisma Skills / +3 UMD, +151 Spell Points
    ---Legendary Greensteel Tier 2 - +11 Wisdom Skills, +151 Spell Points
    ---Legendary Greensteel Tier 2 - +11 Intelligence Skills, +151 Spell Points
    ---Legendary Greensteel Tier 2 - +11 Dexterity Skills, +28 Hit Points
    ---Legendary Greensteel Tier 2 - +11 Constitution Skills, +28 Hit Points
    ---Legendary Greensteel Tier 2 - +11 Strength Skills, +28 Hit Points
    ---Legendary Greensteel Tier 2 - +7 Reflex Save (Insightful)
    ---Legendary Greensteel Tier 2 - +7 Fortitude Save (Insightful)
    ---Legendary Greensteel Tier 2 - +7 Will Save (Insightful)
    ---Legendary Greensteel Tier 2 - +25 Electric Resistance (Insightful)
    ---Legendary Greensteel Tier 2 - +25 Acid Resistance (Insightful)
    ---Legendary Greensteel Tier 2 - +25 Fire Resistance (Insightful)
    ---Legendary Greensteel Tier 2 - +25 Cold Resistance (Insightful)
    ---Legendary Greensteel Tier 2 - +4 Insight bonus against Poison and Fear immunity
    ---Legendary Greensteel Tier 2 - +64 Unconsciousness Range (Insightful), 16 healing every 10 seconds (Insightful)
    ---Legendary Greensteel Tier 3 - Electric Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Acid Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Fire Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Cold Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Negative Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Positive Spell Critical Damage 5% (Quality)
    ---Legendary Greensteel Tier 3 - Electric damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - Acid damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - Fire damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - Cold damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - Evil damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - Good damage on being hit - 15d6
    ---Legendary Greensteel Tier 3 - +6 Charisma Skills / +1 UMD, +75 Spell Points
    ---Legendary Greensteel Tier 3 - +6 Wisdom Skills, +75 Spell Points
    ---Legendary Greensteel Tier 3 - +6 Intelligence Skills, +75 Spell Points
    ---Legendary Greensteel Tier 3 - +6 Dexterity Skills, +14 Hit Points
    ---Legendary Greensteel Tier 3 - +6 Constitution Skills, +14 Hit Points
    ---Legendary Greensteel Tier 3 - +6 Strength Skills, +14 Hit Points
    ---Legendary Greensteel Tier 3 - +2 Reflex Save (Quality)
    ---Legendary Greensteel Tier 3 - +2 Fortitude Save (Quality)
    ---Legendary Greensteel Tier 3 - +2 Will Save (Quality)
    ---Legendary Greensteel Tier 3 - +17 Electric Resistance (Competence)
    ---Legendary Greensteel Tier 3 - +17 Acid Resistance (Competence)
    ---Legendary Greensteel Tier 3 - +17 Fire Resistance (Competence)
    ---Legendary Greensteel Tier 3 - +17 Cold Resistance (Competence)
    ---Legendary Greensteel Tier 3 - +25 Negative Resistance (Enhancement) and Deathblock
    ---Legendary Greensteel Tier 3 - +32 Unconsciousness Range (Quality), 4 healing every 10 seconds (Quality)
    New Greensteel Weapon Augments:
    ---Greensteel Weapon Tier 1 - Electric Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Acid Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Fire Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Cold Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Negative Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Positive Spell Power - +150 Enhancement
    ---Greensteel Weapon Tier 1 - Electric damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - Acid damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - Fire damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - Cold damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - Negative damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - Good damage on hit - 12d6
    ---Greensteel Weapon Tier 1 - +15 Charisma (Enhancement)
    ---Greensteel Weapon Tier 1 - +15 Wisdom (Enhancement)
    ---Greensteel Weapon Tier 1 - +15 Intelligence (Enhancement)
    ---Greensteel Weapon Tier 1 - +15 Dexterity (Enhancement)
    ---Greensteel Weapon Tier 1 - +15 Constitution (Enhancement)
    ---Greensteel Weapon Tier 1 - +15 Strength (Enhancement)
    ---Greensteel Weapon Tier 1 - +35 Enhancement bonus to MRR
    ---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Electric Absorption
    ---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Acid Absorption
    ---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Fire Absorption
    ---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Cold Absorption
    ---Greensteel Weapon Tier 1 - +25 Enhancement bonus to Negative Absorption
    ---Greensteel Weapon Tier 1 - +30 Enhancement bonus to Positive Healing Amplification
    ---Greensteel Weapon Tier 2 - Electric Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Acid Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Fire Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Cold Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Negative Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Positive Spell Power - +37 Quality
    ---Greensteel Weapon Tier 2 - Electric burst damage on critical hit
    ---Greensteel Weapon Tier 2 - Acid burst damage on critical hit
    ---Greensteel Weapon Tier 2 - Fire burst damage on critical hit
    ---Greensteel Weapon Tier 2 - Cold burst damage on critical hit
    ---Greensteel Weapon Tier 2 - Negative burst damage on critical hit
    ---Greensteel Weapon Tier 2 - Good burst damage on critical hit
    ---Greensteel Weapon Tier 2 - +7 Charisma (Insight)
    ---Greensteel Weapon Tier 2 - +7 Wisdom (Insight)
    ---Greensteel Weapon Tier 2 - +7 Intelligence (Insight)
    ---Greensteel Weapon Tier 2 - +7 Dexterity (Insight)
    ---Greensteel Weapon Tier 2 - +7 Constitution (Insight)
    ---Greensteel Weapon Tier 2 - +7 Strength (Insight)
    ---Greensteel Weapon Tier 2 - +9 Quality bonus to MRR
    ---Greensteel Weapon Tier 2 - +30 Equipment bonus to Electric Absorption
    ---Greensteel Weapon Tier 2 - +30 Equipment bonus to Acid Absorption
    ---Greensteel Weapon Tier 2 - +30 Equipment bonus to Fire Absorption
    ---Greensteel Weapon Tier 2 - +30 Equipment bonus to Cold Absorption
    ---Greensteel Weapon Tier 2 - +30 Equipment bonus to Negative Absorption
    ---Greensteel Weapon Tier 2 - +50 Equipment bonus to Positive Healing Amplification
    ---Greensteel Weapon Tier 3 - Electric Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Acid Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Fire Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Cold Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Negative Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Positive Spell Power - +37 Exceptional
    ---Greensteel Weapon Tier 3 - Electric Blast damage on Vorpal hit
    ---Greensteel Weapon Tier 3 - Acid Blast damage on Vorpal hit.
    ---Greensteel Weapon Tier 3 - Fire Blast damage on Vorpal hit.
    ---Greensteel Weapon Tier 3 - Cold Blast damage on Vorpal hit.
    ---Greensteel Weapon Tier 3 - Negative Blast damage on Vorpal hit.
    ---Greensteel Weapon Tier 3 - Good Blast damage on Vorpal hit.
    ---Greensteel Weapon Tier 3 - +2 Charisma (Exceptional)
    ---Greensteel Weapon Tier 3 - +2 Wisdom (Exceptional)
    ---Greensteel Weapon Tier 3 - +2 Intelligence (Exceptional)
    ---Greensteel Weapon Tier 3 - +2 Dexterity (Exceptional)
    ---Greensteel Weapon Tier 3 - +2 Constitution (Exceptional)
    ---Greensteel Weapon Tier 3 - +2 Strength (Exceptional)
    ---Greensteel Weapon Tier 3 - +9 Exceptional bonus to MRR
    ---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Electric Absorption
    ---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Acid Absorption
    ---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Fire Absorption
    ---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Cold Absorption
    ---Greensteel Weapon Tier 3 - +35 Exceptional bonus to Negative Absorption
    ---Greensteel Weapon Tier 3 - +70 Competence bonus to Positive Healing Amplification
    ---Greensteel Weapon Active - Legendary Air Strike
    ---Greensteel Weapon Active - Legendary Earth
    ---Greensteel Weapon Active - Legendary Incineration
    ---Greensteel Weapon Active - Legendary Water
    ---Greensteel Weapon Active - Legendary Affirmation
    ---Greensteel Weapon Active - Legendary Negation
    ---Greensteel Weapon Active - Legendary Ice
    ---Greensteel Weapon Active - Legendary Lightning
    ---Greensteel Weapon Active - Legendary Vacuum
    ---Greensteel Weapon Active - Legendary Tempered
    ---Greensteel Weapon Active - Legendary Mineral
    ---Greensteel Weapon Active - Legendary Dust
    ---Greensteel Weapon Active - Legendary Smoke
    ---Greensteel Weapon Active - Legendary Magma
    ---Greensteel Weapon Active - Legendary Radiance
    ---Greensteel Weapon Active - Legendary Ash
    ---Greensteel Weapon Active - Legendary Ooze
    ---Greensteel Weapon Active - Legendary Balance of Land and Sky
    ---Greensteel Weapon Active - Legendary Steam
    ---Greensteel Weapon Active - Legendary Salt
    ---Greensteel Weapon Active - Legendary Concordant Opposition
    Items:
    ---Legendary Greensteel Belt
    ---Legendary Greensteel Boots
    ---Legendary Greensteel Bracers
    ---Legendary Greensteel Cloak
    ---Legendary Greensteel Gloves
    ---Legendary Greensteel Goggles
    ---Legendary Greensteel Helmet
    ---Legendary Greensteel Necklace
    ---Legendary Green Steel Dagger
    ---Legendary Green Steel Heavy Mace
    ---Legendary Green Steel Light Mace
    ---Legendary Green Steel Morningstar
    ---Legendary Green Steel Sceptre
    ---Legendary Green Steel Sickle
    ---Legendary Green Steel Handwraps
    ---Legendary Green Steel Quarterstaff
    ---Legendary Green Steel Battle Axe
    ---Legendary Green Steel Hand Axe
    ---Legendary Green Steel Heavy Pick
    ---Legendary Green Steel Kukri
    ---Legendary Green Steel Light Hammer
    ---Legendary Green Steel Light Pick
    ---Legendary Green Steel Longsword
    ---Legendary Green Steel Rapier
    ---Legendary Green Steel Scimitar
    ---Legendary Green Steel Shortsword
    ---Legendary Green Steel Warhammer
    ---Legendary Green Steel Falchion
    ---Legendary Green Steel Greataxe
    ---Legendary Green Steel Greatclub
    ---Legendary Green Steel Greatsword
    ---Legendary Green Steel Maul
    ---Legendary Green Steel Bastard Sword
    ---Legendary Green Steel Dwarven Waraxe
    ---Legendary Green Steel Kama
    ---Legendary Green Steel Khopesh
    ---Legendary Green Steel Dart
    ---Legendary Green Steel Shuriken
    ---Legendary Green Steel Throwing Axe
    ---Legendary Green Steel Throwing Dagger
    ---Legendary Green Steel Throwing Hammer
    ---Legendary Green Steel Longbow
    ---Legendary Green Steel Shortbow
    ---Legendary Green Steel Great Crossbow
    ---Legendary Green Steel Heavy Crossbow
    ---Legendary Green Steel Light Crossbow
    ---Legendary Green Steel Repeating Heavy Crossbow
    ---Legendary Green Steel Repeating Light Crossbow


    As per usual see my signature for a link to the release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  15. #135
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    Nov 2013
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    692

    Default Build 1.0.0.31 Now available

    This release brings us the remaining updates to bring the planner compatible with U38 released 2 days ago.
    Not a bad turn around time to do such a large amount of work after logging in to collect all the data last night.
    Changes in this version are:

    Fix: Downgrading a twist tier with no twist trained no longer crashes the software.
    Engine: Effects can now define a list of <AnyOfStance> stances required.
    Feats: Many feats effects which had erroneous stance "All" present fixed.
    Engine: New effect type "HelplessDamage" added. (Breakdown to come at some point in the future)
    UI: Item select dialog will now display tooltips for selected augments.
    Grandmaster of Flowers: Dancing with Flames damage effect fixed

    U38 Changes:
    Enhancements:
    Season's Herald: Tree Updated. Tree version updated to force re-spec on file load.
    Nature's Warrior: Tree Updated. Tree version updated to force re-spec on file load.
    Nature's Protector: Tree added
    Arcanotechnician: Uncaring master replaced with Arcane Skills. Tree version updated to force re-spec on file load.
    Arcanotechnician: Palliative Admixture description updated
    Arcanotechnician: Critical Admixture replaced with Runic Efficacy
    Battle Engineer: Shatter Defenses description updated
    Battle Engineer: Thunder Shock Weapon description updated
    Renegade Mastermaker: Curative Admixture: Cure Light Wounds now correctly has 3 ranks
    Renegade Mastermaker: Mighty Slam description updated
    Renegade Mastermaker: Converter description updated and SLA added
    Renegade Mastermaker: Kinetic Charge description updated
    Henshin Mystic: Core melee power bonus's adjusted to 3/3/3/3/3/15 (Down from 10/10/10/10/10/25)
    Shintao: Touch of the Void Dragon now grants +5 melee power (Down from 10)
    Shintao: To Seek Perfection now grants +15 melee power (Down from 25)
    Vistani: Weapon Versatility description updated.
    Destinies:
    Fatesinger: Now grants +10 Melee power per core
    Grandmaster of Flowers: Now grants +10 Melee power per core
    Shadowdancer: Now grants +10 Melee power per core (note, did not change +4 Ranged power)
    Fury of the Wild: Now grants +6 Melee power per core
    Primal Avatar: Now grants +10 Melee power per core
    Divine Crusader: Now grants +3 Melee power per core
    Unyielding Sentinel: Now grants +5 Melee power per core
    Feats:
    Construct Exemplar no longer requires "Improved Construct Essence" as a prerequisite, Now only gives +20 Repair Amp and 10 MRR
    Improved Construct Essence has old Construct Exemplar text and effects
    Combat Expertise can now be selected as an Artificer bonus feat
    Empower healing is now selectable by Artificers
    Wild Shape: Fire Elemental now grants 65% Fire absorbance and -15% Cold vulnerability
    Wild Shape: Water Elemental now grants 65% Cold absorbance and -15% Fire vulnerability
    Wild Shape: Winter Wolf: Now gains 10 + 1 per druid level movement speed
    Veil the Elements automatically trained for Druid level 13.
    Natural Fighting: Description, effects and minimum level updated
    Spells:
    Cure Critical Wounds is now an Artificer level 5 spell
    Baiting Bite: Description updated
    Shred: Description updated
    Cold Breath: Description updated
    Tremor: Description updated
    Jaws of Winter: Description updated
    Snowslide: Description updated
    Call Lightning Storm: Description updated
    Storm of Vengeance: Description updated
    Creeping Doom: Description updated
    Enveloping Swarm: Description updated
    Rising Fury: Description updated
    Snare: SP cost updated
    Anger of the Noonday Sun: Description updated
    Mantle of the Icy Soul: Description updated
    Elemental Toughness: Updated and effect added
    Fires of Purity: Description updated
    Great Maul added
    Camouflage and Mass Camouflage now grant Determination bonuses to Hide instead of Circumstance.
    Items:
    Duality now does 1d6+3, not 1d6+6 base damage. Re-equip in your character to get latest version.
    Barovian/Nightmothers hand wraps now do 1d6+2, not 1d8+2 base damage. Re-equip in your character to get latest version.
    Echo of Ravenkind now has DR good bypass effect added - Note that DR bypass is not currently tracked (although effects exist for this in the future)
    Guild Buffs:
    Sellswords Tavern now grants PRR/MRR instead of Hireling ability bonus's

    As per usual see my signature for a link to the most recent release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  16. #136
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.32 Available

    Some new breakdowns and fixes to existing ones, plus a selection of new items this time around.

    Breakdowns: Max Dex Bonus breakdown added
    Breakdowns: Max Dex Bonus Shields breakdown added
    Breakdowns: AC breakdown will now list Dex bonus to AC (shows whether capped due to MDB/MDB shields)
    Breakdowns: Helpless Damage breakdown added. (Offensive)
    ---Relevant effects added to Items/Enhancements/Destinies/Guild Buffs
    Breakdowns: Helpless Damage Reduction breakdown added. (Defensive)
    ---Relevant effects added to Items/Enhancements/Destinies/Guild Buffs
    Fix: Nature's Warrior: Great White Wolf cold absorbance effect fixed.
    Fix: Energy Resistance and Absorbance breakdowns no longer erroneously list random energy types.
    Fix: Stances will now revoke correctly as stack counts are now correct.
    Stances: LightOrNoArmor and MediumOrHeavy removed due to <AnyOfStance> in 1.0.0.31. Relevant effects updated.
    Stances: New auto controlled stance "Shield" added. Enabled when any shield is equipped.
    ---This fixes Nature's Warrior effects that are only enabled when a shield is equipped.
    Item Fix: Legendary Flightfoot Greaves: Speed XV is now an Enhancement bonus to movement speed.
    Items Fix: All Greensteel weapons now include the <IsGreensteel> flag.
    Augment: Speed augment fixed
    Stances: Automatic stance names updated from CamelCase to English proper. e.g. "TwoWeaponFighting" -> "Two Weapon Fighting"
    Fix: "Sword and Board" stance now works again. (Only updated 1 of 2 different name positions)
    Fix: Startup exception in CommonCtrl32.dll fixed due to write protected resources of property pages. (This had no real effect, but was annoying in debug mode).
    Fix: Energy resistance guild buffs are now correctly "Enhancement" typed.
    Fix: Level up view now allows revoke of class selections 2 and 3 (Unknown now available in drop list)
    Update 38 Items:
    ---Legendary Scales of Exile (Heavy Armor)
    ---Legendary Tiara of Madness (Helmet)
    ---Many correct item images harvested.
    Update 18 Items: none
    Update 17 Items:
    ---Flawless Black Dragonhide Armor (Light Armor)
    ---Flawless Blue Dragonhide Armor (Light Armor)
    ---Flawless White Dragonhide Armor (Light Armor)
    ---Flawless Black Dragonscale Armor (Medium Armor)
    ---Flawless Blue Dragonscale Armor (Medium Armor)
    ---Flawless White Dragonscale Armor (Medium Armor)
    ---Flawless Black Dragonplate Armor (Heavy Armor)
    ---Flawless Blue Dragonplate Armor (Heavy Armor)
    ---Flawless White Dragonplate Armor (Heavy Armor)
    ---Flawless Black Dragonscale Docent (Docent)
    ---Flawless Blue Dragonscale Docent (Docent)
    ---Flawless White Dragonscale Docent (Docent)
    ---Skullsmasher (Light Mace) (Level 25 version)
    ---Windlasher (Falchion) (Level 25 version)
    ---Axe of Adaxus (Battle Axe) (Level 25 version)
    ---Crystalline Scepter (Club) (Level 25 version)
    ---Charoush's Inferno (Bastard Sword) (Level 25 version)
    ---Royal Scimitar (Scimitar) (Level 25 version)
    ---Adamantine Knuckles (Handwraps) (Level 25 version)
    ---The Mountain's Fist (Dwarven Axe) (Level 25 version)
    ---Bulwark of the Storm's Fist (Large Shield) (Level 25 version)
    ---Chill of Winter (Rune Arm) (Level 25 version)
    ---Great Axe of the Chained Soldier (Great Axe) (Level 25 version)
    ---Silver Ingot Arcanum (Quarterstaff) (Level 25 version)

    As per usual see my signature for a link to the latest release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  17. #137
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.33 Available

    Quite a few changes and enhancements in this version, and the changes required for U38 Patch 1 also.

    U38 Patch 1:
    ---Vistani Single Dagger now requires the "Single Weapon Fighting" feat.
    ---Vanguard: Shield Champion description updated
    ---Season's Herald Autumn Winds is now an active enhancement, not a passive one. Icon updated.
    ---Nature's Warrior Prey on the Weak icon updated.
    Other:
    UI: Ability increase selections at all levels 4, 8, 12... can now be set at the same time by selecting "All <Ability>" at level 4.
    UI: Ability tome values for all abilities can be set by selecting the "+x Supreme Tome" option in the Strength drop combo.
    UI: Screens now display correctly when large fonts are in use due to Windows Personalisation.
    UI: Hundreds of item icons updated to remove non-proficiency and locked symbols.
    UI: Tomes of Fate have moved from Epic Desinies View to the special feats view.
    ---All current Fate tome stats are lost for saved files. (Just train the required number of Fate Feats).
    UI: The breakdowns window of the selected item is now cleared on character close.
    Fix: Epic Bleeding Edge Item image now follows same naming convention as all other items.
    Fix: No longer crashes when exporting an Aasimar Scourge using the Forum Export command.
    Fix: Aasimar Scourge: Divine Purpose stance now works.
    Fix: Trained Twists of Fate such as "Sense Weakness" will now have the correct effects for the Twisted Tier.
    Internal: Duplicate c_transparentColour constants removed
    Internal: All hard coded RGB(255, 128, 255) changed to c_transparentColour
    Internal: Enhancement trees items only load images once instead of every time they display for more efficient drawing.
    ---This especially effects gray scale images which are only generated once instead of dynamically every time they are needed.
    ---Things are now more responsive when training enhancements and destinies.
    Image size fixes:
    ---EnhancementImages\SDStalwartDefense.png
    ---EnhancementImages\FavoredEnemyAberration.png
    ---EnhancementImages\FavoredEnemyAnimal.png
    ---EnhancementImages\FavoredEnemyConstruct.png
    ---EnhancementImages\FavoredEnemyChaoticOutsider.png
    ---FeatImages\FavoredEnemyAberration.png
    ---FeatImages\FavoredEnemyAnimal.png
    ---FeatImages\FavoredEnemyConstruct.png
    ---FeatImages\FavoredEnemyChaoticOutsider.png
    Update 17 Items:
    ---Arcing Sky (Rune Arm) (Level 25 version)
    ---Copper Ingot Arcanum (Quarterstaff) (Level 25 version)
    ---Hammer of the Leaden Clouds (War Hammer) (Level 25 version)
    ---Skyvault Shield (Tower Shield) (Level 25 version)
    ---Allegiance (Khopesh) (Level 25 version)
    ---Bronze Ingot Arcanum (Quarterstaff) (Level 25 version)
    ---The Turmoil Within (Rune Arm) (Level 25 version)
    ---Tortured Livewood Bow (Longbow) (Level 25 version)
    ---Braisingstar (Morningstar) (Fully upgradede version)
    ---Dreampiercer (Quarterstaff) (Fully upgradede version)
    ---Madstone Aegis (Tower Shield) (Fully upgradede version)
    ---Rebellion (Short Sword) (Fully upgradede version)
    ---Skybreaker, Hand of the Stormreaver (Great Sword) (Fully upgradede version) (Some effects missing)
    ---Glass Cannon (Rune Arm) (Fully upgraded version)
    Update 16 Items:
    ---Forgotten Light (Heavy Mace)
    ---Roadwatch Bow (Longbow)
    ---Wizard's Ward (Orb)
    ---Bastion (Tower Shield)
    ---Ironwood Khopesh (Khopesh)
    ---Whisperchain (Light Armor)
    ---Shadowmail (Medium Armor)

    As per usual see ye signature for a link to the most recent release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  18. #138
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.34 Now Available

    Some new development, a couple of fixes and a load of new items this time around.

    Fix: You can now select from 6 Class Trees and 1 racial tree for a total of 7 trees (previous max 6)
    Fix: The enhancements view << and >> buttons should now always be drawn correctly
    New: Forum Export now displays a dialog which allows you to configure the export.
    ---Enable or disable section output
    ---Sections can be re-ordered as required.
    ---New sections added:
    ------Reaper Trees
    ------Inactive Destiny Trees
    ------Special Feats broken out into own section
    ------Granted Feats broken out into own section
    ---Export options saved/restored.
    UI: Skills which have ½ Ranks will now sort correctly when sorted by numeric columns
    Internal: Twist of Fate Dialog code cleaned up
    Missed Item:
    ---Epic Purifying Quiver (Thank you to Retrodark for report)
    Update 15 Items:
    ---Corruption of Nature (Rune Arm) (Level 24 version)
    ---Thunderstorm Crescent (Sickle) (Level 24 version)
    ---Wall of Wood (Large Shield) (Level 24 version)
    ---Forester's Brush Hook (Kama) (Level 24 version)
    ---Leaves of the Forest (Medium Armor) (Level 24 version)
    ---Livewood Core (Docent) (Level 24 version)
    ---Firebreak (Heavy Armor) (Level 24 version)
    ---Ivy Wraps (Hand Wraps) (Level 24 version)
    ---Swailing Blade (Scimitar) (Level 24 version)
    Update 14 Items: (Menace of the Underdark)
    ---Sacrificial Dagger (Dagger)
    ---Ancient Gemstone (Docent)
    ---Archaic Device (Rune Arm)
    ---Grave Wrappings (Handwraps)
    ---Pale Rod (Club)
    ---Slaver's Hand Crossbow (Repeating Light Crossbow)
    ---Icerazor (Sickle)
    ---Staff of the Necromancer (Quarterstaff)
    ---Drow Dagger of the Weapon Master (Dagger)
    ---Drow Light Mace of the Weapon Master (Light Mace)
    ---Drow Quarterstaff of the Weapon Master (Quarterstaff)
    ---Drow Longsword of the Weapon Master (Longsword)
    ---Drow Shortsword of the Weapon Master (Shortsword)
    ---Drow Rapier of the Weapon Master (Rapier)
    ---Drow Khopesh of the Weapon Master (Khopesh)
    ---Drow Maul of the Weapon Master (Maul)
    ---Drow Warhammer of the Weapon Master (Warhammer)
    ---Drow Greataxe of the Weapon Master (Great Axe)
    ---Drow Bastard Sword of the Weapon Master (Bastard Sword)
    ---Drow Scimitar of the Weapon Master (Scimitar)
    ---Deurgar Dwarven Axe of the Weapon Master (Dwarven Axe)
    ---Blade of the High Priestess (Dagger)
    ---Hide of the Goristro (Light Armor)
    ---Stone Heart (Docent)
    ---Terrorweb Chitin Breastplate (Medium Armor)
    ---Embrace of the Spider Queen (Heavy Armor)
    ---Agony, the Knife in the Dark (Dagger)
    ---Antipode, Fist of the Horizon (Handwraps)
    ---Balizarde, Protector of the King (Rapier)
    ---Breach, The Dividing Blade (Falchion)
    ---Celestia, Brightest Star of Day (Shortsword)
    ---Cleaver, Hewer of Suffering (Great Axe)
    ---Mornh, Hammer of the Mountains (War Hammer)
    ---Needle, Quill-slinger (Repeating Light Crossbow)
    ---Nightmare, the Fallen Moon (Bastard Sword)
    ---Pinion, Cloud-piercer (Longbow)
    ---Sireth, Spear of the Sky (Quarterstaff)
    ---Tinah, Sword of the Sea (Longsword)
    ---Twilight, Element of Magic (Quarterstaff)

    As per usual, see my signature for a link to the latest release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  19. #139
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.35 Now Available

    Two weeks since the last release as things have been hectic at home:

    My dog had an emergency operation (Recovering well now),
    I turned 50 during the last week and I TR'd my main so lots of time spent leveling him again.

    Anyway, the list of changes for this version are:

    Export:
    ---Sneak attack Attack, Dice and damage bonus's added to weapon damage export section.
    ---Fortification Bypass added to weapon damage export section.
    UI: Feat selection dialog will now show tooltips during augment selection.
    Fix: TWF and TW Blocking feat images sizes now correct.
    Fix: Granted feat tooltips will no longer show that their requirements were not met.
    Enhancements: Ninja Spy tree updated. Tree version updated to force re-spec on file load.
    ---It is worth double checking this tree if you use it, as I did not have much time to verify my changes.
    Fix: Amounts per AP enhancements will now have correct stack size on file load. (Comparing a number to a string, duh!!!)
    Fix: Enhancements will now have correct stack count on file load, not the count of the items tiers. (Wrong value passed in function call)
    Fix: Stance stacks counts will now be correct after file load. (Addendum to fix in 1.0.0.32)
    Fix: Feat, Enhancement and Destiny effects can now be tagged to be done as Item effects to correctly use stacking rules when required.
    ---All MovementSpeed effects updated to get correct stacking.
    ---Note that all items with MovementSpeed bonus's which were of type Enchantment need to be re-equipped to fix.
    Fix: A bug in stacking rules was fixed.
    Augment Updates:
    ---Legendary Slavelords Might - Description updated.
    ---Legendary Slavelords Sorcery - Description updated.
    ---Legendary Slavelords Endurance - Description updated.
    ------Resistance Bonus is now Energy Resistance and not a Save bonus.
    ---All slavelord augments now have icons.
    ---Meteoric Star Ruby added.
    ---Ruby Eye augments now have icons.
    ---All common type augments now have icons.
    Item Fixes:
    ---Beacon of Day - No longer lists Impact V twice.
    ---Beacon of Day - +2[W] form Impact V now has correct name in breakdown
    ---Beacon of Night - +2[W] from Impact V now has correct name in breakdown
    ---Legendary Slave Master's Cloak - "Flase life" text now correctly "False life"
    ---Epic Arcane Armor - Now has its correct minimum level (26 not 2)
    Feat Fixes:
    ---Strike of the Enduring I - No longer lists +4 to damage all the time as its optional special attack damage.
    ---Flowing Water Strike I - No longer lists bonus handwraps damage all the time as its optional special attack damage.
    ---Storm Strike I - No longer lists bonus handwraps damage all the time as its optional special attack damage.
    Fix: The City's Beacon Filigree set has returned.
    Update 14 Items: (Menace of the Underdark)
    ---Star of Day (Showtsword)
    ---Breastplate of the Shining Sun (Medium Armor)
    ---Implement of the Deep Woods (Quarterstaff)
    ---Leathers of the Woodsman (Light Armor)
    ---Oathblade (Longsword)
    ---Purple Dragon Armor (Heavy Armor)
    ---Stout Oak Walking Stick (Quarterstaff)
    ---Vestments of the Sun Soul (Cloth Armor)
    ---Alarphon's Staff (Quarterstaff)
    ---War Wizard's Robes (Cloth Armor)
    Update 13 Items:
    ---Epic Cruel Nobility (Scimitar)
    ---Epic Envenomed Blade (Shortsword)
    ---Epic Rakshasa Hide (Light Armor)
    ---Epic Templar's Bulwark (Tower Shield)
    ---Epic Bow of the Silver Flame (Longbow)
    ---Epic Flameward (Club)
    ---Epic Fury of the Flame (Maul)
    ---Epic Silver Slinger (Repeating Heavy Crossbow)
    ---Epic Doublecross Bow (Repeating Light Crossbow)
    ---Epic Luminous Truth (Quarterstaff)
    ---Epic Templar's Bastion (Medium Armor)
    ---Epic Templar's Docent (Docent)
    ---Epic Templar's Justice (Dwarven Axe)
    ---Epic Templar's Retribution (Bastard Sword)
    Update 12 Items:
    ---None
    Update 11 Items:
    ---Epic Antique Greataxe (Great Axe)
    ---Epic Kron'zek's Cruelty (Scimitar)
    ---Epic Phiarlan Spy Dagger (Dagger)
    ---Epic Noxious Fang (Throwing Dagger)
    ---Epic Garos' Malice (Shortsword)
    ---Epic Elyd Edge (Rapier)
    ---Epic Midnight Greetings (Kukri)

    As per usual see my signature for a link to the most recent release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  20. #140
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.36 now available

    Some fixes for reported and spotted problems, plus many of the last epic items. THe end is in sight. I htink the next release will have the last of the level 20+ items.


    Fix: Epic past lives no longer increase the number of build points available. (Reported by ShintaoMonk)
    Fix: Spell powers now apply the correct skill.
    Fix: Spell power breakdowns now update when their relevant skill total change.
    Fix: Pale Master - Dark Reaping now correctly gives 0.75 Universal Spell Power and 0.75 Negative Spell Power per AP spent. (Reported by ShintaoMonk)
    Fix: Ninja Spy - All Ninjutsu enhancements now correctly cost 1 AP not 2. (Reported by ShintaoMonk)
    Fix: Bow Strength now only applies to bows, not all ranged weapons.
    New Items (Various Updates)
    ---Epic Deneith Heavy Chain (Medium Armor)
    ---Epic Blademark's Docent (Docent)
    ---Epic Chimera's Fang (Bastard Sword)
    ---Epic Souleater (Quarterstaff)
    ---Epic Diabolist's Docent (Docent)
    ---Epic Hellfire Crossbow (Repeating Heavy Crossbow)
    ---Epic Hellstroke Great Axe (Great Axe)
    ---Epic Infested Armor (Heavy Armor)
    ---Epic Staff of Nat Gann (Quarterstaff)
    ---Epic Timeblade (Longsword)
    ---Epic Illusionist's Garb (Cloth Armor)
    ---Epic Utility Vest (Light Armor)
    ---Epic Ancient Vulkoorim Dagger (Dagger)
    ---Epic Bejeweled Letter Opener (Dagger)
    ---Epic Bow of the Elements (Air) (Longbow)
    ---Epic Chaosblade (Khopesh)
    ---Epic Collapsible Shortbow (Shortbow)
    ---Epic Coronation Shield (Large Shield)
    ---Epic Demon Scale Armor (Light Armor)
    ---Epic Dynastic Falcata (Khopesh)
    ---Epic Flint (Dagger)
    ---Epic Green Blade (Kukri)
    ---Epic Marilith Chain (Light Armor)
    ---Epic Mirage (Scimitar)
    ---Epic Mummy Wrappings (Light Armor)
    ---Epic Robe of Fire (Cloth Armor)
    ---Epic Shield of the Scorpion (Large Shield)
    ---Epic Silken Mail (Light Armor)
    ---Epic Sirocco (Longsword)
    ---Epic Staff of Arcane Power (Quarterstaff)
    ---Epic Staff of Inner Sight (Quarterstaff)
    ---Epic Sting (Shortsword)
    ---Epic Stinkpelt's Hide (Medium Armor)
    ---Epic Storm (Heavy Corssbow)
    ---Epic Thornlord (Longbow)
    ---Epic Tinder (Quarterstaff)
    ---Epic Tourney Armor (Medium Armor)
    ---Epic Unkor's Cleaver (Battle Axe)

    As per usual, see my signature for a link to the most recent release.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

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