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  1. #801
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    Nov 2013
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    692

    Default Build 1.0.0.178 Now Available

    Mostly fixes and missing items in this one.

    Fix: Attuned Bone Maul now has the correct 1d10+6 damage
    Fix: Attuned Bone Quarterstaff now has the correct 1d6+6 damage
    Fix: All "Attuned Bone" weapons now have their drop location
    Fix: Item "Legendary Elyd Edge" now has its missing Implement Bonus, also now has correct min level of 30 (Reported by Gambrul)
    Fix: "Beacon of Hope: Divine Durability" I/II are no longer erroneously linked (Reported by Gambrul)
    Fix: Barbarian "Greater Rage" Melee Power is no longer incorrectly tied to Medium Armor beng equipped (Reported by SpartanKiller13/Tronko)
    Fix: Rogue "Assassin" tree now has "Venomed Blades" and "Toxuin Affinity" in the correct locations and the correct number of ranks (Reported by Strimton/Laur)
    Fix: The Dinosaur Bone Goggles/Trinket had impossible requirements added to them as the items never actually existed.
    Fix: Several IoD items missing their drop locations were updated
    Fix: Item "Phosphor" now has its correct critical range of 16-20 (Reported by Nectmar)
    Missing Items Added:
    ---Dinosaur Bone Bastard Sword
    ---Dinosaur Bone Battle Axe
    ---Dinosaur Bone Club
    ---Dinosaur Bone Dagger
    ---Dinosaur Bone Dart
    ---Dinosaur Bone Dwarven Waraxe
    ---Dinosaur Bone Falchion
    ---Dinosaur Bone Greataxe
    ---Dinosaur Bone Great Club
    ---Dinosaur Bone Great Crossbow
    ---Dinosaur Bone Greatsword
    ---Dinosaur Bone Hand Axe
    ---Dinosaur Bone Handwraps
    ---Dinosaur Bone Heavy Crossbow
    ---Dinosaur Bone Heavy Mace
    ---Dinosaur Bone Heavy Pick
    ---Dinosaur Bone Kama
    ---Dinosaur Bone Khopesh
    ---Dinosaur Bone Kukri
    ---Dinosaur Bone Light Crossbow
    ---Dinosaur Bone Light Hammer
    ---Dinosaur Bone Light Mace
    ---Dinosaur Bone Light Pick
    ---Dinosaur Bone Longbow
    ---Dinosaur Bone Longsword
    ---Dinosaur Bone Maul
    ---Dinosaur Bone Morningstar
    ---Dinosaur Bone Quarterstaff
    ---Dinosaur Bone Rapier
    ---Dinosaur Bone Repeating Heavy Crossbow
    ---Dinosaur Bone Repeating Light Crossbow
    ---Dinosaur Bone Scimitar
    ---Dinosaur Bone Shortbow
    ---Dinosaur Bone Shortsword
    ---Dinosaur Bone Shuriken
    ---Dinosaur Bone Sickle
    ---Dinosaur Bone Throwing Axe
    ---Dinosaur Bone Throwing Dagger
    ---Dinosaur Bone Throwing Hammer
    ---Dinosaur Bone Warhammer
    Missing Augments Added:
    ---The Eye of Daanvi
    ---The Eye of Dolurrh
    ---The Eye of Lamannia
    ---The Eye of Mabar
    ---The Eye of Shavarath

    Link in signtaure.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  2. #802
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    Default

    I hope this is the correct thread to post a question; but I've just downloaded and installed the Character Planner - I'm amazed at how comprehensive it is! But I can't find in the forums or in the 'How To Guide' how to adjust or increase my AP to the correct value.

    In the Epic Destinies panel it says I have a 48 AP build for Unyielding Sentinel, but my character in DDO has 62, 41 Fate Points and 14 Perm Destiny Points. So I'm not sure how to adjust or add the Fate points or specify I have 14 Permanent Destiny Points. I assume they get auto added by entering my past life info, which I did in the Past Lives and Special Feats area (14).

    Tim
    Last edited by Beku; 12-17-2022 at 11:24 AM.

  3. #803
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    Default

    Quote Originally Posted by Beku View Post
    I hope this is the correct thread to post a question; but I've just downloaded and installed the Character Planner - I'm amazed at how comprehensive it is! But I can't find in the forums or in the 'How To Guide' how to adjust or increase my AP to the correct value.

    In the Epic Destinies panel it says I have a 48 AP build for Unyielding Sentinel, but my character in DDO has 62, 41 Fate Points and 14 Perm Destiny Points. So I'm not sure how to adjust or add the Fate points or specify I have 14 Permanent Destiny Points. I assume they get auto added by entering my past life info, which I did in the Past Lives and Special Feats area (14).

    Tim
    The total Destiny points available come from various sources. You been to check the following:

    1. Have you claimed all the destiny tree? Each claimed tree is shown with a blue border. You gain DAP from claiming these.
    2. You gain DAPs for each Epic Past life you have.
    3. You gain DAPs for each copy of Epic Completionist you have (The same as claiming Epic Past lives)
    4. You can add Inherent DAPs and Inherent Fate points in the Inherent section of the Past Lives and Special Feats view.

    I just used the builder to geenrate a list of all the sources for U51 Fate Points (In the Physical Breakdowns section) and got the followiong list:


    · · · · ·U51 Fate Points· · · · · 56.00 · · · · · ·
    · · · · Breakdown source· Stacks· Value ·Bonus Type
    · · · · ·Divine Crusader· · · ·1· · · 3 · · Destiny
    · · Draconic Incarnation· · · ·1· · · 3 · · Destiny
    · · · · · ·Exalted Angel· · · ·1· · · 3 · · Destiny
    · · · · · · · Fatesinger· · · ·1· · · 3 · · Destiny
    · · · · Fury of the Wild· · · ·1· · · 3 · · Destiny
    · Grandmaster of Flowers· · · ·1· · · 3 · · Destiny
    · ·Legendary Dreadnought· · · ·1· · · 3 · · Destiny
    · · Magus of the Eclipse· · · ·1· · · 3 · · Destiny
    · · · · · ·Primal Avatar· · · ·1· · · 3 · · Destiny
    · · · · · · Shadowdancer· · · ·1· · · 3 · · Destiny
    · · · · Shiradi Champion· · · ·1· · · 3 · · Destiny
    · · ·Unyielding Sentinel· · · ·1· · · 3 · · Destiny
    · · ·Inherent Fate Point· · · ·3· · · 3 · · Destiny
    · · · · · Epic Past Life· · · 51· · ·17 · · · ·Feat


    From this the U51 Destiny APs is listed at 25 with the following entries:

    · · ·U51 Destiny APs· · · · · · ·25 · · · · · ·
    · · Breakdown source· Stacks· Value ·Bonus Type
    · · ·Fate Points / 3· · · ·1· · ·18 · · Special
    · · ·Tome of Destiny· · · ·3· · · 3 · · · ·Feat
    · Epic Completionist· · · 51· · · 4 · · · ·Feat


    This takes a basic build (with all epic past lives and relevant Inherent tomes) to 73 DAPs
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  4. #804
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    Default

    That's it - I needed to claim all the destiny trees, and then add the Inherent fate point for a tome.

    Thanks so much for the reply! Loving this tool!

    Tim

  5. #805
    Community Member
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    Sep 2009
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    Default Sigh

    Quote Originally Posted by ordinary View Post
    hello there,

    i have been developing a ddo character planner for some time now and think it is well worth sharing with the community.
    Please provide feedback or any bug reports.

    updated to u57
    latest release is: 1.0.0.178 (9th december 2022)

    it comes without a dedicated installation program, so its an unzip job.
    You may need to install a 3rd party microsoft package to get the software to run.
    Solution: Requires visual c++ redistributable package 2010 for windows (x86)
    https://www.microsoft.com/en-gb/down...s.aspx?id=5555

    current features are:

    How to use guide as a pdf
    ability spend
    skill points and new skill spend dialog and a new view
    tomes (skill and ability)
    feat selection (and a custom ignore list)
    past lives (heroic, racial, iconic and epic)
    enhancement trees
    spells
    caster levels
    slas
    immunities
    epic destinies
    self and party buffs
    special ability dcs can now be viewed
    set stacks ans set suppression by special augments
    notes can be added to a character
    all level 20+ gear is supported except for random weapons and some toee items (which are slowly being filled out).
    Configurable forum export.
    Sentient weapon filigrees supported for main hand weapons and minor artifacts
    gear import from the ddo named gear planner application

    a link to the project releases can be found in my signature.

    See other posts in this thread for changes in each version.

    please report any problems either in this thread or on the github repository

    maetrim of cannith
    so my malwarebytes will not let me use this. Why?

  6. #806
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    Default

    Quote Originally Posted by beldin13 View Post
    so my malwarebytes will not let me use this. Why?

    The first time I ran it my windows defender put up the blue screen that had the Dont Run button, and you have to click on More Info for the proceeed anyway button.. after that it doesnt do it any more just that first time.

    This is just how to the program triggers Antivirus software. There isnt anything malicious about it. You may have to add it to your white list / trusted programs in your Malwarebytes.



    One a side note to Matriem. I am glad you addressed a few posts up from this one about the epic destinies. I too was frustrated with this thing only giving me like 64 destinies. I thought maybe it was broke.. I havent used it in a while, and obviously must been before you made changes.. because I had no idea you have to click on the destiny box to claim the destiny to get the points .. It didnt use to be like that, so I was so lost until I seen your post. Maybe you can write a text Box on that pop up under those destinies that say something like Click on boxes to claim destiny points or something. Else people dont know they have to do that to get the blue border.
    TY for the awesome work you do on this.

    Also on another side note..

    I notice you had this on Gitlab. I just finished my capstone project for my BS in computer science, and I did my paper on DevSecOps , but went through a brief history first on Waterfall Method, Agile, DevOps, then DevSecOps, and I went into how to use Gitlab and the CI/CD pipelines . I used Yaml code to do something simple on gitlab, and docker images , and had it linked to AWS cloud server. It was fascinating with gitlab that people can work on an offbranch of the main branch, to update, fix code etc.. then have it checked by other programmers if you wanted , and they could check off on it and approve it so it can be integrated into the main branch. Just fascinating stuff.
    You are welcome to follow me on Twitch https://www.twitch.tv/cmecu_grogerian OR https://www.youtube.com/channel/UCL5...4Db-RhwMsZBedQ
    Also Friday Nights 8pm EST Brock and Friends DDO Stream https://www.twitch.tv/ddostream

  7. #807
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    Jan 2014
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    50

    Question

    Does the DDOBuilder scale for 4K Resolution? The Class and Levels window isn't scaling/rendering correctly.

    I looked at the first page and didn't see anything.

    Thanks!

  8. #808
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    Nov 2013
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    692

    Default Build 1.0.0.179 Now Available

    A big collection of fixes from reports over the holiday period.

    Fix: "Henshin Mystic: Lighting the Candle" is now correctly 1 rank at 2ap cost (Reported by pevergreen)
    Fix: Item "Legendary Stonemeld Plate Armor" now has its correct level and effects (Reported by Nectmar)
    Fix: "Spellsinger: Sonic Blast" is now corretcly a multiselector and mutually exclusive with Stormsinger: Sonic Blast (Reported by pevergreen)
    Fix; Item "Legendary Precision Lenses" now has the correct Insightful Strength bonus (Reported by Attlanttizz)
    Fix: Feat "Construct Exemplar" now has the correct requirements (Reported by SpartanKiller13)
    Fix: T3 Spellsinger SLA option now includes "Cure Moderate Wounds, Mass" (Reported by Babykira)
    Fix: Feat "Perfect Natural Fighting" is now correctly a 20% competence bonus in Wolf form hitpoints (Reported by IgorIvancic)
    Fix: Enhancement "Nature's Warrior: Ferocity" should now give double the Melee Power when raged (Reported by IgorIvancic)
    Fix: All the Isle of Dread Topaz augments will now correctly go into "Green" augment slots (Reported by SpartanKiller13)
    Fix: All items that have erroneous "Poison Resistance X" that applied to saves and not energy resistance have been fixed, around 6 items (Reported by SpartanKiller13)
    Fix: Item "Circle of Malevolence" now has the correct sheltering value (Reported by SpartanKiller13)
    Fix: Destiny item "Exalted Angel: Metamagic Attunement II" now correctly costs 1 DAP not 2 (Wiki updated) (Reported by Guntharm)
    Fix: Feat "Blinding Speed" now has the correct ranged alacrity of 15% (Reported by Gavaleus)
    Fix: Item "The Family's Blessing" now has the correct Quality Assassinate bonus (Reported by Gavaleus and krizinja)
    Fix: Augment "Reaper Gloves Boost" now has the correct bonuses (Reported by Gavaleus)
    Fix: Missing augment "Reaper Shield Boost" added (Reported by Gavaleus)
    Fix: Item "Soulrazor" now has the correct flavor text (Reported by Gavaleus)
    Fix: Various typos fixed (Reported by Gavaleus)
    Fix: Filigrees "Shadowstrike: Deception" and "Wildhunter: Deception" now have the correct sneak attack damage values of 2, not 4 (Reported by Gavaleus)
    Fix: Item "Legendary Blight Inferno" now has the correct values (Reported by Gavaleus)
    Fix: Many missing item images harvested
    Fix: All Feats "Epic Spell Power <type>" updated to +10% spell critical damage, wiki also updated (Reported by krizinja)
    Fix: Druid Fire/Water Elemental forms will now apply all the bonuses when stance enabled (Reported by SpartanKiller13)
    Fix: Enhancement "Enlightened Spirit: Celestial Spirit" no longer erroneosly adds +3d6 light damage to Eldritch Balst as this is handled by Imbue Dice (Reported by SpartanKiller13)
    Fix: Item "Wind Howler Mask" now has the correct stats and augment slots (Reported by krizinja)
    Fix: All items (5) with the Stealth Strike effect updated to have the right bonus type of Insightful (Reported by krizinja)
    Fix: The "Artificer: Battle Engineer" tree tier 3 "Imbue" option now has the correct name/text and icon (wiki updated)

    Link in signature
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  9. #809
    Community Member Jeromio's Avatar
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    Default

    Thanks for a great app!

    I think I've spotted some potential bugs in the Breakdown value for Imbue Dice and some other imbue related problems. If I have taken the Rogue Enhancements Venomed Blades (3/3) and Toxin Affinity (3/3), they will contribute with 6 D6 to the breakdown value (which I concider to be incorrect), even if I have not marked the Venomed Blades imbue icon as active. I have also picked the enhancement Wizard Eldritch Knight, core 2; Spellsword.
    1. The imbue dice should be d8 instead of d6 if having Venomed Blades or Spellsword imbue toggles activated (with 3 points spent for Venomed Blades... Spellsword imbue is always 1d8).
    2. Venomed blades should not give 3d6, but 1d8 if having put 3 points into the enhancement.
    3. Venomed blades should not be included in the Imbue Dice Breakdown value at all if another imbue toggle like Spellsword is activated. Each toggle is mutually exclusive.
    4. The description in the tooltip for the Spellsword core enhancements (one for each element) says 1d6 instead of 1d8 damage.
    Proud officer of Spellbinders: http://spellbinders.shivtr.com/
    Lyrandar(EU)->Devourer(EU)->Cannith

  10. #810
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    Default Build 1.0.0.180 Now Available

    A couple of fixes and some early access to the new Archetypes that dropped this week in U58.
    I missed a few other bug reports which will be addressed in the next release.

    Fix: Divine Crusader: Crusude description updated and no longer requires tier 1 Consecrate (Reported by Nectmar)
    Fix: Item "Dinosaur Bone Orb" now correctly has its set bonus (Reported by christhemisss)
    Fix: Barbarian Death Frenzy description and effects updated.

    U58 Lamannia Support:
    ---New Class "Dark Hunter" Archetype of Ranger added
    ------Same spells as ranger except for cure spells
    ------New tree "Dark Hunter" added (no effects)
    ------New Auto feats: Trapfinding (1), Trapmaking (3), Sneak Attack (1, 5, 10, 15, 20)
    ------Favored Enemies: Aberation, Animal, Elf, Human, Monstrous Humanoid, Vermin
    ------New Feat: Past Life: Dark Hunter
    ---New Class "Blight Caster" Archetype of Druid added
    ------Same spells as Druid
    ------New tree "Blight Caster" added (no effects)
    ------New Feat: Past Life: Blight Caster
    ------New spells - placeholders added
    ------New Feats: Wilshape and Kin Form placeholder feats added
    ---New Class "Acolyte of the Skin" Archetype of Warlock added
    ------Same spells as warlock
    ------New tree "Acolyte of the Skin" added (no effects, no data)
    ------New Feat: Past Life: Acolyte of the Skin

    Link in signature
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  11. #811
    Community Member deochii's Avatar
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    Jul 2015
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    Default vistani: knife master

    vistani core 6 knife master in the builder says "you gain 5% attack speed when using daggers and throwing knives"
    should be "when using melee and throwing weapons"

    currently not granting the 5% when wielding other melee/throwing weapons

  12. #812
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    Nov 2013
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    Default Build 1.0.0.181 Now Available

    Mostly fixes and some more U58 Lamannia support

    Fix: New past life "Past Life: Acolyte of the Skin" updated with correct text and effects from Lamannia
    Fix: Feat "Legendary Toughness" now has its requirement of Con 21 (Reported by MuazAlhaidar)
    Fix: Fury of the Wild: Furious Force is now correct at +1 Strength while raging (Reported by Huntxrd)
    Fix: Filigree's in set "Zarigan's Arcane Enlightment" now shows the correct set bonus values (Reported by christhemisss)
    Fix: Filigree's in set "Elemental Avatar" now shows the correct set bonus values (Reported by pevergreen)
    Fix: Feat "Improved Damage Reduction" can now also be taken by Bladeforged characters (Reported by Nectmar)
    Fix: "Legendary Dreadnought: Sundering Swings" no longer erroneously requires "Dire Attack" (Reported by christhemisss)
    New: Shadowdancer: Epic Strike Melee/Ranged attacks now have DC entries for them (Requested by christhemisss)
    New: "Eldritch Knight: Arcane Siphon" now has a user controlled stance to allow the spell power effect to be enabled/disabled (Requested by christhemisss)
    Fix: PDK "Ambidexterity" in the racial tree now correctly costs 1AP - wiki also updated (Reported by Sardabot)
    Fix: "Exalted Angel: Angelic Form" is no longer erroneously classed as a "Major Form" (Reported by KYRREHK)
    Fix: A variety of spelling mistakes was fixed.
    Fix: An effect stacking issue where the same item is equipped in multiple slots (ring1/2 and Weapon1/2) was fixed (Reported by Huntxrd)
    Fix: Item "Legendary Firesplitter" now correctly has its set bonus (Reported by Nectmar)
    Fix: Enhancement "Elf: Nothing is Hidden" now has the correct AP cost (Reported by gorocz)
    Fix: The "Discipline" feat and the relevant GmOF enhancements will now correctly grant the additional +5 MRR/PRR (Reported by Huntxrd)
    Fix: "Reaper's Potency" in Dire Thaumaturge now has the corerct values (Reported by KYRREHK)
    Fix: The Tiefling "Incineration I/II" enhancements now have the correct text and effects (Reported by KYRREHK);
    New: Filigree Set "Snowpeak's Gifts" added
    Fix: Item "Dinosaur Bone Runearm" now has its set bonus (Reported by Talnar)
    Fix: Items "Epic/Legendary Skull of the Sea" now have their set bonuses (Reported by Talnar)
    Fix: Shuriken Expertise will now add your Dexterity to your Doubleshot when using a Shuriken (Reported by Huntxrd)
    Fix: Vistani: Knife Master (Core6) enhancement text and effects updated (Reported by deochii)
    Fix: Elf/Ranger Arcane Archer T5 - Elemental Arrows now correctly grants its +2 Imbue dice (Reported by Nectmar)

    U58 Lamannia 2 Changes:
    ---Dark Hunter now gain Medium Armor Proficiency at level 1
    ---Dark Hunter loses the Evasion feat at level 9
    ---Dark Hunter enhancement tree updated to match the Lamannia notes
    ---Acolyte of the Skin enhancement tree now has text, but no effects
    ---The Blight Caster enhancement tree now has effects
    ---The Dark Hunter enhancement tree now has effects

    Link in signature.
    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  13. #813
    Community Member
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    May 2010
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    15

    Default Thank you!

    Quote Originally Posted by Ordinary View Post
    Mostly fixes and some more U58 Lamannia support

    Fix: New past life "Past Life: Acolyte of the Skin" updated with correct text and effects from Lamannia
    Fix: Feat "Legendary Toughness" now has its requirement of Con 21 (Reported by MuazAlhaidar)
    Fix: Fury of the Wild: Furious Force is now correct at +1 Strength while raging (Reported by Huntxrd)
    Fix: Filigree's in set "Zarigan's Arcane Enlightment" now shows the correct set bonus values (Reported by christhemisss)
    Fix: Filigree's in set "Elemental Avatar" now shows the correct set bonus values (Reported by pevergreen)
    Fix: Feat "Improved Damage Reduction" can now also be taken by Bladeforged characters (Reported by Nectmar)
    Fix: "Legendary Dreadnought: Sundering Swings" no longer erroneously requires "Dire Attack" (Reported by christhemisss)
    New: Shadowdancer: Epic Strike Melee/Ranged attacks now have DC entries for them (Requested by christhemisss)
    New: "Eldritch Knight: Arcane Siphon" now has a user controlled stance to allow the spell power effect to be enabled/disabled (Requested by christhemisss)
    Fix: PDK "Ambidexterity" in the racial tree now correctly costs 1AP - wiki also updated (Reported by Sardabot)
    Fix: "Exalted Angel: Angelic Form" is no longer erroneously classed as a "Major Form" (Reported by KYRREHK)
    Fix: A variety of spelling mistakes was fixed.
    Fix: An effect stacking issue where the same item is equipped in multiple slots (ring1/2 and Weapon1/2) was fixed (Reported by Huntxrd)
    Fix: Item "Legendary Firesplitter" now correctly has its set bonus (Reported by Nectmar)
    Fix: Enhancement "Elf: Nothing is Hidden" now has the correct AP cost (Reported by gorocz)
    Fix: The "Discipline" feat and the relevant GmOF enhancements will now correctly grant the additional +5 MRR/PRR (Reported by Huntxrd)
    Fix: "Reaper's Potency" in Dire Thaumaturge now has the corerct values (Reported by KYRREHK)
    Fix: The Tiefling "Incineration I/II" enhancements now have the correct text and effects (Reported by KYRREHK);
    New: Filigree Set "Snowpeak's Gifts" added
    Fix: Item "Dinosaur Bone Runearm" now has its set bonus (Reported by Talnar)
    Fix: Items "Epic/Legendary Skull of the Sea" now have their set bonuses (Reported by Talnar)
    Fix: Shuriken Expertise will now add your Dexterity to your Doubleshot when using a Shuriken (Reported by Huntxrd)
    Fix: Vistani: Knife Master (Core6) enhancement text and effects updated (Reported by deochii)
    Fix: Elf/Ranger Arcane Archer T5 - Elemental Arrows now correctly grants its +2 Imbue dice (Reported by Nectmar)

    U58 Lamannia 2 Changes:
    ---Dark Hunter now gain Medium Armor Proficiency at level 1
    ---Dark Hunter loses the Evasion feat at level 9
    ---Dark Hunter enhancement tree updated to match the Lamannia notes
    ---Acolyte of the Skin enhancement tree now has text, but no effects
    ---The Blight Caster enhancement tree now has effects
    ---The Dark Hunter enhancement tree now has effects

    Link in signature.
    Just wanted to write a quick thank you for all the work you've done with your DDO Character Planner. It is an invaluable resource for our community. I don't know what I'd do without it. (Yes I do. I'd just copy and paste Strimtom's builds.)
    It's just a game. Relax and have some fun.

  14. #814
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    Nov 2013
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    692

    Default Build 1.0.0.182 Now Available

    Fixes and U58 changes. Still missing the items and some text issues in Blight Caster, but those will hopefully cleared for the next one.

    Fix: "Snowpeak's Gifts: +5% Cold Absorption" effect should now work
    Fix: Emeralds of Vile/Arcane/Eldritch Empowerment now correctly give 1 Enhancement typed Imbue dice (Reported by christhemiss)
    Fix: The Primal Avatar epic strike options can now be selected based of the selections in core1 & 2, not just core 1 (Reported by Talnar)
    New: Various Fatesinger options now have DC entries (Requested by christhemiss)
    Fix: "Fury of the Wild: Speed or Strength" will now show correctly as an active enhancement when selected
    New: Eldritch Blast damage is now tracked as number of D6s and D8s separately. All effects updated.
    Fix: Set "Legendary Profane Experiment" no longer erroneously grants +3 Sneak Attack Dice (Reported by christhemiss)
    Fix: Enhancement "Dwarf: Weapon Training III: Axe Training" will now correctly grants Dwarven Axe as a Favored Weapon (Reported by Somikamaru)
    Fix: The "Shield Deflection" feat will now list the Energy Absorbance bonuses when blocking (Reported by iiNyxii)
    Fix: Augment "Iridiscent Scale" is now correctly an Equipment bonus to spell powers not Enhancement (Reported by Talnar)
    Fix: The "Completionist" feat will now correctly be awarded again when correct conditions met (Reported by christhemiss)
    Fix: Blight Caster: Sharp Edges I-IV now correctly affects Poison and physical spell power, not positive spell power (Reported by christhemiss)
    Fix: "Eminence of Autumn: Universal Spell Critical Chance" is now correctly a Universal bonus, not a general spell critical bonus (Reported by christhemiss)
    Fix: All items with an Impulse or Kinetic Lore effect updated to affect Physical spell power as well (Reported by christhemiss)

    U58: The new Archetype past lives were renamed to keep them close to their base class entries (Requested by christhemiss)
    ---Also keeps them consistent with other Archetype past life feat names
    U58: Feat "Nimble Fingers" now only requires the "Trapfinding" feat to quality for it
    U58: Enhancement "Tempest: Dervish" updated to work with Medium Armor
    U58: Enhancement "Tempest: Elaborate Parry" updated
    U58: New Acolyte of the Skin feat "True Patron: Fiend" added
    U58: New Acolyte of the Skin feats "Lesser/Regular/Greater/Ultimate Pact attunement" added
    U58: Feat "Completionist" requirements updated for new Architype past lives
    U58: Blight Caster feats now have the correct icons and text
    U58: Feat "Master of Thorns" added
    U58: Blight Caster should now have the correct spell list and spell icons
    U58: Warlock Eldritch blast and Pact dice should now be d6/d8 were appropriate
    U58: All Eldritch Blast shapes now say they scale with 100% spell power
    U58: Alchemist spell Smoke Bomb is now listed as 6sp to cast
    U58: Enhancement tree "Acolyte of the Skin" now has all images and effects
    U58: Missing Dark Hunter images added


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    Cannith Server: Maetrim - Once again complete
    Maetrim's DDO Character Planner: https://github.com/Maetrim/DDOBuilder/releases

  15. 02-27-2023, 06:08 AM

    Reason
    sorry wrong thread

  16. #815
    Community Member Cardo's Avatar
    Join Date
    Aug 2010
    Posts
    50

    Default

    The Legendary Bronzed Bracers seem to be missing from the planner:

    https://ddowiki.com/page/Item:Legendary_Bronzed_Bracers
    Leader of Brotherhood of Blades on Cannith

    Cardonator - Cardotar - Cardaloth - Cardoflame - Cardostar - Cardowald

  17. #816
    Founder Bowser_Koopa's Avatar
    Join Date
    Feb 2006
    Posts
    361

    Question Possible bug Magical Training via Epic destiny

    Possible bug found

    This works in game on my 20 paladin where I can go into Draconic Incarnation and take the core feat which grants magical training which allows me to take enhancements from Feydark Illusionist. However in the planner I can't seem to get this to work.

    As it works in game I believe this makes it a bug in the planner this is preventing me from saving my current build.

    If there is any chance this could be fixed I would appreciate it.

    Keeper of Keenbean's Heart

  18. #817
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.183 Now Available

    Mostly fixes and some missing/new items added in this one.

    Fix: Blight Caster toggle imbue feats will now auto populate once available selections become singular
    Fix: Blight Caster kin form feats will now auto populate once available selections become singular
    Fix: Druidic wild shape feats will now auto populate once available selections become singular
    U58: Nature's Warrior tree updated to match live (Reported by christhemiss)
    U58: Blight Caster wild shapes and kin forms should now select correctly - version issue with the Feats.xml file in last release.
    U58: Dark Hunter: Blade Specialization now has its missing multiselector (Reported by MIvanIsten)
    Fix: Drow: Darkfire text updated (Reported by Nectmar)
    U58: Blight Casters will now correctly receive "Medium Armor Proficiency" at level 1 (Reported by Talnar)
    U58: Acolyte of the Skin will now correctly receive "Medium Armor Proficiency" at level 1 (Reported by jleverett751)
    Fix: Items Epic/Legendary Saltiron Targe now have their set bonuses (Reported by Talnar)
    Fix: All "Dinosaur Bone" weapons are no longer erroneously party of the "Legendary Dread Isle's Curse" set (Reported by wyldlock)
    Missing Item: Legendary Bronzed Bracers (Bracers) (Reported by Cardo)
    Fix: Draconic Incarnation Core 1 now correctly grants the "Magical Training" feat and allows use of the Feydark Illusionist tree (Reported by Bowser_Koopa)

    U58 Items:
    ---Legendary Warded Sewer Waders (Boots)
    ---Legendary Rust-Laden Pendant (Necklace)
    ---Legendary Ruined Glory (Cloak)
    ---Legendary Long-Lost Charm (Trinket)
    ---Legendary Cherished Wedding Ring (Ring)
    ---Legendary Neglected Wedding Ring (Ring)

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  19. #818
    Community Member Bolo_Grubb's Avatar
    Join Date
    Oct 2009
    Posts
    1,075

    Default

    When exporting a build to the forums, is there a qay to set the feat section to show just the feats? And not the skill points as well?

    There is already a seperate section for the skills.

    Having the skills show with the feats as well makes it look and feel cluttered to me and makes it harder for me to see the feat. I understand some might like the current, but my eyes are old and I have a difficult time sorting through all the dots and skills in a section titled feats , when all I am looking for is the feat taken at that level.

    Thank you
    Kill'em all and let their favorite deity sort'em out
    BoloGrubb / DJGrubb / Gijo
    Proud member of the HighLords of Malkier

  20. #819
    Community Member
    Join Date
    Feb 2010
    Posts
    116

    Default Seasons Herald : Time and Tide

    First of all, Thank you so much for this! it is Amazing work that you have done to keep this updated

    T5 Seasons Herald : Time and Tide is incorrectly listed in the builder as needing the Wax and Wane line as a prereq. It is not the case in game.

  21. #820
    Community Member
    Join Date
    Nov 2013
    Posts
    692

    Default Build 1.0.0.184 Now Available

    Just fixes in this one.

    Fix: Feat "Wild Shape: Blighted Wolf" now has its description
    Fix: Missing Blight Caster feat "Thorn Imbue" automatically assigned at level 4
    Fix: Natures Warrior enhancement options "Dead Nerves", "Play Dead" and "Bad Wolf" now correctly require enhancement "Blight Caster: The Cycle of Decays" to be trained
    Fix: "IoD: Weapon: Claw Slot" options for ability increases now have their correct names rather than all being "Meltclaw" (Reported by GillianGroks)
    Fix: The following IoD augments will now have different values when slotted in a Minor Artifact (Reported by GillianGroks)
    ---Scale - False Life +58
    ---Fang - Accuracy +23
    ---Fang - Deadly +12
    ---Fang - Deception +12/+18
    ---Fang - Seeker +15
    ---Fang - Healing Amplification +61
    ---Fang - Negative Healing Amplification +61
    ---Fang - Repair Amplification +61
    ---Claw - PRR +38
    ---Claw - MRR +38
    ---Claw - Spell Penetration +10
    ---Claw - Trip cannot be modeled at +17 with Improved Trip in this version of the builder
    ---Claw - Sunder cannot be modeled at +17 with Improved Sunder in this version of the builder
    ---Claw - Assassinate +17
    ---Horn - Armor Piercing +23
    ---All Dinosaur Bone Artifact Item slots updated to match new augments
    ---Note that due to some augment renaming here, some existing builds will have to re-select their augments again, as all augment names need to be unique
    Fix: Enhancement "Dark Hunter: Underdark Defenses" is no longer erroneously shown as a clickie type enhancement
    New: New option in forum export to show level and feat selection without skills (Requested by Bolo_Grubb)
    Fix: "Season's Herald: Time and Tide" is no longer erroneously dependent on "Wax and Wane" (Reported by EShadowbringer)
    Fix: Past Life: Mixer of Magics now has the correct icon
    Fix: The Ranger Dark Hunter tree now has the correct class icon
    Fix: Drow Imbue I/II enhancements now have the correct icon
    Fix: "Drow Venomed Blades" enhancement now has the correct text and is no longer restricted by Assassins Venomed Blade
    Fix: "Assassin: Venomed Blades" text updated

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  22. 03-31-2023, 01:14 AM


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