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  1. #681
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    Quote Originally Posted by Whitering View Post
    Alchemical Orb is in the planner, but all of the Shields from Buckler on up are not, and I do intend to use them on casters, for example. I have 2 Large Shields in my bank so they do exist, and a buckler as well..
    I have added small, large and tower shield for the next release, however, there are no details on the wiki about these items and I had to go by the heroic versions of the items with some best guesses on upgrades to Legendary. If you can provide item screen shots here or via a GitHub defect or an update of the wiki I can ensure that these items are fully correct for the future.

    I also just assumed that they take the same upgrade options as Orbs as no upgrade info is available on the wiki also.
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  2. #682
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    Default Build 1.0.0.158 Now Available

    Some fixes, the U53.1 updates and the data for Tabaxi for the Lamannia preview that dropped yesterday.

    Fix: "Air Savant: Feather Fall" now correctly costs 2ap (Reported by Nectmar)
    Fix: "Zephyr: Intelligence" filigree now correctly adds to Intelligence, not Charisma (Reported by CBDunkerson)
    Fix: Item "Toven's Prototype" now correctly supports Alchemical crafting options (Reported by krizinja)
    Fix: Set bonus image supplied Epic/Greater/Legendary Elder's Knowledge (Supplied by pevergreen)
    Fix: "Horizon Walker: Horizon" no longer erroneously grants +10 Ranged or +10 Doubleshot (Reported by cardo)
    Fix: "Shiradi Champion: Good Luck" now also adds to skills (double also with Luck of Heroes Feat) (Reported by cardo)

    U53.1 Changes:
    ---Frenzied Berserker: Storm's Eye now lists flat +1 damage per stack and not just melee damage. Effects updated.
    ---The Shadowdancer Epic Strike improvements are now de-coupled from one another, allowing you to mix and match Tier 3 and Tier 4 benefits.
    ---The following Epic Destiny Tier 5 abilities now cost 1 Action Point: Blessed Blades, Bring Down Wrath, Imposing Force, Just a Taste, Ruin Intensified, and Spread Your Wings.
    ---Shiradi's Prism, Stay Good, and Stay Frosty now have a 5% chance of proccing their damage on spellcast. (text update only)
    ---Shiradi's Prism, Stay Good, and Stay Frosty's damage effects now scale with 50% Spell Power for casters. (text update only)
    ---The Alchemist Past Life icon has been updated.

    Lamannia Tabaxi Preview:
    ---Tabaxi Iconic renamed Tabaxi Trailblazer
    ---Tabaxi Stat adjustment is now +2 Dex, not +2 Dex, +1 Cha
    ---Tabaxi Trailblazer iconic class is now Monk, not Sorcerer
    ---Tabaxi Racial Past Life updated to: +1 Tumble, +1 Dex, +1 Racial AP
    ---Tabaxi Iconic Past Life updated to: Passive: +1 to Saving Throws vs. Traps per stack of this Past Life and Active: +1 to Trip DCs per stack of this Past Life
    ---New Tabaxi Feats:
    ------Feline Agility
    ------Tabaxi Traits
    ---The Tabaxi Racial Tree is now as per Lamannia
    ---The Tabaxi Trailblazer Racial Tree is now as per Lamannia
    ---Tome of Destiny now goes up to +3 (New dread Tome coming in U54)

    Missing Items Added:
    ---Legendary Alchemical Light Shield (Some details may be incorrect) (Reported by Whitering)
    ---Legendary Alchemical Heavy Shield (Some details may be incorrect) (Reported by Whitering)
    ---Legendary Alchemical Tower Shield (Some details may be incorrect) (Reported by Whitering)

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  3. #683
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    Hi Maetrim,

    Fantastic work on this: I recently started using your planner more frequently, and it really is great.

    Just wanted to make a quick contribution ref reporting errors:

    The Legendary Ring of Fall's Decay needs to have a green augment slot. In the planner, it has a blue slot.

    I have 22 alts, and have started inputting all their builds info into your planner.
    As I play all classes and most races, I am going to go through a lot of the content in your planner, and will be happy to post more if I find anything else.

    Really amazing work

  4. #684
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    Another one:

    Fury of the Wild's T3 'Spirit of the Beast' is only listing +[1/2/3] attack bonus in the planner.
    The following needs to be added to this enhancement: "Rank 3: The effects of Ram’s Might and Animal Growth are doubled on you."
    Last edited by Khalibano; 04-15-2022 at 06:57 PM.

  5. #685
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    Grandmaster of Flowers T1 'Disciple's Studies' is incorrectly listing in the planner "+2/4/6 Heal and Diplomacy +3/6/10 Healing, Repair, and Negative Amp" (the wiki seems incorrect too).

    In game, this is listed as: "+1/2/3 Heal, Diplomacy and Intimidate. Rank 3: +10 Healing, Repair, and Negative Amp"

  6. #686
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    Druid Nature Warrior Core 4 'A True Hunter' in the planner says "+1 competence critical damage bonus".
    It should say: "+1 competence critical multiplier damage bonus"

    I haven't had the chance to check of the bonus is applying properly to multiplier, despite the text description error, so it might be worth a check.

  7. #687
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    This might have been reported already, and perhaps it is a known bug to you without a fix yet, but I thought I should mention a couple of spell book issues I encountered so far:

    Druid bear: it automatically adds Greater Maul to level 1 as a selected spell, but also adds an extra empty spell slot that should not be there.

    Paladin Sacred Defender Core 4 'Redemption' adds Raise dead, resurrection and true resurrection as selected spells to the spell list, but also add an extra empty spell slot for levels 2, 3 and 4 that should not be there.

    Bladeforged Artificers (with the 1 pally level removed) automatically add 2 repair spells per level in the planner. I don't know if this is what happens in game, as I have not TRed this character into this build yet.
    Last edited by Khalibano; 04-15-2022 at 07:02 PM.

  8. #688
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    3 Sentient Jewels are missing from the list: Timid, Lizardfolk and Resolute.
    Last edited by Khalibano; 04-16-2022 at 04:54 AM.

  9. #689
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    Exalted Angel's T3 'Mass Cure Moderate Wounds' costs 2 AP in game, but only 1 AP in the planner.

    T4 'Delayed Judgement' also costs 2 AP in game, but only 1 in the planner.

    T5 'Enhanced Meta: intensify' costs 1 AP in game, but 2 in the planner. It also needs to give +5 Fire, Light, Positive, Alignment, and Universal Spell Power as per in game.
    Last edited by Khalibano; 04-17-2022 at 11:46 AM.

  10. #690
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    Default Bard?

    Sorry if I am missing something really obvious, but I just downloaded newest version (158), and I cannot create a bard. I can see all the other heroic builds but not that one. I even removed and re-installed...

  11. #691
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    Quote Originally Posted by Himkano View Post
    Sorry if I am missing something really obvious, but I just downloaded newest version (158), and I cannot create a bard. I can see all the other heroic builds but not that one. I even removed and re-installed...
    Some classes are alignment restricted. Make sure that you have a compatible alignment selected and then the class will be available to select. (I think you need non-lawful for bards)
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  12. #692
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    Quote Originally Posted by Khalibano View Post
    The Legendary Ring of Fall's Decay needs to have a green augment slot. In the planner, it has a blue slot.
    Fixed for next release.

    Quote Originally Posted by Khalibano View Post
    The following needs to be added to this enhancement: "Rank 3: The effects of Ram’s Might and Animal Growth are doubled on you."
    Text added. Effects were already correct.

    Quote Originally Posted by Khalibano View Post
    In game, this is listed as: "+1/2/3 Heal, Diplomacy and Intimidate. Rank 3: +10 Healing, Repair, and Negative Amp"
    Description and effects updated. Wiki also updated.

    Quote Originally Posted by Khalibano View Post
    Druid Nature Warrior Core 4 'A True Hunter' in the planner says "+1 competence critical damage bonus".
    It should say: "+1 competence critical multiplier damage bonus"
    Text updated. Effects were already correct.

    Quote Originally Posted by Khalibano View Post
    Druid bear: it automatically adds Greater Maul to level 1 as a selected spell, but also adds an extra empty spell slot that should not be there.

    Paladin Sacred Defender Core 4 'Redemption' adds Raise dead, resurrection and true resurrection as selected spells to the spell list, but also add an extra empty spell slot for levels 2, 3 and 4 that should not be there.

    Bladeforged Artificers (with the 1 pally level removed) automatically add 2 repair spells per level in the planner. I don't know if this is what happens in game, as I have not TRed this character into this build yet.
    I will look into these ones. Added to my list

    Quote Originally Posted by Khalibano View Post
    3 Sentient Jewels are missing from the list: Timid, Lizardfolk and Resolute.
    All these should already be present. Not sure why you can't see them

    Quote Originally Posted by Khalibano View Post
    Exalted Angel's T3 'Mass Cure Moderate Wounds' costs 2 AP in game, but only 1 AP in the planner.
    Fixed.

    Quote Originally Posted by Khalibano View Post
    T4 'Delayed Judgement' also costs 2 AP in game, but only 1 in the planner.
    Fixed.

    Quote Originally Posted by Khalibano View Post
    T5 'Enhanced Meta: intensify' costs 1 AP in game, but 2 in the planner. It also needs to give +5 Fire, Light, Positive, Alignment, and Universal Spell Power as per in game.
    Costs fixed. But I see no info on the extra Spell power in the wiki.
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  13. #693
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    Default Build 1.0.0.159

    Many fixes and some Lamannia updates in this one.

    Fix: Clicking on the class icons at the bottom of the Skill Dialog/View will no longer crash the software by trying to train skill "Skill_Count" (Reported by krizinja)
    Fix: "Legendary Ring of Fall's Decay" now correctly has a green augment slot (Reported by Khalibano)
    Fix: "Fury of the Wild: Spirit of the Beast" now correctly has the Rank 3 info about doubling the effects of Rams might, note that the effects were present, just description text was missing (Reported by Khalibano)
    Fix: "Grandmaster of Flowers: Disciple's Studies" now has the correct description and effects (Reported by Khalibano) (wiki also updated)
    Fix: "Nature's Warrior: A True Hunter" description updated (Reported by Khalibano)
    Fix: "Exalted Angel: Noble Affinity" now correctly costs 2ap (Reported by Khalibano)
    Fix: "Exalted Angel: Delayed Judgement" now correctly costs 2ap (Reported by Khalibano)
    Fix: "Exalted Angel: Enhanced Metamagics" now correctly costs 1ap (Reported by Khalibano)
    Fix: Legendary Alchemical Small/Large/Tower Shields updated from screenshots provided by MIvanIsten
    Fix: Item "Cloak of the Hunter" is correctly Quality Deception +2, not 3 (Reported by KYRREHK)
    Fix: All items that reference "The Thornwright" now use the correct spelling (Reported by KYRREHK)
    Fix: The Epic/Legendary Gem of many Facets now correctly includes "Windlasher's Ferocity" for set bonus 1 options (Reported by KYRREHK)
    Fix: The Legendary Gem of many Facets now correctly includes "Menechtarun Scavenger" for set bonus 1 options (Reported by KYRREHK)
    Fix: The Legendary Gem of many Facets now correctly includes the Kundarak sets as options for set bonus 2 options (Reported by KYRREHK)
    Fix: The Epic Gem of many Facets now correctly includes the Kundarak sets as options for set bonus 2 options (Reported by KYRREHK)

    Set Bonus Images Added: (Supplied by pevergreen)
    ---Greater/Epic/Legendary Shaman's Fury
    ---Greater/Epic/Legendary Divine Blessing
    ---Greater/Epic/Legendary Marshwalker
    ---Greater/Epic/Legendary Raven's Eye
    ---Greater/Epic/Legendary Vulkoor's Might
    ---Greater/Epic/Legendary Vulkoor's Cunning
    ---Greater/Epic/Legendary Siren'd Ward
    ---Anger of the Avalanche
    ---Conduit of the Titans
    ---One with the Swarm
    ---Epic/Legendary Draconic Prophecy
    ---Epic/Legendary Mroranon's Might
    ---Epic/Legendary Wards of House Kundark
    ---Epic/Legendary Silver Concord's Subtlety
    ---Epic/Legendary Might of the Abishai
    ---The Labyrinthian Inferno
    ---Huntmaster's Favor
    ---Legendary Inevitable Balance
    ---Epic Menechtarun Scavenger

    Feat images fixed to remove red borders:
    ---Draconic Ancestry: Black
    ---Draconic Ancestry: Blue
    ---Draconic Ancestry: Red
    ---Draconic Ancestry: White
    ---Epic Toughness
    ---Epic Will
    ---Extra Turning
    ---Grandmaster of Forms
    ---Great Charisma
    ---Great Constitution
    ---Great Dexterity
    ---Great Intelligence
    ---Great Strength
    ---Greater Ruin
    ---Greater Weapon Specialization
    ---Improved Turning
    ---Offhand Versatility
    ---Master of Air
    ---Master of Alignment
    ---Master of Artifice
    ---Master of Earth
    ---Master of Knowledge
    ---Master of Fire
    ---Master of Light
    ---Master of Music
    ---Master of the Dead
    ---Master of the Wilds
    ---Master of Water
    ---Mobile Spellcasting
    ---Mithril Body
    ---Mithril Fluidity
    ---Ruin
    ---Tactical Combatant/Master/Training/Supremacy
    ---Watchful Eye
    ---Whirling Steel Strike

    New Items added (data supplied by krizinja)
    ---Frozen Terror (Arrow)
    ---The Everstar (Arrow)

    U54 Lamannia:
    ---Tabaxi Racial tree updated to preview 2
    ---Tabaxi Trailblazer Racial tree updated to preview 2 (note also includes Dex/Cha changing to Dex/Wis as per Steelstars post)
    ---Tabaxi Trailblazer past life feat icon harvested

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  14. #694
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Ordinary View Post

    New Items added (data supplied by krizinja)
    ---Frozen Terror (Arrow)
    ---The Everstar (Arrow)
    The Everstar is a (Bolt).

    It can only be fired by crossbows.
    Quote Originally Posted by Aelonwy View Post
    Quote Originally Posted by Cordovan View Post
    The release notes themselves are essentially the same as was seen on Lamannia most recently.
    This^, in so many words, is how you say time and feedback on Lamannia are wasted.

  15. #695
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    When slotting a Topaz of Anthem in an item, the planner thinks its a piece of the set bonus 'Anthem Melody'. The icon for the set bonus shows up under the equipment window.

  16. #696
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    Quote Originally Posted by Ordinary View Post
    Costs fixed. But I see no info on the extra Spell power in the wiki.
    The wiki is unfortunately missing the extra spell power info too, but it is definitely in game.
    Unfortunately I don't know how to post screenshots of the game here, but would be happy to do so on Discord, if you are there and don't mind receiving feedback for this over there too.

    In game, the description for 'Enhanced Meta: intensify' definitely says '+5 Fire, Light, Positive, Alignment, and Universal Spell Power'

  17. #697
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    The Epic Spell Power features in the planner are incorrectly describing "+15% xxx spell critical damage and +5% spell critical damage with all other spell damage types."

    In game, the description for all ESPw feats say: "+10% xxx spell critical damage and +5% Universal spell critical damage."

    The Scion feats have the same issue. Planner says: "+25% xxx spell critical damage and 10% spell critical damage with all other spell damage types.", in game it says: "+15% xxx spell critical damage and +10% Universal spell critical damage."
    Last edited by Khalibano; 04-24-2022 at 07:56 AM.

  18. #698
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    Exalted Angel's T3 'Sun bolt' SLA costs 2 Destiny Points in the planner, but in game costs only 1 DP.

  19. #699
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    Knight's training in the planner says: "Heavy Maces & War Hammers critical threat range is increased by 2. Morningstars critical threat range is increased by 1"

    In game (and the wiki too) say "Heavy Maces, Morningstars & War Hammers critical threat range is increased by 2."

  20. #700
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    Alchemist Vile Chemist T2 'Stone Subliminal' costs only 1 AP in the planner, but in game it costs 2.

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