Just working through a build for a TR. I know many are going 6 or 8 monk for melee power and improved evasion, but I thought I would try tactics, heavy armor and PRR. Any comments on survivability would be useful. My current capped pure monk has nearly the prr of my paladin in earth stance with better AC and dodge, so not sure the heavy armor and PRR is worth the loss of improved evasion and melee power. I do like the tactics bonuses, however (I suppose you could roll a 8monk/6cleric/6fighter wis and dex based that uses tomb of jade/jade strike assuming those work with centered melee weapons, but the AP would be tough).
This will be a 4th life character with one divine epic past life and a PDK life.
Sylvanus Heavy Armor
14/6 Fighter/Cleric
Lawful Good Purple Dragon Knight
Level Order
1. Fighter. . . . .6. Cleric. . . . .11. Fighter . . . .16. Fighter
2. Cleric. . . . . 7. Fighter . . . .12. Cleric . . . . 17. Fighter
3. Fighter. . . . .8. Cleric. . . . .13. Fighter . . . .18. Fighter
4. Cleric. . . . . 9. Fighter . . . .14. Fighter . . . .19. Fighter
5. Fighter. . . . 10. Cleric. . . . .15. Fighter . . . .20. Fighter
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 18. . . .+6. . . .4: STR
Dexterity . . . .9. . . .+3. . . .8: STR
Constitution. . 18. . . .+6. . . 12: STR
Intelligence. . 11. . . .+3. . . 16: STR
Wisdom. . . . . .8. . . .+3. . . 20: STR
Charisma. . . . .8. . . .+6. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . F. C .F .C. F. C .F .C. F. C .F .C. F. F. F. F. F. F. F. F
. . . . . 1. 2 .3 .4. 5. 6 .7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Heal. . . . .2. . .3. . .3. . .3. . .2. . .2. 1. 1. 1. 1. 1. 1. 1. 1. 23
Intim . . 4. . .2 . . 2. . .2 . . 2. . .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . ½. ½ .½ .½. ½. ½ .½ .½. ½. ½ .½ .½. ½. ½. ½. ½. ½. 1. 1. ½. 11
Jump. . . 4. . .1 . . 1. . .1 . . 1. . .2 . . . . . . . . . . . . . . 10
Spellcr . ½. . . . . . . . . . . . . 1 . . 2 . . ½. ½. ½. ½. . . . ½. .6
Tumble. . 1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1
. . . . .------------------------------------------------------------
. . . . .12. 3 .4 .4. 4. 4 .4 .4. 4. 4 .5 .5. 5. 5. 5. 5. 5. 5. 5. 5
Feats
.1. . . . : Two Handed Fighting
.1 PDK. . : Power Attack
.1 Fighter: Cleave
.2 Deity. : Follower of: Silvanus
.3. . . . : Weapon Focus: Bludgeoning
.3 Fighter: Stunning Blow
.6. . . . : Empower Healing Spell
.7 Fighter: Improved Two Handed Fighting
.9. . . . : Weapon Specialization: Bludgeoning
.9 Fighter: Improved Critical: Bludgeoning
10 Cleric : Child of: Silvanus
11 Fighter: Great Cleave
11 Fighter:
12. . . . : Quicken Spell
12 Deity. : Blessing of Silvanus
14 Fighter: Greater Two Handed Fighting
14 Fighter: Greater Weapon Focus: Bludgeoning
15. . . . : Combat Expertise
16 Fighter: Improved Trip
18. . . . : Tactical Combatant
18 Fighter: Heavy Armor Master
20 Fighter: Heavy Armor Champion
21 Epic . : Overwhelming Critical
24 Epic . : Tactical Mastery
26 Destiny: Tactician
27 Epic . : Tactical Training
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic . : Heavy Armor Combatant
30 Legend : Scion of: Astral Plane
Spells
Cleric
- Cure Light Wounds, Nightshield, Protection from Evil, Remove Fear, Divine Favor
- Cure Moderate Wounds, Close Wounds, Lesser Restoration, Owl's Wisdom, Remove Paralysis
- Cure Serious Wounds, Magic Circle Against Evil, Remove Blindness, Water Breathing
Enhancements (80 AP)
Kensei (37 AP)
- Kensei Focus: Picks and Hammers, Spiritual Bond, Strike with No Thought, Power Surge
- Extra Action Boost II, Weapon Group Specialization, Haste Boost III
- Tactics III, Weapon Group Specialization
- Weapon Group Specialization, Shattering Strike I, Strength
- Opportunity Attack, Weapon Group Specialization, Strike at the Heart, Strength
- Weapon Master, One with the Blade, Keen Edge
Stalwart Defender (30 AP)
- Toughness, Stalwart Defense
- Durable Defense III, Stalwart Defensive Mastery III
- Resilient Defense III, Armor Expertise III
- Strong Defense III, Shield Expertise II, Strength
- Swift Defense, Hardy Defense III, Reinforced Armor III, Strength
Harper Agent (8 AP)
- Agent of Good I
- Harper Enchantment, Traveler's Toughness II
- Know the Angles III
Purple Dragon Knight (5 AP)
- Damage Boost, Strength
- Improved Recovery
Destiny (24 AP)
Legendary Dreadnought
- Legendary Tactics III, Extra Action Boost II, Strength
- Momentum Swing III, Strength
- Lay Waste
- Anvil of Thunder
- Advancing Blows, Devastating Critical
- Master's Blitz, Pulverizer
Twists of Fate (22 fate points)
- Sense Weakness (Tier 4 Fury)
- Grim Precision (Tier 3 Shadowdancer)
- Rejuvenation Cocoon (Tier 1 Primal)