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  1. #921
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    Default hmmmm no recovery for warforged

    Was tying out the iconic blade pali war forged and got mugged by an unbound mining ele and taken to - 1 health and never came back up once I recovered to 73 health. Just lay on the ground. Log stated you are immune to heal to 1 (or something close). Also why is the unbound elemental able to block out elemental damage on my sword ? Hes was getting benefits of damage reduction on both my slash and the elemental damage part (two separate damage reduction) thought they couldnt reduce bane damange that or has that changed ?

  2. #922
    Community Member Hakushi's Avatar
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    The Acid Ball from Tharaak Hounds hit players through walls, this can be experienced particularly in the VoN2 maze.
    Guild I'm one of a kind, Khyber
    Current Crew: Raika ~ Carolanne ~ Sulthania ~ Yasminne ~ Zazette
    Semi-Active Crew: Rosanna ~ Venusia ~ Coriza
    Retired Crew: Alexandra ~ Samara ~ Zaretta ~ Carelle ~ Katina ~ Nathalya ~ Kristina ~ Nausikaa ~ Carietta ~ Isabella ~ Zyvorra ~ Hetoff
    Guild The Ashen, Khyber (Originally from Riedra)
    Retired Crew: Zazumi

  3. #923
    Staggering
    Pale Fox
    LightBear's Avatar
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    So, from this thread, what has been, or deemed as, fixed?
    And what is she now working on to get fixed?

    I'm asking because after update 36 went life I did an iconic tr to start from 1 as a dragonborn and noticed some things I thought where fixed.
    Is there an exact list out there?

  4. #924
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    Quote Originally Posted by Baelorn View Post
    Are now self healing like the light-bearer soul champs. On top of having their dodge ability.
    They've always had that as a possible buff. Did you upgrade to reaper from elite and they increase tier maybe?

    Your post before the quoted one on magic missile, I'd like to see multihit spells only apply on hit effects once too but I suspect this is wai since players work that way in shiradi.
    Last edited by Cantor; 07-24-2017 at 01:01 PM.

  5. #925
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    Quote Originally Posted by Hakushi View Post
    The Acid Ball from Tharaak Hounds hit players through walls, this can be experienced particularly in the VoN2 maze.
    All fireball style aoe cast by players do this too. Hellball, fireball, dbf, acid blast, lightning ball, eldretch ball, maybe others?

    Not that I necessarily advocate fixing it, since it is a work around when mobs get stuck in walls ( or like someone said before about worms underground).
    Last edited by Cantor; 07-24-2017 at 01:06 PM.

  6. #926
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    Quote Originally Posted by Cantor View Post
    All fireball style aoe cast by players do this too. Hellball, fireball, dbf, acid blast, lightning ball, eldretch ball, maybe others?
    I thought only Sonic Blast penetrates the walls...

  7. #927
    The Hatchery
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    Outsiders in The Devil's Gambit chain are universally immune to Dismissal and Banishment.

    Rakshasa in all content seem to be immune to it as well (idk if there's some lore reason they should be, but they're definitely Evil Outsiders.)

  8. #928
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    Tower of Frost:
    (Dungeon Master): The leaves and branches if a nearby bush suddenly twist into motion.


    Just throw me a strings export. :-D Be done by Wednesday.

  9. #929
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Rakshasa in all content seem to be immune to it as well (idk if there's some lore reason they should be, but they're definitely Evil Outsiders.)
    I believe Rakshasa in Eberron are considered to be Native Outsiders in Eberron as they were created by Khyber and thus since they are generally on their Home Plane, they can't be Banished/Dismissed. So lore reason.

  10. #930
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    Necrotic Blast, Necrotic Bolt and probably Necrotic Touch too (Pale Master SLAs) heal enemy undead, but do not heal friendly undead.

    It should either be the opposite, or should not heal both.

    Chill Touch has a fear effect for enemy undead instead of damage. Maybe those Necrotic SLAs could get similar effect (some sort of debuff instead of damage for undead) and that would fix it (and slightly improve the SLAs).

  11. #931
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    In the combat log, when your hireling heals someone, it instead says '... was healed by you for ... points.'

  12. #932
    DDO Trivia Champion alancarp's Avatar
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    Default Challenge Purchase Menus Bug

    During the Cannith challenges - mostly those when you're running torches around - players talk with the foreman to pick up supplies: buy teleporters, incense torches, healing torches, more time/workers/barrels/etc.

    Typically I will buy 5 workers or 5 incense torches in quick succession... but sometimes (usually when I run out of available colelcted crystals to use as currency or hit the maximum that can be purchased), the items in the menu will bounce or scroll slightly.

    In such instances, in my clicking haste, I often will (for example) buy a healing torch when I was aiming for an incense torch. That's not critical, but it upsets my plan a bit and generally ends up wasting some time.

    Any chance you could look at allowing enough pre-determined space for the error messages so that those foreman menus never bounce around under my frenzied mouse clicks?

  13. #933
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    The Epic Elite (ML 25) version of the Ironwood Khopesh only has 1.5 Weapon Dice (same as the elite version). The Epic Hard (ML 24) version has 2.5 Weapon dice.

  14. #934
    The Hatchery SisAmethyst's Avatar
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    Hi,

    there seem to be an ongoing dispute about th spell Shield which states 'Grants a +4 shield bonus to Armor Class and protects against force spells'. Contrary to the spell Nightshield it however doesn't seem to protect against force missiles, so the description should be adapted or the spell corrected as described.
    Last edited by SisAmethyst; 07-26-2017 at 03:31 PM. Reason: precise spell
    * We have collectable bags, mind you, even hireling folders, but can I have that 6-pack for my potions please?
    * Having already a past life on the dieng EU servers, I rerolled here and started from scratch as I like the game and the community, so lets see what awaits me here

  15. #935
    The Hatchery
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    Sunbeam says its blindness is temporary, but it is actually permanent.

  16. #936
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    I think this thread is too long. I don't want to read 47 pages, but I want to ask if keeping stances on through logout has been discussed? Is it feasible? In particular I would like PowerAttack and Stalwart Defense to stay on. I rarely remember to turn them back on when I log in and always run around the first few quests gimp.

    And those are not the only two. There are a significant number of stances that are turned off by logout. I am sure there are people ready to point out which ones.

    And what happened with EPL Energy Criticals? That stance says it was on when you logged in, but was not. But I heard that it might actually have been doubling up with EPL Doubleshot by mistake. Is that true, and did it get fixed to do the right thing? I have no way to test it at the moment.

  17. #937
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    Moving these over here. Cant seem to delete the old posts though....

    Hey Lynnabel, if you are looking for some specific ladders to play with, one comes to mind.

    In "The Tide Turns" Final quest in the Sentinels arc in House Deneith. There are 2 rooms with rats on the floor (the ones with jets) where you have to do some pipe hopping to flip valves. In the second room the ladder you jump on to get to the upper half of the room. Enter room go straight to wall turn right and walk across pipe, small jump to another pipe (hit head on low hanging pipe and repeat a few times), walk to end of pipe turn left and jump. That ladder ALWAYS hitches 2-3 times before I get it. Between the low pipe and the hitching ladder I spend a full extra minute in that room every run hehe.

    Second post cause I forgot to finish the other post...

    First thanks for all the bug fixing you have been doing, I know others have said but all the little things really really help keep us immersed.

    For other quality of life things that you may be able to fix:

    I know we just fiddled with Skills and how they are listed. Is there any way to always put things with points spent first in the leveling screen, cause you are most likely to put more points where you have already spent points.

    Guild Buffs. Can you exclude the Experience shrine/room from being combined into the new guild buff. For most its on a separate timer and drops when you die unlike regular guild buffs.

    Ammo. Check stack sizes. some are 100 some are 1000. For example house deneith ammo and most store bought stacks to 100 in inventory and 1000 in quivers).

    Cosmetic hats. Cosmetic hats override /showhelmet off. Annoying for those that need the clicks from stuff like spider cult mask.

    Experience capping (not taking the next level till you've maxed it). Would be useful if there was somewhere in game to know how much exp you need to cap for your next level. Maybe a spot in your character sheet.

    Elemental resistances. Would be useful if the percent based resistances showed and were explained in the character sheet.

    Adventure Compendium. Automatically sort by level. and maybe take you to your current level on opening?

    And for a long term stretch QoL fixes that's probably way above your pay grade,

    Gear advanced information. Have duplicated buffs on gear show in blue (like if you had 2 things providing speed show both in blue or the weaker one in red and the applied stronger one in blue).

    More bags. Bag to put daily experience in (banking for next life without taking up all your room). Skill and stat Tome bag (or would it be a book?). Scroll box for those less used scrolls. Potion barrel for potions. Wand belt for wands. Basically ways to free up inventory space or let us carry more utility items and keep them organized rather then just adding more tabs to your inventory. And those can all be monetized.

    Anything that helps with organizing, bag maintenance, etc is a huge quality of life improvement. I would love a way to look at my other characters banks and inventories without having to log into them individually (even if that way is look but not touch).

    Guess that's enough for now. And I know you can only feasibly do the first few. But those are the kind of things I would be looking for to improve life.

  18. #938
    Community Member Tricosene's Avatar
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    Lynnabel - here's a text change for you.

    Under Primal Avatar, the "Paired Parry / Symetric Strikes" (sic) multiselector description of +5 AC or +3% damage does not match up with the description on each of the individual selections, which say +7 AC for "Paired Parrying" and +5% damage for "Symmetric Strikes." Also, the multiselector has symmetric misspelled and says "Parry" vs. the individual selector which says "Parrying."

  19. #939
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    I noticed that my ivy wraps mythic +4 are not spiked and not typed to break piercing DR, like old ones do. I wanted to add this to the list of other items in druid's deep not getting all their effects.

  20. #940
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    Quote Originally Posted by Arch-Necromancer View Post
    I thought only Sonic Blast penetrates the walls...
    Oh, that's the one I forgot.

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