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  1. #861
    Community Member Niminae's Avatar
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    Quote Originally Posted by Baelorn View Post
    Can you speed it [the stone of change] up by removing the animation or something, waiting 6-8 seconds per click to use, is really irritating. TY
    They use a "non-traditional database" for the Stone of Change which means that the ~1000 recipes that it holds are terribly slow and laggy to access.

    Any suggestions that they might use a traditional data base instead in order to improve the Stone of Change performance will be met with endless white knighting from some players and snark from some devs.

  2. #862
    Community Member Niminae's Avatar
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    Quote Originally Posted by SisAmethyst View Post
    there is still one major bug on the iron defenders that is still not fixed:
    As soon as an iron defender used a ladder, it get's broken. You may not notice at first, but if you look closely it doesn't breath anymore but is just frozen. This not only seem to be a visual glitch but it seems to also have an impact that it will still move to enemies but actually don't do anything.
    For gods sake, just make them stop using a ladder at all, if it is so complicated to fix!
    I haven't noticed this being connected to ladders, but it is regardless a long standing bug. The Artificer Iron Defender sometimes will just 'wedge' and will no longer do anything. You order it to open a door? It says "It will be done," runs up to the door, and then nothing. You order it to pull a lever? Same issue. In this state it will run up to enemies but will not attack them, even if set to aggressive. In this state an Iron Defender with Hunter of Boxes will run up to a box, but will not break it. Once you break it using your repeater or some other method it will move to the next box and still will not break it.

    Once in this state it is permanent. It will persist between quests.

    This behavior is trivially repeatable.

  3. #863
    Community Member DYWYPI's Avatar
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    Lynnabel, if you have some spare bug slaying and repairing time, in-between your Software Development duties. If you would consider fixing the following, it would be appreciated.

    Haunted Library: the first trap Control box, you come to on the upper floor doesn't open after being successfully disabled. I presume it needs rotating to visibly show; opened box state, after being disabled.

    Creeping Death: should be acquired in 'Meridia' not the Harbour. The Adventure Compendium, looks like it wrongly states the quest is bestowed in the "Harbor". Also the 'Quest Journal' shows 'Creeping Death' completion for the "Select area [Harbor]" not '[Vale of Twilight]'. Alas, unless there is some strange logic that it should state; 'Harbor' then both descriptions seem awry.
    Last edited by DYWYPI; 07-17-2017 at 04:53 AM. Reason: Grammar.

  4. #864
    Brains and other spare parts! DeltaBravo's Avatar
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    Default Hey Lyn!

    Hey Lyn!.
    Just wanna say its really really nice to see all those Bug fixes.. really makes the game more enjoyable.
    Please keep up the good work!!

    I have a few "bugs" wich you might be able to help with. :

    The DM text and Gm voice in Let sleeping Dust lie dont fit.

    Clerics Spontaneus casting Icon is a active Icon (the sqaure) but it is a passive.

    The radiant servant tree Purge dark magics. Dont really have a desription in it .. other then Dispells 1/2/3 hostile effects on your taget.. (could be really nice to have a description about what hostile effects ?)

    The implosion spell: dont show save (your DC) WAI ?

    Mass Frog feat. Dont show Save (your DC) WAI ?

    Death packt often bugs out in Reaper/Epic/Legendary Quests. WAI ? (and you willl have died twice even witout getting the raise from Death packt . ) WAI ?

    useing Devine cleansing; you cant move while casting it.. it will make you run on spot if you try too.( makeing it allmost useless in combat)

    Power attack is turned off when you log back into game. even if it was toggle on before you left.

    monk stances will be turned off when you log back to game. Even if it was toggle on before you logged off.



    Cheers Deltabravo
    Deltabravo I have come here to FROG things up!

  5. #865
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by Mindos View Post
    Arman Argentine says guarteneed instead of guarenteed. He's the guy you talk to in order to go to the new U36 public area in Eveningstar.
    Guaranteed?
    1776 Growing Liberty for Centuries 2022

  6. #866
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    Quote Originally Posted by DeltaBravo View Post
    monk stances will be turned off when you log back to game. Even if it was toggle on before you logged off.
    Play as monk intensively, never have such issue. My stances always on.

    Are you sure you centered? 8)

  7. #867
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    Quote Originally Posted by Ulfo View Post
    Play as monk intensively, never have such issue. My stances always on.

    Are you sure you centered? 8)
    If you are holding non-standard Centered weapons, like shortswords with Ninja, or whatever with Kensai, sometimes the game takes a few seconds to activate those enhancements, and in the meantime you become uncentered.

  8. #868
    Founder
    2015 DDO Players Council
    Saaluta's Avatar
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    Default Also posted in paladin subforum

    I have a bf paladin/arti build with adamantine body feat that should be getting the hp from greater sacred defender stance enhancements, but is not, is this WAI? If so, will use those AP elsewhere, if not, can you let the correct dev know so we can get this problem fixed.

    Saal

    Update, fixed by resetting AP and redoing them, but since a lot of people may not have a lot of plat to waste, might still want to look into this.
    Last edited by Saaluta; 07-18-2017 at 05:54 PM.
    "Fools said I, you do not know. Silence like a cancer grows, hear my words that I might teach you, take my hand that I might reach you, but my words like silent raindrops fell...."-Paul Simon "Day after day, we caught no breath or motion. As idle as a painted ship upon a painted ocean."--Coleridge

  9. #869
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Tscheuss View Post
    Guaranteed?
    I most assuredly have no idea what you are talking about. Also, I am shocked! Shocked to find gambling is occuring in this establishment!

  10. #870
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    Know the angles extra damage doesn't seem to be displaying in the details window (damage is increased, just not displayed).

    Details window shows weapons' full crit range (improved crit, enhancements, etc), but only base crit multiplier. Weapon inspection window shows base crit range, but full crit multiplier.

    Kensei keen edge is not applying to unarmed or handwraps (not a display issue).

  11. #871
    2014 DDO Players Council
    SirValentine's Avatar
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    A couple of the "Slay X" "fixes" are a little off in The Sacred Helm. It says "Slay 10 Witch Doctors" when it should say "Slay 2 Witch Doctors", and it says "Slay 10 Shamans" when it should say "Slay 10 Clerics". Both function correctly, it's just the display. That was just today, post-U36.

    Also, and sorry I don't remember the details, but at least one of the Threnal side quests still had the "Slay X" instead of the name of what you're supposed to slay the last time I ran through it. That was pre-U36 though, if you've fixed it recently.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  12. #872
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Scrapco View Post
    Not a bug, but it'd be nice if there were a space between the guild name and the (level).
    I feel you I really do! I have been asking for this for months and months! It drives me crazy!

    Stoner81.

  13. #873
    Community Member Tashr's Avatar
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    The patch before this latest update removed a behavior that I am missing dreadfully. I used to be able to 'pick up' an item in my inventory to place it onto a bar, then use the '-' or '=' keys to move up/down in my bars to find the exact place I wanted to put it. Or to 'pick up' something from one bar, and then up/down through the bars to move it to a different one. I'm aware that most people run with multiple bars visible at one time, but not all of us do, and lack of this behavior makes it really irritating to get things set up 'just right'.

  14. #874
    Founder & Hero cdbd3rd's Avatar
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    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  15. #875
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    Quote Originally Posted by cdbd3rd View Post
    Little Bobby Tables is having kids!

  16. #876
    Community Member Gene8808's Avatar
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    Just a couple quick reports:

    Mechanic (see edit):
    The Overwhelming Force ability in the Fury of the Wild epic destiny doesn't work. It's supposed to grant attacks under the effects of adrenaline the ability to knock enemies down for between 2 and 10 seconds, but in reality I've never knocked anything down when using it. EDIT: It seems that this might actually be an issue with the Adrenaline/Adrenaline Overload abilities. See my post HERE for more info and some testing I did. EDIT EDIT: False-positive on my end! Apologies!

    Typo: The Spellsight item property gives a bonus to the Spellcraft skill, but the descriptive text for it says it gives a bonus to 'Spellsight' instead.
    Last edited by Gene8808; 07-18-2017 at 05:48 PM.
    ~~~ Follow the Adventures of Atanax in ~~~
    ~~~ Derping In DDO ~~~

  17. #877
    Ultimate Lord of Shadows Dreppo's Avatar
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    Quote Originally Posted by PermaBanned View Post
    Should probably remove the "...& one new raid!" from the Official U36 advertisement.
    That's one heck of a "typo."
    This is what's known in programming circles as an "off-by-one error". Very common actually.

  18. #878
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    Quote Originally Posted by Dreppo View Post
    This is what's known in programming circles as an "off-by-one error". Very common actually.
    Yeah, next update's either gonna have 32,767 new raids, or all the existing ones will disappear.

  19. #879
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Gene8808 View Post
    Just a couple quick reports:

    Mechanic:
    The Overwhelming Force ability in the Fury of the Wild epic destiny doesn't work. It's supposed to grant attacks under the effects of adrenaline the ability to knock enemies down for between 2 and 10 seconds, but in reality I've never knocked anything down when using it.
    Melee attacks only, right?

  20. #880
    Community Member Gene8808's Avatar
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    Quote Originally Posted by Mindos View Post
    Melee attacks only, right?
    Correct. I just went and did a few tests and here were the results:
    Bow (just in case): DID NOT work.
    Unarmed attack (no handwraps): DID work once.
    Sword&Board: DID NOT work.
    Two-Handed Weapon (a greatsword): DID NOT work.

    Why it worked once with a plain unarmed attack is beyond me. It almost seems like the ability has a saving throw/skill check associated with it, but it's not mentioned anywhere and there is no notification of it in the combat log. It's a shame since the ability would be a pretty decent way to get some guaranteed CC on a melee fighter without having to invest heavily feat-/gear-wise.

    EDIT: Okay, after some further testing I think it's actually an issue with using the adrenaline/adrenaline overload them not giving you the buff they're supposed to. I just tested it and when I use the adrenaline overload I get no buff and since I don't have the buff I get no knockdown effect. Adrenaline overload seems to work sometimes (you get an actual 15 second buff from it and the knockdown seems to work), but it worked maybe 1 time out of 50 when I tested.
    Last edited by Gene8808; 07-18-2017 at 04:46 AM.
    ~~~ Follow the Adventures of Atanax in ~~~
    ~~~ Derping In DDO ~~~

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