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  1. #781
    Chaotic Evil Mindos's Avatar
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    Default Scion of the Feywild Heal Amp Doesnt reflect on character sheet

    Took Level 30 Feat Scion of the Feywild. It lists +20 heal amplification.

    Hovered over hitpoints in character sheet. It did NOT increase.

    Unknown if it really gave it to me, I'm tired of beta-testing.

  2. #782
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    Couple more:

    Epic primal past life for doubleshot still also gives 3/6/9% spell critical chance, stacking with the spell critical chance from the arcane past life (at least visually on the character sheet).

    Some race specific animations:

    When dragonborn drink potions, they hold the potion bottle sort of sideways and upside down, which looks pretty stupid. (female dragonborn if it makes any difference)

    When gnomes try to grab ledges, they grab hold of nothing about a foot below the edge, which also looks stupid.

    Thanks!
    Nistafa on Khyber

  3. #783
    Founder & Hero cdbd3rd's Avatar
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    I don't recall having run across mentions of this, and tho is beyond the scope of this thread thought I'd drop it in as a mentionable.

    Armor effects being applied to Sceptres. Bug reported already.

    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  4. #784
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    Can you tweak Corporal Delvascon in Stormcleave Outpost to take all outpost supplies in your inventory at once onstead of having to give it to him one by one?


    Also, in Garrison's Missing Pack, there is a door at the end of the quest (left from the chest), but you can't use it to exit the quest. You should turn that door into a quest exit so that players can leave the quest without recalling.


    EDIT: I have noticed that when I open enhancement or epic destiny tab using the menu (not trainer), my UI gets stuck and I can no longer select any menu buttons with my mouse pointer (including inventory items). I can use the keyboard, move the mouse pointer, but mouse pointer no longer highlights anything. I have to exit to desktop and close the game manually because I can't click on the quit button.

    It seems that whatever you are using to lock enhancement and epic destiny tab (to disable changing trees) also disables the rest of UI.
    Last edited by Arch-Necromancer; 07-10-2017 at 12:15 PM.

  5. #785
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by Arch-Necromancer View Post
    Can you tweak Corporal Delvascon in Stormcleave Outpost to take all outpost supplies in your inventory at once onstead of having to give it to him one by one?
    Can you also tweak the supplies so they can stack?

  6. #786
    Community Member ArgentMage's Avatar
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    Default Unbreakable Crystal in Mired in Kobolds

    There's one power crystal blocking a cave entrance where Wayfinder Dael is help captive. The crystal can be
    targeted, but no projectiles or spells reach it from any of a bazillion angles I have tried, whereas the kobolds
    that were standing right next to it could be easily hit. I like this quest and typically run it each life, but can't
    remember ever opening the chest in that cave...

  7. #787
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Arch-Necromancer View Post
    Can you tweak Corporal Delvascon in Stormcleave Outpost to take all outpost supplies in your inventory at once onstead of having to give it to him one by one?

    .
    Can you also provide a teleport back to this area after killing the Giant so we don't have to spend time running back to him?

    I know content was limited when the game was released, but it's time to get rid of these artificial "extend the content" mechanics.

    Same thing Co6. Move Hragg closer to the quest entrances for god's sake!

  8. #788
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    Quote Originally Posted by ArgentMage View Post
    There's one power crystal blocking a cave entrance where Wayfinder Dael is help captive. The crystal can be
    targeted, but no projectiles or spells reach it from any of a bazillion angles I have tried, whereas the kobolds
    that were standing right next to it could be easily hit. I like this quest and typically run it each life, but can't
    remember ever opening the chest in that cave...
    I've certainly gotten this before so it can be done, but I can't say for sure I didn't use something like fireball that ignores walls.

  9. #789
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    There is a door in Delirium (servants only door) that can't be opened. The whole area beyond the door is probably empty and could be used to make an interesting new encounter like that xoriat hound in the "fridge" room. I know it is used in other quests in the same inn, but it could be used in this one too.

    Quote Originally Posted by Kylstrem View Post
    Can you also provide a teleport back to this area after killing the Giant so we don't have to spend time running back to him?

    I know content was limited when the game was released, but it's time to get rid of these artificial "extend the content" mechanics.

    Same thing Co6. Move Hragg closer to the quest entrances for god's sake!
    It's not always artificial, sometimes it is immersive. You can't have teleports everywhere just because you don't like walking.

    Adding a teleporter in general Xanti'lar's lair which would take you to that gate in the outpost where you fight incoming monsters makes sense.

    But I wouldn't relocate Hragg. There is a reason why he is in his small outpost.

    Here are few I can think of:

    Relocate Guard Tember in Waterworks to the junction of two wings (where the other guard is). Maybe the two guards could switch locations. Another idea would be to set one of those two guards near the entrance as ones you have to talk to in order to complete "Venn's Trail" part of Waterworks quest chain, so you don't have to go to the other end of the area to finish the questline.

    And something could be done in Search and Rescue, at the end of drow outpost optional there is a portal in the end room where you fight the High Priestess. The portal closes after the fight. Maybe it could be activated with the lever and then be used to travel to the entrance of the outpost (to the room where the spell ward traps are).

  10. #790
    Community Member Morroiel's Avatar
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    Default Feed on Magic (souleater T5 enh) - typed as a harmful effect instead of beneficial

    Feed on Magic, the center T5 enhancement in souleater is typed as a harmful effect instead of beneficial. Any chance for a quick fix?
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  11. #791
    The Hatchery
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by ArgentMage View Post
    There's one power crystal blocking a cave entrance where Wayfinder Dael is help captive. The crystal can be
    targeted, but no projectiles or spells reach it from any of a bazillion angles I have tried, whereas the kobolds
    that were standing right next to it could be easily hit. I like this quest and typically run it each life, but can't
    remember ever opening the chest in that cave...
    Quote Originally Posted by Cantor View Post
    I've certainly gotten this before so it can be done, but I can't say for sure I didn't use something like fireball that ignores walls.
    I know Hurl works. But yeah, this needs fixing.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  12. #792
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    I know Hurl works. But yeah, this needs fixing.
    Just walk right up to the force field. Select it using default Q I think, and open it using Default E I think.
    Its a door. That looks like a force field. That you can just open.

  13. #793
    Chaotic Evil Mindos's Avatar
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    Quote Originally Posted by Arch-Necromancer View Post


    EDIT: I have noticed that when I open enhancement or epic destiny tab using the menu (not trainer), my UI gets stuck and I can no longer select any menu buttons with my mouse pointer (including inventory items). I can use the keyboard, move the mouse pointer, but mouse pointer no longer highlights anything. I have to exit to desktop and close the game manually because I can't click on the quit button.

    It seems that whatever you are using to lock enhancement and epic destiny tab (to disable changing trees) also disables the rest of UI.
    Try using a keyboard shortcut ability, like cleave. Did that help?

  14. #794
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by ArgentMage View Post
    There's one power crystal blocking a cave entrance where Wayfinder Dael is help captive. The crystal can be
    targeted, but no projectiles or spells reach it from any of a bazillion angles I have tried, whereas the kobolds
    that were standing right next to it could be easily hit. I like this quest and typically run it each life, but can't
    remember ever opening the chest in that cave...
    Funny thing is, the ward blocking the chest and Dael can be opened like a normal door so you can rescue her and open the chest without breaking the crystal

  15. #795
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Arch-Necromancer View Post
    There is a door in Delirium (servants only door) that can't be opened. The whole area beyond the door is probably empty and could be used to make an interesting new encounter like that xoriat hound in the "fridge" room. I know it is used in other quests in the same inn, but it could be used in this one too.



    It's not always artificial, sometimes it is immersive. You can't have teleports everywhere just because you don't like walking.



    But I wouldn't relocate Hragg. There is a reason why he is in his small outpost.

    .
    Ha! Hragg is the biggest example of extending content by making people run back and forth. Without needing to run back to Hragg, you could finish all 6 parts in about 15 minutes. With Hragg it's 30 minutes.

  16. #796
    Community Member florestan's Avatar
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    Default Shopkeepers Salvation

    Apologies if this was caught already, I couldn't find it.

    The end of the Kings Forest random encounter Shopkeeper's Salvation the woman you rescue says "antything"

  17. #797
    Ultimate Completionist
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    Mass Frog checks for Spell Pen, but the spell pen that it does apply is very flawed.
    Almost zero bonuses applied, so it mostly fails if a monster has any form of spell resistance.




    ;;;;


    Also, could the Devs consider making:

    Hell Ball
    &
    Forced Escape
    use
    Int, Wis or Cha for DC calculations?

    This would particularly Druids dealing with raid lag issues,
    caster bards wanting a bit more Sonic Boom,
    and grant divines in general a bone, which frankly all of the above could use.

    I would also be willing to go along with ALL Epic Destiny Spell Feats
    to use Int, Wis, Cha
    because Spell Casters get less out of Epic Destiny Feats than Melee do anyway.


    I realize some might consider a fixed Int based Mass Frog a bit powerful for Wizards,
    but either the Wizards already have what it takes to go instant kill or they don't.
    So, I am ok with the consequences of that change.

  18. #798
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    The laggiest build in DDO...
    Every once in awhile, lightning strikes near my house, doing damage to phone equipment temporary.
    When that happens, its quite a bit easier to tell which builds and games are more laggy.

    Over the years, I have grown quite fond of Druid Casters, because they can heal, CC.
    They have cute pets and can even dps at levels 8 thru 20 quite well.

    If you invest into Master of the Wild along with Metamagics and Epic Greensteel,
    you can see reasonable epic damage.

    With the exception of Ice Flowers, Flame Strike, and Firestorm, a Druid's spell casting
    involves single target spells or cloud type area of effect spells.

    Its quite typical in playing a Druid to cast 4ish cloud spells in a dungeon room at the same time,
    Ice Storm, possibly Sleet Storm, Earthquake, Storm of Vengeance.

    Each of these clouds must make physics checks (alluded to in a recent simplification),
    along with a vast series of procure checks such as:

    Check for Colors of the Queen
    Check for Rainbow
    Check for Double Rainbow
    Check for Mantle of the Icy Soul/Anger of the Noonday Sun
    Check for Lantern Ring
    Check for main hand Legendary Greensteel Procure
    Check for off hand salt Legendary Greensteel Procure
    Apply Slow from Ice Storm
    Apply Knockdown from Earthquake(s)
    Check for Nerve Venom
    Check for Favor of the Fey buff
    Check for Favorable Winds
    Check for Fay Power

    This also includes checking thru the Wax and Wane crit multiplies which have possible
    multiple stacks due to Seasons not erasing former Seasons on a druid.
    (Proof of possible multiple stacks is that Wax and Wane always provides bonuses to
    both seasons after the first two season changes.)


    For a player with great internet this is not too bad in a dungeon run such as slayers with only
    six players in the party if the party kills whatever they encounter.

    With a crippled internet this is too much to handle, unless one swaps Epic Destinies and mostly
    just casts healing spells.

    A raid group simply compounds the data flow, and adds an open ended battlefield vastly larger
    than Druid's Clouds.


    Its hard to say, well caster druids should switch out of Shirdai when raiding,
    because Primal is such a poor Epic Destiny for a caster Druid with low reflexes.

    Going to Draconic is attractive, but thus kills the Master of the Wild + Intensify Spell
    feat selections already chosen to attempt to bridge the DPS gap existing in the classes
    who lack a 3rd tree.

    Exalted Angel is also attractive for the bonus in DCs, yet the loss of spell and caster levels
    again cripple a Druid's SLA choices.


    There are two self buffs a druid can cast that do ongoing damage around the druid:

    Call Lightning Storm ~ does not scale with caster levels, does not allow extend, does allow
    Maximize, Empower, Enlarge, Intensify, Quicken

    Body of the Sun ~ does scale with caster levels, only allows extend and quicken.

    Its odd that these two unique self buffs differ greatly in their design, almost giving the impression
    that past designer were afraid of making a druid too powerful.

    {I would recommend standardization for the future, taking Body of the Sun design,
    allowing Quicken & Extend for both Spells.}

    It is also very odd that Call Lightning Storm and Storm of Vengeance do not scale with caster
    levels unlike most of DDO's AoE spells in the game. Even if such scaling was small in value
    it would be welcome.

    I am not sure if the spells are checking for Hierophant each time that a spell is cast,
    but its quite possible. Either way, neither part of this does not work at all:
    Each time the seasons change, you gain +100% chance to critical with your next spell, and its spell points cost is one tenth its normal cost.

    If one compares Shirdai Sorcerers, Shirdai Rangers, and Shirdai Druids, I have found
    these Caster Druids to be the laggiest toons that I have ever played in DDO.
    I think that is in part that Druid are so dependent upon cloud type spells.

    Burst of Glacial Wraith is actually a welcome Epic Spell for Druids.

    Unfortunately, Tsunami from Primal and Firestorm both have a lot of targeting problems.
    Its actually very difficult to hit multiple Targets with Tsunami.
    Its quite possible to miss a single target with Tsunami.
    The width of the spell probably ought to be tripled,
    and there seems to be a problem hitting monsters that are right beside your toon.
    Firestorm on the other hand only likes to hit at close range,
    seems to do damage less than expected and is rather slow to occur after casting.

    {I do like that Tsunami gets meta magic effects for free, however the choice to
    pick up Intensify usually accompanies Master of the Wild trapping on inside the
    Primal Epic Destiny Sphere.}

    If one were to improve Primal, consider adding Epic Wild Shape Fire/Cold
    which removes the penalties to the opposing element to tier six,
    consider adding Greater Tsunami with triple width and range to tier five.

    I guess one approach to the whole problem is:
    "Each epic level grants +0.5 caster levels"
    or "Epic Levels 26 thru 30 grants +1 caster level".

    Thanks for reading,
    Fawngate

  19. #799
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    Default Spell Casting levels ~ surely we can find a compromise somewhere?

    Bug Reported this

    A Pure Caster's Spellcasting levels ought to equal their character level. Yet in DDO, Spellcasters only have 20 caster levels plus up to 5 more from an Epic Destiny that is in their sphere. This is not right at all. It is also greatly discriminating equality compared to melee which suffer no adverse effects from being in an off destiny. At the very least, casters in their own destiny should have caster levels equal to their character level (before bonuses and penalties are applied). A solution might be having an additional Epic Feat added that grants +1 Caster Levels at certain Epic levels to be gained during half of the Epic Levels. Such as each even numbered Epic Level, or Epic Levels 26 thru 30. Ect...


    I fail to see a problem with this compromise, as it still favors one's home destiny,
    which was the main complaint with the Original proposal of removing caster levels from Epic Destinies
    and placing them into Epic Levels.

    Now if Sev is planning to increase Epic Destiny levels to 10, then I can see waiting,
    as that would also solve said problem.

    But as far as I can tell, that does not seem likely to happen,
    even though I did feel it was a good idea myself.
    Last edited by Silverleafeon; 07-11-2017 at 01:54 PM.

  20. #800
    Ultimate Completionist
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    Can we make an Altar that only has recipes to crunch Khyber Shards (along with a preform this ___# of times option) ?
    along with
    Can we make an Altar that only has recipes to crunch Eberron Shards (along with a preform this ___# of times option) ?

    Maybe only one each, possibly in the Marketplace?

    Simplifying thus should reduce lag issue fears, along with reducing player wasted time.

    Thanks for reading.

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