If you run level 2 quests on elite with level 4 character you do not get a guild renown option in reward list. It works fine for level 3 characters. Can you please look at this.
Thanks
If you run level 2 quests on elite with level 4 character you do not get a guild renown option in reward list. It works fine for level 3 characters. Can you please look at this.
Thanks
Renewal should be giving 4 ticks of healing, but only gives 3.
The falling damage number that pops up over your head only displays the first digit of the actual damage taken.
hey Lynlyn can you make an icon for the Epic Completionist feat under the Feats tab? You know just like Heroic Completionist and Racial Completionist with a simple description like: "Congratulations you have earned bla bla. You gain another Twist of Fate slot. Like all other Twist of Fate slots, you must pay Fate Points to unlock and upgrade it."
That'd be awesome
Any word on fixing that leaves animation that sticks to you when a druid heals you? It lasts until you restart, all green and icky leafs.
What about sounds not stopping? Like eveningstar cavern water roar? Same thing, have to log out to stop it.
Hey Lynn,
Just stopping by,
No complaints
just want to say thanks for yer werk
Only things on my list were search. And energy criticals
Guess you can't fix one, and other is getting fixed.
So if I have anything else
I'll let ya know
Kil Glory
30 alchemist
HOW
Sarlona
In the Arcanotechnician artificer tree, the 4th core - lightning bolt SLA has a octagonal icon instead of a square icon, despite being an active ability. (it's sort of an octagon on a square, but still clearly looks like an octagon on the hotbar)
Thanks!
Nistafa on Khyber
If DDO wiki is up to date, then Death Aura needs to be fixed too:
"The in-game description claims 2d4 (+1 per caster level) every 2 seconds, but it is clearly less than that and damage processes every 3 seconds not 2. If anybody has carefully derived the correct formula, please update this. +1 per TWO caster levels is the current best guess as to the actual effect.
Testing shows that it does in fact only do 2d4 (+1 per 2 Caster levels) every 3 seconds. Testing also shows that it caps out at lv 20, since testing from lv 20, and then a mostly full magister destiny with added necromancy caster levels from the tier 5 ability gave no change to the numbers healed."
http://ddowiki.com/page/Death_Aura
If this is already fixed, can someone update the wiki page?
Thanks again for all that you do Lynnabel, little things make a huge difference. Now for my minor contribution to the thread:
I don't know if this has been mentioned already or not but, shared bank extra storage slots in the DDO store skip #16, going straight from 15 to 17. Also, "#17" has never been on sale, even though 12-15 went on sale the last time bank storage was on sale and is currently on sale now, but 17 still is not. Is this intentional? It's been out for a long time now, seems like long enough for it to be added to the sales.
EDIT: Also, legendary dreadnought's pulverizer description still says it does not work with handwraps, but I tested today and it does now.
Unarmed monk guide with builds|The Arcane Warrior: wiz/fighter hybrids|White Feather Sniper: CC/dps focused deepwood stalker|The Divine Cuisinart: divine crusader tempest|The Count of Monte Cristo: swashbuckler|Hassan's Assassin: dex assassin|Dubbell O'Seven: WF artificer|Santa's Little Slayer: dragonmarked elf centered kensai
Here's a pretty brutal item for you: Renard's Elegant Hat
Not only is captain spelled wrong in the description but the whole last sentence doesn't make sense.
The Epic Elite Leaves of the Forest and Livewood Core from Druid's Deep are still dropping with their Insightful Constitution +3 Missing.
Just a random, forgettable NPC doing things an NPC does
Things that NPCs do include, but are not limited to:
Having a gold goblet over my head to indicate availability of a quest
Having a catchphrase that never really catches on
Having various rewards that are generally not worth the trouble
Wandering around randomly
Giving out obvious information if it wasn't obvious enough
Repeating the same lines over and over again
Repeating the same lines over and over again
Get 3 of each racial past life, auto-granted feat, +2 to all stats, stacks with completionist feat. Here's a screenshot of someone with it.
Korrex Dunhaven, upon being asked how we can bring the drow down from within, says "we are quite confidant" near the start of the third paragraph.
Torimi, Syken, and Lursana Dragonheart of Phoenix Clan on Orien
The "You cannot access epic destinys" pop up message when your under level 20. Can you get rid of that please, just delete it from the game. Its really annoying having it pop up after every single loading screen.
The low level resist energy spells (not protection), can we get a condensed version so its not taking up 5 individual slots for 1 spell? As well as a mass resist energy aoe one later on?
Some of the dungeons in wheloon. Particularily the one with all the shadar-kai assassins, there's some spots where your a instant red dungeon alert by walking past a door. Has shadows behind it, near a named guy for a key.. Need that spot to be fixed, cuz its not fun trying to kite a boss when u get the equivalent of being hamstrung every hit. And its stacking, so your run speed goes to crawl speed, then it drops to.. congratulations you just got run over by a herd of turtles that saw a swarm of snails run you over. Not only did you get slimed, and probably can't get up, but everything else has got you surrounded and unable to move. Add to that the shadar-kai chain whirling, and your dead in a second or two. All because of one dungeon alert suddenly going red.
*Possible* idea for arti combat pet.
Sorry, i'm pretty sure this is outside your field of expertise, but i thought i might as well pop this out there as a possible option you could pass along.
3rd talent tree, could be added towards improving the pet itself. Giving it toggled cooldown abilitys. Passives. Growth (size increase)
The pet improvements could be directly put into that talent tree. Seperate action point pool?
Give us options for growth talent (improve its [W] base dice damage with any weapon) and increase its size / reduce base move speed.
You could remove the current pet talent system for it, since we won't need a trainer for it then.
Obvious stuff as well, extra run speed, attack speed, armor improvements, resists. Typical stuff.
Let us choose its breath attacks. Via talent options, with longer ranges, damage improve, harder to save vs.
Toggle ability slots for the pet that come with their own auto-cooldowns, like 12-16 seconds between tendon slice for 4-6 seconds. Tactical stuff.
Maybe unlock extra wear locations for a combat pet. Possibly giving different types of combat pets instead of just the base iron defender. Give us a humanoid one, and perhaps a golem (tank type, but no where near as good as a player tank)?