Don't know if this is mentioned before but the unbreakable breakables (mostly sarcophagi and probably placed backwards).
There are two sarcophagi in Heyton's rest which appear to be broken, but can still be targeted. If you approach them closely they will change to looking like an unbroken sarcophagus, but there's still no way to break them. Given that this is in Korothos and will be seen early on by any new players it should get priority attention to being fixed to avoid giving a bad first impression.
On good news for Korthos I recently re-ran it and used a Hireling to open all doors, pull all levers, etc. just to test the pathing and new player experience. And only in maybe 3 places throughout all of the quests on the starter island did I get the "X is blocked" message that you get so very often when trying to get a Hireling to open something or interact with something. Pathing on Korthos seems to be almost issue free compared with a large portion of the remainder of the game.
The what works.. where.. for breaking stuff is really kind of all over the place..
sometimes I can break stuff with a ranged weapon, sometimes I cant..
Some stuff can be blown up with spells some can't..
The warlock eldritch attack doesn't break things I would think it should.. like vines..
Eldritch attacks don't work on levers
kind of silly that we have to drop stance to break it with a dagger, scroll or whatever else is melee equipped can bash it down, or even flip to the fireball wand/sonic blast scroll
..but a kinetic blast .. does nothing...
Last edited by JOTMON; 07-05-2017 at 06:14 PM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Last edited by LightBear; 07-05-2017 at 06:35 PM.
Crafted melee/ranged alacrity items and random-gen speed items have no effect on Shadar-kai toons.
When you put these items on a Shadar-kai toon, the character sheet will show the correct attack speed but it actually does not affect the real attack speed.
Test method:
1. Roll a SDK mechanic rogue
2. equip a great crossbow and some bolts
3. put on/off these +attack speed items and shoot to test this bug
Please look at this issue and fix it, thanks in advance!
Call Lighting Storm seems to be centered on self, like body of sun is centered on self. I did cast thus and ran far away, then waited to see if it would strike a nearby foe, which it did. I took extend spell feat and found that it cannot be applied to Call Lightning Storm. Since the spell is essentially a buff (and not considered a powerful spell because it does not scale), extend should apply to this druid spell.
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
So it depends on if you've taken the T% mechanical reloader enhancement. If so ... the +30% does not show up in attack speed box, but is applied. Also since it's enhancement (I believe) it doesn't stack but supercedes all other current sources like Haste and Blinding Speed. Haste boost will affect it.
My question of Lynnabel is ... with mechanical reloader and a GXbow equipped can the tooltip in the character sheet properly display the +30% alacrity bonus.
My next question for Lynnabel ...
Thunderstone T1 Mechanic Enhancement tooltip displays Save of 16 + Rogue Level + INT modifier with rank 3. Wiki says rank 3 should grant 20 + etc ... so is the in game tooltip correct or should it be as wiki states.
Also can we have the calculated DCs listed in the tooltips when placed on the hotbar.
Thanks.
In the quest Outbreak, after completing, run back up the stairs to the shrine. The head priest is there. Hurim Jaskyr. Interacte with him rapidly and repeatedly with the select and use keys. Mine are Q and E.
He will say Dangerous strain...
But if you click fast enough, you will see him say that, and see string table error behind it.
Watching the general log, and just clicking him once, he says Dangerous strain.... AND he says The quarintine area....
I don't know if these text lookups are any kind of problem at all. Sum'n to look at, maybe database performance, maybe not.
so the tool tip for Time Bomb (T5 Mechanic Enhancement) incorrectly displays the knockdown portion of the save. The tool tip says X + Rogue + INT modifier ... when in actuality it is based of disable device.
The reflex portion based off 14/16/18 + Rogue Level + INT for half damage is correct.
Also could we get the calculated DCs displayed in the tooltip and the duration of knockdown if you're feeling generous!
Thanks.
This has been an issue for a long time. Tweet has been stuck under the bar. We had a dev help move him/her once, but Returned to the stuck spot.
We have the kraken airship
Last edited by ferd; 07-07-2017 at 11:09 AM.
Yes, the view should be able to be rotated when disarming traps. So when you start disarming traps animation, when you move your mouse you only move the camera, and not the character.
When you wear wands, you can press "E" button when close to a breakable and you will start attacking it with your fists and break it. Maybe the same should be made to ranged weapons and warlock ranged blasts.
But I don't think that all spells should be able to break breakables and pull ranged levers.
Fireball is just a weightless ball of fire, so it kinda makes no sense for it to break or move anything inflammable. Same for most elemental spells.
But spells that summon a physical object like Melf's Acid Arrow or druid Splinterbolt should be able to pull those ranged levers just like normal arrows and bolts can.
Another Small item. When you craft stunning, the icon for Cryptmoss Worm Larva is represented Withered Cryptmoss.
Ladder Bug, Waterworks slayer area in the water getting out.
r1 lx416 ly16 i2049 cInside ox-109.28 oy115.85 oz-108.19 h278.4
Labor Shortage - promotional barrel of joy keeps spawning inside the platform in front of the Foreman. No one can pick it up, so it's lost. Grr!
r1 lx2024 ly1064 i2050 cInside ox-0.12 oy9.44 oz-294.96 h73.1
Trial by Fire - remnant chest spawned on the floor but under a curve in one of the side rooms, but the chest was always blocked, so couldn't be opened.
r1 lx1992 ly32 i2049 cInside ox51.55 oy47.97 oz-116.30 h70.3
And something seems to have been done that made the ladder in Venn's Trail: Clan Tunnelworm ladder up to the ogre optional even worse than it was. Now you can't even jump past the 'bad point' unless you have a jump pot/spell on.
r1 lx560 ly16 i2049 cInside ox81.60 oy-79.90 oz-94.91 h92.8
Good Intentions - one animated shovel spawns inside a wall in the courtyard, nothwest on the map (where you also have animated ladder).