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  1. #741
    Community Member Arctigis's Avatar
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    Quote Originally Posted by Kylstrem View Post
    ... at least 2 archer skeletons spawned that room and I killed them first before killing the other skeletons...
    This seems to fit my experiences too. Kill the Skelton Arcus' first, then the ghostlies.

  2. #742
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Qezuzu View Post
    Spell Power stuff something something guild buffs
    Late to the party here but this has just been fixed, thanks.

    I also managed to somehow reply in the wrong thread about this, sorry
    100% radical, enthusiasm enthusiast.

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  3. #743
    Staggering
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    LightBear's Avatar
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    Don't know if this is mentioned before but the unbreakable breakables (mostly sarcophagi and probably placed backwards).

  4. #744
    Community Member Niminae's Avatar
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    Quote Originally Posted by LightBear View Post
    Don't know if this is mentioned before but the unbreakable breakables (mostly sarcophagi and probably placed backwards).
    There are two sarcophagi in Heyton's rest which appear to be broken, but can still be targeted. If you approach them closely they will change to looking like an unbroken sarcophagus, but there's still no way to break them. Given that this is in Korothos and will be seen early on by any new players it should get priority attention to being fixed to avoid giving a bad first impression.

    On good news for Korthos I recently re-ran it and used a Hireling to open all doors, pull all levers, etc. just to test the pathing and new player experience. And only in maybe 3 places throughout all of the quests on the starter island did I get the "X is blocked" message that you get so very often when trying to get a Hireling to open something or interact with something. Pathing on Korthos seems to be almost issue free compared with a large portion of the remainder of the game.

  5. #745
    Founder Kylstrem's Avatar
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    Quote Originally Posted by LightBear View Post
    Don't know if this is mentioned before but the unbreakable breakables (mostly sarcophagi and probably placed backwards).
    Not sure if same thing, but those differently shaped sarcophagi in Lords of Dust that won't break with Warlock blast/chain/cone/burst are annoying as hell to warlocks doing that quest.

  6. #746
    Hero JOTMON's Avatar
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    Quote Originally Posted by Kylstrem View Post
    Not sure if same thing, but those differently shaped sarcophagi in Lords of Dust that won't break with Warlock blast/chain/cone/burst are annoying as hell to warlocks doing that quest.
    The what works.. where.. for breaking stuff is really kind of all over the place..

    sometimes I can break stuff with a ranged weapon, sometimes I cant..

    Some stuff can be blown up with spells some can't..

    The warlock eldritch attack doesn't break things I would think it should.. like vines..
    Eldritch attacks don't work on levers

    kind of silly that we have to drop stance to break it with a dagger, scroll or whatever else is melee equipped can bash it down, or even flip to the fireball wand/sonic blast scroll
    ..but a kinetic blast .. does nothing...
    Last edited by JOTMON; 07-05-2017 at 06:14 PM.
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  7. #747
    Staggering
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    LightBear's Avatar
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    Quote Originally Posted by JOTMON View Post
    The what works.. where.. for breaking stuff is really kind of all over the place..

    sometimes I can break stuff with a ranged weapon, sometimes I cant..

    Some stuff can be blown up with spells some can't..

    The warlock eldritch attack doesn't break things I would think it should.. like vines..
    Eldritch attacks don't work on levers

    kind of silly that we have to drop stance to break it with a dagger, scroll or whatever else is melee equipped can bash it down, or even flip to the fireball wand/sonic blast scroll
    ..but a kinetic blast .. does nothing...
    I agree with the annoying part and that if it can be broken by ranged then so should it be able by melee and spells like fireball.
    That not all spells have the "Breakable" text/flag is a feature, not sure which spells should or should not have that text/flag tho.
    Last edited by LightBear; 07-05-2017 at 06:35 PM.

  8. #748
    Community Member apoc1024's Avatar
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    Crafted melee/ranged alacrity items and random-gen speed items have no effect on Shadar-kai toons.

    When you put these items on a Shadar-kai toon, the character sheet will show the correct attack speed but it actually does not affect the real attack speed.

    Test method:
    1. Roll a SDK mechanic rogue
    2. equip a great crossbow and some bolts
    3. put on/off these +attack speed items and shoot to test this bug

    Please look at this issue and fix it, thanks in advance!

  9. #749
    Ultimate Completionist
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    Call Lighting Storm seems to be centered on self, like body of sun is centered on self. I did cast thus and ran far away, then waited to see if it would strike a nearby foe, which it did. I took extend spell feat and found that it cannot be applied to Call Lightning Storm. Since the spell is essentially a buff (and not considered a powerful spell because it does not scale), extend should apply to this druid spell.

  10. #750

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    Quote Originally Posted by Niminae View Post
    Not necessarily a bug, but I can open a door or a chest, pull a lever, or interact with any NPC while facing away from them or spinning in a circle. But change your heading 10 degrees while disarming a trap and suddenly it's something like "You are not facing the trap." A huge QOL improvement for trappers would be to remove this nonsense restriction.

    If I'm a rogue in a fantasy setting I can pick a lock while hanging upside down and blindfolded and humming the battle hymn of the republic!
    heh, good point. However, I can see an argument that wants you focused on the complex trap mechanics whereas pulling a lever can be done behind one's back. That said, I am ok with allowing a view shift. It is more for the User than the monkey in the game.
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
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  11. #751
    Community Member Tlorrd's Avatar
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    Quote Originally Posted by apoc1024 View Post
    Crafted melee/ranged alacrity items and random-gen speed items have no effect on Shadar-kai toons.

    When you put these items on a Shadar-kai toon, the character sheet will show the correct attack speed but it actually does not affect the real attack speed.

    Test method:
    1. Roll a SDK mechanic rogue
    2. equip a great crossbow and some bolts
    3. put on/off these +attack speed items and shoot to test this bug

    Please look at this issue and fix it, thanks in advance!
    So it depends on if you've taken the T% mechanical reloader enhancement. If so ... the +30% does not show up in attack speed box, but is applied. Also since it's enhancement (I believe) it doesn't stack but supercedes all other current sources like Haste and Blinding Speed. Haste boost will affect it.

    My question of Lynnabel is ... with mechanical reloader and a GXbow equipped can the tooltip in the character sheet properly display the +30% alacrity bonus.

  12. #752
    Community Member Tlorrd's Avatar
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    My next question for Lynnabel ...

    Thunderstone T1 Mechanic Enhancement tooltip displays Save of 16 + Rogue Level + INT modifier with rank 3. Wiki says rank 3 should grant 20 + etc ... so is the in game tooltip correct or should it be as wiki states.

    Also can we have the calculated DCs listed in the tooltips when placed on the hotbar.

    Thanks.

  13. #753
    Chaotic Evil Mindos's Avatar
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    Default Hidden masked string table errors

    In the quest Outbreak, after completing, run back up the stairs to the shrine. The head priest is there. Hurim Jaskyr. Interacte with him rapidly and repeatedly with the select and use keys. Mine are Q and E.

    He will say Dangerous strain...
    But if you click fast enough, you will see him say that, and see string table error behind it.
    Watching the general log, and just clicking him once, he says Dangerous strain.... AND he says The quarintine area....

    I don't know if these text lookups are any kind of problem at all. Sum'n to look at, maybe database performance, maybe not.

  14. #754
    Community Member Tlorrd's Avatar
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    Default Time Bomb DC

    so the tool tip for Time Bomb (T5 Mechanic Enhancement) incorrectly displays the knockdown portion of the save. The tool tip says X + Rogue + INT modifier ... when in actuality it is based of disable device.

    Quote Originally Posted by Severlin View Post
    [*]Time Bomb: Cooldown is now 20 seconds. Time to set the bomb is now very fast. Time before exploding is now 2 seconds. Saving Throw to negate knockdown now uses your Disable Device skill as the DC.

    Sev~
    The reflex portion based off 14/16/18 + Rogue Level + INT for half damage is correct.

    Also could we get the calculated DCs displayed in the tooltip and the duration of knockdown if you're feeling generous!

    Thanks.

  15. #755
    Community Member Captain_Wizbang's Avatar
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    This has been an issue for a long time. Tweet has been stuck under the bar. We had a dev help move him/her once, but Returned to the stuck spot.

    We have the kraken airship



    Last edited by ferd; 07-07-2017 at 11:09 AM.

  16. #756
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    Quote Originally Posted by Saekee View Post
    heh, good point. However, I can see an argument that wants you focused on the complex trap mechanics whereas pulling a lever can be done behind one's back. That said, I am ok with allowing a view shift. It is more for the User than the monkey in the game.
    Yes, the view should be able to be rotated when disarming traps. So when you start disarming traps animation, when you move your mouse you only move the camera, and not the character.

    Quote Originally Posted by JOTMON View Post
    The what works.. where.. for breaking stuff is really kind of all over the place..

    sometimes I can break stuff with a ranged weapon, sometimes I cant..

    Some stuff can be blown up with spells some can't..

    The warlock eldritch attack doesn't break things I would think it should.. like vines..
    Eldritch attacks don't work on levers

    kind of silly that we have to drop stance to break it with a dagger, scroll or whatever else is melee equipped can bash it down, or even flip to the fireball wand/sonic blast scroll
    ..but a kinetic blast .. does nothing...
    When you wear wands, you can press "E" button when close to a breakable and you will start attacking it with your fists and break it. Maybe the same should be made to ranged weapons and warlock ranged blasts.


    But I don't think that all spells should be able to break breakables and pull ranged levers.

    Fireball is just a weightless ball of fire, so it kinda makes no sense for it to break or move anything inflammable. Same for most elemental spells.

    But spells that summon a physical object like Melf's Acid Arrow or druid Splinterbolt should be able to pull those ranged levers just like normal arrows and bolts can.

  17. #757
    Community Member Deivonte's Avatar
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    Another Small item. When you craft stunning, the icon for Cryptmoss Worm Larva is represented Withered Cryptmoss.

  18. #758
    The Hatchery
    2015 DDO Players Council
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by Deivonte View Post
    Another Small item. When you craft stunning, the icon for Cryptmoss Worm Larva is represented Withered Cryptmoss.
    Thank you, I noticed this yesterday, but couldn't figure out what the correct ingredient was lol
    "Ignorance killed the cat, sir; curiosity was framed."
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  19. #759
    Community Member Tashr's Avatar
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    Ladder Bug, Waterworks slayer area in the water getting out.
    r1 lx416 ly16 i2049 cInside ox-109.28 oy115.85 oz-108.19 h278.4


    Labor Shortage - promotional barrel of joy keeps spawning inside the platform in front of the Foreman. No one can pick it up, so it's lost. Grr!
    r1 lx2024 ly1064 i2050 cInside ox-0.12 oy9.44 oz-294.96 h73.1


    Trial by Fire - remnant chest spawned on the floor but under a curve in one of the side rooms, but the chest was always blocked, so couldn't be opened.
    r1 lx1992 ly32 i2049 cInside ox51.55 oy47.97 oz-116.30 h70.3


    And something seems to have been done that made the ladder in Venn's Trail: Clan Tunnelworm ladder up to the ogre optional even worse than it was. Now you can't even jump past the 'bad point' unless you have a jump pot/spell on.
    r1 lx560 ly16 i2049 cInside ox81.60 oy-79.90 oz-94.91 h92.8

  20. #760
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    Good Intentions - one animated shovel spawns inside a wall in the courtyard, nothwest on the map (where you also have animated ladder).

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