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  1. #621
    Community Member Niminae's Avatar
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    There are a few display bugs associated with entering a quest on reaper. This should be fairly easy to duplicate. If you last ran a quest on R3, and then the party lead sets the next quest to R1, the others in the group will still see R3 as the level when they go to enter. You have to open up the XP report to see the actual skull level.

  2. #622
    Community Member Niminae's Avatar
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    In The Giant Lieutenants your objective is to Slay 5 Hill Giant Lieutenants. This is shown as "Slay 5: X remaining" on the screen.

  3. #623
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    I would first like to quote few posts from this thread that have not been answered:

    Quote Originally Posted by dragons1ayer74 View Post
    Can you make it so when you cast a cause X damage spell or harm spell without a target it targets the caster if they are in undead form?
    This would be a huge help to pale masters if it could be made that way. Having to target yourself to heal is very bothersome.

    Quote Originally Posted by LevelJ View Post
    Not sure if this was mentioned yet or not (probably not though)...

    Arcane Barrier (from Tier 4 of Eldritch Knight) and Thick-Skinned (from the 5th Core of Legendary Dreadnought) both cut incoming damage by 25%. However, they also cut the negative energy healing of Palemasters by 25%. Especially in the former case, this really cripples melee undead wizard builds when under pressure, since Arcane Barrier is a per-requisite for an important T5 ability.

    If you would be able to fix this, I and other melee Palemasters out there would be immensely grateful.
    Just another Pale Master that would be grateful...

    Quote Originally Posted by Kantia View Post
    Here's another one : In Grim and Barett, the two trap boxes in Grim's little corridor don't actually toggle to a "disarmed" control box graphic - they remain in the "newly discovered" graphic even after they've been disarmed.
    The same issue can be found in Recovering the Lost Tome quest, the control box for that first trap, on a pillar in the bookshelf room where the librarian takes you.

    I think that this may be a model issue. Control boxes that have this bug look different than normal control boxes (I think that they have rounded edges). Maybe this model does not correctly switch to "opened box" stance.

    Someone already mentioned Caged Trolls quest pointer problem.

    Now for my bugs:

    - Sometimes when you cast Necrotic Blast on ground it does not damage enemies. The graphic and the sound shows, it wastes HP, but for some reason the enemies are not touched by it, like it ends up below ground and is blocked by it.

    - In Tower of Frost when you disable all security wards, DM first says "You disabled all security wards..." and after that "you disabled one of the wards protecting the Eye of Risia". It always makes me facepalm because it should be the other way round.

    - Ice Flensers in Stealer of Souls and In the Demon's Den (possibly also elsewhere) drop Treasure Bags that can't be looted. They stay on the ground and can't be removed.

    - Eschew Materials metamegic feat is turned off on log off and needs to be turned on every time. It should always be on just like Pale Master shrouds. If you can have permanent version in Harper Agent tree then it seems less likely to be technically impossible to do. Stalwart defense also turns off and needs to be reactivated.

    - Hirelings and pets should be able to attack breakable doors. When you select breakable door, pet/hireling's "use" command in the command bar should switch to attack so they can be ordered to break down doors for low strength characters. If this can't be done they should be given a clickable attack like cleave since hirelings with cleave can break doors using that.

    - Mummy Wrappings padded armor has 50% Spell Failure while it should have 5% (just like other padded armor in game and just like Epic version of the same item).

    - The Subterrane wilderness is level 16 even though the raids are lavel 18. Both The Subterrane - Central and The Subterrane - East should be level 18 and give full XP up to level 23.

    - Description for Finger of Death on wiki page is confusing:
    http://ddowiki.com/page/Finger_of_Death
    It says that the damage is untyped, and later that it is negative. Not sure if this is also in game, but if it is it should be fixed.

    - I would also suggest to take a look at this thread, as some players posted their bugs here:
    https://www.ddo.com/forums/showthrea...tty-Annoyances

    I will repost my bugs from that thread:

    1) In Restless Isles wilderness, DM's text does not have a voiceover. I don't know if that is because it has not been recorded or it doesn't play because of a bug.

    2) And the key you buy from ogre mage in ogres camp still has "Drops on leaving adventure" and "Drops on death" flags so you can't take it to quest "Bring Me the Head of Ghola-Fan!" and unlock the left end door to get Ogre Khan's Skull.
    This is not a new and unknown issue:
    https://www.ddo.com/forums/showthread.php/411357

    On the other hand, we have lots of obsolete quest items that stay in inventory after leaving quests even though they are completely useless:

    http://ddowiki.com/page/Obsolete_quest_items

    You should flag these items with "Drops on leaving adventure", and remove the same flag from that Restless Isles key.

    3) In "Slavers of the Shrieking Mines" quest, when you kill ogre slavers, wildman slaves disappear very fast, in a few seconds.

    Yet in similar quest, "Let Sleeping Dust Lie", when you kill ogre slavers, crimson foot spiders disappear after much longer time so you have to wait for quite a while for them to disappear so that you can destroy breakables (explosive barrels) safely.

    It may have been intended as a bigger challenge, but it just makes players wait too long.

    4) (this is just an idea) It can be very annoying to hunt down Kaedak rare encounter in Restless Isles. Maybe you could make it so that you can attack and kill that wildman who opens a passage after he takes Horrid Golden Figurine, and that he drops it on death so you can take it again and not have to finish a quest to try hunting Kaedak rare encounter again. Or just make him a 100% spawn.

  4. #624
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    Quote Originally Posted by Arch-Necromancer View Post
    I would first like to quote few posts from this thread that have not been answered:
    If I do not reply to something, it's because I either the game itself can't do something or I do not have time to do something. Telling me again and again doesn't help, sorry. I read every post on this forum, don't worry

    Quote Originally Posted by Arch-Necromancer View Post
    snipped, stuff about trap boxes opening
    Actually, it's just because those boxes are just placed in backwards. I've fixed this for Lost Tome and Creeping Death, I'll take a look at a few others if I have time.

    Quote Originally Posted by Arch-Necromancer View Post
    Stalwart defense also turns off and needs to be reactivated.
    Impossible to stick the way it is currently built, sadly.

    Quote Originally Posted by Arch-Necromancer View Post
    And the key you buy from ogre mage in ogres camp still has "Drops on leaving adventure" and "Drops on death" flags
    Neato, nice catch. Fixed for U36.

    Quote Originally Posted by Arch-Necromancer View Post
    Double nice catch. Fixed a lot of those, some of them are still "needed" such as the Phylactery of Raiyum.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  5. #625
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    Quote Originally Posted by Arch-Necromancer View Post
    It can be very annoying to hunt down Kaedak rare encounter in Restless Isles. Maybe you could make it so that you can attack and kill that wildman who opens a passage after he takes Horrid Golden Figurine, and that he drops it on death so you can take it again and not have to finish a quest to try hunting Kaedak rare encounter again. Or just make him a 100% spawn.
    You don't need to finish the quest. The Horrid Golden Figurine is a very quick farm. You can pretty much run through the quest straight to it.

    Yes, I have experience Figurine-farming. :-)
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  6. #626
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    Default Quality of life --> Quality of play

    Quote Originally Posted by Lynnabel View Post
    Double nice catch. Fixed a lot of those, some of them are still "needed" such as the Phylactery of Raiyum.
    Oh, thanks! I've avoided being the one to pick these up because I didn't want them clogging up my inventory until I got around to manually deleting them
    That's not lag, it's just DDO trying to become turn-based again.
    Feature wishlist: colour-coded HP bars; red/blue teams in raids; rez-timer in party menu

    Bug report form link

  7. #627

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    Right now high skull reaper is all about everyone getting the most from positive energy unless you have a VERY static group. But the low skull range could use some love for non purely-positive healing builds.

    How tough is hireling creation to go along with reaper healing decreases? Could you add some more warforged casters (/repairers) at 20, 25? Maybe some undead casters?

    Can we have epic hirelings with quicken enabled? Hmm... I probably already asked for this earlier in this thread... or somewhere.
    Casual DDOaholic

  8. #628
    Community Member Niminae's Avatar
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    Nice list!
    Just one issue with it:

    Quote Originally Posted by Arch-Necromancer View Post
    Yet in similar quest, "Let Sleeping Dust Lie", when you kill ogre slavers, crimson foot spiders disappear after much longer time so you have to wait for quite a while for them to disappear so that you can destroy breakables (explosive barrels) safely.
    When you kill all of the 'local' ogres, the spiders become NPCs and cannot be harmed. Feel free to blast away with your AOEs if that's how you like to break boxes.

    If you kite other ogres into the vicinity of NPC spiders they will fall under their orders and again become hostile until you kill all of those ogres. Whereupon they will again revert to NPC status.

  9. #629
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    Quote Originally Posted by Niminae View Post
    Nice list!
    Just one issue with it:

    When you kill all of the 'local' ogres, the spiders become NPCs and cannot be harmed. Feel free to blast away with your AOEs if that's how you like to break boxes.

    If you kite other ogres into the vicinity of NPC spiders they will fall under their orders and again become hostile until you kill all of those ogres. Whereupon they will again revert to NPC status.
    You can harm them by destroying explosive barrels. That's the whole point of my complaint. You have to wait for them to disappear so you can destroy explosive barrels safely. So having them disappear faster would reduce waiting time.

    I once had enemy ogre mage cast some AOE spell and he destroyed explosive barrels near spiders which killed them. And it counted and removed one chest in the end. Maybe this could be fixed by making only player made kills count?

    Quote Originally Posted by SirValentine View Post
    You don't need to finish the quest. The Horrid Golden Figurine is a very quick farm. You can pretty much run through the quest straight to it.

    Yes, I have experience Figurine-farming. :-)
    There are some rares that have special conditions to appear, like Saate, Wight Priest in Sorrowdusk, or Varney, Ancient Vampire in Eerie Forest. Maybe this one could be treated the same way as having the figurine is also some kind of "special condition" that enables you to reach that area.


    I have found another mispelling bug when going through Sands of Menechtarun wiki page (http://ddowiki.com/page/Sands_of_Menechtarun):

    "Slay Wokran-Kull (Minor bug: Wokran-Kull is misspelled as "Workan-Kull")"

    And now I remembered that there are string table errors in House Jorasco (I think that's on map marks), and also when you speak to golems next to Hazra d'Kundarak (gives Made to Order quest) in House Kundarak.

    According to this wiki page, there are some bugs with "explorer" scrolls text in Sschindylryn (the page may be outdated, and this already fixed):
    http://ddowiki.com/page/Sschindylryn

    Find High Priestess' Missive 3

    Matron Balbaste of House Avithoul - You may take those captured in Cormyr for your slave pits. If you deem them too weak for even that, save their choicest parts for sacrifice to our Queen. Set aside a few strong ones as well. It is fit that we offer Lolth. (scroll text ends here) quality sacrifice in addition to quantity.

    Find High Priestess' Missive 10

    Your suggestion is a sound one, lady Dhanae, you do House Szind proud. Please keep this knowledge secret for now. We wouldn't want to give our Dun'Robar friends any advice that could raise their status in Lolth's eyes. They may have larger number, (scroll text end here) but your suggestion proves that intelligence is greater than numerical strength.

    Find High Priestess' Missive 24

    (blank textbox) The idea of using elemental forces to move a vehicle is not one I had considered before. Your prisoner calls these things airships, you say? Investigate this further when time permits.
    Last edited by Arch-Necromancer; 06-27-2017 at 08:32 AM.

  10. #630
    Staggering
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    LightBear's Avatar
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    Quote Originally Posted by Lynnabel View Post



    Double nice catch. Fixed a lot of those, some of them are still "needed" such as the Phylactery of Raiyum.
    You are removing immersion from the game then.

  11. #631
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Lynnabel View Post


    Double nice catch. Fixed a lot of those, some of them are still "needed" such as the Phylactery of Raiyum.
    Speaking of the Phylactery of Raiyum, now that this raid only needs to be flagged once per life, can we get rid of the silly "exclusive" feature on this (and the other 3). I understand why it was done in the past when you wanted to make sure people would run these flagging quests over and over when this was the "end game" content but it is just silly now.

    Also the exclusive setting for the gems needed to get into the Eerie Forest in Reaver's Reach. People are not "making a mint" on selling these.

  12. #632
    2015 DDO Players Council
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    Quote Originally Posted by Kylstrem View Post
    Also the exclusive setting for the gems needed to get into the Eerie Forest in Reaver's Reach. People are not "making a mint" on selling these.
    And if this is done, could they be made to stack, or go in a bag, or something? They're pretty much just an inventory clog for me at this point.

  13. #633
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    Quote Originally Posted by LightBear View Post
    You are removing immersion from the game then.
    Not to worry, I'm not deleting these items! There are certain quest items that are meant to be removed when leaving the game, and somehow a few of them never got that flag on them properly. I'm not touching any item that is supposed to be kept as a keepsake or read or looked at, these are just items with no description like Hetman Shaagh's notes that tend to get stuck in people's bags
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  14. #634
    Community Member Ebondevil's Avatar
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    The Guild Airship map is extremely small, which causes the alternate map mode (where you can alter the size of the map) to shrink down to little more than the standard map size any time you enter the ship with the Alternate map active.

    Any chance the Guild Airship Map size could be increased to stop this?

    It's a minor annoyance but it catches me out regularly...

  15. #635
    Community Member Deivonte's Avatar
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    Default Please take a Look at Master Blitz Icon

    I don't know if someone mentioned it, but the Blitz icons with stacks on it doesn't properly track stack duration. When using it, it will frequently stay on a stack even though the timer on the icon has reached 0 secs. Also when you have 1 stack left, it claims to have 0 stacks left.

  16. #636
    Community Member HastyPudding's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not to worry, I'm not deleting these items! There are certain quest items that are meant to be removed when leaving the game, and somehow a few of them never got that flag on them properly. I'm not touching any item that is supposed to be kept as a keepsake or read or looked at, these are just items with no description like Hetman Shaagh's notes that tend to get stuck in people's bags
    *grumbles about the Tesyus sword*

    Seriously, you guys could make a killing off of selling cosmetic mirrors with that sword.

  17. #637
    Community Member Selvera's Avatar
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    Quote Originally Posted by Selvera View Post
    The 3 young women in "The Riddle" have been expressing their sincerest string-table errors before transforming into forest hags and attacking you.
    As additional info; the string-table errors occur when you actually walk up to the ladies and talk to them, not just if you stand around and passively watch them.
    Selvera: Aasimar Fighter 20/Epic 10; Old and wise fighter.
    Jen: Half Elf Fvs 4; Healer Archer on a TR with friends
    Mayve: Drow Bard 14/Wizard 6/Epic 7; Vampire Enchantress

  18. #638
    Founder Kylstrem's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Not to worry, I'm not deleting these items! There are certain quest items that are meant to be removed when leaving the game, and somehow a few of them never got that flag on them properly. I'm not touching any item that is supposed to be kept as a keepsake or read or looked at, these are just items with no description like Hetman Shaagh's notes that tend to get stuck in people's bags
    In the early days, a guildie was able to sell several Passwords to Boss Jittik's Prison on the AH. Good times.

  19. #639
    Community Member FuzzyDuck81's Avatar
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    A guildie pointed out to me an issue where the EE version of forester's brushook appears to be missing 1W, so is less than the EH version.
    I used to be with it, but then they changed what it was, now what's it is weird and scary to me.

  20. #640
    Community Member Arktanis's Avatar
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    For the love of God, can we please make metamagics work on PM SLAs? Right now Drow's Darkfire SLA is better than even the T5 PM SLA, for no reason! Divine Disciple's Chill Touch is actually better than Necrotic Touch for the same reason.

    Why are PM SLAs banned from metamagics when Sorc SLAs, Warlock's Bursts and EVERYTHING else get metamagics?
    ~Founder of Cormyrian Sovereigns~

    Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]

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