Ya, sorry if my tone seemed to be against you. I largely agree with what you have said in this thread.
I'm pretty sure I could complete most any quest, solo, on R1 without using stealth on my rogue (left before reaper, but elite was largely too easy, even solo). I solo'd Devil Assault on a melee assassin when it was in the top 4 toughest quests to solo. Using zero assassinations and successfully completing, it was probably the most painful and worst experience I had in 6 years of DDO. I would never want to repeat the experience. Nor do I want to move to clean up duty in groups without needing any stealth, which is what newer and more casual players tend to do. I have to chuckle at anyone sneaking into a room where someone already has agro - it's a total waste.
I can accept her experience, but it is not representative of what those truly using stealth will find. I suspect she played ranged (telling us how great execute is, but not assassinate) and doesn't understand that melee plays much differently, particularly in conjunction with using assassinate.
I get priorities. Fine, push back fixing the Stone of Change. But please, when you do have time to fix things, don't do it in a short sighted manner. Don't "split up" the Stone of Change recipes. The real fix would be to actually use a traditional database that won't cause lag just because it has ~1000 entries in it. Databases are good at what they do, ~1000 entries is a tiny database.
This is a perfect example. Instead of breaking the compasses because there was an exploit and calling two wrongs a right, eliminate the exploit!
Another example would be how you are "fixing" the guard properties of Bracers of the Sun and Moon, but not fixing guard properties in general. Why spend time fixing 2 items (counting the heroic and epic versions as separate) but leaving broken every other item with the same effect that makes those 2 items desirable? Wouldn't fixing guard properties in general also fix the Bracers of Sun and Moon? If not, then that's another bug that needs to be corrected.
The stealth topic is way beyond the scope of this thread, but if you need background on where a lot of people are coming from, there are some great summations here:
https://www.ddo.com/forums/showthrea...g-With-Stealth
Now then, back to the on-topic stuff.
"You receive AN universal challenge token."
I cringe every time that I see that one.
"When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."
It's not possible to just "turn things into a database" or fix it "the right way," no matter how much I or anyone else wants it to happen. The Barter UI is a great "right way" to do things, but the act of porting things from the stone of change over is a huge waste of developer hours that could be better spent on making new content, or fixing old content to make it more fun. I would much rather see those several years that would be spent redoing inventory be put toward concrete fixes that actually change gameplay for the better, adding new and exciting features, and engaging with the community to determine the best direction the game can grow in.
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
I notice the new intern you have in that cage you put them in is frequently on the forums even on the weekends. You may wish to check to make sure their exercise wheel is working. Want her to stay in shape and healthy after all!
In all seriousness, thanks for all the work you've done fixing so many of the things talked about in here. We get many of these are outside of your scope but it's good to see some of the long-standing minor annoyances finally dealt with
The only negative is with the sheer number of them i'm sure it won't even be mentioned in the patch notes besides 'numerous name and typo errors fixed'. All that hard work wrapped into six words at the bottom of a release note.
Blood Scented Axe Body Spray (Thelanis)Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd
I don't think anyone consider fixing stuff like that or "redoing inventory" a "waste of time" as she said.
In fact, personally, considering the latest trend of the game, I consider the 2 raids coming up in the expansion a waste of time, because I know they are not going to be run, just like the one in U35.
can you fix please ... bard tool tip for sustaining song and song of vigor. When placed on the hot bar, both say a duration of 30 seconds; however, when you use the activity both are actually (i think) 24 seconds plus 6 secconds per bard level.
thanks.
ps ... i like how you have you're own personal thread ... might be a great idea if each dev had their own personal thread for folks to respond to and in if a dev can from time to time list what they are working on ... thus they don't have to scour the boards for things addressed to them.
Part 1 of your post: Great catch! I'll tackle that first thing Monday morning
Part 2 of your post: The other developers are busy doing super cool secret things that I can't talk about (most of it rhymes with "Schmavenloft") and therefore don't have the time during the day for random bug fixing. Luckily, since most of my job involves helping the other developers with other, larger tasks, I sometimes get an hour or two just to knock out some good old fashioned bug fixing
I'm not here for personal glory, I'm here because I love DDO. Whatever the release notes say, it doesn't matter - it's all about how much it helps the game
100% radical, enthusiasm enthusiast.
"Have you tried preproccing feat directory?"
"When asked if the developers hate the players, as they make so many challenging jumping puzzles, their response was that they have what they consider a “… normal amount of contempt for the players.” This is good. A dungeon master should always nurse a healthy contempt for his or her players."
I was going to make a separate topic, but I'll post here in the hope that somebody at SSG reads it. Population seems dangerously low, and as a player looking to return I've noticed several simple issues that somehow have been left unaddressed by SSG. I'm beginning to suspect you should re-evaluate your priorities. Many of us are looking forward to the expansion, but there are other low hanging fruit that are at least as important. The immense response to this bug fix thread shows as much. QA is immensely important.
I'll start with two really crucial monetization issues:
1) When trying to re-subscribe, the launcher actually sends me to Turbine's store, with no way to subscribe and no hint that I'm even in the wrong place. I wonder how many subscribers you have lost due to this? Fixing this would have been the first thing I did if I were SSG, it amazes me that a key revenue stream is being neglected like this. You could maybe ask Turbine to use a HTTP redirect, or put up some message, if by some arcane twist of fate you can't change the launcher.
2) As a returning player, I want to play newer content such as the first expansion and not run the same 0-20 quests I've run a billion times. All my builds are of course outdated, and I want to play Dragonborn. Surprisingly, it doesn't seem like there is a way to change race without starting at L1, and apparently the only way to level up to first expansion (L20) requires an Otto's box, which for some silly reason isn't in the store atm?? How do we solve this problem? DDO business model is to provide fun for its players, to most of us it's a D&D *sandbox*, not a Skinner box. I'm prepared to pay to have fun content, but I will take my ~$200 elsewhere if I have to slog through the boring content first.
Finally,
3) The lag. I might be misremembering, but DDO felt more responsive back in the day. The biggest problem is however the occasional hiccups with warping mobs and missed attacks. I can't imagine playing a melee on high difficulties with such unreliable performance. Honestly, I don't know the specifics, but considering the low population I'm surprised lag is a problem. I've read up a bit on the forum and it seems like you have implemented a number of fixes over time. This might not be simple, but I'm surprised at how difficult a conclusive fix seems to be. Having extensive experience in writing performance critical code, in my experience this as most things follow a power law distribution, with only a few dominating causes. Once again, this might be an exception, but latency is usually straight forward to track down by careful profiling of the code.
Honestly, the basic combat physics in DDO was a key advantage over other MMOs back 10 years ago, it's a bit sad that this feature has been seemingly ignored by the powers that be. If you don't have the in-house expertize to fix the lag yourselves, perhaps you could draw in some old DDO dev on consulting basis.
TLDR; Follow up on your revenue streams and offers, you are turning away players and leaving money on the table. I want DDO to be around 6 months from now.
All righty, here's one to take a look at. Crafting Storage. In general if it goes in a collectable bag it will stack to 500 in the Crafting Storage bank. If it goes in an ingredient bag in general it will stack to 1000 in Crafting Storage. There are exceptions to this, for instance, Lily Petals will only stack to 99, Cannith Marks will only stack to 10. It would be nice if things would stack to the same numbers.
Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared
Server: Sarlona. Characters: Rackoribs Barbequed, Brautwurst Flamegrilled, Porkloin Flameseared
Most collectibles & many ingredients are like this. Collectibles stack up to 1000 in a bag, but only to 99 in the shared storage.
Marks of House Cannith, Yuguloth & Silver Flame are horrible for this. Stack size is 10 max, & if your crafter doesn't have the favor to buy them directly, it's very painful buying them on another toon & then transferring them to the crafter ... 10 at a time.
Another one is the House C Challenge mats. They stack up to 10,000 in a huge ingredient bag, but only to 1000 in the shared storage.
FYI, it's my understanding that the shared storage stacks are the same as what you get if you put them in your inventory. So the limitation may actually be coming from inventory stack size limitations, which also need to be fixed.
The problem here is that items stack in the crafting bank only to a max of how they stack in inventory. Cannith Marks *only* stack to 10; Dissolvers *only* stack to 100, etc. Collectibles used to stack to 99, but this was increased when the crafting storage was introduced because of the outcry; however, Lily Petals (and the others that Demodris collects, and the Necro ones) aren't used in Cannith Crafting, so were missed.
Personally, I see nothing gamebreaking about just setting the crafting storage to a stack size of 10K, regardless of what it's like in inventory.
Here are the ones I specifically know about:
- Collectables: (stack to 99)
- Demodris Meele
- Crimson Nightshade
- Lily Petal
- Woodblossom Nectar
- Orchard of the Macabre
- Abbot's Ring
- Mark of Favor
- Vol Prayer Charm
- Ingredients
- Stacks to 100
- Dust of Disjunction
- Dissolver
- +10% Crafting success Booster (presumably others, but these are the ones available for large purchase with plat)
- Stacks to 10
- Mark of House Cannith
- Mark of the Silver Flame
- Mark of the Yugoloth
It actually shouldn't; it only adds a damage proc, it doesn't actually change the weapon.
Last edited by LrdSlvrhnd; 06-18-2017 at 04:17 PM.
"Ignorance killed the cat, sir; curiosity was framed."Tripoint, C.J. Cherryh