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  1. #161
    Community Member Arctigis's Avatar
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    Quote Originally Posted by zehnvhex View Post
    No, that's the equivalent of throwing a penny down the well.

    A couple things to note:

    The bug list for DDO is big. Really big...
    You just won't believe how vastly, hugely, mind-bogglingly big it is. I mean, you may think it's a long way down the road to the chemist, but that's just peanuts to the DDO bug list.
    I'm not sure what point you're trying to make here? Are you saying it's acceptable for long standing
    bugs such as ladders, load screens, missed actions (but on cooldown) etc. to remain unfixed because
    there are lots of bugs?. You only have to look at the release notes to see what type of bugs are
    being fixed (and are deemed worthy of a release note) to make a mockery of this.

    That last part is conjecture but I'm willing to bet I'm not far off the mark on that one.
    Just the last part?

  2. #162
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Arctigis View Post
    No, that's the equivalent of throwing a penny down the well.
    First off, you're preaching to the choir here. Bug fixes and QOL improvements I feel should be their #1 focus. You asked for a way to submit bug reports, I linked the official channel that it happens through. It goes to their QA team who verifies the bug then it gets put on the bug list for them to work on.

    Do I think it's acceptable that there are so many bugs in the game? Of course not. DDO is one of the glitchiest MMO's out there right now. I think that whatever applicable resources they have that can work on these sorts of things, should be and their hiring focus should be on bug fixes and adding more art assets (cosmetics) so that they can shift their economic model to rely more on non-content sales so we don't have the current problem where the only way they make money is shoveling out content as fast as possible leading to a huge degradation in quality.

    I mean what more do you want? They have an official channel where you can submit most of your bug reports and it gets added to the pile for them to work on. You also have Lynn who is being extra vocal and interactive with the community on their official forums and has asked us "Hey guys, what do ~you~ want fixed and if it's within my power to do quickly, I will do it."

    That's about as good as it gets for dev communication in games these days. You want her to give you her snap too so you can get daily updates on Taco Tuesday at the office or something?

    I'm not exactly DDO's biggest fanboy here. I have some comments I'd love to make about Sev but I'm sure Cordo is just lurking around the corner with that infraction hammer ready to go. But when they do something right I'm not above being happy about it. I mean we'll see where we're at in 3 months when all the 'easy stuff' is fixed and now Lynn has to figure out how to fix arcane pulse snapshotting or whatever.

    But until then I'm happy to be able to say:

    "Hey Lynn...can Eldritch Wave, the T5 Warlock Soul Eater ability get the draconic breath treatment and no longer require a hard target? See the u34 patch notes."
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  3. #163
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    Bug that i noticed in importance order:

    1) Doppleganger bug in Hunted Halls: 4 runs for a single completition is the main reason coz i don't run that quest.
    2) My handwraps are useless, i mean don't apply any effect as listed, don't wanna re-farm all.
    3) Is quicken bug still up? Don't play caster by long time but i remember that yu could lose spells even with quicken up sometimes.
    4) LFM bugs: ghosts, cannot see names, can't send tells...
    5) Ladder bug: yea still up since 2010, pretty hilarius.
    6) Loading screen download each time: the fix don't work anymore, and yea i got long time downloading coz i live in Italy where we still got copper lines.
    Leamos --> Completionist + Epic Completionist

    Arena PVP matchs are the only real end-game... still waiting that community will understand and let turbine to implement it.

  4. #164
    Community Member Arctigis's Avatar
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    Quote Originally Posted by zehnvhex View Post
    First off, you're preaching to the choir here. Bug fixes and QOL improvements I feel should be their #1 focus. You asked for a way to submit bug reports, I linked the official channel that it happens through. It goes to their QA team who verifies the bug then it gets put on the bug list for them to work on.

    Do I think it's acceptable that there are so many bugs in the game? Of course not. DDO is one of the glitchiest MMO's out there right now. I think that whatever applicable resources they have that can work on these sorts of things, should be and their hiring focus should be on bug fixes and adding more art assets (cosmetics) so that they can shift their economic model to rely more on non-content sales so we don't have the current problem where the only way they make money is shoveling out content as fast as possible leading to a huge degradation in quality.

    I mean what more do you want? They have an official channel where you can submit most of your bug reports and it gets added to the pile for them to work on. You also have Lynn who is being extra vocal and interactive with the community on their official forums and has asked us "Hey guys, what do ~you~ want fixed and if it's within my power to do quickly, I will do it."

    That's about as good as it gets for dev communication in games these days. You want her to give you her snap too so you can get daily updates on Taco Tuesday at the office or something?

    I'm not exactly DDO's biggest fanboy here. I have some comments I'd love to make about Sev but I'm sure Cordo is just lurking around the corner with that infraction hammer ready to go. But when they do something right I'm not above being happy about it. I mean we'll see where we're at in 3 months when all the 'easy stuff' is fixed and now Lynn has to figure out how to fix arcane pulse snapshotting or whatever.

    But until then I'm happy to be able to say:

    "Hey Lynn...can Eldritch Wave, the T5 Warlock Soul Eater ability get the draconic breath treatment and no longer require a hard target? See the u34 patch notes."
    My first post was meant to be ironic, sorry if that was not clear (Poe's Law and all that).

    I guess I've been around here too long and have seen this all before. This is not even close
    to being the first 'what do you guys want fixed' dev thread. IME, they all crashed and
    burned. Bah humbug etc.


    Lynn - if you're still listening - a great QoL fix would be to make all the UI dialogue
    boxes re-sizable. Paging through 16 screens of something when you have screen
    real estate for four times that is super annoying.

  5. #165
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Arctigis View Post

    Lynn - if you're still listening - a great QoL fix would be to make all the UI dialogue
    boxes re-sizable. Paging through 16 screens of something when you have screen
    real estate for four times that is super annoying.
    Definitely still listening, right now I'm digging into what makes a passive "stick" and seeing if I can apply that script change to other similar things, such as the metallic weapon passive feats. Also, the whole "nonscaling UI" thing is potentially in the works, Sev mentioned putting it in the pipeline after Ravenloft, but just making our UI scale is a significant, gigantic project and would take a team quite some time to properly complete. It's not a QoL fix, it's a significant undertaking.

    More importantly, bug reports significantly speed the bug fixing process. Calling them worthless really doesn't help me, or anyone. This thread isn't meant to replace bug reports, it's meant to allow the community to help me prioritize during my free time.

    I appreciate you guys coming in here and giving me ideas, thanks again for being such awesome fans
    100% radical, enthusiasm enthusiast.

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  6. #166
    Developer Steelstar's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Definitely still listening, right now I'm digging into what makes a passive "stick" and seeing if I can apply that script change to other similar things, such as the metallic weapon passive feats. Also, the whole "nonscaling UI" thing is potentially in the works, Sev mentioned putting it in the pipeline after Ravenloft, but just making our UI scale is a significant, gigantic project and would take a team quite some time to properly complete. It's not a QoL fix, it's a significant undertaking.
    Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take.
    We don't only build for the builds that exist.
    We don't only build for the builds that are good right now.

    The fact that some changes are necessary is not diminished by the fact that other necessary changes have not happened yet.

  7. #167
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    Quote Originally Posted by Lynnabel View Post
    More importantly, bug reports significantly speed the bug fixing process. Calling them worthless really doesn't help me, or anyone. This thread isn't meant to replace bug reports, it's meant to allow the community to help me prioritize during my free time.
    Speaking of bug reports.... for when we do feel like throwing a coin into the bug report wishing well because sometimes wishes do come true: Is there any chance of making some small tweaks to the bug report form that would make it twice as easy to use?

    Made some suggestions here:
    https://www.ddo.com/forums/showthrea...ug-Report-Form


    By the way, do the tickets statuses on reported bugs ever get updated if something gets fixed, or are the statuses just there because it's the same system as if you need actual help?
    Nistafa on Khyber

  8. #168
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    Quote Originally Posted by Steelstar View Post
    Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take.

    I feel very sad that you have to put in a disclaimer like that steely :/ Though I know what would happen if you didn't OMG THEY SAID THIS IS COMING OMG where is it?!?!?!

    I'm hoping many of these long-standing bugs are listed in the U36 patch notes. Why? Because people who constantly say 'SSG only cares about new content not real bug fixes' can look at this list and go HOLY MOLY the list of bug fixes is longer then the new content!

    Yes, there will always be those people who say 'Hey that's great you fixed all of these BUT WHAT ABOUT MY BUG', but you can't please everyone.


    Also, as a friendly reminder to people poking abut the ladder bugs, it's been said many times they need to be fixed on an individual basis, so instead of just saying 'ladders are bugged' saying 'the ladder in questname, found at /loc still seems to not be working correctly' is far more useful to them

  9. #169
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Elfishski View Post
    By the way, do the tickets statuses on reported bugs ever get updated if something gets fixed, or are the statuses just there because it's the same system as if you need actual help?
    From what I heard from Coco at this time it just will forever stay open. You don't even get an acknowledgement that your report was received. I agree it's not ideal.
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  10. #170
    Brains and other spare parts! DeltaBravo's Avatar
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    Default Dear Lynnabel

    Let sleeping dust lie quest goals and what you are actully doing in the quest makes no sense. The GM voice is out of sync in there. Maybe have a look at it. you will see what i mean straight away.

    You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.
    Sooo am i the only one that get confused by this one ? is it +2 spellpen for wands only ? or is it +2 spell pen, and your wands will have +2 DC? What is it ?

    Cheers DeltaBravo
    Last edited by DeltaBravo; 06-07-2017 at 11:45 AM.
    Deltabravo I have come here to FROG things up!

  11. #171
    Community Member jakeelala's Avatar
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    Quote Originally Posted by Steelstar View Post
    Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take.
    As someone teetering on the edge of not paying anything for this game and potentially not playing it any more after 11 years, let me try and voice my opinion clearly and respectfully:

    You guys developed this game 11 years ago. That's a lifetime in videogame time. If you don't start undertaking "ambitious" and "hard" updates to this game at its core (engine/graphics/UI) it won't matter how many reskinned races and monsters and dungeons you put out every 3 months. The dwindling population and logins are very strong evidence of that. You've spent 11 years NOT updating the core of this game, how's that going for you? As a player, it's not going that well for me.

    If you didn't update or change or release a single new thing for 9 months, but you released UI revamp and updated graphics engine (aka basically released DDO2), I think you would be pretty happy with a number of people who come back to play this no longer ancient and old looking game.

    Just sayin'
    good at business

  12. #172
    Hopeless Romantic dunklezhan's Avatar
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    Quote Originally Posted by Steelstar View Post
    Which is neither a promise of that feature, nor an understatement of the sheer magnitude implementing that feature would take.
    +1 for caveats!

    Though I do agree with the general thrust of Jakeelala's post.
    Last edited by dunklezhan; 06-07-2017 at 12:07 PM.
    Quote Originally Posted by Vargouille View Post
    The best of the best DDO players generally overperform when given a real challenge
    Quote Originally Posted by Amundir View Post
    My words are great. Even out of context.

  13. #173
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by EmGreen View Post
    Marvelous! The Epic Destiny feats Pierce Silver, Pierce Adamantine, etc. also fall off when zoning. Might it be possible to make them sticky as well please?
    Whew, done!

    Are there any other similar effects that do not stick?

    Criteria: Passive, always on, and affect a weapon and show up in the item description.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  14. #174
    Community Member Arctigis's Avatar
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    Quote Originally Posted by jakeelala View Post
    As someone teetering on the edge of not paying anything for this game and potentially not playing it any more after 11 years, let me try and voice my opinion clearly and respectfully:

    You guys developed this game 11 years ago. That's a lifetime in videogame time. If you don't start undertaking "ambitious" and "hard" updates to this game at its core (engine/graphics/UI) it won't matter how many reskinned races and monsters and dungeons you put out every 3 months. The dwindling population and logins are very strong evidence of that. You've spent 11 years NOT updating the core of this game, how's that going for you? As a player, it's not going that well for me.

    If you didn't update or change or release a single new thing for 9 months, but you released UI revamp and updated graphics engine (aka basically released DDO2), I think you would be pretty happy with a number of people who come back to play this no longer ancient and old looking game.

    Just sayin'
    +1

  15. #175
    Community Member Stoner81's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Whew, done!

    Are there any other similar effects that do not stick?

    Criteria: Passive, always on, and affect a weapon and show up in the item description.
    Venom Blades from the Assassin tree I think would fall under this? I know I have to turn it on every time I log in. Same goes for the Ninja Poison from the monk tree.

    EDIT - I rolled a 1 on my reading check I think.

    Stoner81.

  16. #176
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    Lynnabel's Avatar
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    Quote Originally Posted by Stoner81 View Post
    Venom Blades from the Assassin tree I think would fall under this? I know I have to turn it on every time I log in. Same goes for the Ninja Poison from the monk tree.

    Stoner81.
    They need to be passives and always on. Octagon, not square.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  17. #177
    Community Member Hobgoblin's Avatar
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    Quote Originally Posted by DeltaBravo View Post
    Let sleeping dust lie quest goals and what you are actully doing in the quest makes no sense. The GM voice is out of sync in there. Maybe have a look at it. you will see what i mean straight away.

    You were a Wizard in a past life. You occasionally find yourself desiring a good book. Each time you acquire this feat you gain +2 to spell penetration checks and the DC's of wands you use. This feat can be stacked up to three times.
    Sooo am i the only one that get confused by this one ? is it +2 spellpen for wands only ? or is it +2 spell pen, and your wands will have +2 DC? What is it ?

    Cheers DeltaBravo
    it is +2 spell pen to spells you cast - and your wands have +2 dc

  18. #178
    2016 DDO Players Council
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    Quote Originally Posted by Lynnabel View Post
    Whew, done!

    Are there any other similar effects that do not stick?

    Criteria: Passive, always on, and affect a weapon and show up in the item description.
    Weapon Attachment from Warforged/Bladeforged/Battle Engineer. That might be more difficult though, but Steelstar would know about that being the Arti master he is.

    Edit: Nevermind I see now they need to be passives. (Although it could always be made passive )
    Last edited by Hipparan; 06-07-2017 at 12:54 PM.

  19. #179
    The Hatchery
    2015 DDO Players Council
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    Quote Originally Posted by Gabrion View Post
    My request - any chance of fixing Celestia? The biggest problem is any additions to weapon enhancement seem to break the DR bypass quality of the weapon by adding a damage type other than light. The second problem is the main portion of damage, even when it is light, not getting amped by things like shield of condemnation. Third, Greater Sunburst seems to get "turned off" when in undead form.

    Note: I tested all of the above long ago when I had dreams of a dual celestia wielder. The Wiki still indicates the first two to be the case but lists test dates from long ago (it doesn't list the third at all).
    I know the DR part was still borked as of a couple of months ago when I TR'd my Celestia-wielding bard (who broke it not one, not two, not three, but FOUR ways! Swashbuckling, Enchant Weapons, Harper Enchantment, and Arcane Past Life - Enchant Weapons). Can't say for the other two.
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  20. #180
    Community Member HastyPudding's Avatar
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    What about the warlock icons in their enhancement trees being bard icons? That's always been a pet peeve of mine.

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