Fix improved shield mastery so that it stacks with shield mstery instead of overwriting it.
Fix improved shield mastery so that it stacks with shield mstery instead of overwriting it.
and still no Dev Response to clarify if this is WAI or a bug that they just haven't gotten around to doing anything about .. its been brought up a few times since July 2016....
https://www.ddo.com/forums/showthrea...Deconstruction
https://www.ddo.com/forums/showthrea...nstruction-Bug
https://www.ddo.com/forums/showthrea...struction-plat
https://www.ddo.com/forums/showthrea...-Only-Essences
https://www.ddo.com/forums/showthrea...y-or-is-it-WAI
Seems to me its a bug considering the 'magical' essences are the same after deconstructing..
or are we expected to end reward list loot armor/shields/robes/weapons instead of clothing/jewellery if we intend to decon them for plat/essences..
can we get some clarity here ?
Last edited by JOTMON; 07-04-2017 at 05:35 PM.
Argo: Degenerate Matter - 200
Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
Jotlock (HC 38/45 , RC 25/42 , IC 15/21 , EC 51/51 , RP 75/158)
Whatthetruck (HC 38/45 , RC 42/42 , IC 15/21 , EC 51/51 , RP 111/158)
Wait, what?
http://ddowiki.com/page/Shield_Mastery
http://ddowiki.com/page/Improved_Shield_Mastery
How is it broken?
Would you prefer it to say...
Improved Shield Mastery
You gain an additional 5% doublestrike, an additional 3 Melee power, and your PRR is increased by 2, 5, 5 for buckler/small shield, large shield, tower shield.
Oh wait, it does.
The set of Cannith Challenges which take place in the Extraplanar Palace appear as "Extraplanar Mining" on the House Cannith map and quest entrances.
When you slot the ML14 Globe of Imperial Blood augment into an item, the item becomes ML16.
When you slot the ML26 Deconstructor augment into an item, the item becomes ML28.
that one gate in dalera 2 that wont open when stuff is killed and have to wait.
$GME YOLO
There are some rings (random loot) that look like they are made from silver, but their material is set to gold (there may even be reverse cases).
One notable is silver ring with blue gem.
Perhaps you should check all rings and see if the material matches the image.
The Collectable Exchange NPCs in Eveningstar don't let you exchange collectables; they've got the challenge items instead.
Last edited by GeoffWatson; 07-05-2017 at 03:19 AM.
Orien based Elves of Eberron Guild Leader: Vidikron/Marteo/Razorbacks +Lvl 3-20 static helper toons
Orien based Elves of Eberron Guild Leader: Vidikron/Marteo/Razorbacks +Lvl 3-20 static helper toons
It was worth a try.
And as an off-topic nitpick (meant in good humor, though; this note added after re-reading), most gold used for jewelry purposes is also an alloy. Pure gold is typically too soft to be used on its own for most jewelry (but if it is, it's 24 Karat!), thus it has to be combined with other metals to give it strength. The purity of the gold content will be described by the Karat value (a karat being 1/24 of the whole). A lot of white gold is around 14K, so about 14/24 gold, which is about 58.3%. So it can still be called "gold."
Sometimes this works and sometimes it doesn't.
When it has worked for me (and I don't have enough instances to prove it), at least 2 archer skeletons spawned that room and I killed them first before killing the other skeletons. HOwever most of the time, I only get one archer skeleton to spawn in that room.
Most of the time, I have to wait for the timer. At this point in the game's life, they just need to remove the door closing/locking shut, instead of trying to fix the issue of making it open after you kill all the mobs in the room. It really serves no purpose as the "ambush" is not really life-threatening anymore.
Why do lucky cape and control undead not work with enschew materials? neither require special components nor are overpowered.
Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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