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  1. #721
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    Fix improved shield mastery so that it stacks with shield mstery instead of overwriting it.

  2. #722
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    Quote Originally Posted by Niminae View Post
    The immunity portion (to effects such as Dominate Person/Monster, Command and Greater Command) does not last for the full scroll length; when short-duration scrolls and potions had their one minute duration extended to five, the immunity component of Protection from Evil did not similarly get extended.
    Speaking of, can we add blur to the list of "minimum five minute duration" spells?
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  3. #723
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    Quote Originally Posted by Niminae View Post
    The immunity portion (to effects such as Dominate Person/Monster, Command and Greater Command) does not last for the full scroll length; when short-duration scrolls and potions had their one minute duration extended to five, the immunity component of Protection from Evil did not similarly get extended.
    The same for potions.

  4. #724
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    Quote Originally Posted by Niminae View Post
    You do get plat, but it's no longer with every deconstruct. It's more like a ~25% chance. I've heard people say that if your deconstruct mats are in the crafting storage that you never get any plat, but I haven't tested this.
    Weapons/armor/shields will give plat. Accessories wont.

  5. #725
    Hero JOTMON's Avatar
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    Quote Originally Posted by Gremmlynn View Post
    Weapons/armor/shields will give plat. Accessories wont.
    and still no Dev Response to clarify if this is WAI or a bug that they just haven't gotten around to doing anything about .. its been brought up a few times since July 2016....

    https://www.ddo.com/forums/showthrea...Deconstruction

    https://www.ddo.com/forums/showthrea...nstruction-Bug

    https://www.ddo.com/forums/showthrea...struction-plat

    https://www.ddo.com/forums/showthrea...-Only-Essences

    https://www.ddo.com/forums/showthrea...y-or-is-it-WAI


    Seems to me its a bug considering the 'magical' essences are the same after deconstructing..
    or are we expected to end reward list loot armor/shields/robes/weapons instead of clothing/jewellery if we intend to decon them for plat/essences..

    can we get some clarity here ?
    Last edited by JOTMON; 07-04-2017 at 05:35 PM.
    Argo: Degenerate Matter - 200
    Jotmon (HC 34/45 , RC 42/42 , IC 12/21 , EC 51/51 , RP 116/158)
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  6. #726
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    Quote Originally Posted by JOTMON View Post
    and still no Dev Response to clarify if this is WAI or a bug that they just haven't gotten around to doing anything about .. its been brought up a few times since July 2016....

    https://www.ddo.com/forums/showthrea...Deconstruction

    https://www.ddo.com/forums/showthrea...nstruction-Bug

    https://www.ddo.com/forums/showthrea...struction-plat

    https://www.ddo.com/forums/showthrea...-Only-Essences

    https://www.ddo.com/forums/showthrea...y-or-is-it-WAI


    Seems to me its a bug considering the 'magical' essences are the same after deconstructing..
    or are we expected to end reward list loot armor/shields/robes/weapons instead of clothing/jewellery if we intend to decon them for plat/essences..

    can we get some clarity here ?
    I always do that if the ML is equal.

  7. #727
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    Quote Originally Posted by DJGravity View Post
    Fix improved shield mastery so that it stacks with shield mstery instead of overwriting it.
    Wait, what?

    http://ddowiki.com/page/Shield_Mastery

    http://ddowiki.com/page/Improved_Shield_Mastery

    How is it broken?

    Would you prefer it to say...

    Improved Shield Mastery
    You gain an additional 5% doublestrike, an additional 3 Melee power, and your PRR is increased by 2, 5, 5 for buckler/small shield, large shield, tower shield.

    Oh wait, it does.

  8. #728
    Community Member Niminae's Avatar
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    The set of Cannith Challenges which take place in the Extraplanar Palace appear as "Extraplanar Mining" on the House Cannith map and quest entrances.

  9. #729
    Community Member Niminae's Avatar
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    When you slot the ML14 Globe of Imperial Blood augment into an item, the item becomes ML16.

    When you slot the ML26 Deconstructor augment into an item, the item becomes ML28.

  10. #730
    Hero apocaladle's Avatar
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    that one gate in dalera 2 that wont open when stuff is killed and have to wait.
    $GME YOLO

  11. #731
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    There are some rings (random loot) that look like they are made from silver, but their material is set to gold (there may even be reverse cases).

    One notable is silver ring with blue gem.

    Perhaps you should check all rings and see if the material matches the image.

  12. #732
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    Quote Originally Posted by Buddha5440 View Post
    Indeed, very nice!

    One small thing: Last I checked the airship amenity Shrine to the Devourer was mistakenly giving bonuses to Fire/Light (already covered by Sign of the Silver Flame) instead of Acid/Cold as it is supposed to.

    From combat log when applying ship buffs:
    (Effects): You have multiple effects granting a Guild bonus to Light Spell Power that do not stack. ( Sign of the Silver Flame and Shrine to the Devourer )
    (Effects): You have multiple effects granting a Guild bonus to Fire Spell Power that do not stack. ( Sign of the Silver Flame and Shrine to the Devourer )
    msg

  13. #733
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    The Collectable Exchange NPCs in Eveningstar don't let you exchange collectables; they've got the challenge items instead.
    Last edited by GeoffWatson; 07-05-2017 at 03:19 AM.

  14. #734
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    Quote Originally Posted by Arch-Necromancer View Post
    There are some rings (random loot) that look like they are made from silver, but their material is set to gold (there may even be reverse cases).

    One notable is silver ring with blue gem.

    Perhaps you should check all rings and see if the material matches the image.
    Maybe they are made with white gold? This is now being marked as a "feature."

  15. #735
    Community Member Vidikron-'s Avatar
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    Quote Originally Posted by Niminae View Post
    You didn't happen to lock them, maybe?

    Options -> UI Settings -> Lock shortcut icons to the shortcut bar

    It's the second one down in the list.

    Not locked, when the hotbar is you cannot drag the icon at all. (mistake in my post... it's left-click then drag, not right-click)
    Used to be able to left-click drag and hold off of hotbar, press + or - to get to another hotbar then drop onto another hotbar.
    Orien based Elves of Eberron Guild Leader: Vidikron/Marteo/Razorbacks +Lvl 3-20 static helper toons

  16. #736
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    Quote Originally Posted by Mindos View Post
    Cntrl-= (control button and equal/plus button) will lock/unlock hotbars I think ?
    Not locked, when the hotbar is you cannot drag the icon at all. (mistake in my post... it's left-click then drag, not right-click)
    Used to be able to left-click drag and hold off of hotbar, press + or - to get to another hotbar then drop onto another hotbar.
    Orien based Elves of Eberron Guild Leader: Vidikron/Marteo/Razorbacks +Lvl 3-20 static helper toons

  17. #737
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    Quote Originally Posted by Maquist View Post
    Maybe they are made with white gold? This is now being marked as a "feature."
    Nice observation.

    But white gold is not pure gold, it is an alloy of gold and at least one white metal.

    So it is to gold what steel is to iron.

    So new feature: "white gold" material.

    Or simply just change the material to silver.

  18. #738
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    Quote Originally Posted by Arch-Necromancer View Post
    Nice observation.

    But white gold is not pure gold, it is an alloy of gold and at least one white metal.

    So it is to gold what steel is to iron.

    So new feature: "white gold" material.

    Or simply just change the material to silver.
    It was worth a try.

    And as an off-topic nitpick (meant in good humor, though; this note added after re-reading), most gold used for jewelry purposes is also an alloy. Pure gold is typically too soft to be used on its own for most jewelry (but if it is, it's 24 Karat!), thus it has to be combined with other metals to give it strength. The purity of the gold content will be described by the Karat value (a karat being 1/24 of the whole). A lot of white gold is around 14K, so about 14/24 gold, which is about 58.3%. So it can still be called "gold."

  19. #739
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    Quote Originally Posted by apocaladle View Post
    that one gate in dalera 2 that wont open when stuff is killed and have to wait.
    Sometimes this works and sometimes it doesn't.

    When it has worked for me (and I don't have enough instances to prove it), at least 2 archer skeletons spawned that room and I killed them first before killing the other skeletons. HOwever most of the time, I only get one archer skeleton to spawn in that room.

    Most of the time, I have to wait for the timer. At this point in the game's life, they just need to remove the door closing/locking shut, instead of trying to fix the issue of making it open after you kill all the mobs in the room. It really serves no purpose as the "ambush" is not really life-threatening anymore.

  20. #740
    Community Member Thar's Avatar
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    Why do lucky cape and control undead not work with enschew materials? neither require special components nor are overpowered.
    Member of "Guild of the Black Dragons" & "Swords of the Light" on Sarlona. Proud "Last" member of Caffeine - we aint stragicially savy.
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