it has been in gameplay so long that we assume its normality, but:
1) you cannot enter stealth mode once in water. You need to do it before entering. Ridiculous.
2) same goes for ladders & stealth
Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players
Not necessarily a bug, but I can open a door or a chest, pull a lever, or interact with any NPC while facing away from them or spinning in a circle. But change your heading 10 degrees while disarming a trap and suddenly it's something like "You are not facing the trap." A huge QOL improvement for trappers would be to remove this nonsense restriction.
If I'm a rogue in a fantasy setting I can pick a lock while hanging upside down and blindfolded and humming the battle hymn of the republic!
Last edited by Niminae; 07-03-2017 at 07:30 AM.
I was reminded this weekend of a clipping thing that has been around for ages.
At the end of Necromancer's Doom, when you open the locked gate in Drusen's cell, it swings inward and stops in the center of the chest.
Recently found that trying to move icon slots around I'm now unable to right-click the item to drag, then press + or - to change hotbars to drop to another slot. Found when I recently TR'd and had to drag feats/skills to an undocked hotbar, then change main bar to my desired bar then drag back. I know I can open my feat or skill lists and drag from there but it was convenient to rearrange things that way when I wanted.
Also, thanks for all that you do! I've loved this game for almost 7 years now and have been VIP all but the first couple of months and feel obligated to pay for my usage. (I know, weird right? I even pay for my music.)
Orien based Elves of Eberron Guild Leader: Vidikron/Marteo/Razorbacks +Lvl 3-20 static helper toons
Five possibly easy quality of life fixes for Caster Druids:
1) Reduce Opacity by 50% of the highly valuable level seven spell "Body of Sun"
{Its really hard to see thru, unless one moves the mouse look all the way forward.
Just try out two druids in the same quest using this spell along with fire elementals and firewalls...
Pure melee toons can hardly see anything either.}
(Alternate temporary solution, someone suggest a graphics setting for neutralize the blinding glare.)
2) Reduced casting time of Reincarnation by 50%
{Currently its 10 seconds (without quicken) which is enough time to die while casting thus even quickened.}
(When Druids prefer to scroll Resurrection, then a spell is pretty much invalid._
3) Add animation to the enhancement sla "Spring's Resurgence"
{This is actually kind of a nerf, since it currently has no range limit.}
4) Consider adding +0.5 Caster Levels to the auto granted Epic Power feat.
{This opens up alternate Epic Destiny Spheres for use with Master of the Wild type feats at level cap.}
(This avoids making home spheres obsolete, while granting the missing 5 caster levels that Epic Destinies don't grant.)
[Shirdai nerfs due to various non druid builds continue to make Shirdai less and less of a caster ED for Druids.]
(I consider this a much easier fix than adding a new ED or making Primal a decent ED for anything other than broken Tree builds.)
5) Add +2 Wisdom to Druid Capstone, removing/ignoring spell bonuses when season's change that are bugged, get feedback on changing Season's to a toggle.
Later on, add a 3rd Druid tree,
After that considering making Primal more caster friendly while you are fixing tree form, fix animal forms, update wolf enhancements, ect...
Last edited by Silverleafeon; 07-03-2017 at 03:30 PM.
~Founder of Cormyrian Sovereigns~
Alessi[Smiter] ~ Arktanis[Tank]~Kajsalisa[Druid]~Kanaela[Completionist]~Kiaransalli[Stealth]~Kjorvik[Melee]~ Raikki[Enchanter]~Talassriel[Archer]~Ytthrimuir[Warpriest]
Rogue mechanic Hip Flask typo:
"...For 10 seconds you gain +10 Dodge (this ignored dodge caps)..."
My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts
Just saw this today.
http://steamcommunity.com/sharedfile.../?id=963568309
The barbarian in this sharn syndicate quest Dirty Laundry was too scared to use his axe. he just stood there throwing a dagger at me. went passed him he didn't follow. not sure if this is a simple fix or not.
Lynnabel,
This may have been brought up before, if so, I apologize.
The Cannith Challenge Traders have their correct levels displayed above their heads, but when you open the interface to actually craft, the top bar still has the old levels listed. For example:
Naiis Elebor <Challenge Trader (Levels 7-10)>
The crafting box says: 'CHALLENGE TRADER (LEVELS 8-11)
Last edited by LordDunmore; 07-03-2017 at 09:33 PM.
Blinding speed doesnt give 1 dodge. Please dont break it if/when fixing/looking at it. It does MOAR then normal haste (as it should) since its epic NAMED FEAT blinding speed. Just needs 1 dodge to actually work.
2. Did we ever fix herioc greensteel not being able to charge cells for crafting? Ever since the random loot pass, old greensteel uses the plus symbol etc. Bottom line, its hard to find loot that can charge an eberon cell to craft herioc greensteel. Theres some posts about it.
Last edited by Silverleafeon; 07-03-2017 at 11:54 PM.
I got this when equipping a Dark Blue Ioun Stone on a Druid:
(Standard): You are now breaking your Druidic Oath! See the description on the Druidic Oath feat for details by wearing this Dark Blue Ioun Stone
The Dark Blue Ioun Stone is a trinket, not armor or a shield. It is also made of Gem, not metal, although this should be irrelevant to the Druidic Oath. The character in question was a fleshy race, not a warforged/bladeforged.
I have worn Voice of the Master as a Druid, and it is made of Adamantium. So I am at a loss in determining exactly how the Dark Blue Ioun Stone is violating the Druidic Oath.
Druid Spell Pact Aptitude Bug: It should provide up to +6 bonus, however if pure druid at level cap in shirdai casts thus on their wolf, the spell only shows as +4 on the wolf character sheet. (Wearing Thunderforged wraps with Globe of Imp Blood, +8 str & +8 con in augment slots along with Leathers of the Celestial Avenger (nothing in augments, +2 mythic).
The immunity portion (to effects such as Dominate Person/Monster, Command and Greater Command) does not last for the full scroll or potion length; when short-duration scrolls and potions had their one minute duration extended to five, the immunity component of Protection from Evil did not similarly get extended.
EDIT: Updated after feedback so all the information is in one place for Lynnabel or any dev who cares to read and act on this bug.
Last edited by Niminae; 07-04-2017 at 07:11 PM.