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  1. #381
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Our recipes aren't kept in a traditional database. Splitting up the stone of change would be cool, but as we've said, it's way outside our scope for right now. We've gotta focus on making U36 and Ravenloft as great as they can be
    Just knowing you guys are amenable to doing something is good *g*
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  2. #382
    2016 DDO Players Council
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    karatemack's Avatar
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    Quote Originally Posted by Gratch View Post
    Based on your and Steel's response I don't think anyone is asking for you to touch the stone of change anymore. Instead give us a new vendor that can intelligently convert stacks of khyber and sib shards, 1000 will get you 100 of the next level OR 10 of the level two up OR 1 of the level 3 up. 100 will get you ... etc. Those should be much more straight-forward recipes and would even heavily reduce people using the stone of change for grinding those two family types of shards.

    But yes... back to U36/Ravenloft. And Flavored Souls. And Clerks. And Arti-chokes (new animation!).
    +1

    Though I doubt your humor is appreciated.
    Active Characters: Griglok (main), Fiergen, Greyhead, Havegun
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  3. #383
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    Quote Originally Posted by Nonesuch2008 View Post
    Hey,

    Is it in your wheelhouse to do some volume leveling or boosting on the DM voice in the Dreaming Dark chain? Especially in the finale, the DM voice is both muted and muffled. There are other quests that could use this sort of help, but DD is probably the most noticeable one.

    There is one DM voice in the quest "Irestone Inlet" where after you kill Yaryar you get the 'yaryar screams 'i'll kill you, kill you allll"... and then he dies.' speech The volume on that DM voice is -far- quieter then any of the other voices in that quest. Like half of the volume.

  4. #384
    Community Member Niminae's Avatar
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    Quote Originally Posted by UurlockYgmeov View Post
    am confident that only proposals that include a documented and viable real-world way to hold such ceremony on Korthos Beach would be considered! :P
    See the post earlier in this thread about the Wedding Band that drops in The Stormreaver Fresco having been changed to drops on exit...
    .
    .
    .
    .
    Here's one that has given me (and my inventory space) fits across the years, and I think I've finally figured it out:

    Occasionally the exact same potion type will not stack with each other. Specifically, and I have just duplicated this in game right now and logged in to the forums to make this post so it should be easy to reproduce, spell power potions purchased in the two different House J shops House of Wizardry and Feather's Fall Apothecary will not stack with the exact same potion of the same name if it is purchased at the other shop. I guess they both decided to go the Dell power supply route and have made incompatible bottles, or something.

  5. #385
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    Quote Originally Posted by Lynnabel View Post
    Our recipes aren't kept in a traditional database. Splitting up the stone of change would be cool, but as we've said, it's way outside our scope for right now. We've gotta focus on making U36 and Ravenloft as great as they can be
    Given the current lag from loading recipes, bank inventories, or any other mildly intensive datasets, maybe they should have been and this is part of where DDO went wrong?

  6. #386
    Community Member Dragavon's Avatar
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    How about the very annoying bug that makes the bank often close a few seconds after you open it.

    Not a big thing, but happens every day and is very annoying

  7. #387
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    Quote Originally Posted by Gratch View Post
    And Flavored Souls.
    <off-topic>
    Well, that's the new snack I'm taking along to my table-top games - "Mmmmm, tasty, tasty flavored souls".
    </off-topic>

  8. #388
    The Hatchery
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    LrdSlvrhnd's Avatar
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    Quote Originally Posted by Dragavon View Post
    How about the very annoying bug that makes the bank often close a few seconds after you open it.

    Not a big thing, but happens every day and is very annoying
    Yeah, this bugs the heck out of me, too... especially when it's one of those "slow TR cache loading" days. It *just* opens after several seconds, and then *poof*. (Also, it has nothing to do with the TR cache, 'cause it happens on first-lifers, too. It's just slightly less annoying on them because they don't have the delay lol)
    "Ignorance killed the cat, sir; curiosity was framed."
    Tripoint, C.J. Cherryh

  9. #389
    Community Member florestan's Avatar
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    Default Detour

    Any possibility of a change to fix the disappearing spell wards in Detour when you fight Song? Or just lowering the bonus targets so the minimum that actually spawn is always achieveable for trap bonus?

  10. #390
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by LrdSlvrhnd View Post
    Tireless Rage works for my barb... I just raged and dismissed several times and my stats went back to exactly what they should be. I even raged and hung around waiting for it to time out, and no penalties. And the combat log immediately says "(Combat): Your fatigued effect has been removed from you."
    Ignore the combat log.

    Do the following:

    Go into a quest and kill a mob, note how hard you hit, let rage wear off, recast it. Keep doing this.

    By the end of the dungeon you'll be hitting half as hard as you started.

    I'll ask for more specific details but I've witnessed this myself. It started around the time reaper was introduced as well. Guy in my guild used to regularly hit for 40k+ with adrenaline, etc...going.

    Since then he rarely gets passed 30k and by the end of the dungeon is hitting for like 15k crits. Normal white hits were going from 1000~ish to down around 600.
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  11. #391

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    Quote Originally Posted by Steelstar View Post
    Think the kind of problems old Cannith Crafting instances used to bring, except in the marketplace, and multiplied by more than ten.
    knees went weak...had to sit down, wipe forehead

  12. #392
    Community Member zehnvhex's Avatar
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    Quote Originally Posted by Lynnabel View Post
    Our recipes aren't kept in a traditional database. Splitting up the stone of change would be cool, but as we've said, it's way outside our scope for right now. We've gotta focus on making U36 and Ravenloft as great as they can be
    Hi Lynn,

    Speaking of Ravenloft this is something that has bugged me for quite some time now and this is me being a total weeb roleplayer...

    Can you start changing

    "Close Window" to "Goodbye! (close window)" Or "Thank you! (close window)" or other roleplayish nonsense in NPC dialog?

    For example:



    I don't expect you guys to go back and change all old instances of this in the game. But going forward can you guys make it your mantra for that last line to read something like, "It was my pleasure to take care of those scum, sorry for the mess Captain! (close window)"
    https://www.reddit.com/r/ddo
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  13. #393
    Community Member Greantun's Avatar
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    Quote Originally Posted by Dragavon View Post
    How about the very annoying bug that makes the bank often close a few seconds after you open it.

    Not a big thing, but happens every day and is very annoying
    Not sure this is a bug. It started happening around the time they were trying to prevent duping issue with a specific cause. Now, I think they either detect a network anomaly, or they do this randomly so to help prevent dupers. It does happen to me, but not all the time.

  14. #394
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    Can anything be done about optional objective ransack in the foreseeable future?

  15. #395
    Community Member zehnvhex's Avatar
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    Here's some more:

    Cocoon removes invis

    Flyby Attack does not remove invis (even if you hit a mob with it)
    https://www.reddit.com/r/ddo
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  16. #396

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    Quote Originally Posted by zehnvhex View Post
    Here's some more:

    Cocoon removes invis

    Flyby Attack does not remove invis (even if you hit a mob with it)
    Flyby and Dire charge do not even break stealth. But let's leave that, ok? There are a number of things redeeming stealth right now after the new aggro mess, so until aggro is managed, I'd rather keep silent on some rather non-WAI thingies that are hardly game breaking and to help gimp playstyles...
    Wiki dashboard with some useful stealthplay links. LONG LIVE STEALTH!
    Proud Knight of the Silver Legion, Cannith: Saekee (main) and some others typically parked at some level to help guildies and other players


  17. #397
    Systems Designer
    Lynnabel's Avatar
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    Quote Originally Posted by Saekee View Post
    Flyby and Dire charge do not even break stealth. But let's leave that, ok? There are a number of things redeeming stealth right now after the new aggro mess, so until aggro is managed, I'd rather keep silent on some rather non-WAI thingies that are hardly game breaking and to help gimp playstyles...
    What specifically is wrong with aggro as it stands?
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  18. #398
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    Going from Light side to Shadowfell side in Through a Mirror Darkly removes Death Aura and possibly Displacement when it's cast by a pale master.

    Stoner81.

  19. #399
    Community Member Tlorrd's Avatar
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    i believe castigation from Divine Crusader is still not working as per the description. It does not give damage to bosses and orange names take the 1% per stack and 1d6 per stack damage. Maybe update the description or hopefully fix to have it WAI. Thanks!

  20. #400
    Community Member Ebondevil's Avatar
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    Quote Originally Posted by Lynnabel View Post
    What specifically is wrong with aggro as it stands?
    Seem to recall it was mentioned by another Dev, so known issue, but I believe Mobs currently aggro the furthers target in range when they are aggroed, instead of the mob that aggroes them, this can result in mobs running past the person attacking them for someone doing absolutely nothing.

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