Page 15 of 57 FirstFirst ... 511121314151617181925 ... LastLast
Results 281 to 300 of 1124
  1. #281
    Cosmetic Guru Aelonwy's Avatar
    Join Date
    Sep 2009
    Posts
    0

    Default Half-orc Lock Bash

    Don't know if anyone else has encountered this... and I can post a screen shot if necessary, but when a half-orc uses Lock Bash from their racial tree, the progress bar that says Bashing Lock... remains on the screen long after the lock is successfully bashed and you have moved away from the chest. In fact it may remain on the screen until you load into a new area, I'm not sure, I've been ignoring it remaining up in the center of my screen for so long now on my half-orc war chanter that I'm almost oblivious to it.
    Blood Scented Axe Body Spray (Thelanis)
    Aelonwy - Wydavir - Metaluscious - Aertimys - Phantastique - Kaelaria - Lunaura - Aelurawynn - Saurscha - Crystalorn - Aurvaeyn - Vaelyns - Wyllowynd

  2. #282
    Community Member
    Join Date
    Sep 2009
    Posts
    80

    Default

    Quote Originally Posted by Lynnabel View Post
    Whew, done!

    Are there any other similar effects that do not stick?

    Criteria: Passive, always on, and affect a weapon and show up in the item description.
    I can't think of any others at the moment, but it did bring to mind the related problems for two quests: 'Through a Mirror Darkly' (end of Wheloon chain) and 'The Portal Opens' (end of the Schind. chain). In both quests transitioning through portals, or from shadow to regular side of the map using the mirror (or back) causes things like masters blitz to end immediately. The issue definitely isn't feat related, it's just something about how players load between zones. There are plenty of other quests that do let players transition without stripping some effects so its not impossible.

    Also, the none of the quests in the tangleroot chain can be done on reaper. There doesn't seem to be an obvious reason why not, so I'm assuming it's a mistake?

  3. #283
    Community Member mrphlegm's Avatar
    Join Date
    May 2010
    Posts
    75

    Default

    Hey Lynn,

    I just got scammed by a NPC in the marketplace for my 3 medium ebberon dragonshards... Not only did he not deliver the agreed upon goods, when i politely inquire about the transaction he feigns ignorance of the whole situation and just gives me some snarky reply.

    Evidence:
    https://www.youtube.com/watch?v=qj7y6Z783Cs


    (A formal bug report has been submitted also)

  4. #284
    Community Member Thumbed_Servant's Avatar
    Join Date
    Sep 2009
    Posts
    469

    Smile Purple Collectable Bags in Raids

    Hello Lynnabel,

    Is it possible to fix the purple collectable bags dropped from killed mobs in raids? Tempest Spine and Legendary Tempest Spine and Shroud and Legendary Shroud, when the mobs are killed the purple bags they leave behind give nothing when clicked on.

    Thank you
    Thumbed_Servant (to my cats ) I LOVE playing a healer (nannybot to the derisive folks)
    Leader: Order of Sunlit Rose on Argonnessen server
    Current active toons: Muhther....going through the Passed Lives grind at my own pace...currently lvl 28

  5. #285
    Community Member Greantun's Avatar
    Join Date
    Apr 2013
    Posts
    718

    Default

    Quote Originally Posted by mrphlegm View Post
    Hey Lynn,

    I just got scammed by a NPC in the marketplace for my 3 medium ebberon dragonshards... Not only did he not deliver the agreed upon goods, when i politely inquire about the transaction he feigns ignorance of the whole situation and just gives me some snarky reply.

    Evidence:
    https://www.youtube.com/watch?v=qj7y6Z783Cs


    (A formal bug report has been submitted also)
    It isn't that you didn't get it, you already have one (at least according to the error that pops up). That item is exclusive, and you can have only 1 in your inventory. http://ddowiki.com/page/Item:Shard_T...ic_Enhancement It looks like you have one on the 7th tab (:17 in), but because the screen is too small, and you didn't hover over the item (second row, second column) I can't tell if it really is or not.

  6. #286
    Community Member Duana's Avatar
    Join Date
    Feb 2006
    Posts
    258

    Default

    Quote Originally Posted by Greantun View Post
    It isn't that you didn't get it, you already have one (at least according to the error that pops up). That item is exclusive, and you can have only 1 in your inventory. http://ddowiki.com/page/Item:Shard_T...ic_Enhancement It looks like you have one on the 7th tab (:17 in), but because the screen is too small, and you didn't hover over the item (second row, second column) I can't tell if it really is or not.
    I believe the point of his post was ole boy took the shards and then said he already had one - and did not give the shards back.

    Could be wrong. Its early.
    Thelanis, by way of Xoriat. Forged in the Blood of Butterflies.

    Proud participant of the Xoriat Hate Thread.

  7. #287
    Community Member mrphlegm's Avatar
    Join Date
    May 2010
    Posts
    75

    Default

    Quote Originally Posted by Greantun View Post
    It isn't that you didn't get it, you already have one (at least according to the error that pops up). That item is exclusive, and you can have only 1 in your inventory. http://ddowiki.com/page/Item:Shard_T...ic_Enhancement It looks like you have one on the 7th tab (:17 in), but because the screen is too small, and you didn't hover over the item (second row, second column) I can't tell if it really is or not.
    Yes, that's right. The issue is that the NPC still takes your eberron dragonshards. You can see 3 eberron dragonshards laying in my inventory before the transaction, and that they disappear when i click the dialog. Hence the "scam" :P

  8. #288
    Systems Designer
    Lynnabel's Avatar
    Join Date
    Jul 2016
    Posts
    0

    Default

    Quote Originally Posted by EmGreen View Post
    Also, the none of the quests in the tangleroot chain can be done on reaper. There doesn't seem to be an obvious reason why not, so I'm assuming it's a mistake?
    This was done intentionally.

    Quote Originally Posted by Gabrael View Post
    I got one, in the fire cave in three barrel cove, one of the numberal objectives only show number, can't remember if it was the altars in 1st part, the mephits or the fire elementals in 2nd part
    This was already done.

    Quote Originally Posted by Fnordian View Post
    1. The guild ship buff Old Sully's Grog Cellar doesn't have correct mouse-over text. It says "Your Guild connections grant you bonuses". (I believe it should say it grants +2 Charisma, +2 Constitution.) We don't have all the amenities on my guild ship so it's possible other ship buffs are still missing proper text but that's the only one I see missing for the buffs we do have.
    Done.

    Quote Originally Posted by nazgul748 View Post
    When you finish "Lost in the Swamp" Rina Belostos will direct you to Olyn Araphyr to advance the chain. She should actually send you to Kordo Sweetspire for this step.
    This looks like it was either already fixed or I'm misunderstanding you. People tend to pick up each quest in the High Road chain and do them out of order in a sort of bottom to top C shape - starting with Detour ending with Rest Stop.

    Quote Originally Posted by AnubisPrime View Post
    What about town healing or silver flame healing? When you click on the buff, it says that it removes any "XP debt that you have." We had XP debt in ~2007. It's minor, but can this be fixed?
    Done.

    Quote Originally Posted by Ryiah View Post
    What about the Whisperdoom's Daughters optional in Whisperdoom's Spawn (Part 4 of Tangleroot)?
    This looks like it was already done.

    Quote Originally Posted by TDarkchylde View Post
    Orcish Privateer's Boots have a green (lootgen) border on its icon. It should be blue (named).
    Done.

    Quote Originally Posted by Dreppo View Post
    3. Choose "Actually, I'd just like to be dropped off in Stormreach", you go back to the original dialog (sort of) but WITHOUT the Hall of Heroes option.
    Done.

    Quote Originally Posted by Mindos View Post
    Stay frosty from shiardi has several issues. Hover over text from ed screen says one thing. Hover text when stance is active on buff bar says another. Stance actually does as described from buff hover.
    Done.

    Quote Originally Posted by Mindos View Post
    Ps. Will you marry me?
    No.

    Quote Originally Posted by Ahwaric View Post
    Orcish Privateer's Boots
    Cannoneer's Goggles
    Also, Drowned Priest's Torch has no border at all - looks like a non-magical torch.
    Done, but the torch might be stuck with no border due to the icon itself. I've also gone ahead and stuck orange borders on all FotP and Deathwyrm loot, blue borders on a lot of weird oddity items that needed it (like those "random gen" end reward things from wheloon or somewhere). The Dragon Mask in particular was really bothering me in-game :P

    Quote Originally Posted by YUTANG75 View Post
    Don't suppose you could have a look at the door in The Missing Party could you? The one to the entrance of the big hall where you have to wait for it to time out to progress.
    This looks like it was changed already internally. From my snooping, it looks like that room's door bars open when the last skeleton is killed.
    100% radical, enthusiasm enthusiast.

    "Have you tried preproccing feat directory?"

  9. #289
    Community Member
    Join Date
    Apr 2013
    Posts
    1,622

    Default

    Quote Originally Posted by Lynnabel View Post
    This looks like it was either already fixed or I'm misunderstanding you. People tend to pick up each quest in the High Road chain and do them out of order in a sort of bottom to top C shape - starting with Detour ending with Rest Stop.
    No, there is a problem. Rina skips a quest (I don't remember which quest she skips) ending up directing you to the last NPC who's refusing to talk to you (until you've completed the missing quest). I came across that bug the first time I ran this chain, so I wasn't running the quests out of order and I was actually taking the time to read the dialogue.

    There's also an issue with the pack purchase. One of the quest givers seems to think that his quest belongs to the Druid's Deep pack and so he shows a red chalice above his head if you haven't purchased Druid's Deep.

    I've bug reported both of those, but sadly it was before I started keeping a record of my bug reports (before Bug #24027-101567 - Majesty core from Fatesinger is not applying +2 spell level (9/14/2015))
    My main server is Khyber. Have toons in almost every server for favor purposes. The Faltouts

  10. #290
    Ultimate Lord of Shadows Dreppo's Avatar
    Join Date
    Apr 2013
    Posts
    604

    Default

    The quest-giver Alyn Farrago in Eveningstar lets heroic characters take The Haunted Halls of Eveningstar even though it's an epic-only quest.

  11. #291
    Community Member
    Join Date
    Jul 2010
    Posts
    1,182

    Default

    I have no idea if this is in your wheelhouse, but (and correct me if I'm wrong, guys) I believe the LGS sets are still bugged to where opposition acts funky. If you wear anything that isn't opposition, for example, you don't get the opposition HP bonus at all, or you only get partial, and sometimes you get partial for weird reasons that are still pretty unclear to me.
    A little snark, no vitriol.
    (with credit to HungarianRhapsody)


    Graceana (currently a caster bard)
    My alts are put out to pasture
    The Casual Obsession
    Khyber

  12. #292
    Community Member NameisToad's Avatar
    Join Date
    Apr 2006
    Posts
    393

    Default

    Quote Originally Posted by Lynnabel View Post
    //Yutang75 talked about The Missing Party//
    This looks like it was changed already internally. From my snooping, it looks like that room's door bars open when the last skeleton is killed.
    It does occasionally work as intended and open after the last skeleton is destroyed. More often however, the door refuses to open until it times out. I wonder if there's a problem with the skeletons spawning? Maybe one or more spawns inside a wall or underground sometimes?

  13. #293
    2016 DDO Players Council
    Resident Blue Dragon
    Hero of the Flame
    Hipparan's Avatar
    Join Date
    May 2013
    Posts
    0

    Default

    Quote Originally Posted by Lynnabel View Post
    Done, but the torch might be stuck with no border due to the icon itself. I've also gone ahead and stuck orange borders on all FotP and Deathwyrm loot, blue borders on a lot of weird oddity items that needed it (like those "random gen" end reward things from wheloon or somewhere). The Dragon Mask in particular was really bothering me in-game :P
    Speaking of weird items with no borders, Light Unending, Rod of Mythant, Shield of the Demonic Soldier, and their Epic versions are all missing borders. Not sure if these have been pointed out yet or not.

  14. #294
    Community Member Greantun's Avatar
    Join Date
    Apr 2013
    Posts
    718

    Default

    Quote Originally Posted by NameisToad View Post
    It does occasionally work as intended and open after the last skeleton is destroyed. More often however, the door refuses to open until it times out. I wonder if there's a problem with the skeletons spawning? Maybe one or more spawns inside a wall or underground sometimes?
    I just ran this over the weekend, and it worked correctly. However, in this case I killed the archers first, and then the ghostly skeles, both of them, and it worked.

  15. #295
    Community Member
    Join Date
    Oct 2013
    Posts
    14

    Default Incorrect Duration for the Protect Baudry's Interests Quest

    The quest "Protect Baudry's Interests" displays an incorrect duration of 15 minutes. This should be reduced to 5 minutes to match the timer or maybe changed to match the format adopted by other quests. A minor issue but I bet at least one player has skipped this quest because they didn't want to do a 15 minute hold out on a low level character.

  16. #296
    Community Member Jaenar's Avatar
    Join Date
    Oct 2006
    Posts
    95

    Default

    YUTANG75

    Don't suppose you could have a look at the door in The Missing Party could you? The one to the entrance of the big hall where you have to wait for it to time out to progress.

    This looks like it was changed already internally. From my snooping, it looks like that room's door bars open when the last skeleton is killed.
    Quote Originally Posted by Greantun View Post
    I just ran this over the weekend, and it worked correctly. However, in this case I killed the archers first, and then the ghostly skeles, both of them, and it worked.
    This has worked this way for as long as I can remember, kill the archers, then the ghostly skeletons, door will open immediately. If you happen to kill any ghostly skeletons before all the archers are killed or kill them first, it starts the timer.
    Completionist- 23 Heroic Past Lives | 12 Epic Past Lives | 4 Iconic Past Lives

  17. #297
    Hall of Famer
    2016 DDO Players Council
    Impaqt's Avatar
    Join Date
    May 2006
    Posts
    4,142

    Default

    Quote Originally Posted by Jaenar View Post
    This has worked this way for as long as I can remember, kill the archers, then the ghostly skeletons, door will open immediately. If you happen to kill any ghostly skeletons before all the archers are killed or kill them first, it starts the timer.
    Still seems like a bug to me.. Shouldnt matter what order you kill things. once they are all dead, door should open.
    °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸A R C H A N G E L S °º¤ø,¸¸,ø¤º°`°º¤ø,¸,ø¤°º¤ø,¸ ¸,ø¤º°`°º¤ø,¸
    Thelanis

    Alandael ~ Allendale ~ iForged ~ Roba ~ Sylon ~ Pokah ~ Keyanu ~ Wreckoning
    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  18. #298
    Community Member YUTANG75's Avatar
    Join Date
    Aug 2011
    Posts
    298

    Default

    Quote Originally Posted by Jaenar View Post
    This has worked this way for as long as I can remember, kill the archers, then the ghostly skeletons, door will open immediately. If you happen to kill any ghostly skeletons before all the archers are killed or kill them first, it starts the timer.
    Strange way for it to behave but thanks! I'll try and remember that. I actually started typing the question whilst waiting for the gate to open. There may have been another door with a similar problem but I was zerging and not really paying attention.
    Quote Originally Posted by Severlin View Post
    We are trying to kill you.

  19. #299
    Founder & Hero cdbd3rd's Avatar
    Join Date
    Jan 2006
    Posts
    0

    Default

    Quote Originally Posted by Lynnabel View Post
    ...

    No.....

    Denied! LOL!

    CEO - Cupcake's Muskateers, Thelanis
    Collectibles

  20. #300
    2015 DDO Players Council Seikojin's Avatar
    Join Date
    Feb 2006
    Posts
    0

    Default

    Heya Lynnabel:
    For the black loch quest, I know the central boat room has a lighting issue making machines lag out. Could an ambient source to make visibility decent allow removal of the directional volume lights? Or apply surface brightness/contrast for that room (given everything is custom made), so less lighting is required for visibility? I wonder if the underdark goggles would help...

Page 15 of 57 FirstFirst ... 511121314151617181925 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload