holy sword. do any more words need to be said? :/
the answer is no but im going to ignore that for a moment.
what is the point of paladins now? paladin was already better off mcing with 5 or 6 fighter or ranger than pure for a dps build for a while now. why is that? because all three of those classes have the exact same crit profile buffs. but rangers and fighters bring more to the table offensively, while paladins other benefits just arent necessary and/or dont justify the opportunity cost of having less dps by packing paladin levels. now clerics get holy sword. what meaningful disadvantages would a pure cleric face compared to a pure paladin (cause also holy sword)? 15 less mp (assuming warpriest doesnt get revamped from its currently super meh state), lower saves, no loh, no defensive stance. gee i wonder how you solve those problems? if you want the saves and loh and defensive stance, 3-6 pally, problem solved, cleric is a better paladin than paladin is. if you want the mp and defensive stance? 5 fighter, problem solved, cleric is a better paladin than paladin is. i could get behind holy sword for clerics, but not if its going to be a level 14 thing.
when you add in the improved base damage, the somewhat sustainable mp buff, the improved weapon dice, and the passive dc bonus, this really buries paladins hard. the sad thing about this is that i dont think the proposed buffs to battle clerics are utterly off the wall insane levels of op, by themselves. the problem is that past class revamps were poorly handled and 6 fighter makes everything strong. holy sword should have been +1 crit range and multi to short/long/bastard/great swords only, focused on actually improving their auras, and focused on improving their passive damage bonuses and abilities for killing undead and evil outsiders. instead it was just generic dps gains that were good at the time. seriously, every class pass has been unsatisfying an almost all have been unacceptable failures. bard and paladin stand out to me as the worst, but even fighter, which got high dps boosts and is a class that should be all about dps, is still kind of disappointing because at the end of the day fighter is still just a more bare bones paladin or barb or monk or ranger or rogue with more dps. you need to give every class the *abilities* that it needs to be unique, and *play differently* than the others, not just give them dps.
honestly this is such a tired argument. at least we have the same people making the same mistakes, so we can blame them for not learning from them instead of being fed the cop out of a revolving door of devs behind the various bad designs and implementations that cripple this game.