so a while back i did a 75k crit as a melee. there was some cheese, there was some bad luck and bad play (did roll 19/20, fat fingered myself out of opportunity attack), and it wasnt a build dedicated to trying to achieve stupidly high crits.
while i am nowhere near ready to try to achieve the highest melee crit possible, if i am even inclined to do so if the time should come, heres what i think would be the build to do it with:
max crit build
18/2 Fighter/Monk
Lawful Neutral Half-Orc
Level Order
1. Fighter. . . . .6. Fighter. . . . 11. Fighter. . . . 16. Fighter
2. Monk. . . . . . 7. Fighter . . . .12. Fighter . . . .17. Fighter
3. Monk. . . . . . 8. Fighter . . . .13. Fighter . . . .18. Fighter
4. Fighter. . . . .9. Fighter. . . . 14. Fighter. . . . 19. Fighter
5. Fighter. . . . 10. Fighter. . . . 15. Fighter. . . . 20. Fighter
Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . 20. . . .+7. . . .4: STR
Dexterity . . . .8. . . .+7. . . .8: STR
Constitution. . 12. . . .+7. . . 12: STR
Intelligence. . 16. . . .+7. . . 16: STR
Wisdom. . . . . .8. . . .+7. . . 20: STR
Charisma. . . . .6. . . .+7. . . 24: STR
. . . . . . . . . . . . . . . . .28: STR
Skills
. . . . . F. M .M. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F
. . . . . 1. 2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . 2. 3 .1. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2½ 22
Balance . 2. 2 .2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. ½. 17
Heal. . . 2. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Search. . 2. . .1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
UMD . . . 2. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
Swim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .20. 7 .7. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7
Feats
.1. . . . : Weapon Focus: Slashing
.1 Fighter: Weapon Focus: Bludgeoning
.2 Monk . : Power Attack
.3. . . . : Completionist
.3 Monk . : Two Handed Fighting
.4 Fighter: Weapon Focus: Piercing
.6. . . . : Weapon Specialization: Bludgeoning
.6 Fighter: Weapon Specialization: Slashing
.8 Fighter: Improved Two Handed Fighting
.9. . . . : Improved Critical: Slashing
10 Fighter: Greater Weapon Focus: Slashing
12. . . . : Adept of Forms
12 Fighter: Greater Two Handed Fighting
14 Fighter: Greater Weapon Specialization: Slashing
15. . . . : Master of Forms
16 Fighter: Weapon Specialization: Piercing
18. . . . : Superior Weapon Focus: Slashing
18 Fighter: Greater Weapon Focus: Bludgeoning
20 Fighter: Greater Weapon Focus: Piercing
21 Epic . : Overwhelming Critical
24 Epic . : Greater Weapon Specialization: Bludgeoning
26 Destiny: Perfect Two Weapon Fighting
27 Epic . : Greater Weapon Specialization: Piercing
28 Destiny: Perfect Two Handed Fighting
29 Destiny: Dire Charge
30 Epic . : Superior Weapon Focus: Bludgeoning
30 Legend : Scion of: Arborea
Enhancements (80+10 AP)
Kensei (34 AP)
- Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut
- Extra Action Boost III, Weapon Group Specialization, Haste Boost III
- Weapon Group Specialization
- Critical Mastery III, Weapon Group Specialization, Strength
- Opportunity Attack, Weapon Group Specialization, Strength
- Weapon Master, One with the Blade, Keen Edge
Harper Agent (28 AP)
- Agent of Good I, Intelligence, Agent of Good II, Intelligence
- Harper Enchantment, Traveler's Toughness II
- Versatile Adept III, Know the Angles III
- Know Your Foe: Giant (or whatever works best), Versatile Adept III, Intelligence
- Versatile Adept III, Intelligence
Half-Orc (20 AP)
- Orcish Fury, Orcish Strength, Orcish Fury II, Orcish Strength II
- Orcish Weapon Training
- Orcish Weapon Training, Orcish Rage
- Improved Power Attack III, Orcish Weapon Training
- Brutality, Orcish Weapon Training
Ninja Spy (7 AP)
- Basic Ninja Training
- Sneak Attack Training, Acrobatic II
- Fists of Iron
Henshin Mystic (1 AP)
- Riddle of Fire
Destiny (24 AP)
Fury of the Wild
- Primal Scream III, Strength
- Acute Instincts III, Strength
- Strength
- Sense Weakness III, Overwhelming Force I, Strength
- Strength
- Unbridled Fury, Strength
Twists of Fate (31 fate points)
- Lay Waste (Tier 3 Dreadnought)
- Critical Damage (Tier 3 Dreadnought)
- Imp. Power Attack (Tier 2 Dreadnought)
- Purge the Wicked (Tier 1 Crusader)
- Dance of Flowers (Tier 1 Flowers)
thoughts? would a wf be better for the mp instead of % helpless dmg? is an 8/6/6 maul build going to come out ahead due to having more mp (i think they do, right)? i think this beats both of those but i havent done any math so im open to being surprised.