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  1. #1
    Community Member the_one_dwarfforged's Avatar
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    Oct 2013
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    Default impractical crit build

    so a while back i did a 75k crit as a melee. there was some cheese, there was some bad luck and bad play (did roll 19/20, fat fingered myself out of opportunity attack), and it wasnt a build dedicated to trying to achieve stupidly high crits.

    while i am nowhere near ready to try to achieve the highest melee crit possible, if i am even inclined to do so if the time should come, heres what i think would be the build to do it with:

    max crit build
    18/2 Fighter/Monk
    Lawful Neutral Half-Orc


    Level Order

    1. Fighter. . . . .6. Fighter. . . . 11. Fighter. . . . 16. Fighter
    2. Monk. . . . . . 7. Fighter . . . .12. Fighter . . . .17. Fighter
    3. Monk. . . . . . 8. Fighter . . . .13. Fighter . . . .18. Fighter
    4. Fighter. . . . .9. Fighter. . . . 14. Fighter. . . . 19. Fighter
    5. Fighter. . . . 10. Fighter. . . . 15. Fighter. . . . 20. Fighter



    Stats
    . . . . . . . .36pt . . Tome . . Level Up
    . . . . . . . .---- . . ---- . . --------
    Strength. . . . 20. . . .+7. . . .4: STR
    Dexterity . . . .8. . . .+7. . . .8: STR
    Constitution. . 12. . . .+7. . . 12: STR
    Intelligence. . 16. . . .+7. . . 16: STR
    Wisdom. . . . . .8. . . .+7. . . 20: STR
    Charisma. . . . .6. . . .+7. . . 24: STR
    . . . . . . . . . . . . . . . . .28: STR


    Skills
    . . . . . F. M .M. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F. F
    . . . . . 1. 2 .3. 4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
    . . . . .------------------------------------------------------------
    Concent . 2. 3 .1. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 2½ 22
    Balance . 2. 2 .2. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. 1. 1. 1. 1. 1. ½. 17
    Heal. . . 2. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Search. . 2. . .1. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    UMD . . . 2. ½ .½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. ½. . .11
    Swim. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .1 . 1
    Tumble. . . . . . . . . . . ½. ½. . . . . . . . . . . . . . . . . . . .1
    . . . . .------------------------------------------------------------
    . . . . .20. 7 .7. 5. 5. 5. 6. 6. 6. 6. 6. 6. 6. 6. 7. 7. 7. 7. 7. 7



    Feats

    .1. . . . : Weapon Focus: Slashing
    .1 Fighter: Weapon Focus: Bludgeoning
    .2 Monk . : Power Attack
    .3. . . . : Completionist
    .3 Monk . : Two Handed Fighting
    .4 Fighter: Weapon Focus: Piercing
    .6. . . . : Weapon Specialization: Bludgeoning
    .6 Fighter: Weapon Specialization: Slashing
    .8 Fighter: Improved Two Handed Fighting
    .9. . . . : Improved Critical: Slashing
    10 Fighter: Greater Weapon Focus: Slashing
    12. . . . : Adept of Forms
    12 Fighter: Greater Two Handed Fighting
    14 Fighter: Greater Weapon Specialization: Slashing
    15. . . . : Master of Forms
    16 Fighter: Weapon Specialization: Piercing
    18. . . . : Superior Weapon Focus: Slashing
    18 Fighter: Greater Weapon Focus: Bludgeoning
    20 Fighter: Greater Weapon Focus: Piercing
    21 Epic . : Overwhelming Critical
    24 Epic . : Greater Weapon Specialization: Bludgeoning
    26 Destiny: Perfect Two Weapon Fighting
    27 Epic . : Greater Weapon Specialization: Piercing
    28 Destiny: Perfect Two Handed Fighting
    29 Destiny: Dire Charge
    30 Epic . : Superior Weapon Focus: Bludgeoning
    30 Legend : Scion of: Arborea


    Enhancements (80+10 AP)

    Kensei (34 AP)
    • Kensei Focus: Axes, Spiritual Bond, Strike with No Thought, Power Surge, One Cut
      1. Extra Action Boost III, Weapon Group Specialization, Haste Boost III
      2. Weapon Group Specialization
      3. Critical Mastery III, Weapon Group Specialization, Strength
      4. Opportunity Attack, Weapon Group Specialization, Strength
      5. Weapon Master, One with the Blade, Keen Edge

    Harper Agent (28 AP)
    • Agent of Good I, Intelligence, Agent of Good II, Intelligence
      1. Harper Enchantment, Traveler's Toughness II
      2. Versatile Adept III, Know the Angles III
      3. Know Your Foe: Giant (or whatever works best), Versatile Adept III, Intelligence
      4. Versatile Adept III, Intelligence

    Half-Orc (20 AP)
    • Orcish Fury, Orcish Strength, Orcish Fury II, Orcish Strength II
      1. Orcish Weapon Training
      2. Orcish Weapon Training, Orcish Rage
      3. Improved Power Attack III, Orcish Weapon Training
      4. Brutality, Orcish Weapon Training

    Ninja Spy (7 AP)
    • Basic Ninja Training
      1. Sneak Attack Training, Acrobatic II
      2. Fists of Iron

    Henshin Mystic (1 AP)
    • Riddle of Fire


    Destiny (24 AP)

    Fury of the Wild
    1. Primal Scream III, Strength
    2. Acute Instincts III, Strength
    3. Strength
    4. Sense Weakness III, Overwhelming Force I, Strength
    5. Strength
    6. Unbridled Fury, Strength

    Twists of Fate (31 fate points)
    1. Lay Waste (Tier 3 Dreadnought)
    2. Critical Damage (Tier 3 Dreadnought)
    3. Imp. Power Attack (Tier 2 Dreadnought)
    4. Purge the Wicked (Tier 1 Crusader)
    5. Dance of Flowers (Tier 1 Flowers)


    thoughts? would a wf be better for the mp instead of % helpless dmg? is an 8/6/6 maul build going to come out ahead due to having more mp (i think they do, right)? i think this beats both of those but i havent done any math so im open to being surprised.
    Last edited by the_one_dwarfforged; 05-31-2017 at 08:30 AM.
    You are but a lamb, ignorant of your own ignorance. You no longer interest me.

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