Currently a weird 10Monk 2 Druid 8 Fighter build. When I get to 20, I'll ITR with a friend and do some ETRs after.
Any feedback on the build would be great.

How bad is it to miss the capstone for a build like this when going for ETRs?

Did I miss something important? Tried picking a mix of feats from other builds, but since I'm human and have a fighter level I have a bit more than most.

Thanks in advance ;D

Paramount PDF Ranger ranged
18/1/1 Ranger/Fighter/Rogue
True Neutral Purple Dragon Knight


Level Order

1. Fighter . . . . 6. Ranger. . . . .11. Ranger. . . . .16. Ranger
2. Ranger . . . . .7. Ranger . . . . 12. Ranger . . . . 17. Ranger
3. Ranger . . . . .8. Ranger . . . . 13. Ranger . . . . 18. Ranger
4. Rogue . . . . . 9. Ranger. . . . .14. Ranger. . . . .19. Ranger
5. Ranger . . . . 10. Ranger . . . . 15. Ranger . . . . 20. Ranger



Stats
. . . . . . . .36pt . . Tome . . Level Up
. . . . . . . .---- . . ---- . . --------
Strength. . . . .8. . . .+4. . . .4: DEX
Dexterity . . . 18. . . .+4. . . .8: DEX
Constitution. . 16. . . .+4. . . 12: DEX
Intelligence. . 16. . . .+4. . . 16: DEX
Wisdom. . . . . .8. . . .+4. . . 20: DEX
Charisma. . . . .8. . . .+4. . . 24: DEX
. . . . . . . . . . . . . . . . .28: DEX


Skills
. . . . .Fi Rn Rn Rg Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn Rn
. . . . . 1 .2 .3 .4. 5. 6. 7. 8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Concent . . . . 6. . . . 2. 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Heal. . . 2 . . . . . . . . 1. . . . . . . . . . 2. 3. 3. 3. 3. 3. 3. 23
Disable . . . . . .7. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Open Lo . . . . . .1. 1. 1. 1. 2. 2. 2. 2. 2. 2. 1. 1. 1. 1. 1. 1. 1. 23
Search. . . .5 .1 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Spot. . . . .4 .2 . . 2. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
UMD . . . 2 .½ .½ .4. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 1. 23
Jump. . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .4
Spellcr . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Hide. . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
Move Si . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2
. . . . .------------------------------------------------------------
. . . . .24 10 10 12 10 10 11 11 11 11 11 11 11 11 12 12 12 12 12 12



Feats

.1. . . . : Dodge
.1 PDK. . : Precision
.1 Fighter: Point Blank Shot
.2 Ranger : Favored Enemy: Undead
.3. . . . : Mobility
.6. . . . : Shot on the Run
.7 Ranger : Favored Enemy: Construct
.9. . . . : Extend Spell
12. . . . : Empower Healing Spell
12 Ranger : Favored Enemy: Giant
15. . . . : Improved Critical: Ranged
17 Ranger : Favored Enemy: Evil Outsider
18. . . . : Quicken Spell
21 Epic . : Combat Archery
24 Epic . : Overwhelming Critical
26 Destiny: Epic Spell Power: Acid
27 Epic . : Blinding Speed
28 Destiny: Doubleshot
29 Destiny: Deific Warding
30 Epic . : Epic Reflexes
30 Legend : Scion of: Plane of Earth


Spells

Ranger
  1. Ram's Might, Resist Energy, Jump, Merfolk's Blessing
  2. Barkskin, Cure Light Wounds, Protection from Energy
  3. Cure Moderate Wounds, Wild Instincts
  4. Cure Serious Wounds, Freedom of Movement


Enhancements (80 AP)

Deepwood Stalker (36 AP)
  • Far Shot, Sneak Attack, Sniper Shot, Advanced Sneak Attack
    1. Increased Empathy III, Versatile Empathy II
    2. Survivalist, Improved Weapon Finesse
    3. Survivalist, Thrill of the Hunt III, Favored Hunter II, Dexterity
    4. Survivalist, Killer III, Merciful Shot, Dexterity
    5. Heavy Draw, Strikes Like Lightning, Improved Archer's Focus

Arcane Archer (31 AP)
  • Arcane Archer, Morphic Arrows, Metalline Arrows, Aligned Arrows, Shadow Arrows
    1. Conjure Arrows, Energy of the Wild III, Corrosive Arrows, Awareness II
    2. Force Arrows III, Elemental Damage
    3. Soul Magic, Elemental Damage, Dexterity
    4. Elemental Damage, Dexterity

Harper Agent (8 AP)
  • Agent of Good I
    1. Harper Enchantment, Traveler's Toughness II
    2. Know the Angles III

Purple Dragon Knight (5 AP)
  • Damage Boost, Dexterity
    1. Improved Recovery