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  1. #1
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    Default DDOCast 473 - DDO Debates: Reaper Healing



    This week we debate some questions including “should the healing penalty in reaper mode be reduced?” with Antha, Arkat, & Evilbeeker! We also take a look at game and community news!

    Have thoughts on this show, ideas for round table topics, questions you’d like us to answer, or topics you’d like to see us debate? Leave us a comment, send us an email (ddocast@gmail.com) or give us a tweet (@ddocast)!

    Check out www.ddocast.com for mp3 audio, our show calendar, swag, archives, and more!

    Want to support the show? You can feed the kobolds (give money) on our Patreon page! We use these gifts to support the show and give out prizes.

    DDO Debates - 2:23
    -Should the self healing penalty be reduced in reaper mode? - 3:02
    -Are Reaper rewards good incentive or bad powercreep? - 10:28
    -Is gear more important than builds and how you play a character? - 22:40
    -What is the best quest to have dimension door in? - 31:20
    -What, from a pen and paper lense, is mechanically the best ddo specific dungeon. not classic modules like temple or slavelords. - 36:32
    Game News - 47:17
    Community News - 1:10:05
    Lightning Post - 1:13:34
    Closing - 1:23:57

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  2. #2
    Community Member Renvar's Avatar
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    From a pen and paper lens, I like:

    Study in Sable - A lot of RP and non-combat challenges.
    Wizard King - Just feels like a PnP pyramid/undead module. With traps and all, it makes a balanced party a good idea.
    Search and Rescue - A longer quest, with mob variance, traps, and just a dungeon crawl feel.
    STK Chain - Again, a great dungeon crawl feel. Traps, mob variance, interesting story.
    The Crucible - Skills use, mazes, puzzles, traps, some combat, interesting story. Very PnP-ish.

    Honorable mentions:

    Catacombs series, Irestone Inlet, The Bloody Crypt, CO6 chain, The Portal Opens.

    Best quest for DDoor:
    House of Rusted Blades: Ink the rack and DDoor. Saves time and fights.

    Honorable mention for ddoor:
    Tempest Spine. For when people get blown off.
    Desecrated Temple of Vol. To avoid the traps coming back out with the keys.
    Inferno. To start back over if you lose some folks along the way.
    Madstone Crater. Fast way to get back to beginning. Saves running.
    Plane of Night. Get back to beginning quick. Maybe avoid a bridge falling.
    Spinner of Shadows. Use early shrine without getting harrassed by mobs.
    Chronoscope. Getting from bank to beginning without a fight along the way.
    Fathom the Depths. Avoid long run through mobs and traps.
    New Invasion. Use early shrine again. And to run back when lost in maze or to get stragglers.
    I Dream of Jeets. Optimal path for all chests requires getting keys and exiting out to beginning
    Last edited by DDOTalk71; 05-16-2017 at 12:23 PM.
    Asheras - Velania - Renvar - Ventarya - Officer of Lava Divers - Khyber

  3. #3
    Community Member Steve_Howe's Avatar
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    May 2015
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    The collective noun for Ravens is an "unkindness."

    Not quite as good as a "murder," which is what a group of Crows is called, but it's still better than a "flock."
    Steve Howe was voted "Best Overall Guitarist" in Guitar Player magazine five years in a row (1977–1981) and in 1981 was the first rock guitar player inducted into the Guitar Player Hall of Fame.

  4. #4
    Community Member Arctigis's Avatar
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    Quote Originally Posted by DDOTalk71 View Post
    From a pen and paper lens, I like:

    Study in Sable - A lot of RP and non-combat challenges.
    Wizard King - Just feels like a PnP pyramid/undead module. With traps and all, it makes a balanced party a good idea.
    Search and Rescue - A longer quest, with mob variance, traps, and just a dungeon crawl feel.
    STK Chain - Again, a great dungeon crawl feel. Traps, mob variance, interesting story.
    The Crucible - Skills use, mazes, puzzles, traps, some combat, interesting story. Very PnP-ish.

    Honorable mentions:

    Catacombs series, Irestone Inlet, The Bloody Crypt, CO6 chain, The Portal Opens.

    Best quest for DDoor:
    House of Rusted Blades: Ink the rack and DDoor. Saves time and fights.

    Honorable mention for ddoor:
    Tempest Spine. For when people get blown off.
    Desecrated Temple of Vol. To avoid the traps coming back out with the keys.
    Inferno. To start back over if you lose some folks along the way.
    Madstone Crater. Fast way to get back to beginning. Saves running.
    Plane of Night. Get back to beginning quick. Maybe avoid a bridge falling.
    Spinner of Shadows. Use early shrine without getting harrassed by mobs.
    Chronoscope. Getting from bank to beginning without a fight along the way.
    Fathom the Depths. Avoid long run through mobs and traps.
    New Invasion. Use early shrine again. And to run back when lost in maze or to get stragglers.
    I Dream of Jeets. Optimal path for all chests requires getting keys and exiting out to beginning
    That's a great list. Agree with all of it.

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