
Originally Posted by
Sunnie
It's an idea that I don't think would do much harm (though most people would choose UMD, a few others perform or possibly spellcraft), but I don't think it would be very easy to code. I'm speculating here, but I imagine that back in the day some developer went "ok, so one skill point per level, 3 extra at first, how do I do those cc-skills easiest... let's go with skill_level=number_of_skill_points/2 for them". As I said, this is speculation, but it's a good bet that the highest number of points you can have in a skill is hard-coded to be character_level+3. Your suggestion might mean the devs have to venture into the deepest recesses of ancient code and recode that thing, and then possibly a lot of other things that build up on it to allow the exception that one skill can go up to 2*(character level+3).
As you describe it it would have to be added to character creation somewhere, which is a whole different can of spaghetti-code.
As is I can not endorse this suggestion, what benefits do you think it would have?