Results 1 to 20 of 21

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member SpartanKiller13's Avatar
    Join Date
    Jan 2014
    Posts
    3,644

    Default Cannith Deconstuction Script

    I wrote a script to speed the agonizing process of deconstruction, and wanted some forum input on it as well as to make it available for anyone who doesn't already have one. I'm not quite sure where I'm supposed to put this, but if there's a proper spot please let me know. I figured here I'd get the most views and flames

    Devs have stated that they are fine with scripts that improve QoL, as long as you aren't using them to do things that aren't possible normally.

    It's written in AutoHotKey (hereafter AHK) which is a tool for easily creating macros. If you don't already have it I would suggest looking into it.

    To use the script:
    1) Make sure you have AHK downloaded.
    2) Copy the code below into Notepad etc.
    3) Save it as WhateverYouWant.ahk (mine is named Deconstructor).
    4) Run the script.
    5) In DDO, go to the Item Deconstruction Device, open the interface.
    6) Shift+Right Click on the left-most grey box in the "Your Ingredients" tab (see image below). This sets the target location for the current usage.
    7) Shift+Left Click on items you want gone. Repeat as necessary.
    8) Press Escape to close script.



    Repeat steps 4-8 the next time you go to deconstruct.

    Code:
    #SingleInstance Force				; prevents multiple instances of script
    CoordMode, Mouse, Screen			; sets coordinates to absolute
    
    SetupX :=  	  				; X position of drop point
    SetupY := 	 				; Y position of drop point
    DissX := 	  				; X position of dissolve point
    DissY := 	  				; Y position of dissolve point
    DecoX := 	 	 			; X position of deconstruct point
    DecoY := 		  			; Y position of deconstruct point
    
    +RButton:: 					; Shift-Right Click on left box of drop point to set up
    MouseGetPos, SetupX, SetupY			; get current mouse position for setup
    DissX := SetupX + 30				
    DissY := SetupY - 190
    DecoX := SetupX + 200
    DecoY := SetupY + 30
    return
    
    +LButton::					; Shift+Left Click on item to be deconstructed
    MouseGetPos, VarX, VarY				; get current mouse positon
    BlockInput On					; prevent user input
    MouseClickDrag, L, , , %SetupX%, %SetupY% 	; click and drag to drop point
    Sleep 200 					; wait, not always long enough
    Click %DissX%, %DissY%				; click on dissolve
    Sleep 50					; brief delay
    Click %DecoX%, %DecoY%				; click on deconstruct
    MouseMove, %VarX%, %VarY%			; move mouse to start location 
    BlockInput Off					; allow user input
    return
    
    ^D:: 						; Ctrl-D displays your current variables
    MsgBox %SetupX%, %SetupY% Setup X/Y		; drop point
     ,`n%DissX%, %DissY% Diss X/Y			; dissolve point
     ,`n%DecoX%, %DecoY% Deco X/Y			; deconstruct point
    return
    
    Esc::         					; Escape closes this
    ExitApp
    Return

    If you keep your Item Deconstruction Window in a set location, you can edit the default locations so you can skip step 6. Simply run it as normal, and after step 6 alt-tab to the script, press Ctrl+D, and enter the variables found there into the variable section at the start of the script (example below). It's possible to do this automatically through use of a .ini or similar file, but I wanted to keep this script as simple and user-friendly as possible (which is why the comments are so detailed).

    Code:
    SetupX := 2160
    The current issue I'm having is that the time between when you drop your item in and when the Dissolve option appears is variable. If you are patient feel free to edit that sleep longer and always hit it, but I find that 0.2s is long enough for ~95% of my deconstruction and you can just shift-click again if it misses the first time.

    Code:
    MouseClickDrag, L, , , %SetupX%, %SetupY% 	; click and drag to drop point
    Sleep 1000 				; for those of you patient people
    I considered color matching etc but that's hard without adding a lot of complexity especially if you consider different monitor settings etc.

    TL;DR: OP is a nerd who spent way too long writing a tool to save ~5 actions per deconstruction.

    I'd really appreciate any input. Thank you!
    Last edited by SpartanKiller13; 05-10-2017 at 09:04 AM.
    -Khysiria of Cannith
    Quote Originally Posted by zehnvhex View Post
    Warlock is basically a ghetto Shiradi Sorc. You gives up some of the damage and self sustain for the ability to just hold down left click and yolo blast your way to victory.
    Quote Originally Posted by Lynnabel View Post
    It's DDO. There are probably 6 different types of Evil damage.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload