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  1. #1
    Community Member
    Join Date
    Nov 2008
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    193

    Default Trap options? (feats/Enhancements/Etc that are just terrible)

    What sort of options out there are just plain traps? Like they really don't do anything when you get down to the nitty gritty of it all. So far I'd have to say that the bleed stack from the Rogue Mechanic after a few levels quickly becomes a trap as 1d6 barely does anything vs 1000+ hp with Damage Reduction.

  2. #2
    Community Member
    Join Date
    Aug 2010
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    207

    Default

    Class balancing in this game needs to be a priority. All classes should be relevant and fun to play or its not worth playing. Which is why almost everyone plays warlock these days.

  3. #3
    2014 DDO Players Council
    SirValentine's Avatar
    Join Date
    Sep 2009
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    0

    Default

    DDO has lots of these.

    My personal "favorite" is the Remnants vendor selling scrolls that you can get for a few plat elsewhere.

    Honorable mention to the feat that makes Warforged immune to healing.
    Quote Originally Posted by ProducerRowan View Post
    Our final update of 2014 will extend the level cap to 30, which is intended to be DDO’s “permanent” level cap

  4. #4
    Community Member
    Join Date
    Nov 2008
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    193

    Default

    So far the things I've seen....


    Potions of Paralysis Removal. - The one time I realized I had them on my bar, I got the message "You cannot take actions when helpless." But the combat was pretty hectic so I'm not entirely sure that they don't remove paralysis.


    Spell Focus - If its not Evocation or Necromancy, maybe even conjuration/transmutation, the rest options are pretty bad. Illusion shouldn't be so bad but there is like only 5 spells.

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