Page 1 of 7 12345 ... LastLast
Results 1 to 20 of 139
  1. #1
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default Fix Fear Reapers

    Can we please fix them so that they won't aggro anymore from behind closed doors, gates, end of the dungeon, or other unreachable places?

    It's about time. Did 2 quests, both of them a mess because of a single fear reaper aggroed behind a wall and a gate.

    If you can't fix them for whatever reason, then delete them from the game.

    I will bump this thread until this gets fixed, in a way or another.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  2. #2
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Proposed Fix: @X stack numbers, fear reapers teleport onto aggroed player. Increase damage per stack as compensation.

    /Signed about them needing to fix them
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  3. #3
    Community Member Satyriasys's Avatar
    Join Date
    May 2013
    Posts
    1,271

    Default

    Reaper mode is meant to be difficult. If you find it too challenging there are several other difficulty levels to choose from.

  4. #4
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    And while at it fix the reapplying death timer when you rebound from the soulstone after the original timer is up.
    Last edited by Rys; 04-14-2017 at 07:10 PM.

  5. #5
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Quote Originally Posted by Satyriasys View Post
    Reaper mode is meant to be difficult. If you find it too challenging there are several other difficulty levels to choose from.
    Obviously you aren't understanding the problem: the issue isn't fear reapers by themselves. Its that they can get stuck in areas inaccessible to player characters. This causes stacks to build up wiping the party and making the quest incomplete-able.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  6. 04-14-2017, 07:20 PM


  7. #6
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    I'm fine with it. I'd rather have the ... one reaper that is anti-ranged, not nerfed.
    If you stand in their aura the dots go away.
    So the Fear fix is kinda silly if they teleport to you. Right????
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  8. #7
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    I'm fine with it. I'd rather have the ... one reaper that is anti-ranged, not nerfed.
    If you stand in their aura the dots go away.
    So the Fear fix is kinda silly if they teleport to you. Right????
    Fear Reapers barely teleport.

    Please tell me how to get in melee range when they spawn behind a wall that has a door only open-able from the other side, or when they are stuck underground, or when they are inside a cage that I cannot open, ty.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  9. #8
    Community Member Morroiel's Avatar
    Join Date
    Nov 2007
    Posts
    1,159

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    I'm fine with it. I'd rather have the ... one reaper that is anti-ranged, not nerfed.
    If you stand in their aura the dots go away.
    So the Fear fix is kinda silly if they teleport to you. Right????
    Yeah I agree. It is just frustrating. It doesn't happen all that often but it sucks when it does happen.

    I don't know how to fix it. I'm going to keep brainstorming - will probably post something later.
    Quote Originally Posted by Vargouille View Post
    A new harder difficulty is likely to just be that: harder, without giving commensurate power...Ideally, at the very hardest edge of difficulty, we would not know how long it would take until all quests are completed on that difficulty.

  10. #9
    Community Member Hobgoblin's Avatar
    Join Date
    Sep 2007
    Posts
    1,319

    Default

    Quote Originally Posted by Wizza View Post
    Fear Reapers barely teleport.

    Please tell me how to get in melee range when they spawn behind a wall that has a door only open-able from the other side, or when they are stuck underground, or when they are inside a cage that I cannot open, ty.
    magic.


    or play a different game.

  11. #10
    Community Member airbornerangers's Avatar
    Join Date
    Jul 2006
    Posts
    109

    Default fear reaper

    stk on 3 skull part 1. did puzzle dropped down spidey hole, reaper popped up top with puzzle, wipe,
    yea, go play another game, hows the council going?
    argo thtasselhoff completionist
    khyber gerty lvl 16 cleric mephistoles lvl 16 sorc

  12. #11
    Community Member zehnvhex's Avatar
    Join Date
    Apr 2010
    Posts
    1,420

    Default

    Quote Originally Posted by Satyriasys View Post
    Reaper mode is meant to be difficult. If you find it too challenging there are several other difficulty levels to choose from.
    I agree. Game mechanics you can do nothing about that punish you are absolutely fun and we should fully embrace it.

    They should make make it so that when you get to about ~75% of the way through the zone the dungeon master yells, "Spot check....ranger!" And if you don't have a ranger in your group your party wipes and is ejected from the zone. About 10% of the time it just does it no matter what classes you have!

    That'd be so much fun and add such a balanced element of danger!
    https://www.reddit.com/r/ddo
    Building a Better DDO

  13. #12
    Community Member Avocado's Avatar
    Join Date
    Apr 2010
    Posts
    641

    Default

    Reaper isnt meant to be fair. Devs said it, not me. Deal with it.

  14. #13
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by MousePointer View Post
    Reaper isnt meant to be fair. Devs said it, not me. Deal with it.
    Lets not use this lame excuse to not fix bugs and broken mechanics.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  15. #14
    Barbarbarian Sam-u-r-eye's Avatar
    Join Date
    Aug 2010
    Posts
    2,024

    Default

    Quote Originally Posted by Wizza View Post
    Lets not use this lame excuse to not fix bugs and broken mechanics.
    blowing bubbles biking backwards, at full speed

    Broken Mechanic??
    Without new players DDO will go the way of the dodo.
    Old Sorc Build Guide, Ghallanda -> Orien

  16. #15
    Community Member Wizza's Avatar
    Join Date
    Apr 2013
    Posts
    3,845

    Default

    Quote Originally Posted by Sam-u-r-eye View Post
    blowing bubbles biking backwards, at full speed

    Broken Mechanic??
    Simsalabim, at full speed. Or whatever your reply means too.

    Yes, it is broken when a mob spawn into a wall or into the terrain, and causes a wipe.
    Quote Originally Posted by JOTMON View Post
    I don't think you get a choice.. you are Rys's minion..

  17. #16
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    Quote Originally Posted by MousePointer View Post
    Reaper isnt meant to be fair. Devs said it, not me. Deal with it.
    That's silly. What he said is really just an excuse not to touch reaper anymore. It needs fixing on so many levels but they just ignore it. Noone cares about how reaper 10 is because the majority of the players is grinding R1-R4 in heroics where the things like fear reapers and death timers don't matter.

    Fear reapers don't work well with certain quests (and it is not a few). They totally overlooked how the mechanics will interact with closed doors, closed pits, closed gates, walls and their new very very broken aggro. And the reply is, reaper isn't meant to be fair. There are ways how to go around all this broken ****, but it is not fun. It's frustrating and makes you think they just leave it there so people buy cakes. So what you do, is wipe the whole party, run a bit ahead and use jibber and pray so it doesn't aggro again with his awesomesauce tremor sense. Fun lol. So much challenge it makes me wanna facepalm.

    Dear devs, be honest next time at least. Because it is pretty obvious this is not what you planned and it happened by accident.
    Last edited by Rys; 04-15-2017 at 03:35 AM.

  18. #17
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    Reaper mode should be challenging and difficult yes.

    Fear reapers spawning and aggroing on you in places where you cannot get to them is not a good challenge, just lame.

    They should activate and aggro on you in the same way all other monsters activate and aggro when you come near them.

  19. #18
    Community Member Eryhn's Avatar
    Join Date
    Jul 2012
    Posts
    1,118

    Default

    Quote Originally Posted by Satyriasys View Post
    Reaper mode is meant to be difficult. If you find it too challenging there are several other difficulty levels to choose from.

    blah. blah.


    know that part on the ship in illusionary larcaner where for some reason, sometimes, the archers at the end of the hallways on the way up to the ship captain suddenly turn around, face the wall and shoot at it?* I guess this counts as "aggro" because it spawned a fear reaper that could not be seen. the complete bar was cleared. the complete streets were cleared, every single mob. it wasnt even a reaper stuck in wall in the streets that started stacking earlier cause i checked before goin to ship.

    as soon as I finished talking to the ship captain, those archers suddenly shoot the wall and there is a fear stack building with no reaper in sight. tried to reach end regardless, died 2 mobs before endfight with 32 stacks, had to reset, 30 mins wasted. ressources wasted, patience wasted.

    this is not difficulty. this is braindead.

    * the reason btw most likely is unreflected new map design interacting with unreflected new global aggro. unreflected when it comes to interacting...
    Last edited by Eryhn; 04-15-2017 at 04:57 AM.

  20. #19
    Community Member Dragavon's Avatar
    Join Date
    Sep 2006
    Posts
    2,879

    Default

    Quote Originally Posted by Eryhn View Post
    blah. blah.


    know that part on the ship in illusionary larcaner where for some reason, sometimes, the archers at the end of the hallways on the way up to the ship captain suddenly turn around, face the wall and shoot at it?* I guess this counts as "aggro" because it spawned a fear reaper that could not be seen. the complete bar was cleared. the complete streets were cleared, every single mob. it wasnt even a reaper stuck in wall in the streets that started stacking earlier cause i checked before goin to ship.

    as soon as I finished talking to the ship captain, those archers suddenly shoot the wall and there is a fear stack building with no reaper in sight. tried to reach end regardless, died 2 mobs before endfight with 32 stacks, had to reset, 30 mins wasted. ressources wasted, patience wasted.

    this is not difficulty. this is braindead.

    * the reason btw most likely is unreflected new map design interacting with unreflected new global aggro. unreflected when it comes to interacting...
    While I agree with you in principle, then the point is SSG wanted to close Memoirs for reaper due to this problem. We, the players, asked them to let reaper difficulty remain on Memoirs, so we need to accept the few times when we get problems there.

  21. #20
    Community Member Rys's Avatar
    Join Date
    Feb 2014
    Posts
    1,412

    Default

    Quote Originally Posted by Dragavon View Post
    While I agree with you in principle, then the point is SSG wanted to close Memoirs for reaper due to this problem. We, the players, asked them to let reaper difficulty remain on Memoirs, so we need to accept the few times when we get problems there.
    In that case we can close Memoires, Tracker's, Lesson, Thrill, ToEE and many others I didn't catch. I am still thinking that admitting there is a problem would be a better approach than the one they have taken.

Page 1 of 7 12345 ... LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload