Needs a whole new area for this.
Quests like Smell the Glove, Hell Hole, and Big Bottom.
No mass hold, paralyze arrow, discoball, web.
I think that's enough.
“Be extremely subtle, even to the point of formlessness.
Be extremely mysterious, even to the point of soundlessness.
Thereby you can be the director of the opponent's fate.”
- Sun Tzu, The Art of War
All attacks are rolled on a 1d2-999999999999 die, if you equal a number in the negatives, you die and give the mob invincibility.
8/9 Year Player, Playing On Argonnesson