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  1. #1
    Community Member Feralthyrtiaq's Avatar
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    Sep 2009
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    1,497

    Default MOB Poison Spell HOW THE EFF IS THIS WAI

    (Combat): Priest of the Depths's poison: spell hit you for 42 points of constitution damage.

    OVER and effing OVER again spamming this horse-ess.

    NO where in the the description of the Poison Spell does it say ANY GD THING about this spell hitting for more than 1d10 Con damage.

    Goddamn REALLY?

    HOW THE HOLY FLIPPING EFF CAN YOU JUSTIFY MOB SPELLS SCALING THAT HIGH WHEN THE SPELL ITSELF DOES NOT.

    POISON SPELL CANNOT BE MAX/EMP/INTENSIFIED OR WHATEVER.

    SO HOW IS THIS STUPID THING EVEN HAPPENING?

    I CAN UNDERSTAND THE CHILL BEAM THING YALL ADDED TO GOP A WHILE BACK. I GET IT (SOMEWHAT)...SOME NEW EFFECT OR W/E.

    HOWEVER, ALLOWING SPELLS CAST BY MOBS TO NOT WORK THE SAME GD WAY THEY WORK FOR PLAYERS IS JUST EFFING RIDICULOUS.

    Oh, and in case you missed it...

    I AM EFFING SCREAMING AT YOU

  2. #2
    The Emperor Mornyngstar's Avatar
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    Jan 2014
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    Default

    3 things since I am unsure how it is working,
    First could it be a Critical hit?"
    Second even if it can't be maximized or empowered does it still scale with a base spell power?
    Third have you tried using the spell with a high level toon on low level mobs to test how it is working? (This may be WAI if you are able to semi replicate the effect.)

  3. #3
    Community Member Mglaxix's Avatar
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    Feb 2016
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    Default

    Name: Poison
    School: Necromancy
    Level: Clr 4, FvS 4
    Spell Point Cost: 10
    Components: Verbal, Somatic, Divine Focus
    Metamagic: Empower, Enlarge, Heighten, Maximize, Quicken <<<<<------ not sure how this would relate to actual Con damage per cast but with a 3.5 sec cool down spam away
    Range: Standard
    Target: Foe
    Duration: Instantaneous
    Saving Throw: Fortitude save negates
    Spell Resistance: Yes
    Cooldown: 3.5 seconds


    The poison deals 1d10 points of temporary Constitution damage immediately and another 1d10 points of temporary Constitution damage 1 minute later


    Just tested

    (Combat): Spell Crit! Your Poison has greater effect!

    (Combat): You hit Blood Tide Skirmisher for 46 points of constitution damage.

    1 minute mark damage

    (Combat): You hit Blood Tide Skirmisher for 80 points of constitution damage.
    Last edited by Mglaxix; 04-12-2017 at 08:36 AM.

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